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Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2

vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
nce_cpp
Rodrigo Locatti 5 years ago
committed by GitHub
parent
commit
5a27fb96a4
  1. 3
      src/video_core/renderer_vulkan/vk_stream_buffer.cpp

3
src/video_core/renderer_vulkan/vk_stream_buffer.cpp

@ -120,7 +120,8 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) {
// Substract from the preferred heap size some bytes to avoid getting out of memory. // Substract from the preferred heap size some bytes to avoid getting out of memory.
const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size; const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024;
// As per DXVK's example, using `heap_size / 2`
const VkDeviceSize allocable_size = heap_size / 2;
buffer = device.GetLogical().CreateBuffer({ buffer = device.GetLogical().CreateBuffer({
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,

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