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@ -110,9 +110,8 @@ public: |
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MarkedForDestruction().clear(); |
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} |
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[[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, |
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std::size_t alignment = 4, bool internalize = false, |
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bool is_written = false) { |
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BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, |
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bool internalize = false, bool is_written = false) { |
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std::lock_guard lock{RasterizerCache<Buffer>::mutex}; |
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auto& memory_manager = system.GPU().MemoryManager(); |
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@ -145,8 +144,8 @@ public: |
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} |
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/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset. |
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[[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size, |
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std::size_t alignment = 4) { |
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BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size, |
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std::size_t alignment = 4) { |
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std::lock_guard lock{RasterizerCache<Buffer>::mutex}; |
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return StreamBufferUpload(raw_pointer, size, alignment); |
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} |
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