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game_list_p: Avoid string churn in GameListItemPath data()

nce_cpp
Lioncash 5 years ago
parent
commit
55cc9b868b
  1. 12
      src/yuzu/game_list_p.h

12
src/yuzu/game_list_p.h

@ -110,18 +110,22 @@ public:
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
const int row2_id = UISettings::values.row_2_text_id;
if (role == SortRole)
if (role == SortRole) {
return row1.toLower();
}
if (row2_id == 4) // None
// None
if (row2_id == 4) {
return row1;
}
const auto& row2 = row_data.at(row2_id);
if (row1 == row2)
if (row1 == row2) {
return row1;
}
return QString(row1 + QStringLiteral("\n ") + row2);
return QStringLiteral("%1\n %2").arg(row1, row2);
}
return GameListItem::data(role);

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