committed by
ameerj
4 changed files with 183 additions and 10 deletions
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1src/shader_recompiler/CMakeLists.txt
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4src/shader_recompiler/frontend/maxwell/maxwell.inc
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8src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
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180src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell { |
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namespace { |
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enum class TextureType : u64 { |
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_1D, |
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ARRAY_1D, |
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_2D, |
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ARRAY_2D, |
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_3D, |
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ARRAY_3D, |
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CUBE, |
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ARRAY_CUBE, |
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}; |
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Shader::TextureType GetType(TextureType type, bool dc) { |
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switch (type) { |
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case TextureType::_1D: |
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return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; |
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case TextureType::ARRAY_1D: |
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return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; |
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case TextureType::_2D: |
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return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; |
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case TextureType::ARRAY_2D: |
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return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; |
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case TextureType::_3D: |
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return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; |
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case TextureType::ARRAY_3D: |
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throw NotImplementedException("3D array texture type"); |
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case TextureType::CUBE: |
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return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; |
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case TextureType::ARRAY_CUBE: |
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return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; |
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} |
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throw NotImplementedException("Invalid texture type {}", type); |
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} |
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IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg, bool has_lod_clamp) { |
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const IR::U32 value{v.X(reg)}; |
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const u32 base = has_lod_clamp ? 12 : 16; |
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return v.ir.CompositeConstruct( |
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v.ir.BitFieldExtract(value, v.ir.Imm32(base), v.ir.Imm32(4), true), |
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v.ir.BitFieldExtract(value, v.ir.Imm32(base + 4), v.ir.Imm32(4), true)); |
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} |
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void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { |
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union { |
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u64 raw; |
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BitField<49, 1, u64> nodep; |
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BitField<35, 1, u64> aoffi; |
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BitField<50, 1, u64> lc; |
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BitField<51, 3, IR::Pred> sparse_pred; |
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BitField<0, 8, IR::Reg> dest_reg; |
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BitField<8, 8, IR::Reg> coord_reg; |
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BitField<20, 8, IR::Reg> derivate_reg; |
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BitField<28, 3, TextureType> type; |
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BitField<31, 4, u64> mask; |
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BitField<36, 13, u64> cbuf_offset; |
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} const txd{insn}; |
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const bool has_lod_clamp = txd.lc != 0; |
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if (has_lod_clamp) { |
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throw NotImplementedException("TXD.LC - CLAMP is not implemented"); |
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} |
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IR::Value coords; |
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u32 num_derivates; |
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IR::Reg base_reg = txd.coord_reg; |
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IR::Reg last_reg; |
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IR::Value handle; |
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if (!is_bindless) { |
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handle = v.ir.Imm32(static_cast<u32>(txd.cbuf_offset.Value() * 4)); |
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} else { |
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handle = v.X(base_reg++); |
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} |
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const auto read_array{[&]() -> IR::F32 { |
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return v.ir.ConvertUToF(32, 16, |
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v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(0), |
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v.ir.Imm32(has_lod_clamp ? 12 : 16))); |
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}}; |
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switch (txd.type) { |
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case TextureType::_1D: { |
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coords = v.F(base_reg); |
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num_derivates = 1; |
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last_reg = base_reg + 1; |
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break; |
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} |
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case TextureType::ARRAY_1D: { |
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last_reg = base_reg + 1; |
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coords = v.ir.CompositeConstruct(v.F(base_reg), read_array()); |
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num_derivates = 1; |
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break; |
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} |
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case TextureType::_2D: { |
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last_reg = base_reg + 2; |
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coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1)); |
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num_derivates = 2; |
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break; |
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} |
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case TextureType::ARRAY_2D: { |
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last_reg = base_reg + 2; |
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coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1), read_array()); |
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num_derivates = 2; |
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break; |
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} |
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default: |
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throw NotImplementedException("Invalid texture type"); |
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} |
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const IR::Reg derivate_reg{txd.derivate_reg}; |
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IR::Value derivates; |
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switch (num_derivates) { |
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case 1: { |
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derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1)); |
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break; |
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} |
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case 2: { |
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derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1), |
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v.F(derivate_reg + 2), v.F(derivate_reg + 3)); |
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break; |
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} |
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default: |
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throw NotImplementedException("Invalid texture type"); |
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} |
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IR::Value offset; |
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if (txd.aoffi != 0) { |
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offset = MakeOffset(v, last_reg, has_lod_clamp); |
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} |
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IR::F32 lod_clamp; |
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if (has_lod_clamp) { |
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const IR::F32 conv4_8fixp_f = v.ir.Imm32(Common::BitCast<f32>(0x3b800000U)); |
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const IR::F32 tmp = v.ir.ConvertUToF( |
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32, 16, v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(20), v.ir.Imm32(12))); |
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lod_clamp = v.ir.FPMul(tmp, conv4_8fixp_f); |
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} |
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IR::TextureInstInfo info{}; |
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info.type.Assign(GetType(txd.type, false)); |
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info.num_derivates.Assign(num_derivates); |
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info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0); |
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const IR::Value sample{[&]() -> IR::Value { |
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return v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info); |
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}()}; |
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IR::Reg dest_reg{txd.dest_reg}; |
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for (size_t element = 0; element < 4; ++element) { |
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if (((txd.mask >> element) & 1) == 0) { |
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continue; |
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} |
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v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); |
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++dest_reg; |
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} |
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if (txd.sparse_pred != IR::Pred::PT) { |
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v.ir.SetPred(txd.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); |
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} |
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} |
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} // Anonymous namespace
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void TranslatorVisitor::TXD(u64 insn) { |
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Impl(*this, insn, false); |
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} |
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void TranslatorVisitor::TXD_b(u64 insn) { |
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Impl(*this, insn, true); |
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} |
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} // namespace Shader::Maxwell
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