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clear mme draw mode

We already draw, so we can clear it
nce_cpp
David Marcec 6 years ago
parent
commit
55161a702b
  1. 3
      src/video_core/macro/macro_hle.cpp

3
src/video_core/macro/macro_hle.cpp

@ -29,6 +29,7 @@ static void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d,
}
maxwell3d.regs.index_array.count = 0;
maxwell3d.mme_draw.instance_count = 0;
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
@ -47,6 +48,7 @@ static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
}
maxwell3d.regs.vertex_buffer.count = 0;
maxwell3d.mme_draw.instance_count = 0;
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
@ -76,6 +78,7 @@ static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
maxwell3d.CallMethodFromMME(0x8e3, 0x640);
maxwell3d.CallMethodFromMME(0x8e4, 0x0);
maxwell3d.CallMethodFromMME(0x8e5, 0x0);
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static const std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{

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