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Merge pull request #789 from bunnei/tex-wrap-border
maxwell_to_gl: Implement Texture::WrapMode::Border.
pull/15/merge
bunnei
8 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with
13 additions and
11 deletions
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src/video_core/renderer_opengl/gl_rasterizer.cpp
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src/video_core/renderer_opengl/gl_rasterizer.h
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src/video_core/renderer_opengl/maxwell_to_gl.h
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src/video_core/textures/texture.h
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@ -601,7 +601,6 @@ void RasterizerOpenGL::SamplerInfo::Create() { |
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sampler.Create(); |
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear; |
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wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap; |
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border_color_r = border_color_g = border_color_b = border_color_a = 0; |
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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@ -630,8 +629,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr |
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} |
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) { |
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// TODO(Subv): Implement border color
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ASSERT(false); |
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, |
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config.border_color_b, config.border_color_a}}; |
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if (border_color != new_border_color) { |
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border_color = new_border_color; |
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); |
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} |
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} |
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} |
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@ -77,10 +77,7 @@ private: |
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Tegra::Texture::TextureFilter min_filter; |
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Tegra::Texture::WrapMode wrap_u; |
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Tegra::Texture::WrapMode wrap_v; |
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u32 border_color_r; |
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u32 border_color_g; |
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u32 border_color_b; |
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u32 border_color_a; |
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GLvec4 border_color; |
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}; |
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/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> |
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@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { |
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return GL_MIRRORED_REPEAT; |
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case Tegra::Texture::WrapMode::ClampToEdge: |
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return GL_CLAMP_TO_EDGE; |
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case Tegra::Texture::WrapMode::Border: |
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return GL_CLAMP_TO_BORDER; |
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case Tegra::Texture::WrapMode::ClampOGL: |
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// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use |
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to |
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@ -242,10 +242,10 @@ struct TSCEntry { |
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BitField<6, 2, TextureMipmapFilter> mip_filter; |
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}; |
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INSERT_PADDING_BYTES(8); |
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u32 border_color_r; |
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u32 border_color_g; |
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u32 border_color_b; |
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u32 border_color_a; |
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float border_color_r; |
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float border_color_g; |
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float border_color_b; |
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float border_color_a; |
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}; |
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static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size"); |
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