committed by
Narr the Reg
6 changed files with 950 additions and 1757 deletions
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8src/input_common/CMakeLists.txt
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915src/input_common/drivers/sdl_driver.cpp
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56src/input_common/drivers/sdl_driver.h
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19src/input_common/sdl/sdl.cpp
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51src/input_common/sdl/sdl.h
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1658src/input_common/sdl/sdl_impl.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/drivers/sdl_driver.h"
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namespace InputCommon { |
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namespace { |
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std::string GetGUID(SDL_Joystick* joystick) { |
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); |
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char guid_str[33]; |
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); |
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return guid_str; |
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} |
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) { |
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auto* const sdl_state = static_cast<SDLDriver*>(user_data); |
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sdl_state->HandleGameControllerEvent(*event); |
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return 0; |
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} |
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class SDLJoystick { |
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public: |
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, |
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SDL_GameController* game_controller) |
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, |
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sdl_controller{game_controller, &SDL_GameControllerClose} { |
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EnableMotion(); |
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} |
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void EnableMotion() { |
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if (sdl_controller) { |
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SDL_GameController* controller = sdl_controller.get(); |
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { |
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); |
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has_accel = true; |
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} |
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) { |
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); |
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has_gyro = true; |
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} |
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} |
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} |
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bool HasGyro() const { |
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return has_gyro; |
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} |
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bool HasAccel() const { |
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return has_accel; |
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} |
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bool UpdateMotion(SDL_ControllerSensorEvent event) { |
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constexpr float gravity_constant = 9.80665f; |
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std::lock_guard lock{mutex}; |
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const u64 time_difference = event.timestamp - last_motion_update; |
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last_motion_update = event.timestamp; |
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switch (event.sensor) { |
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case SDL_SENSOR_ACCEL: { |
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motion.accel_x = -event.data[0] / gravity_constant; |
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motion.accel_y = event.data[2] / gravity_constant; |
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motion.accel_z = -event.data[1] / gravity_constant; |
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break; |
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} |
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case SDL_SENSOR_GYRO: { |
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motion.gyro_x = event.data[0] / (Common::PI * 2); |
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motion.gyro_y = -event.data[2] / (Common::PI * 2); |
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motion.gyro_z = event.data[1] / (Common::PI * 2); |
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break; |
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} |
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} |
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// Ignore duplicated timestamps
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if (time_difference == 0) { |
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return false; |
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} |
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motion.delta_timestamp = time_difference * 1000; |
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return true; |
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} |
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BasicMotion GetMotion() { |
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return motion; |
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} |
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bool RumblePlay(const Input::VibrationStatus vibration) { |
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constexpr u32 rumble_max_duration_ms = 1000; |
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if (sdl_controller) { |
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return SDL_GameControllerRumble( |
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sdl_controller.get(), static_cast<u16>(vibration.low_amplitude), |
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static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1; |
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} else if (sdl_joystick) { |
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return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude), |
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static_cast<u16>(vibration.high_amplitude), |
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rumble_max_duration_ms) != -1; |
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} |
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return false; |
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} |
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/**
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* The Pad identifier of the joystick |
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*/ |
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const PadIdentifier GetPadIdentifier() const { |
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return { |
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.guid = Common::UUID{guid}, |
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.port = static_cast<std::size_t>(port), |
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.pad = 0, |
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}; |
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} |
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/**
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* The guid of the joystick |
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*/ |
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const std::string& GetGUID() const { |
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return guid; |
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} |
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/**
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* The number of joystick from the same type that were connected before this joystick |
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*/ |
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int GetPort() const { |
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return port; |
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} |
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SDL_Joystick* GetSDLJoystick() const { |
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return sdl_joystick.get(); |
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} |
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SDL_GameController* GetSDLGameController() const { |
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return sdl_controller.get(); |
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} |
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { |
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sdl_joystick.reset(joystick); |
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sdl_controller.reset(controller); |
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} |
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bool IsJoyconLeft() const { |
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const std::string controller_name = GetControllerName(); |
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if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) { |
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return true; |
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} |
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if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) { |
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return true; |
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} |
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return false; |
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} |
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bool IsJoyconRight() const { |
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const std::string controller_name = GetControllerName(); |
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if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) { |
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return true; |
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} |
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if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) { |
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return true; |
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} |
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return false; |
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} |
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BatteryLevel GetBatteryLevel() { |
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const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get()); |
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switch (level) { |
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case SDL_JOYSTICK_POWER_EMPTY: |
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return BatteryLevel::Empty; |
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case SDL_JOYSTICK_POWER_LOW: |
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return BatteryLevel::Critical; |
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case SDL_JOYSTICK_POWER_MEDIUM: |
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return BatteryLevel::Low; |
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case SDL_JOYSTICK_POWER_FULL: |
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return BatteryLevel::Medium; |
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case SDL_JOYSTICK_POWER_MAX: |
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return BatteryLevel::Full; |
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case SDL_JOYSTICK_POWER_UNKNOWN: |
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case SDL_JOYSTICK_POWER_WIRED: |
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default: |
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return BatteryLevel::Charging; |
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} |
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} |
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std::string GetControllerName() const { |
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if (sdl_controller) { |
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switch (SDL_GameControllerGetType(sdl_controller.get())) { |
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case SDL_CONTROLLER_TYPE_XBOX360: |
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return "XBox 360 Controller"; |
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case SDL_CONTROLLER_TYPE_XBOXONE: |
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return "XBox One Controller"; |
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default: |
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break; |
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} |
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const auto name = SDL_GameControllerName(sdl_controller.get()); |
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if (name) { |
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return name; |
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} |
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} |
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if (sdl_joystick) { |
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const auto name = SDL_JoystickName(sdl_joystick.get()); |
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if (name) { |
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return name; |
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} |
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} |
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return "Unknown"; |
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} |
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bool IsYAxis(u8 index) { |
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if (!sdl_controller) { |
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return false; |
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} |
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const auto& binding_left_y = |
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SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY); |
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const auto& binding_right_y = |
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SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY); |
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if (index == binding_left_y.value.axis) { |
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return true; |
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} |
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if (index == binding_right_y.value.axis) { |
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return true; |
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} |
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return false; |
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} |
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private: |
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std::string guid; |
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int port; |
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; |
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mutable std::mutex mutex; |
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u64 last_motion_update{}; |
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bool has_gyro{false}; |
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bool has_accel{false}; |
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BasicMotion motion; |
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}; |
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { |
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std::lock_guard lock{joystick_map_mutex}; |
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const auto it = joystick_map.find(guid); |
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if (it != joystick_map.end()) { |
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while (it->second.size() <= static_cast<std::size_t>(port)) { |
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), |
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nullptr, nullptr); |
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it->second.emplace_back(std::move(joystick)); |
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} |
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return it->second[static_cast<std::size_t>(port)]; |
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} |
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); |
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return joystick_map[guid].emplace_back(std::move(joystick)); |
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} |
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
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const std::string guid = GetGUID(sdl_joystick); |
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std::lock_guard lock{joystick_map_mutex}; |
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const auto map_it = joystick_map.find(guid); |
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if (map_it == joystick_map.end()) { |
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return nullptr; |
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} |
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
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[&sdl_joystick](const auto& joystick) { |
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return joystick->GetSDLJoystick() == sdl_joystick; |
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}); |
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if (vec_it == map_it->second.end()) { |
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return nullptr; |
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} |
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return *vec_it; |
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} |
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void SDLDriver::InitJoystick(int joystick_index) { |
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
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SDL_GameController* sdl_gamecontroller = nullptr; |
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if (SDL_IsGameController(joystick_index)) { |
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); |
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} |
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if (!sdl_joystick) { |
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LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); |
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return; |
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} |
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const std::string guid = GetGUID(sdl_joystick); |
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std::lock_guard lock{joystick_map_mutex}; |
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if (joystick_map.find(guid) == joystick_map.end()) { |
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
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PreSetController(joystick->GetPadIdentifier()); |
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joystick_map[guid].emplace_back(std::move(joystick)); |
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return; |
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} |
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auto& joystick_guid_list = joystick_map[guid]; |
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const auto joystick_it = |
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
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[](const auto& joystick) { return !joystick->GetSDLJoystick(); }); |
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if (joystick_it != joystick_guid_list.end()) { |
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(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); |
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return; |
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} |
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const int port = static_cast<int>(joystick_guid_list.size()); |
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
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PreSetController(joystick->GetPadIdentifier()); |
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joystick_guid_list.emplace_back(std::move(joystick)); |
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} |
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void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) { |
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const std::string guid = GetGUID(sdl_joystick); |
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std::lock_guard lock{joystick_map_mutex}; |
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// This call to guid is safe since the joystick is guaranteed to be in the map
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const auto& joystick_guid_list = joystick_map[guid]; |
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const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
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[&sdl_joystick](const auto& joystick) { |
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return joystick->GetSDLJoystick() == sdl_joystick; |
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}); |
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if (joystick_it != joystick_guid_list.end()) { |
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr); |
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} |
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} |
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void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { |
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switch (event.type) { |
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case SDL_JOYBUTTONUP: { |
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { |
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const PadIdentifier identifier = joystick->GetPadIdentifier(); |
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SetButton(identifier, event.jbutton.button, false); |
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} |
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break; |
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} |
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case SDL_JOYBUTTONDOWN: { |
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { |
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const PadIdentifier identifier = joystick->GetPadIdentifier(); |
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SetButton(identifier, event.jbutton.button, true); |
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} |
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break; |
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} |
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case SDL_JOYHATMOTION: { |
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if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { |
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const PadIdentifier identifier = joystick->GetPadIdentifier(); |
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SetHatButton(identifier, event.jhat.hat, event.jhat.value); |
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} |
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break; |
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} |
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case SDL_JOYAXISMOTION: { |
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if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { |
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const PadIdentifier identifier = joystick->GetPadIdentifier(); |
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// Vertical axis is inverted on nintendo compared to SDL
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if (joystick->IsYAxis(event.jaxis.axis)) { |
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SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f); |
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break; |
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} |
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SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f); |
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} |
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break; |
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} |
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case SDL_CONTROLLERSENSORUPDATE: { |
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if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { |
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if (joystick->UpdateMotion(event.csensor)) { |
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const PadIdentifier identifier = joystick->GetPadIdentifier(); |
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SetMotion(identifier, 0, joystick->GetMotion()); |
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}; |
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} |
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break; |
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} |
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case SDL_JOYDEVICEREMOVED: |
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); |
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); |
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break; |
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case SDL_JOYDEVICEADDED: |
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); |
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InitJoystick(event.jdevice.which); |
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break; |
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} |
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} |
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void SDLDriver::CloseJoysticks() { |
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std::lock_guard lock{joystick_map_mutex}; |
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joystick_map.clear(); |
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} |
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SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) { |
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Common::SetCurrentThreadName("yuzu:input:SDL"); |
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if (!Settings::values.enable_raw_input) { |
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); |
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} |
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// Prevent SDL from adding undesired axis
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); |
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); |
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); |
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); |
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// not a generic one
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); |
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// Turn off Pro controller home led
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); |
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; |
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if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { |
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LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError()); |
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return; |
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} |
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SDL_AddEventWatch(&SDLEventWatcher, this); |
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initialized = true; |
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if (start_thread) { |
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poll_thread = std::thread([this] { |
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using namespace std::chrono_literals; |
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while (initialized) { |
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SDL_PumpEvents(); |
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std::this_thread::sleep_for(1ms); |
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} |
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}); |
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} |
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// Because the events for joystick connection happens before we have our event watcher added, we
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// can just open all the joysticks right here
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for (int i = 0; i < SDL_NumJoysticks(); ++i) { |
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InitJoystick(i); |
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} |
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} |
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SDLDriver::~SDLDriver() { |
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CloseJoysticks(); |
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SDL_DelEventWatch(&SDLEventWatcher, this); |
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initialized = false; |
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if (start_thread) { |
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poll_thread.join(); |
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); |
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} |
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} |
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std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { |
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std::vector<Common::ParamPackage> devices; |
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std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs; |
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for (const auto& [key, value] : joystick_map) { |
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for (const auto& joystick : value) { |
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if (!joystick->GetSDLJoystick()) { |
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continue; |
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} |
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const std::string name = |
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fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort()); |
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devices.emplace_back(Common::ParamPackage{ |
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{"engine", "sdl"}, |
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{"display", std::move(name)}, |
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{"guid", joystick->GetGUID()}, |
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{"port", std::to_string(joystick->GetPort())}, |
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}); |
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if (joystick->IsJoyconLeft()) { |
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joycon_pairs.insert_or_assign(joystick->GetPort(), joystick); |
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} |
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} |
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} |
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// Add dual controllers
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for (const auto& [key, value] : joystick_map) { |
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for (const auto& joystick : value) { |
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if (joystick->IsJoyconRight()) { |
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if (!joycon_pairs.contains(joystick->GetPort())) { |
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continue; |
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} |
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const auto joystick2 = joycon_pairs.at(joystick->GetPort()); |
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const std::string name = |
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fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort()); |
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devices.emplace_back(Common::ParamPackage{ |
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{"engine", "sdl"}, |
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{"display", std::move(name)}, |
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{"guid", joystick->GetGUID()}, |
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{"guid2", joystick2->GetGUID()}, |
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{"port", std::to_string(joystick->GetPort())}, |
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}); |
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} |
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} |
|||
} |
|||
return devices; |
|||
} |
|||
bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { |
|||
const auto joystick = |
|||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port)); |
|||
const auto process_amplitude = [](f32 amplitude) { |
|||
return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF; |
|||
}; |
|||
const Input::VibrationStatus new_vibration{ |
|||
.low_amplitude = process_amplitude(vibration.low_amplitude), |
|||
.low_frequency = vibration.low_frequency, |
|||
.high_amplitude = process_amplitude(vibration.high_amplitude), |
|||
.high_frequency = vibration.high_frequency, |
|||
}; |
|||
|
|||
return joystick->RumblePlay(new_vibration); |
|||
} |
|||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, |
|||
s32 axis, float value) const { |
|||
Common::ParamPackage params({{"engine", "sdl"}}); |
|||
params.Set("port", port); |
|||
params.Set("guid", std::move(guid)); |
|||
params.Set("axis", axis); |
|||
params.Set("threshold", "0.5"); |
|||
params.Set("invert", value < 0 ? "-" : "+"); |
|||
return params; |
|||
} |
|||
|
|||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid, |
|||
s32 button) const { |
|||
Common::ParamPackage params({{"engine", "sdl"}}); |
|||
params.Set("port", port); |
|||
params.Set("guid", std::move(guid)); |
|||
params.Set("button", button); |
|||
return params; |
|||
} |
|||
|
|||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat, |
|||
u8 value) const { |
|||
Common::ParamPackage params({{"engine", "sdl"}}); |
|||
|
|||
params.Set("port", port); |
|||
params.Set("guid", std::move(guid)); |
|||
params.Set("hat", hat); |
|||
params.Set("direction", GetHatButtonName(value)); |
|||
return params; |
|||
} |
|||
|
|||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const { |
|||
Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}}); |
|||
params.Set("port", port); |
|||
params.Set("guid", std::move(guid)); |
|||
return params; |
|||
} |
|||
|
|||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding( |
|||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const { |
|||
switch (binding.bindType) { |
|||
case SDL_CONTROLLER_BINDTYPE_NONE: |
|||
break; |
|||
case SDL_CONTROLLER_BINDTYPE_AXIS: |
|||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); |
|||
case SDL_CONTROLLER_BINDTYPE_BUTTON: |
|||
return BuildButtonParamPackageForButton(port, guid, binding.value.button); |
|||
case SDL_CONTROLLER_BINDTYPE_HAT: |
|||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, |
|||
static_cast<u8>(binding.value.hat.hat_mask)); |
|||
} |
|||
return {}; |
|||
} |
|||
|
|||
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, |
|||
int axis_y, float offset_x, |
|||
float offset_y) const { |
|||
Common::ParamPackage params; |
|||
params.Set("engine", "sdl"); |
|||
params.Set("port", static_cast<int>(identifier.port)); |
|||
params.Set("guid", identifier.guid.Format()); |
|||
params.Set("axis_x", axis_x); |
|||
params.Set("axis_y", axis_y); |
|||
params.Set("offset_x", offset_x); |
|||
params.Set("offset_y", offset_y); |
|||
params.Set("invert_x", "+"); |
|||
params.Set("invert_y", "+"); |
|||
return params; |
|||
} |
|||
|
|||
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) { |
|||
if (!params.Has("guid") || !params.Has("port")) { |
|||
return {}; |
|||
} |
|||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
|||
|
|||
auto* controller = joystick->GetSDLGameController(); |
|||
if (controller == nullptr) { |
|||
return {}; |
|||
} |
|||
|
|||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
|||
// We will add those afterwards
|
|||
// This list also excludes Screenshot since theres not really a mapping for that
|
|||
ButtonBindings switch_to_sdl_button; |
|||
|
|||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { |
|||
switch_to_sdl_button = GetNintendoButtonBinding(joystick); |
|||
} else { |
|||
switch_to_sdl_button = GetDefaultButtonBinding(); |
|||
} |
|||
|
|||
// Add the missing bindings for ZL/ZR
|
|||
static constexpr ZButtonBindings switch_to_sdl_axis{{ |
|||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, |
|||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, |
|||
}}; |
|||
|
|||
// Parameters contain two joysticks return dual
|
|||
if (params.Has("guid2")) { |
|||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
|||
|
|||
if (joystick2->GetSDLGameController() != nullptr) { |
|||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button, |
|||
switch_to_sdl_axis); |
|||
} |
|||
} |
|||
|
|||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis); |
|||
} |
|||
|
|||
ButtonBindings SDLDriver::GetDefaultButtonBinding() const { |
|||
return { |
|||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, |
|||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, |
|||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, |
|||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, |
|||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, |
|||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, |
|||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
|||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
|||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, |
|||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, |
|||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, |
|||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, |
|||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, |
|||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, |
|||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
|||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
|||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, |
|||
}; |
|||
} |
|||
|
|||
ButtonBindings SDLDriver::GetNintendoButtonBinding( |
|||
const std::shared_ptr<SDLJoystick>& joystick) const { |
|||
// Default SL/SR mapping for pro controllers
|
|||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; |
|||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; |
|||
|
|||
if (joystick->IsJoyconLeft()) { |
|||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; |
|||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; |
|||
} |
|||
if (joystick->IsJoyconRight()) { |
|||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; |
|||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; |
|||
} |
|||
|
|||
return { |
|||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A}, |
|||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B}, |
|||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X}, |
|||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y}, |
|||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, |
|||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, |
|||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
|||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
|||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, |
|||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, |
|||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, |
|||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, |
|||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, |
|||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, |
|||
{Settings::NativeButton::SL, sl_button}, |
|||
{Settings::NativeButton::SR, sr_button}, |
|||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, |
|||
}; |
|||
} |
|||
|
|||
ButtonMapping SDLDriver::GetSingleControllerMapping( |
|||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, |
|||
const ZButtonBindings& switch_to_sdl_axis) const { |
|||
ButtonMapping mapping; |
|||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); |
|||
auto* controller = joystick->GetSDLGameController(); |
|||
|
|||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
|||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
|||
} |
|||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { |
|||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
|||
} |
|||
|
|||
return mapping; |
|||
} |
|||
|
|||
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, |
|||
const std::shared_ptr<SDLJoystick>& joystick2, |
|||
const ButtonBindings& switch_to_sdl_button, |
|||
const ZButtonBindings& switch_to_sdl_axis) const { |
|||
ButtonMapping mapping; |
|||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); |
|||
auto* controller = joystick->GetSDLGameController(); |
|||
auto* controller2 = joystick2->GetSDLGameController(); |
|||
|
|||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
|||
if (IsButtonOnLeftSide(switch_button)) { |
|||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); |
|||
continue; |
|||
} |
|||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
|||
} |
|||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { |
|||
if (IsButtonOnLeftSide(switch_button)) { |
|||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); |
|||
continue; |
|||
} |
|||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); |
|||
mapping.insert_or_assign( |
|||
switch_button, |
|||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
|||
} |
|||
|
|||
return mapping; |
|||
} |
|||
|
|||
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const { |
|||
switch (button) { |
|||
case Settings::NativeButton::DDown: |
|||
case Settings::NativeButton::DLeft: |
|||
case Settings::NativeButton::DRight: |
|||
case Settings::NativeButton::DUp: |
|||
case Settings::NativeButton::L: |
|||
case Settings::NativeButton::LStick: |
|||
case Settings::NativeButton::Minus: |
|||
case Settings::NativeButton::Screenshot: |
|||
case Settings::NativeButton::ZL: |
|||
return true; |
|||
default: |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) { |
|||
if (!params.Has("guid") || !params.Has("port")) { |
|||
return {}; |
|||
} |
|||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
|||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
|||
auto* controller = joystick->GetSDLGameController(); |
|||
if (controller == nullptr) { |
|||
return {}; |
|||
} |
|||
|
|||
AnalogMapping mapping = {}; |
|||
const auto& binding_left_x = |
|||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); |
|||
const auto& binding_left_y = |
|||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
|||
if (params.Has("guid2")) { |
|||
const auto identifier = joystick2->GetPadIdentifier(); |
|||
PreSetController(identifier); |
|||
PreSetAxis(identifier, binding_left_x.value.axis); |
|||
PreSetAxis(identifier, binding_left_y.value.axis); |
|||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); |
|||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); |
|||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, |
|||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, |
|||
binding_left_y.value.axis, |
|||
left_offset_x, left_offset_y)); |
|||
} else { |
|||
const auto identifier = joystick->GetPadIdentifier(); |
|||
PreSetController(identifier); |
|||
PreSetAxis(identifier, binding_left_x.value.axis); |
|||
PreSetAxis(identifier, binding_left_y.value.axis); |
|||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); |
|||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); |
|||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, |
|||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, |
|||
binding_left_y.value.axis, |
|||
left_offset_x, left_offset_y)); |
|||
} |
|||
const auto& binding_right_x = |
|||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
|||
const auto& binding_right_y = |
|||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
|||
const auto identifier = joystick->GetPadIdentifier(); |
|||
PreSetController(identifier); |
|||
PreSetAxis(identifier, binding_right_x.value.axis); |
|||
PreSetAxis(identifier, binding_right_y.value.axis); |
|||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis); |
|||
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis); |
|||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, |
|||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis, |
|||
binding_right_y.value.axis, right_offset_x, |
|||
right_offset_y)); |
|||
return mapping; |
|||
} |
|||
|
|||
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) { |
|||
if (!params.Has("guid") || !params.Has("port")) { |
|||
return {}; |
|||
} |
|||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
|||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); |
|||
auto* controller = joystick->GetSDLGameController(); |
|||
if (controller == nullptr) { |
|||
return {}; |
|||
} |
|||
|
|||
MotionMapping mapping = {}; |
|||
joystick->EnableMotion(); |
|||
|
|||
if (joystick->HasGyro() || joystick->HasAccel()) { |
|||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight, |
|||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); |
|||
} |
|||
if (params.Has("guid2")) { |
|||
joystick2->EnableMotion(); |
|||
if (joystick2->HasGyro() || joystick2->HasAccel()) { |
|||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, |
|||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); |
|||
} |
|||
} else { |
|||
if (joystick->HasGyro() || joystick->HasAccel()) { |
|||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, |
|||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); |
|||
} |
|||
} |
|||
|
|||
return mapping; |
|||
} |
|||
|
|||
std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const { |
|||
if (params.Has("button")) { |
|||
// TODO(German77): Find how to substitue the values for real button names
|
|||
return fmt::format("Button {}", params.Get("button", 0)); |
|||
} |
|||
if (params.Has("hat")) { |
|||
return fmt::format("Hat {}", params.Get("direction", "")); |
|||
} |
|||
if (params.Has("axis")) { |
|||
return fmt::format("Axis {}", params.Get("axis", "")); |
|||
} |
|||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { |
|||
return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""), |
|||
params.Get("axis_z", "")); |
|||
} |
|||
if (params.Has("motion")) { |
|||
return "SDL motion"; |
|||
} |
|||
|
|||
return "Bad SDL"; |
|||
} |
|||
|
|||
std::string SDLDriver::GetHatButtonName(u8 direction_value) const { |
|||
switch (direction_value) { |
|||
case SDL_HAT_UP: |
|||
return "up"; |
|||
case SDL_HAT_DOWN: |
|||
return "down"; |
|||
case SDL_HAT_LEFT: |
|||
return "left"; |
|||
case SDL_HAT_RIGHT: |
|||
return "right"; |
|||
default: |
|||
return {}; |
|||
} |
|||
} |
|||
|
|||
u8 SDLDriver::GetHatButtonId(const std::string direction_name) const { |
|||
Uint8 direction; |
|||
if (direction_name == "up") { |
|||
direction = SDL_HAT_UP; |
|||
} else if (direction_name == "down") { |
|||
direction = SDL_HAT_DOWN; |
|||
} else if (direction_name == "left") { |
|||
direction = SDL_HAT_LEFT; |
|||
} else if (direction_name == "right") { |
|||
direction = SDL_HAT_RIGHT; |
|||
} else { |
|||
direction = 0; |
|||
} |
|||
return direction; |
|||
} |
|||
|
|||
} // namespace InputCommon
|
|||
@ -1,19 +0,0 @@ |
|||
// Copyright 2018 Citra Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include "input_common/sdl/sdl.h"
|
|||
#ifdef HAVE_SDL2
|
|||
#include "input_common/sdl/sdl_impl.h"
|
|||
#endif
|
|||
|
|||
namespace InputCommon::SDL { |
|||
|
|||
std::unique_ptr<State> Init() { |
|||
#ifdef HAVE_SDL2
|
|||
return std::make_unique<SDLState>(); |
|||
#else
|
|||
return std::make_unique<NullState>(); |
|||
#endif
|
|||
} |
|||
} // namespace InputCommon::SDL
|
|||
@ -1,51 +0,0 @@ |
|||
// Copyright 2018 Citra Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <memory> |
|||
#include <vector> |
|||
#include "common/param_package.h" |
|||
#include "input_common/main.h" |
|||
|
|||
namespace InputCommon::Polling { |
|||
class DevicePoller; |
|||
enum class DeviceType; |
|||
} // namespace InputCommon::Polling |
|||
|
|||
namespace InputCommon::SDL { |
|||
|
|||
class State { |
|||
public: |
|||
using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>; |
|||
|
|||
/// Unregisters SDL device factories and shut them down. |
|||
virtual ~State() = default; |
|||
|
|||
virtual Pollers GetPollers(Polling::DeviceType) { |
|||
return {}; |
|||
} |
|||
|
|||
virtual std::vector<Common::ParamPackage> GetInputDevices() { |
|||
return {}; |
|||
} |
|||
|
|||
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) { |
|||
return {}; |
|||
} |
|||
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) { |
|||
return {}; |
|||
} |
|||
virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) { |
|||
return {}; |
|||
} |
|||
}; |
|||
|
|||
class NullState : public State { |
|||
public: |
|||
}; |
|||
|
|||
std::unique_ptr<State> Init(); |
|||
|
|||
} // namespace InputCommon::SDL |
|||
1658
src/input_common/sdl/sdl_impl.cpp
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