Browse Source

buffer_cache: Avoid [[nodiscard]] to make clang-format happy

nce_cpp
ReinUsesLisp 7 years ago
parent
commit
56d7606d2c
  1. 9
      src/video_core/buffer_cache.h

9
src/video_core/buffer_cache.h

@ -110,9 +110,8 @@ public:
MarkedForDestruction().clear();
}
[[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment = 4, bool internalize = false,
bool is_written = false) {
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool internalize = false, bool is_written = false) {
std::lock_guard lock{RasterizerCache<Buffer>::mutex};
auto& memory_manager = system.GPU().MemoryManager();
@ -145,8 +144,8 @@ public:
}
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
[[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
std::size_t alignment = 4) {
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
std::size_t alignment = 4) {
std::lock_guard lock{RasterizerCache<Buffer>::mutex};
return StreamBufferUpload(raw_pointer, size, alignment);
}

Loading…
Cancel
Save