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@ -10,9 +10,6 @@ |
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QOpenGLWindow>
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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@ -29,7 +26,6 @@ |
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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@ -39,26 +35,16 @@ |
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow& window) |
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: shared_context{window.CreateSharedContext()}, |
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context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context |
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: window} {} |
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EmuThread::EmuThread() = default; |
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EmuThread::~EmuThread() = default; |
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static GMainWindow* GetMainWindow() { |
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for (QWidget* w : qApp->topLevelWidgets()) { |
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) { |
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return main; |
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} |
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} |
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return nullptr; |
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} |
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void EmuThread::run() { |
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MicroProfileOnThreadCreate("EmuThread"); |
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Core::Frontend::ScopeAcquireContext acquire_context{context}; |
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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Core::System::GetInstance().GPU().Start(); |
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); |
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@ -111,162 +97,156 @@ void EmuThread::run() { |
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#endif
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} |
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class GGLContext : public Core::Frontend::GraphicsContext { |
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext { |
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public: |
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explicit GGLContext(QOpenGLContext* shared_context) |
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: context(new QOpenGLContext(shared_context->parent())), |
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surface(new QOffscreenSurface(nullptr)) { |
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) { |
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QSurfaceFormat format; |
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format.setVersion(4, 3); |
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format.setProfile(QSurfaceFormat::CompatibilityProfile); |
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); |
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); |
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format.setSwapInterval(0); |
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context = std::make_unique<QOpenGLContext>(); |
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context->setFormat(format); |
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if (!context->create()) { |
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LOG_ERROR(Frontend, "Unable to create main openGL context"); |
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} |
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} |
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) { |
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// disable vsync for any shared contexts
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auto format = shared_context->format(); |
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format.setSwapInterval(0); |
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auto format = share_context->format(); |
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format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0); |
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context->setShareContext(shared_context); |
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context = std::make_unique<QOpenGLContext>(); |
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context->setShareContext(share_context); |
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context->setFormat(format); |
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context->create(); |
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surface->setParent(shared_context->parent()); |
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surface->setFormat(format); |
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surface->create(); |
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if (!context->create()) { |
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LOG_ERROR(Frontend, "Unable to create shared openGL context"); |
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} |
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if (!main_surface) { |
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr); |
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offscreen_surface->setFormat(format); |
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offscreen_surface->create(); |
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surface = offscreen_surface.get(); |
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} else { |
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surface = main_surface; |
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} |
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} |
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~OpenGLSharedContext() { |
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DoneCurrent(); |
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} |
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void SwapBuffers() override { |
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context->swapBuffers(surface); |
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} |
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void MakeCurrent() override { |
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context->makeCurrent(surface); |
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if (is_current) { |
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return; |
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} |
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is_current = context->makeCurrent(surface); |
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} |
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void DoneCurrent() override { |
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if (!is_current) { |
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return; |
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} |
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context->doneCurrent(); |
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is_current = false; |
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} |
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private: |
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QOpenGLContext* context; |
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QOffscreenSurface* surface; |
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}; |
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class ChildRenderWindow : public QWindow { |
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public: |
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ChildRenderWindow(QWindow* parent, QWidget* event_handler) |
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: QWindow{parent}, event_handler{event_handler} {} |
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virtual ~ChildRenderWindow() = default; |
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virtual void Present() = 0; |
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protected: |
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bool event(QEvent* event) override { |
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switch (event->type()) { |
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case QEvent::UpdateRequest: |
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Present(); |
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return true; |
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case QEvent::MouseButtonPress: |
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case QEvent::MouseButtonRelease: |
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case QEvent::MouseButtonDblClick: |
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case QEvent::MouseMove: |
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case QEvent::KeyPress: |
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case QEvent::KeyRelease: |
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case QEvent::FocusIn: |
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case QEvent::FocusOut: |
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case QEvent::FocusAboutToChange: |
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case QEvent::Enter: |
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case QEvent::Leave: |
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case QEvent::Wheel: |
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case QEvent::TabletMove: |
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case QEvent::TabletPress: |
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case QEvent::TabletRelease: |
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case QEvent::TabletEnterProximity: |
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case QEvent::TabletLeaveProximity: |
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case QEvent::TouchBegin: |
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case QEvent::TouchUpdate: |
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case QEvent::TouchEnd: |
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case QEvent::InputMethodQuery: |
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case QEvent::TouchCancel: |
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return QCoreApplication::sendEvent(event_handler, event); |
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case QEvent::Drop: |
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event)); |
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return true; |
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case QEvent::DragResponse: |
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case QEvent::DragEnter: |
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case QEvent::DragLeave: |
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case QEvent::DragMove: |
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event)); |
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return true; |
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default: |
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return QWindow::event(event); |
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} |
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QOpenGLContext* GetShareContext() { |
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return context.get(); |
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} |
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void exposeEvent(QExposeEvent* event) override { |
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QWindow::requestUpdate(); |
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QWindow::exposeEvent(event); |
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const QOpenGLContext* GetShareContext() const { |
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return context.get(); |
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} |
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private: |
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QWidget* event_handler{}; |
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context; |
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std::unique_ptr<QOffscreenSurface> offscreen_surface{}; |
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QSurface* surface; |
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bool is_current = false; |
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}; |
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class OpenGLWindow final : public ChildRenderWindow { |
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class DummyContext : public Core::Frontend::GraphicsContext {}; |
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class RenderWidget : public QWidget { |
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public: |
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OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context) |
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: ChildRenderWindow{parent, event_handler}, |
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context(new QOpenGLContext(shared_context->parent())) { |
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { |
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setAttribute(Qt::WA_NativeWindow); |
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setAttribute(Qt::WA_PaintOnScreen); |
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} |
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// disable vsync for any shared contexts
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auto format = shared_context->format(); |
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format.setSwapInterval(Settings::values.use_vsync ? 1 : 0); |
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this->setFormat(format); |
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virtual ~RenderWidget() = default; |
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context->setShareContext(shared_context); |
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context->setScreen(this->screen()); |
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context->setFormat(format); |
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context->create(); |
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/// Called on the UI thread when this Widget is ready to draw
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/// Dervied classes can override this to draw the latest frame.
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virtual void Present() {} |
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setSurfaceType(QWindow::OpenGLSurface); |
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void paintEvent(QPaintEvent* event) override { |
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Present(); |
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update(); |
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} |
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QPaintEngine* paintEngine() const override { |
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return nullptr; |
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} |
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~OpenGLWindow() override { |
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context->doneCurrent(); |
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private: |
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GRenderWindow* render_window; |
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}; |
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class OpenGLRenderWidget : public RenderWidget { |
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public: |
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { |
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface); |
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} |
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) { |
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context = std::move(context_); |
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} |
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void Present() override { |
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if (!isExposed()) { |
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if (!isVisible()) { |
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return; |
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} |
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context->makeCurrent(this); |
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Core::System::GetInstance().Renderer().TryPresent(100); |
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context->swapBuffers(this); |
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>(); |
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f->glFinish(); |
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QWindow::requestUpdate(); |
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context->MakeCurrent(); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
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if (Core::System::GetInstance().Renderer().TryPresent(100)) { |
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context->SwapBuffers(); |
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glFinish(); |
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} |
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} |
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private: |
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QOpenGLContext* context{}; |
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std::unique_ptr<Core::Frontend::GraphicsContext> context{}; |
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}; |
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#ifdef HAS_VULKAN
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class VulkanWindow final : public ChildRenderWindow { |
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class VulkanRenderWidget : public RenderWidget { |
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public: |
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VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance) |
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: ChildRenderWindow{parent, event_handler} { |
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setSurfaceType(QSurface::SurfaceType::VulkanSurface); |
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setVulkanInstance(instance); |
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} |
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~VulkanWindow() override = default; |
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void Present() override { |
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// TODO(bunnei): ImplementMe
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explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance) |
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: RenderWidget(parent) { |
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windowHandle()->setSurfaceType(QWindow::VulkanSurface); |
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windowHandle()->setVulkanInstance(instance); |
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} |
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private: |
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QWidget* event_handler{}; |
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}; |
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#endif
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) |
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GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread) |
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: QWidget(parent_), emu_thread(emu_thread) { |
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") |
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.arg(QString::fromUtf8(Common::g_build_name), |
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@ -278,26 +258,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) |
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setLayout(layout); |
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InputCommon::Init(); |
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GMainWindow* parent = GetMainWindow(); |
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); |
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete); |
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} |
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GRenderWindow::~GRenderWindow() { |
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InputCommon::Shutdown(); |
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} |
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void GRenderWindow::MakeCurrent() { |
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if (core_context) { |
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core_context->MakeCurrent(); |
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} |
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} |
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void GRenderWindow::DoneCurrent() { |
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if (core_context) { |
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core_context->DoneCurrent(); |
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} |
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} |
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void GRenderWindow::PollEvents() { |
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if (!first_frame) { |
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first_frame = true; |
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@ -309,21 +276,6 @@ bool GRenderWindow::IsShown() const { |
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return !isMinimized(); |
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} |
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void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, |
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void* surface) const { |
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#ifdef HAS_VULKAN
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const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr"); |
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const VkInstance instance_copy = vk_instance->vkInstance(); |
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const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window); |
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std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr)); |
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std::memcpy(instance, &instance_copy, sizeof(instance_copy)); |
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std::memcpy(surface, &surface_copy, sizeof(surface_copy)); |
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#else
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UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan"); |
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#endif
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} |
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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@ -367,7 +319,7 @@ qreal GRenderWindow::windowPixelRatio() const { |
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return devicePixelRatio(); |
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} |
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const { |
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const { |
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const qreal pixel_ratio = windowPixelRatio(); |
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), |
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; |
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@ -387,8 +339,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { |
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} |
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void GRenderWindow::mousePressEvent(QMouseEvent* event) { |
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if (event->source() == Qt::MouseEventSynthesizedBySystem) |
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return; // touch input is handled in TouchBeginEvent
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// touch input is handled in TouchBeginEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) { |
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return; |
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} |
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auto pos = event->pos(); |
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if (event->button() == Qt::LeftButton) { |
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@ -400,8 +354,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { |
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} |
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { |
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if (event->source() == Qt::MouseEventSynthesizedBySystem) |
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return; // touch input is handled in TouchUpdateEvent
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// touch input is handled in TouchUpdateEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) { |
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return; |
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} |
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auto pos = event->pos(); |
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const auto [x, y] = ScaleTouch(pos); |
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@ -410,13 +366,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { |
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} |
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { |
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if (event->source() == Qt::MouseEventSynthesizedBySystem) |
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return; // touch input is handled in TouchEndEvent
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// touch input is handled in TouchEndEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) { |
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return; |
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} |
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if (event->button() == Qt::LeftButton) |
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if (event->button() == Qt::LeftButton) { |
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this->TouchReleased(); |
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else if (event->button() == Qt::RightButton) |
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} else if (event->button() == Qt::RightButton) { |
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InputCommon::GetMotionEmu()->EndTilt(); |
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} |
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} |
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { |
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@ -474,9 +433,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { |
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { |
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { |
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext()); |
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auto c = static_cast<OpenGLSharedContext*>(main_context.get()); |
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// Bind the shared contexts to the main surface in case the backend wants to take over
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// presentation
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return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), |
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child_widget->windowHandle()); |
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} |
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return {}; |
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return std::make_unique<DummyContext>(); |
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} |
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bool GRenderWindow::InitRenderTarget() { |
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@ -497,14 +460,11 @@ bool GRenderWindow::InitRenderTarget() { |
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break; |
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} |
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child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); |
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layout()->addWidget(child_widget); |
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// Reset minimum required size to avoid resizing issues on the main window after restarting.
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setMinimumSize(1, 1); |
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// Show causes the window to actually be created and the gl context as well, but we don't want
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// the widget to be shown yet, so immediately hide it.
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show(); |
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hide(); |
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resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); |
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); |
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@ -523,9 +483,10 @@ bool GRenderWindow::InitRenderTarget() { |
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void GRenderWindow::ReleaseRenderTarget() { |
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if (child_widget) { |
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layout()->removeWidget(child_widget); |
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delete child_widget; |
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child_widget->deleteLater(); |
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child_widget = nullptr; |
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} |
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main_context.reset(); |
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} |
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { |
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@ -557,24 +518,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal |
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bool GRenderWindow::InitializeOpenGL() { |
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QSurfaceFormat fmt; |
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fmt.setVersion(4, 3); |
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fmt.setProfile(QSurfaceFormat::CompatibilityProfile); |
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fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); |
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); |
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fmt.setSwapInterval(0); |
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QSurfaceFormat::setDefaultFormat(fmt); |
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GMainWindow* parent = GetMainWindow(); |
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QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; |
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child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext()); |
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child_window->create(); |
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child_widget = createWindowContainer(child_window, this); |
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child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); |
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layout()->addWidget(child_widget); |
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core_context = CreateSharedContext(); |
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auto child = new OpenGLRenderWidget(this); |
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child_widget = child; |
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child_widget->windowHandle()->create(); |
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auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle()); |
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main_context = context; |
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child->SetContext( |
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std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle())); |
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return true; |
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} |
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@ -604,13 +554,10 @@ bool GRenderWindow::InitializeVulkan() { |
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return false; |
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} |
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GMainWindow* parent = GetMainWindow(); |
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QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; |
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child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get()); |
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child_window->create(); |
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child_widget = createWindowContainer(child_window, this); |
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child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); |
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layout()->addWidget(child_widget); |
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auto child = new VulkanRenderWidget(this, vk_instance.get()); |
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child_widget = child; |
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child_widget->windowHandle()->create(); |
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main_context = std::make_unique<DummyContext>(); |
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return true; |
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#else
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@ -620,8 +567,24 @@ bool GRenderWindow::InitializeVulkan() { |
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#endif
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} |
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void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, |
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void* surface) const { |
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#ifdef HAS_VULKAN
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const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr"); |
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const VkInstance instance_copy = vk_instance->vkInstance(); |
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const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle()); |
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std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr)); |
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std::memcpy(instance, &instance_copy, sizeof(instance_copy)); |
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std::memcpy(surface, &surface_copy, sizeof(surface_copy)); |
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#else
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UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan"); |
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#endif
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} |
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bool GRenderWindow::LoadOpenGL() { |
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Core::Frontend::ScopeAcquireContext acquire_context{*this}; |
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auto context = CreateSharedContext(); |
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auto scope = context->Acquire(); |
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if (!gladLoadGL()) { |
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QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"), |
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tr("Your GPU may not support OpenGL 4.3, or you do not have the " |
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