@ -500,6 +500,14 @@ void RasterizerVulkan::Clear(u32 layer_count) {
}
void RasterizerVulkan::DispatchCompute() {
#ifdef ANDROID
static u32 dispatch_count = 0;
if (dispatch_count < 2) {
dispatch_count++;
return;
#endif
FlushWork();
gpu_memory->FlushCaching();