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memory_manager: Use Common::AlignUp in public interface as needed.

pull/15/merge
bunnei 7 years ago
parent
commit
5a5fccaa23
  1. 33
      src/video_core/memory_manager.cpp

33
src/video_core/memory_manager.cpp

@ -29,30 +29,39 @@ MemoryManager::MemoryManager() {
}
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const u64 aligned_size{Common::AlignUp(size, page_size)};
const GPUVAddr gpu_addr{
FindFreeRegion(address_space_base, size, align, VirtualMemoryArea::Type::Unmapped)};
AllocateMemory(gpu_addr, 0, size);
FindFreeRegion(address_space_base, aligned_size, align, VirtualMemoryArea::Type::Unmapped)};
AllocateMemory(gpu_addr, 0, aligned_size);
return gpu_addr;
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
AllocateMemory(gpu_addr, 0, size);
const u64 aligned_size{Common::AlignUp(size, page_size)};
AllocateMemory(gpu_addr, 0, aligned_size);
return gpu_addr;
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
const GPUVAddr gpu_addr{
FindFreeRegion(address_space_base, size, page_size, VirtualMemoryArea::Type::Unmapped)};
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
cpu_addr);
const u64 aligned_size{Common::AlignUp(size, page_size)};
const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size, page_size,
VirtualMemoryArea::Type::Unmapped)};
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
return gpu_addr;
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & page_mask) == 0);
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
cpu_addr);
const u64 aligned_size{Common::AlignUp(size, page_size)};
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
return gpu_addr;
}
@ -60,10 +69,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & page_mask) == 0);
const u64 aligned_size{Common::AlignUp(size, page_size)};
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr, size);
UnmapRange(gpu_addr, ((size + page_mask) & ~page_mask));
Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr,
aligned_size);
UnmapRange(gpu_addr, aligned_size);
return gpu_addr;
}

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