gl_shader_decompiler: Fix casts from fp32 to fp16
@ -1469,7 +1469,8 @@ private:
}
Expression HCastFloat(Operation operation) {
return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat};
return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()),
Type::HalfFloat};
Expression HUnpack(Operation operation) {