|
|
|
@ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
for (int i = 0; i < num_components; ++i) |
|
|
|
dot = dot + src1[i] * src2[i]; |
|
|
|
|
|
|
|
for (int i = 0; i < num_components; ++i) { |
|
|
|
for (int i = 0; i < 4; ++i) { |
|
|
|
if (!swizzle.DestComponentEnabled(i)) |
|
|
|
continue; |
|
|
|
|
|
|
|
|