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core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
pull/15/merge
Narr the Reg
4 years ago
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GitHub
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1 changed files with
1 additions and
1 deletions
src/core/hid/input_converter.cpp
@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
if ( TransformToButton ( callback ) . value ) {
if ( TransformToButton ( callback ) . value ) {
std : : random_device device ;
std : : random_device device ;
std : : mt19937 gen ( device ( ) ) ;
std : : mt19937 gen ( device ( ) ) ;
std : : uniform_int_distribution < s16 > distribution ( - 1000 , 1 000) ;
std : : uniform_int_distribution < s16 > distribution ( - 5000 , 5 000) ;
status . accel . x . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;
status . accel . x . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;
status . accel . y . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;
status . accel . y . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;
status . accel . z . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;
status . accel . z . raw_value = static_cast < f32 > ( distribution ( gen ) ) * 0.001f ;