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@ -135,7 +135,7 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) |
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${SOURCE_FILE} |
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DEPENDS |
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${INPUT_FILE} |
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# ${SHADER_DIR} |
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${SHADER_DIR} |
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified |
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) |
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) |
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@ -151,8 +151,8 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES}) |
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION} |
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MAIN_DEPENDENCY |
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${SOURCE_FILE} |
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#DEPENDS |
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# ${SHADER_DIR} |
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DEPENDS |
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${SHADER_DIR} |
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) |
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE}) |
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endif() |
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