|
|
|
@ -98,20 +98,6 @@ use_touch_from_button= |
|
|
|
#touch_from_button_maps_0_bind_1=bar |
|
|
|
# etc. |
|
|
|
|
|
|
|
# Most desktop operating systems do not expose a way to poll the motion state of the controllers |
|
|
|
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly |
|
|
|
# from a controller device to the client program. Citra has a client that can connect and read |
|
|
|
# from any cemuhook compatible motion program. |
|
|
|
|
|
|
|
# IPv4 address of the udp input server (Default "127.0.0.1") |
|
|
|
udp_input_address=127.0.0.1 |
|
|
|
|
|
|
|
# Port of the udp input server. (Default 26760) |
|
|
|
udp_input_port= |
|
|
|
|
|
|
|
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) |
|
|
|
udp_pad_index= |
|
|
|
|
|
|
|
[Core] |
|
|
|
# Whether to use multi-core for CPU emulation |
|
|
|
# 0: Disabled, 1 (default): Enabled |
|
|
|
@ -166,14 +152,6 @@ debug = |
|
|
|
# Which Vulkan physical device to use (defaults to 0) |
|
|
|
vulkan_device = |
|
|
|
|
|
|
|
# Whether to use software or hardware rendering. |
|
|
|
# 0: Software, 1 (default): Hardware |
|
|
|
use_hw_renderer = |
|
|
|
|
|
|
|
# Whether to use the Just-In-Time (JIT) compiler for shader emulation |
|
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast) |
|
|
|
use_shader_jit = |
|
|
|
|
|
|
|
# Aspect ratio |
|
|
|
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window |
|
|
|
aspect_ratio = |
|
|
|
@ -222,11 +200,6 @@ gpu_accuracy = |
|
|
|
# 0 : Off (slow), 1 (default): On (fast) |
|
|
|
use_asynchronous_gpu_emulation = |
|
|
|
|
|
|
|
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can |
|
|
|
# so only turn this off if you notice a speed difference. |
|
|
|
# 0: Off, 1 (default): On |
|
|
|
use_vsync = |
|
|
|
|
|
|
|
# Whether to use garbage collection or not for GPU caches. |
|
|
|
# 0 (default): Off, 1: On |
|
|
|
use_caches_gc = |
|
|
|
@ -237,31 +210,6 @@ bg_red = |
|
|
|
bg_blue = |
|
|
|
bg_green = |
|
|
|
|
|
|
|
[Layout] |
|
|
|
# Layout for the screen inside the render window. |
|
|
|
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen |
|
|
|
layout_option = |
|
|
|
|
|
|
|
# Toggle custom layout (using the settings below) on or off. |
|
|
|
# 0 (default): Off, 1: On |
|
|
|
custom_layout = |
|
|
|
|
|
|
|
# Screen placement when using Custom layout option |
|
|
|
# 0x, 0y is the top left corner of the render window. |
|
|
|
custom_top_left = |
|
|
|
custom_top_top = |
|
|
|
custom_top_right = |
|
|
|
custom_top_bottom = |
|
|
|
custom_bottom_left = |
|
|
|
custom_bottom_top = |
|
|
|
custom_bottom_right = |
|
|
|
custom_bottom_bottom = |
|
|
|
|
|
|
|
# Swaps the prominent screen with the other screen. |
|
|
|
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
|
|
|
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
|
|
|
swap_screen = |
|
|
|
|
|
|
|
[Audio] |
|
|
|
# Which audio output engine to use. |
|
|
|
# auto (default): Auto-select |
|
|
|
@ -308,10 +256,6 @@ gamecard_path = |
|
|
|
# 1 (default): Yes, 0: No |
|
|
|
use_docked_mode = |
|
|
|
|
|
|
|
# Allow the use of NFC in games |
|
|
|
# 1 (default): Yes, 0 : No |
|
|
|
enable_nfc = |
|
|
|
|
|
|
|
# Sets the seed for the RNG generator built into the switch |
|
|
|
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false |
|
|
|
rng_seed_enabled = |
|
|
|
@ -323,10 +267,6 @@ rng_seed = |
|
|
|
custom_rtc_enabled = |
|
|
|
custom_rtc = |
|
|
|
|
|
|
|
# Sets the account username, max length is 32 characters |
|
|
|
# yuzu (default) |
|
|
|
username = yuzu |
|
|
|
|
|
|
|
# Sets the systems language index |
|
|
|
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, |
|
|
|
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, |
|
|
|
@ -393,4 +333,4 @@ title_ids = |
|
|
|
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') |
|
|
|
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey |
|
|
|
)"; |
|
|
|
} |
|
|
|
} // namespace DefaultINI |