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@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default; |
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void EmulatedConsole::ReloadFromSettings() { |
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// Using first motion device from player 1. No need to assign any unique config at the moment
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const auto& player = Settings::values.players.GetValue()[0]; |
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motion_params = Common::ParamPackage(player.motions[0]); |
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motion_params[0] = Common::ParamPackage(player.motions[0]); |
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ReloadInput(); |
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} |
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@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() { |
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// If you load any device here add the equivalent to the UnloadInput() function
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SetTouchParams(); |
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motion_devices = Common::Input::CreateInputDevice(motion_params); |
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if (motion_devices) { |
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motion_devices->SetCallback({ |
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motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"}; |
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for (std::size_t index = 0; index < motion_devices.size(); ++index) { |
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motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]); |
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if (!motion_devices[index]) { |
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continue; |
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} |
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motion_devices[index]->SetCallback({ |
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.on_change = |
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[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); }, |
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}); |
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} |
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// Restore motion state
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auto& emulated_motion = console.motion_values.emulated; |
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auto& motion = console.motion_state; |
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emulated_motion.ResetRotations(); |
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emulated_motion.ResetQuaternion(); |
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motion.accel = emulated_motion.GetAcceleration(); |
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motion.gyro = emulated_motion.GetGyroscope(); |
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motion.rotation = emulated_motion.GetRotations(); |
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motion.orientation = emulated_motion.GetOrientation(); |
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity); |
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// Unique index for identifying touch device source
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std::size_t index = 0; |
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for (auto& touch_device : touch_devices) { |
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@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() { |
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} |
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void EmulatedConsole::UnloadInput() { |
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motion_devices.reset(); |
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for (auto& motion : motion_devices) { |
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motion.reset(); |
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} |
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for (auto& touch : touch_devices) { |
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touch.reset(); |
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} |
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@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() { |
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} |
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Common::ParamPackage EmulatedConsole::GetMotionParam() const { |
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return motion_params; |
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return motion_params[0]; |
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} |
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void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { |
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motion_params = std::move(param); |
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motion_params[0] = std::move(param); |
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ReloadInput(); |
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} |
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