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@ -1134,6 +1134,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { |
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); |
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); |
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); |
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// before the CPU continues
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connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, |
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@ -1157,8 +1158,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { |
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if (UISettings::values.hide_mouse) { |
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mouse_hide_timer.start(); |
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setMouseTracking(true); |
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ui.centralwidget->setMouseTracking(true); |
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render_window->installEventFilter(render_window); |
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render_window->setAttribute(Qt::WA_Hover, true); |
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} |
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std::string title_name; |
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@ -1235,8 +1236,8 @@ void GMainWindow::ShutdownGame() { |
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} |
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game_list->SetFilterFocus(); |
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setMouseTracking(false); |
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ui.centralwidget->setMouseTracking(false); |
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render_window->removeEventFilter(render_window); |
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render_window->setAttribute(Qt::WA_Hover, false); |
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UpdateWindowTitle(); |
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@ -2317,12 +2318,12 @@ void GMainWindow::OnConfigure() { |
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config->Save(); |
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if (UISettings::values.hide_mouse && emulation_running) { |
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setMouseTracking(true); |
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ui.centralwidget->setMouseTracking(true); |
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render_window->installEventFilter(render_window); |
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render_window->setAttribute(Qt::WA_Hover, true); |
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mouse_hide_timer.start(); |
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} else { |
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setMouseTracking(false); |
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ui.centralwidget->setMouseTracking(false); |
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render_window->removeEventFilter(render_window); |
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render_window->setAttribute(Qt::WA_Hover, false); |
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} |
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UpdateStatusButtons(); |
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@ -2565,21 +2566,17 @@ void GMainWindow::HideMouseCursor() { |
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ShowMouseCursor(); |
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return; |
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} |
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setCursor(QCursor(Qt::BlankCursor)); |
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render_window->setCursor(QCursor(Qt::BlankCursor)); |
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} |
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void GMainWindow::ShowMouseCursor() { |
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unsetCursor(); |
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render_window->unsetCursor(); |
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if (emu_thread != nullptr && UISettings::values.hide_mouse) { |
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mouse_hide_timer.start(); |
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} |
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} |
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void GMainWindow::mouseMoveEvent(QMouseEvent* event) { |
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ShowMouseCursor(); |
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} |
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void GMainWindow::mousePressEvent(QMouseEvent* event) { |
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void GMainWindow::OnMouseActivity() { |
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ShowMouseCursor(); |
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} |
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