3 changed files with 145 additions and 2 deletions
-
6src/audio_core/CMakeLists.txt
-
79src/audio_core/algorithm/filter.cpp
-
62src/audio_core/algorithm/filter.h
@ -0,0 +1,79 @@ |
|||||
|
// Copyright 2018 yuzu Emulator Project
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#define _USE_MATH_DEFINES
|
||||
|
|
||||
|
#include <algorithm>
|
||||
|
#include <array>
|
||||
|
#include <cmath>
|
||||
|
#include <vector>
|
||||
|
#include "audio_core/algorithm/filter.h"
|
||||
|
#include "common/common_types.h"
|
||||
|
|
||||
|
namespace AudioCore { |
||||
|
|
||||
|
Filter Filter::LowPass(double cutoff, double Q) { |
||||
|
const double w0 = 2.0 * M_PI * cutoff; |
||||
|
const double sin_w0 = std::sin(w0); |
||||
|
const double cos_w0 = std::cos(w0); |
||||
|
const double alpha = sin_w0 / (2 * Q); |
||||
|
|
||||
|
const double a0 = 1 + alpha; |
||||
|
const double a1 = -2.0 * cos_w0; |
||||
|
const double a2 = 1 - alpha; |
||||
|
const double b0 = 0.5 * (1 - cos_w0); |
||||
|
const double b1 = 1.0 * (1 - cos_w0); |
||||
|
const double b2 = 0.5 * (1 - cos_w0); |
||||
|
|
||||
|
return {a0, a1, a2, b0, b1, b2}; |
||||
|
} |
||||
|
|
||||
|
Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {} |
||||
|
|
||||
|
Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2) |
||||
|
: a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {} |
||||
|
|
||||
|
void Filter::Process(std::vector<s16>& signal) { |
||||
|
const size_t num_frames = signal.size() / 2; |
||||
|
for (size_t i = 0; i < num_frames; i++) { |
||||
|
std::rotate(in.begin(), in.end() - 1, in.end()); |
||||
|
std::rotate(out.begin(), out.end() - 1, out.end()); |
||||
|
|
||||
|
for (size_t ch = 0; ch < channel_count; ch++) { |
||||
|
in[0][ch] = signal[i * channel_count + ch]; |
||||
|
|
||||
|
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] - |
||||
|
a2 * out[2][ch]; |
||||
|
|
||||
|
signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/// Calculates the appropriate Q for each biquad in a cascading filter.
|
||||
|
/// @param total_count The total number of biquads to be cascaded.
|
||||
|
/// @param index 0-index of the biquad to calculate the Q value for.
|
||||
|
static double CascadingBiquadQ(size_t total_count, size_t index) { |
||||
|
const double pole = M_PI * (2 * index + 1) / (4.0 * total_count); |
||||
|
return 1.0 / (2.0 * std::cos(pole)); |
||||
|
} |
||||
|
|
||||
|
CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) { |
||||
|
std::vector<Filter> cascade(cascade_size); |
||||
|
for (size_t i = 0; i < cascade_size; i++) { |
||||
|
cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i)); |
||||
|
} |
||||
|
return CascadingFilter{std::move(cascade)}; |
||||
|
} |
||||
|
|
||||
|
CascadingFilter::CascadingFilter() = default; |
||||
|
CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {} |
||||
|
|
||||
|
void CascadingFilter::Process(std::vector<s16>& signal) { |
||||
|
for (auto& filter : filters) { |
||||
|
filter.Process(signal); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
} // namespace AudioCore
|
||||
@ -0,0 +1,62 @@ |
|||||
|
// Copyright 2018 yuzu Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <array> |
||||
|
#include <vector> |
||||
|
#include "common/common_types.h" |
||||
|
|
||||
|
namespace AudioCore { |
||||
|
|
||||
|
/// Digital biquad filter: |
||||
|
/// |
||||
|
/// b0 + b1 z^-1 + b2 z^-2 |
||||
|
/// H(z) = ------------------------ |
||||
|
/// a0 + a1 z^-1 + b2 z^-2 |
||||
|
class Filter { |
||||
|
public: |
||||
|
/// Creates a low-pass filter. |
||||
|
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0. |
||||
|
/// @param Q Determines the quality factor of this filter. |
||||
|
static Filter LowPass(double cutoff, double Q = 0.7071); |
||||
|
|
||||
|
/// Passthrough filter. |
||||
|
Filter(); |
||||
|
|
||||
|
Filter(double a0, double a1, double a2, double b0, double b1, double b2); |
||||
|
|
||||
|
void Process(std::vector<s16>& signal); |
||||
|
|
||||
|
private: |
||||
|
static constexpr size_t channel_count = 2; |
||||
|
|
||||
|
/// Coefficients are in normalized form (a0 = 1.0). |
||||
|
double a1, a2, b0, b1, b2; |
||||
|
/// Input History |
||||
|
std::array<std::array<double, channel_count>, 3> in; |
||||
|
/// Output History |
||||
|
std::array<std::array<double, channel_count>, 3> out; |
||||
|
}; |
||||
|
|
||||
|
/// Cascade filters to build up higher-order filters from lower-order ones. |
||||
|
class CascadingFilter { |
||||
|
public: |
||||
|
/// Creates a cascading low-pass filter. |
||||
|
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0. |
||||
|
/// @param cascade_size Number of biquads in cascade. |
||||
|
static CascadingFilter LowPass(double cutoff, size_t cascade_size); |
||||
|
|
||||
|
/// Passthrough. |
||||
|
CascadingFilter(); |
||||
|
|
||||
|
explicit CascadingFilter(std::vector<Filter> filters); |
||||
|
|
||||
|
void Process(std::vector<s16>& signal); |
||||
|
|
||||
|
private: |
||||
|
std::vector<Filter> filters; |
||||
|
}; |
||||
|
|
||||
|
} // namespace AudioCore |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue