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@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { |
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to |
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// manually mix them. However the shader part of this is not yet implemented. |
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return GL_CLAMP_TO_BORDER; |
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case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: |
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return GL_MIRROR_CLAMP_TO_EDGE; |
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} |
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); |
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UNREACHABLE(); |
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