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@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() { |
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Common::Input::CreateInputDevice); |
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Common::Input::CreateInputDevice); |
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std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(), |
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std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(), |
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Common::Input::CreateInputDevice); |
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Common::Input::CreateInputDevice); |
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std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(), |
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Common::Input::CreateInputDevice); |
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} |
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} |
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void EmulatedController::LoadTASParams() { |
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void EmulatedController::LoadTASParams() { |
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@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() { |
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for (auto& param : virtual_stick_params) { |
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for (auto& param : virtual_stick_params) { |
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param = common_params; |
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param = common_params; |
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} |
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} |
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for (auto& param : virtual_stick_params) { |
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param = common_params; |
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} |
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for (auto& param : virtual_motion_params) { |
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param = common_params; |
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} |
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// TODO(german77): Replace this with an input profile or something better
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// TODO(german77): Replace this with an input profile or something better
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virtual_button_params[Settings::NativeButton::A].Set("button", 0); |
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virtual_button_params[Settings::NativeButton::A].Set("button", 0); |
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@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() { |
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); |
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); |
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); |
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); |
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); |
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virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); |
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virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0); |
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virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0); |
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} |
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} |
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void EmulatedController::ReloadInput() { |
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void EmulatedController::ReloadInput() { |
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@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() { |
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}, |
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}, |
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}); |
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}); |
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} |
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} |
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for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) { |
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if (!virtual_motion_devices[index]) { |
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continue; |
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} |
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virtual_motion_devices[index]->SetCallback({ |
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.on_change = |
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[this, index](const Common::Input::CallbackStatus& callback) { |
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SetMotion(callback, index); |
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}, |
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}); |
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} |
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turbo_button_state = 0; |
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turbo_button_state = 0; |
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} |
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} |
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@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() { |
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for (auto& stick : virtual_stick_devices) { |
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for (auto& stick : virtual_stick_devices) { |
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stick.reset(); |
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stick.reset(); |
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} |
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} |
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for (auto& motion : virtual_motion_devices) { |
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motion.reset(); |
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} |
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for (auto& camera : camera_devices) { |
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for (auto& camera : camera_devices) { |
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camera.reset(); |
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camera.reset(); |
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} |
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} |
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