diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts
index a95e1970b2..87af6d36d3 100644
--- a/dist/languages/ar.ts
+++ b/dist/languages/ar.ts
@@ -422,138 +422,138 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:الخلفية:
- CPU Overclock
- رفع تردد المعالج
+ CPU Clocks
+ ترددات وحدة المعالجة المركزية
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- يزيد من سرعة وحدة المعالجة المركزية المحاكية لإزالة بعض محددات الإطارات في الثانية. قد تشهد وحدات المعالجة المركزية الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح.
-استخدم المعزز (1700 ميجاهرتز) للتشغيل بأعلى سرعة ساعة أصلية لجهاز سويتش، أو السريع (2000 ميجاهرتز) للتشغيل بسرعة ساعة مضاعفة.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+ يرفع هذا الإعداد تردد المعالج المُحاكى، مما يُزيل بعض مُحددات معدل الإطارات.
+قد تُلاحظ انخفاضًا في الأداء عند استخدام معالجات أضعف، وقد لا تعمل بعض الألعاب بشكلٍ صحيح.
-
+ Custom CPU Ticksعلامات وحدة المعالجة المركزية المخصصة
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.تعيين قيمة مخصصة لدقات وحدة المعالجة المركزية. القيم الأعلى يمكن أن تزيد الأداء، ولكنها قد تسبب حالات توقف تام. يوصى باستخدام نطاق 77-21000.
-
+ Enable Host MMU Emulation (fastmem)(fastmem) المضيف MMU تمكين محاكاة
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.يُسرّع هذا التحسين وصول برنامج الضيف إلى الذاكرة. يؤدي تفعيله إلى قراءة/كتابة ذاكرة الضيف مباشرةً في الذاكرة، واستخدام وحدة ذاكرة الجهاز المضيف MMU. أما تعطيله، فيُجبر جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة وحدة ذاكرة الجهاز البرمجية MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)إلغاء استخدام FMA (تحسين الأداء على وحدات المعالجة المركزية بدون FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. أصلاً FMA يعمل هذا الخيار على تحسين السرعة عن طريق تقليل دقة تعليمات الضرب والإضافة المدمجة على وحدات المعالجة المركزية التي لا تدعم
-
+ Faster FRSQRTE and FRECPEFRSQRTE و FRECPE أسرع
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.يعمل هذا الخيار على تحسين سرعة بعض وظائف النقاط العائمة التقريبية باستخدام تقريبات أصلية أقل دقة.
-
+ Faster ASIMD instructions (32 bits only)أسرع (32 بت فقط) ASIMD تعليمات
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.يعمل هذا الخيار على تحسين سرعة وظائف النقطة العائمة ASIMD ذات 32 بت من خلال التشغيل باستخدام أوضاع تقريب غير صحيحة.
-
+ Inaccurate NaN handlingNaN معالجة غير دقيقة لـ
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.NaN يعمل هذا الخيار على تحسين السرعة عن طريق إزالة فحص.
يرجى ملاحظة أن هذا يقلل أيضًا من دقة بعض تعليمات النقاط العائمة.
-
+ Disable address space checksتعطيل عمليات التحقق من مساحة العنوان
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.يعمل هذا الخيار على تحسين السرعة من خلال إلغاء فحص الأمان قبل كل عملية ذاكرة.
قد يؤدي تعطيله إلى السماح بتنفيذ تعليمات برمجية عشوائية.
-
+ Ignore global monitorتجاهل الشاشة العالمية
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.يُحسّن هذا الخيار السرعة بالاعتماد فقط على دلالات cmpxchg لضمان سلامة تعليمات الوصول الحصري. يُرجى ملاحظة أن هذا قد يؤدي إلى توقفات وحالات تسابق أخرى.
-
+ API:واجهة برمجة التطبيقات:
-
+ Changes the output graphics API.
Vulkan is recommended.يُغيّر واجهة برمجة تطبيقات الرسومات الناتجة.
Vulkan يُنصح باستخدام
-
+ Device:جهاز:
-
+ This setting selects the GPU to use (Vulkan only).(Vulkan فقط) يحدد هذا الإعداد وحدة معالجة الرسومات التي سيتم استخدامها
-
+ Resolution:الدقة:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -562,27 +562,27 @@ Options lower than 1X can cause artifacts.
قد تؤدي الخيارات الأقل من 1X إلى حدوث تشوهات.
-
+ Window Adapting Filter:مرشح تكييف النافذة:
-
+ FSR Sharpness:FSR حدة:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.يحدد مدى وضوح الصورة باستخدام التباين الديناميكي لـ FSR أو SGSR.
-
+ Anti-Aliasing Method:طريقة مضاد التعرج:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -591,12 +591,12 @@ FXAA can produce a more stable picture in lower resolutions.
يُمكن لـ FXAA إنتاج صورة أكثر ثباتًا بدقة أقل.
-
+ Fullscreen Mode:وضع ملء الشاشة:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -605,12 +605,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
قد يوفر وضع ملء الشاشة الحصري أداءً أفضل ودعمًا أفضل لتقنيتي Freesync/Gsync.
-
+ Aspect Ratio:نسبة العرض إلى الارتفاع:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -619,48 +619,48 @@ Also controls the aspect ratio of captured screenshots.
كما يتحكم في نسبة العرض إلى الارتفاع للقطات الشاشة الملتقطة.
-
+ Use persistent pipeline cacheاستخدام ذاكرة التخزين المؤقتة الدائمة للأنابيب
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.يسمح بحفظ التظليلات في وحدة التخزين لتحميلها بشكل أسرع عند تشغيل اللعبة في المرات التالية.
لا يُقصد من تعطيله سوى تصحيح الأخطاء.
-
+ Use asynchronous GPU emulationاستخدم محاكاة وحدة معالجة الرسومات غير المتزامنة
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.يستخدم خيط معالجة إضافي للمعالجة الرسومية.
يجب أن يبقى هذا الخيار مُفعّلاً دائماً.
-
+ NVDEC emulation:NVDEC محاكاة:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.يُحدد كيفية فك تشفير الفيديوهات.يمكن استخدام وحدة المعالجة المركزية CPU أو وحدة معالجة الرسومات GPU لفك التشفير، أو عدم فك التشفير إطلاقًا (شاشة سوداء على الفيديوهات).في معظم الحالات، يُوفر فك تشفير وحدة معالجة الرسومات GPU أفضل أداء.
-
+ ASTC Decoding Method:ASTC طريقة فك تشفير:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -672,12 +672,12 @@ stuttering but may present artifacts.
وحدة المعالجة المركزية بشكل غير متزامن: استخدمها لفك تشفير قوام ASTC عند الطلب. يزيل هذا الخيار تقطع فك تشفير ASTC، ولكنه قد يُظهر بعض العيوب.
-
+ ASTC Recompression Method:ASTC طريقة إعادة ضغط:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -685,44 +685,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: سيتم إعادة ضغط الصيغة الوسيطة إلى صيغة BC1 أو BC3، مما يوفر مساحة على ذاكرة الوصول العشوائي للفيديو VRAM ولكنه يُضعف جودة الصورة.
-
+ Frame Pacing Mode (Vulkan only)(Vulkan فقط) وضع توقيت الإطارات
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا.
-
+ VRAM Usage Mode:VRAM وضع استهلاك:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.يُحدد ما إذا كان ينبغي على المُحاكي تفضيل توفير الذاكرة أو الاستفادة القصوى من ذاكرة الفيديو المُتاحة لتحسين الأداء.
قد يؤثر الوضع المُكثّف على أداء تطبيقات أخرى، مثل برامج التسجيل.
-
+ Skip CPU Inner Invalidationتخطي إبطال وحدة المعالجة المركزية الداخلية
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسّن زمن الوصول. قد يؤدي هذا إلى أعطال مؤقتة.
-
+ VSync Mode:VSync وضع:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -733,12 +733,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
يُظهر الوضع الفوري (بدون مزامنة) كل ما هو متاح، وقد يُظهر تمزقًا.
-
+ Sync Memory Operationsمزامنة عمليات الذاكرة
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -747,44 +747,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
التغييرات الأكثر أهمية Unreal Engine 4 غالبًا ما تشهد ألعاب.
-
+ Enable asynchronous presentation (Vulkan only)(Vulkan فقط) تمكين العرض التقديمي غير المتزامن
-
+ Slightly improves performance by moving presentation to a separate CPU thread.تحسين الأداء بشكل طفيف عن طريق نقل العرض التقديمي إلى مؤشر ترابط منفصل في وحدة المعالجة المركزية.
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+ Force maximum clocks (Vulkan only)(Vulkan فقط) فرض الحد الأقصى للساعات
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.يعمل في الخلفية أثناء انتظار أوامر الرسومات لمنع وحدة معالجة الرسومات من خفض سرعة الساعة.
-
+ Anisotropic Filtering:الترشيح المتباين الخواص:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.يتحكم بجودة عرض الملمس بزوايا مائلة.
من الآمن ضبطه على 16x على معظم وحدات معالجة الرسومات.
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+ GPU Mode:وضع وحدة معالجة الرسومات:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -793,12 +793,12 @@ Particles tend to only render correctly with Accurate mode.
لا تُعرض الجسيمات بشكل صحيح إلا في وضع «دقيق».
-
+ DMA Accuracy:DMA دقة:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
@@ -807,12 +807,12 @@ Default follows the GPU Accuracy setting.
يُتبع الإعداد الافتراضي إعداد «دقة وحدة معالجة الرسومات»
-
+ GPU Fence Behavior::سلوك حاجز وحدة معالجة الرسومات
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -827,57 +827,56 @@ Default follows the GPU Accuracy setting.
الإعداد الافتراضي يتبع إعداد دقة وحدة معالجة الرسومات.
-
+ Enable GPU buffer readbackتفعيل قراءة مخزن وحدة معالجة الرسومات
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.يحافظ على البيانات المعدلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها قبل رفعها.
بعض الألعاب تحتاج هذا لعرض تأثيرات معينة بشكل صحيح.
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+ Enable asynchronous shader compilationتفعيل تجميع التظليل غير المتزامن
-
+ May reduce shader stutter.قد يقلل من تقطع التظليل.
-
- Fast GPU Time
- وقت معالجة الرسومات السريع
+
+ GPU Clocks
+ سرعات معالج الرسوميات
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+ يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.
-
+ GPU Unswizzleإلغاء ترتيب بيانات وحدة معالجة الرسومات
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.باستخدام حوسبة وحدة معالجة الرسومات BCn 3D يسرع فك تشفير نسيج.
قم بتعطيله في حالة حدوث أعطال أو مشاكل في الرسومات.
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+ GPU Unswizzle Max Texture Sizeالحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -886,48 +885,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
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+ GPU Unswizzle Stream Sizeحجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات
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+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.يحدد الحد الأقصى لكمية بيانات النسيج (بالميغابايت) التي تتم معالجتها لكل إطار.
يمكن أن تقلل القيم الأعلى من التقطع أثناء تحميل النسيج، ولكنها قد تؤثر على اتساق الإطارات.
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+ GPU Unswizzle Chunk Sizeحجم كتلة إلغاء ترتيب بيانات وحدة معالجة الرسومات
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+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.يُحدد هذا الخيار عدد شرائح العمق التي تتم معالجتها في عملية إرسال واحدة.
زيادة هذا الخيار قد تُحسّن الإنتاجية على وحدات معالجة الرسومات المتطورة، ولكنها قد تُسبب أخطاء في إعادة تعيين وقت الاستجابة أو انقطاع الاتصال ببرنامج التشغيل على الأجهزة ذات المواصفات الأقل.
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+ Use Vulkan pipeline cacheVulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات.
بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل.
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+ Enable Compute Pipelines (Intel Vulkan Only)(Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -936,192 +935,192 @@ Compute pipelines are always enabled on all other drivers.
خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى.
-
+ Enable Reactive Flushingتمكين التنظيف التفاعلي
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة.
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+ Sync to framerate of video playbackالمزامنة مع معدل الإطارات لتشغيل الفيديو
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا.
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+ Barrier feedback loopsحلقات التغذية الراجعة للحواجز
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+ Improves rendering of transparency effects in specific games.يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة.
-
+ Enable buffer historyتمكين سجل التخزين المؤقت
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.
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+ Fix bloom effectsإصلاح تأثيرات التوهج
-
+ Removes bloom in Burnout.يزيل التوهج في وضع الاحتراق.
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+ Enable Legacy Rescale Passتفعيل ميزة إعادة التحجيم القديمة
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.قد يصلح مشاكل إعادة القياس في بعض الألعاب بالاعتماد على سلوك من التنفيذ السابق.
حل لسلوك قديم يصلح تشوهات الخطوط على بطاقات AMD وIntel الرسومية، ووميض النسيج الرمادي على بطاقات Nvidia الرسومية في لعبة Luigi's Mansion 3.
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+ Extended Dynamic Stateالحالة الديناميكية الموسعة
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة.تسمح الحالات الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشكلات رسومية إضافية.
-
+ Vertex Input Dynamic Stateحالة ديناميكية لإدخال الرأس
-
+ Enables vertex input dynamic state feature for better quality and performance.يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.
-
+ Sample Shadingتظليل العينة
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء.
القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء.
-
+ RNG Seedمولد الأرقام العشوائية
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.يتحكم في بذرة مولد الأرقام العشوائية.
يُستخدم بشكل رئيسي في سباقات السرعة.
-
+ Device Nameاسم الجهاز
-
+ The name of the console.اسم وحدة التحكم.
-
+ Homebrew ArgsHomebrew وسائط
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).(noglsl -مثل) عند التشغيل Homebrew سطر الأوامر الوسائط المُمررة إلى
-
+ Custom RTC Date:المخصص RTC تاريخ:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.يتيح لك هذا الخيار تغيير ساعة وحدة التحكم.
يمكن استخدامه للتحكم بالوقت في الألعاب.
-
+ The number of seconds from the current unix timeعدد الثواني من وقت يونكس الحالي
-
+ Language:اللغة:
-
+ This option can be overridden when region setting is auto-selectيمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا
-
+ Region:المنطقة:
-
+ The region of the console.منطقة وحدة التحكم.
-
+ Time Zone:المنطقة الزمنية:
-
+ The time zone of the console.المنطقة الزمنية لوحدة التحكم.
-
+ Sound Output Mode:وضع إخراج الصوت:
-
+ Console Mode:وضع وحدة التحكم:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1130,1053 +1129,1053 @@ Setting to Handheld can help improve performance for low end systems.
يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات.
-
+ Prompt for user profile on bootالمطالبة بملف تعريف المستخدم عند التشغيل
-
+ Useful if multiple people use the same PC.مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر.
-
+ Pause when not in focusتوقف عند عدم التركيز
-
+ Pauses emulation when focusing on other windows.يوقف المحاكاة عند التركيز على نوافذ أخرى.
-
+ Confirm before stopping emulationتأكيد قبل إيقاف المحاكاة
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة.
يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة.
-
+ Hide mouse on inactivityإخفاء الماوس عند عدم النشاط
-
+ Hides the mouse after 2.5s of inactivity.يخفي الماوس بعد 2.5 ثانية من عدم النشاط.
-
+ Disable controller appletتعطيل تطبيق التحكم
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا.
عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا.
-
+ Check for updatesالتحقق من توفر التحديثات
-
+ Whether or not to check for updates upon startup.ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا.
-
+ Enable Gamemodeتمكين وضع اللعبة
-
+ Force X11 as Graphics Backendكخلفية رسومات X11 فرض
-
+ Custom frontendالواجهة الأمامية المخصصة
-
+ Real appletتطبيق صغير حقيقي
-
+ Neverأبداً
-
+ On Loadعند التحميل
-
+ Alwaysدائماً
-
+ CPUوحدة المعالجة المركزية
-
+ GPUوحدة معالجة الرسومات
-
+ CPU Asynchronousوحدة المعالجة المركزية غير المتزامنة
-
+ Uncompressed (Best quality)Uncompressed (أفضل جودة)
-
+ BC1 (Low quality)BC1 (جودة منخفضة)
-
+ BC3 (Medium quality)BC3 (جودة متوسطة)
-
-
+
+ Autoتلقائي
-
+ 30 FPS30 إطارًا في الثانية
-
+ 60 FPS60 إطارًا في الثانية
-
+ 90 FPS90 إطارًا في الثانية
-
+ 120 FPS120 إطارًا في الثانية
-
+ Conservativeمحافظ
-
+ Aggressiveعدواني
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Nullلا شيء
-
+ Fastسريع
-
-
-
+
+
+ Accurateدقه
-
-
-
+
+
+ Defaultافتراضي
-
+ Unsafe (fast)غير آمن (سريع)
-
+ Safe (stable)آمن (مستقر)
-
+ Immediateفوري
-
+ Balancedمتوازن
-
+ Strictصارم
-
+ Unsafeغير آمن
-
+ Paranoid (disables most optimizations)جنون العظمة (يعطل معظم التحسينات)
-
+ Debuggingتصحيح الأخطاء
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowedنافذة بلا حدود
-
+ Exclusive Fullscreenشاشة كاملة حصرية
-
+ No Video Outputلا يوجد إخراج فيديو
-
+ CPU Video Decodingفك تشفير فيديو وحدة المعالجة المركزية
-
+ GPU Video Decoding (Default)فك تشفير فيديو وحدة معالجة الرسومات (افتراضي)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [تجريبي]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [تجريبي]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [تجريبي]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [تجريبي]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [تجريبي]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolutionدقة فائقة للألعاب من سنابدراغون
-
+ Snapdragon Game Super Resolution EdgeDirدقة فائقة للألعاب من سنابدراغون EdgeDir
-
-
+
+ Noneلا شيء
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)(16:9) افتراضي
-
+ Force 4:34:3 فرض
-
+ Force 21:921:9 فرض
-
+ Force 16:1016:10 فرض
-
+ Stretch to Windowتمديد إلى النافذة
-
+ Automaticتلقائي
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)اليابانية (日本語)
-
+ American Englishالإنجليزية الأمريكية
-
+ French (français)الفرنسية (français)
-
+ German (Deutsch)الألمانية (Deutsch)
-
+ Italian (italiano)الإيطالية (Italiano)
-
+ Spanish (español)الإسبانية (español)
-
+ Chineseالصينية
-
+ Korean (한국어)الكورية (한국어)
-
+ Dutch (Nederlands)الهولندية (Nederlands)
-
+ Portuguese (português)البرتغالية (Português)
-
+ Russian (Русский)الروسية (Русский)
-
+ Taiwaneseتايواني
-
+ British Englishالإنكليزية البريطانية
-
+ Canadian Frenchالكندية الفرنسية
-
+ Latin American Spanishأمريكا اللاتينية الإسبانية
-
+ Simplified Chineseالصينية المبسطة
-
+ Traditional Chinese (正體中文)الصينية التقليدية (正體中文)
-
+ Brazilian Portuguese (português do Brasil)البرتغالية البرازيلية (português do Brasil)
-
+ Polish (polska)البولندية (polska)
-
+ Thai (แบบไทย)التايلاندية (แบบไทย)
-
-
+
+ Japanاليابان
-
+ USAالولايات المتحدة الأمريكية
-
+ Europeأوروبا
-
+ Australiaأستراليا
-
+ Chinaالصين
-
+ Koreaكوريا
-
+ Taiwanتايوان
-
+ Auto (%1)Auto select time zoneتلقائي (%1)
-
+ Default (%1)Default time zoneافتراضي (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPoland
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkey
-
+ UCTUCT
-
+ Universalعالمي
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ Monoأحادي
-
+ Stereoمجسم
-
+ Surroundمحيطي
-
+ 4GB DRAM (Default)4GB DRAM (افتراضي)
-
+ 6GB DRAM (Unsafe)6GB DRAM (غير آمنة)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (غير آمنة)
-
+ 12GB DRAM (Unsafe)12GB DRAM (غير آمنة)
-
+ Dockedالإرساء
-
+ Handheldمحمول
-
-
- Off
- تعطيل
+
+
+ Normal
+ طبيعي
-
- Boost (1700MHz)
- تعزيز (1700 ميجا هرتز)
+
+
+ Boost
+ تعزيز
-
- Fast (2000MHz)
- سريع (2000 ميجاهرتز)
+
+
+ Overclock
+ كسر السرعة
-
+ Always ask (Default)اسأل دائمًا (افتراضي)
-
+ Only if game specifies not to stopفقط إذا حددت اللعبة عدم التوقف
-
+ Never askلا تسأل أبدا
-
-
- Medium (256)
- متوسط (256)
-
-
-
-
- High (512)
- عالي (512)
-
-
-
+ Very Small (16 MB)صغير جدًا (16 ميغابايت)
-
+ Small (32 MB)صغير (32 ميغابايت)
-
+ Normal (128 MB)قياسي (128 ميغابايت)
-
+ Large (256 MB)كبير (256 ميغابايت)
-
+ Very Large (512 MB)كبير جدًا (512 ميغابايت)
-
+ Very Low (4 MB)منخفض جدًا (4 ميغابايت)
-
+ Low (8 MB)منخفض (8 ميغابايت)
-
+ Normal (16 MB)قياسي (16 ميغابايت)
-
+ Medium (32 MB)متوسط (32 ميغابايت)
-
+ High (64 MB)عالي (64 ميغابايت)
-
+ Very Low (32)منخفض جدًا (32)
-
+ Low (64)منخفض (64)
-
+ Normal (128)قياسي (128)
-
+
+ Medium (256)
+ متوسط (256)
+
+
+
+ High (512)
+ عالي (512)
+
+
+ Disabledمعطل
-
+ ExtendedDynamicState 1الحالة الديناميكية الممتدة 1
-
+ ExtendedDynamicState 2الحالة الديناميكية الممتدة 2
-
+ ExtendedDynamicState 3الحالة الديناميكية الممتدة 3
-
+ Tree Viewعرض قائمة
-
+ Grid Viewعرض شبكة
@@ -3823,6 +3822,16 @@ Would you like to delete the old save data?
Motion / Touchحركة / لمس
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6923,7 +6932,7 @@ Debug Message:
-
+ &Pause&إيقاف مؤقت
@@ -7079,7 +7088,7 @@ Debug Message:
-
+ &Start&بدء
@@ -7090,7 +7099,7 @@ Debug Message:
-
+ R&ecordت&سجيل
@@ -7181,7 +7190,7 @@ Debug Message:
-
+ Noneلا شيء
@@ -7202,397 +7211,397 @@ Debug Message:
&عرض دائري
-
+ Small (32x32)صغير (32x32)
-
+ Standard (64x64)قياسي (64x64)
-
+ Large (128x128)كبير (128x128)
-
+ Full Size (256x256)حجم كامل (256x256)
-
+ Broken Vulkan Installation DetectedVulkan تم الكشف عن تلف في تثبيت
-
+ Vulkan initialization failed during boot.أثناء التشغيل Vulkan فشل تهيئة.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingتشغيل لعبة
-
+ Loading Web Applet...جارٍ تحميل تطبيق الويب...
-
-
+
+ Disable Web Appletتعطيل تطبيق الويب
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)قد يؤدي تعطيل أداة الويب إلى سلوك غير محدد، ويجب استخدامه فقط مع لعبة Super Mario 3D All-Stars. هل أنت متأكد من رغبتك في تعطيل أداة الويب؟
(يمكن إعادة تفعيلها في إعدادات التصحيح.)
-
+ The amount of shaders currently being builtكمية التظليلات التي يتم بناؤها حاليًا
-
+ The current selected resolution scaling multiplier.مضاعف قياس الدقة المحددة حالياً.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Switch سرعة المحاكاة الحالية. تشير القيم الأعلى أو الأقل من 100٪ إلى أن المحاكاة تعمل بشكل أسرع أو أبطأ من.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.عدد الإطارات في الثانية التي تعرضها اللعبة حاليًا. يختلف هذا العدد من لعبة إلى أخرى ومن مشهد إلى آخر.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.الوقت المستغرق لمحاكاة إطار على جهاز سويتش، بدون احتساب تحديد الإطارات أو المزامنة العمودية. لمحاكاة بسرعة كاملة، يجب أن يكون هذا في حدود 16.67 مللي ثانية كحد أقصى.
-
+ Unmuteإلغاء كتم الصوت
-
+ Muteكتم الصوت
-
+ Reset Volumeإعادة تعيين مستوى الصوت
-
+ &Clear Recent Files&مسح الملفات الحديثة
-
+ &Continue&متابعة
-
+ Warning: Outdated Game Formatتحذير: تنسيق اللعبة قديم
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.أنت تستخدم تنسيق مجلد ROM المُفكك لهذه اللعبة، وهو تنسيق قديم استُبدل بآخر مثل NCA وNAX وXCI وNSP. تفتقر مجلدات ROM المُفككة إلى الأيقونات والبيانات الوصفية ودعم التحديثات. <br>لتوضيح تنسيقات Switch المختلفة التي يدعمها Eden، يُرجى مراجعة دليل المستخدم. لن تظهر هذه الرسالة مرة أخرى.
-
-
+
+ Error while loading ROM!ROM خطأ أثناء تحميل
-
+ The ROM format is not supported.غير مدعوم ROM تنسيق.
-
+ An error occurred initializing the video core.حدث خطأ أثناء تهيئة نواة الفيديو.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. واجه إيدن خطأً أثناء تشغيل نواة الفيديو. عادةً ما يكون السبب هو برامج تشغيل وحدة معالجة الرسومات القديمة، بما في ذلك المدمجة منها. يُرجى مراجعة السجل لمزيد من التفاصيل. لمزيد من المعلومات حول الوصول إلى السجل، يُرجى زيارة الصفحة التالية: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>كيفيه رفع سجلات الإخطاء</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.حدث خطأ أثناء تحميل ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Discord/Stoat يرجى إعادة تحميل ملفاتك أو طلب المساعدة على
-
+ An unknown error occurred. Please see the log for more details.حدث خطأ غير معروف. يرجى الاطلاع على السجل لمزيد من التفاصيل.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...جارٍ إغلاق البرنامج...
-
+ Save Dataبيانات الحفظ
-
+ Mod Dataبيانات التعديل
-
+ Error Opening %1 Folderخطأ في فتح المجلد %1
-
-
+
+ Folder does not exist!المجلد غير موجود!
-
+ Remove Installed Game Contents?إزالة محتويات اللعبة المثبتة؟
-
+ Remove Installed Game Update?إزالة تحديث اللعبة المثبت؟
-
+ Remove Installed Game DLC?إزالة المحتوى القابل للتنزيل المثبت للعبة؟
-
+ Remove Entryإزالة الإدخال
-
+ Delete OpenGL Transferable Shader Cache?OpenGL Shader حذف ذاكرة التخزين المؤقتة القابلة للنقل لـ
-
+ Delete Vulkan Transferable Shader Cache?Vulkan Shader حذف ذاكرة التخزين المؤقتة القابلة للنقل لـ
-
+ Delete All Transferable Shader Caches?حذف جميع مخازن ذاكرة التظليل القابلة للنقل؟
-
+ Remove Custom Game Configuration?إزالة إعدادات اللعبة المخصص؟
-
+ Remove Cache Storage?إزالة ذاكرة التخزين المؤقتة؟
-
+ Remove Fileإزالة الملف
-
+ Remove Play Time Dataإزالة بيانات زمن اللعب
-
+ Reset play time?إعادة تعيين زمن اللعب؟
-
-
+
+ RomFS Extraction Failed!RomFS فشل استخراج
-
+ There was an error copying the RomFS files or the user cancelled the operation.أو قام المستخدم بإلغاء العملية RomFS حدث خطأ أثناء نسخ ملفات
-
+ Fullكامل
-
+ SkeletonSkeleton
-
+ Select RomFS Dump ModeRomFS حدد وضع تفريغ
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.الرجاء تحديد الطريقة التي تريد بها تفريغ RomFS. <br>سيتم نسخ جميع الملفات إلى المجلد الجديد في أثناء <br>قيام الهيكل العظمي بإنشاء بنية المجلد فقط.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Rootلا توجد مساحة فارغة كافية في %1 لاستخراج نظام الملفات RomFS. يُرجى تحرير مساحة أو اختيار مجلد تفريغ آخر من: المحاكاة > التكوين > النظام > نظام الملفات > تفريغ الجذر.
-
+ Extracting RomFS...RomFS استخراج...
-
-
+
+ Cancelإلغاء
-
+ RomFS Extraction Succeeded!بنجاح RomFS تم استخراج!
-
+ The operation completed successfully.تمت العملية بنجاح.
-
+ Error Opening %1خطأ في فتح %1
-
+ Select Directoryحدد المجلد
-
+ Propertiesخصائص
-
+ The game properties could not be loaded.تعذر تحميل خصائص اللعبة.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.تشغيل الملف القابل للتنفيذ (%1)؛؛جميع الملفات (*.*)
-
+ Load Fileتحميل الملف
-
+ Open Extracted ROM Directoryالمستخرج ROM فتح ملف
-
+ Invalid Directory Selectedتم تحديد مجلد غير صالح
-
+ The directory you have selected does not contain a 'main' file.لا يحتوي المجلد الذي حددته على ملف رئيسي
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Filesتثبيت الملفات
-
+ %n file(s) remaining%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية
-
+ Installing file "%1"...تثبيت الملف ”%1“...
-
-
+
+ Install Resultsنتائج التثبيت
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.لتجنب أي تعارضات محتملة، ننصح المستخدمين بعدم تثبيت الألعاب الأساسية على الذاكرة الداخلية.
يرجى استخدام هذه الميزة فقط لتثبيت التحديثات والمحتوى القابل للتنزيل.
-
+ %n file(s) were newly installed
%n تم تثبيت ملف (ملفات) جديدة
@@ -7604,7 +7613,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) were overwritten
%n تم استبدال ملف (ملفات)
@@ -7616,7 +7625,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) failed to install
%n فشل تثبيت ملف (ملفات)
@@ -7628,314 +7637,314 @@ Please, only use this feature to install updates and DLC.
-
+ System Applicationتطبيق النظام
-
+ System Archiveأرشيف النظام
-
+ System Application Updateتحديث تطبيق النظام
-
+ Firmware Package (Type A)حزمة الفيرموير (النوع أ)
-
+ Firmware Package (Type B)حزمة الفيرموير (النوع ب)
-
+ Gameلعبة
-
+ Game Updateتحديث اللعبة
-
+ Game DLCالخاص باللعبة DLC الـ
-
+ Delta TitleDelta عنوان
-
+ Select NCA Install Type...NCA حدد نوع تثبيت...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)يرجى تحديد نوع اللعبة التي ترغب في تثبيت NCA عليها:
(في معظم الحالات، يكون الإعداد الافتراضي "لعبة" مناسبًا.)
-
+ Failed to Installفشل التثبيت
-
+ The title type you selected for the NCA is invalid.غير صالح NCA نوع العنوان الذي حددته لـ.
-
+ File not foundلم يتم العثور على الملف
-
+ File "%1" not foundلم يتم العثور على الملف "%1"
-
+ OKموافق
-
+ Function Disabledالوظيفة معطلة
-
+ Compatibility list reporting is currently disabled. Check back later!تقارير قائمة التوافق معطلة حاليًا. يرجى التحقق لاحقًا!
-
+ Error opening URLخطأ في فتح الرابط
-
+ Unable to open the URL "%1".تعذر فتح الرابط ”%1“
-
+ TAS RecordingTAS تسجيل
-
+ Overwrite file of player 1?الكتابة فوق ملف اللاعب 1؟
-
+ Invalid config detectedتم اكتشاف إعدادات غير صالح
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.لا يمكن استخدام وحدة التحكم المحمولة في وضع الإرساء. سيتم اختيار وحدة تحكم احترافية.
-
-
+
+ Amiiboأميبو
-
-
+
+ The current amiibo has been removedتمت إزالة أميبو الحالي.
-
+ Errorخطأ
-
-
+
+ The current game is not looking for amiibosاللعبة الحالية لا تبحث عن أميبو
-
+ Amiibo File (%1);; All Files (*.*)جميع الملفات (%1)؛؛ ملف أميبو (*.*)
-
+ Load Amiiboتحميل أميبو
-
+ Error loading Amiibo dataخطأ أثناء تحميل بيانات أميبو
-
+ The selected file is not a valid amiiboالملف المحدد ليس أميبو صالح
-
+ The selected file is already on useالملف المحدد قيد الاستخدام بالفعل
-
+ An unknown error occurredحدث خطأ غير معروف
-
+ No firmware availableلا يوجد فيرموير متوفر
-
+ Firmware Corruptedالفيرموير تالف
-
+ Unknown appletتطبيق غير معروف
-
+ Applet doesn't map to a known value.لا يرتبط التطبيق المصغر بقيمة معروفة.
-
+ Record not foundلم يتم العثور على السجل
-
+ Applet not found. Please reinstall firmware.لم يتم العثور على التطبيق المصغر. يرجى إعادة تثبيت الفيرموير.
-
+ Capture Screenshotالتقاط لقطة شاشة
-
+ PNG Image (*.png)PNG Image (*.png)
-
+ TAS state: Running %1/%2حالة TAS: تشغيل %1/%2
-
+ TAS state: Recording %1حالة TAS: تسجيل %1
-
+ TAS state: Idle %1/%2حالة TAS: خامل %1/%2
-
+ TAS State: Invalidحالة TAS: غير صالحة
-
+ &Stop Running&إيقاف التشغيل
-
+ Stop R&ecordingإيقاف ال&تسجيل
-
+ Building: %n shader(s)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)
-
+ Scale: %1x%1 is the resolution scaling factorالدقة: %1x
-
+ Speed: %1% / %2%السرعة: %1% / %2%
-
+ Speed: %1%السرعة: %1%
-
+ Game: %1 FPSاللعبة: %1 FPS
-
+ Frame: %1 msالإطار: %1 ms
-
+ NO AANO AA
-
+ VOLUME: MUTEالصوت: كتم الصوت
-
+ VOLUME: %1%Volume percentage (e.g. 50%)%1% :الصوت
-
+ Derivation Components Missingمكونات الاشتقاق مفقودة
-
+ Decryption keys are missing. Install them now?مفاتيح فك التشفير مفقودة. هل تريد تثبيتها الآن؟
-
+ Wayland Detected!Wayland تم الكشف عن
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7946,74 +7955,74 @@ Would you like to force it for future launches?
هل ترغب في فرض استخدامه في عمليات التشغيل المستقبلية؟
-
+ Use X11X11 استخدم
-
+ Continue with WaylandWayland متابعة مع
-
+ Don't show againلا تعرض مرة أخرى
-
+ Restart Requiredإعادة التشغيل مطلوبة
-
+ Restart Eden to apply the X11 backend.X11 أعد تشغيل إيدن لتطبيق الخلفية
-
+ Slowبطيء
-
+ Turboتيربو
-
+ Unlockedإلغاء القفل
-
+ Select RomFS Dump TargetRomFS حدد هدف تفريغ
-
+ Please select which RomFS you would like to dump.الذي تريد تفريغه RomFS الرجاء تحديد
-
+ Are you sure you want to close Eden?هل أنت متأكد من أنك تريد إغلاق إيدن؟
-
-
-
+
+
+ Edenإيدن
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.هل أنت متأكد من أنك تريد إيقاف المحاكاة؟ سيتم فقدان أي تقدم لم يتم حفظه.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts
index b69bbf0d79..df3c9ec8b1 100644
--- a/dist/languages/ca.ts
+++ b/dist/languages/ca.ts
@@ -408,231 +408,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Motor:
- CPU Overclock
- Overclock de la CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU TicksTicks del CPU personalitzats
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Desactivar FMA (millora el rendiment en CPUs sense FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEFRSQRTE i FRECPE més ràpid
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises.
-
+ Faster ASIMD instructions (32 bits only)Instruccions ASIMD més ràpides (només 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingGestió imprecisa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksDesactiva les comprovacions d'espai d'adreces
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorIgnorar monitorització global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Dispositiu:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Resolució:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Filtre d'adaptació de finestra:
-
+ FSR Sharpness:Nitidesa FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Mètode de suavitzat de vores
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Mode pantalla completa:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Relació d'aspecte:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulació NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -641,55 +641,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Mode de sincronització vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -697,79 +697,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Filtrat anisotròpic:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:Mode de la GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Precisió DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -779,1339 +779,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedLlavor de GNA
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNom del dispositiu
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Regió:
-
+ The region of the console.
-
+ Time Zone:Zona horària:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:Mode de la consola
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityOcultar el cursor del ratolí en cas d'inactivitat
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeActiva el mode joc
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ NeverMai
-
+ On Load
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressiu
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblat d'ombrejadors, només NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, només AMD/Mesa)
-
+ NullNul
-
+ FastRàpid
-
-
-
+
+
+ AccuratePrecís
-
-
-
+
+
+ DefaultValor predeterminat
-
+ Unsafe (fast)Insegur (ràpid)
-
+ Safe (stable)Segur (estable)
-
+ Immediate
-
+ BalancedEquilibrat
-
+ Strict
-
+ UnsafeInsegur
-
+ Paranoid (disables most optimizations)Paranoic (desactiva la majoria d'optimitzacions)
-
+ DebuggingDepuració
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedFinestra sense vores
-
+ Exclusive FullscreenPantalla completa exclusiva
-
+ No Video OutputSense sortida de vídeo
-
+ CPU Video DecodingDescodificació de vídeo a la CPU
-
+ GPU Video Decoding (Default)Descodificació de vídeo a la GPU (Valor predeterminat)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVeí més proper
-
+ BilinearBilineal
-
+ BicubicBicúbic
-
+ GaussianGaussià
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionSuper resolució AMD FidelityFX
-
+ AreaÀrea
-
+ MMPXMMPX
-
+ Zero-TangentTangència zero
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneCap
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Valor predeterminat (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10
-
+ Stretch to WindowEstirar a la finestra
-
+ AutomaticAutomàtic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonès (日本語)
-
+ American EnglishAnglès americà
-
+ French (français)Francès (français)
-
+ German (Deutsch)Alemany (Deutsch)
-
+ Italian (italiano)Italià (italiano)
-
+ Spanish (español)Castellà (español)
-
+ ChineseXinès
-
+ Korean (한국어)Coreà (한국어)
-
+ Dutch (Nederlands)Holandès (Nederlands)
-
+ Portuguese (português)Portuguès (português)
-
+ Russian (Русский)Rus (Русский)
-
+ TaiwaneseTaiwanès
-
+ British EnglishAnglès britànic
-
+ Canadian FrenchFrancès canadenc
-
+ Latin American SpanishEspanyol llatinoamericà
-
+ Simplified ChineseXinès simplificat
-
+ Traditional Chinese (正體中文)Xinès tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portuguès brasiler (português do Brasil)
-
+ Polish (polska)Polonès (polska)
-
+ Thai (แบบไทย)Tailandès (แบบไทย)
-
-
+
+ JapanJapó
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustràlia
-
+ ChinaXina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePer defecte (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslàndia
-
+ IranIran
-
+ IsraelIsreal
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolònia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstèreo
-
+ SurroundEnvoltant
-
+ 4GB DRAM (Default)4GB DRAM (Insegur)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Insegur)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Insegur)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Insegur)
-
+ DockedSobretaula
-
+ HandheldPortàtil
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stopTan sols si el joc especifica no parar
-
+ Never askNo preguntar mai
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3757,6 +3756,16 @@ Would you like to delete the old save data?
Motion / TouchMoviment / Tàctil
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6848,7 +6857,7 @@ Debug Message:
-
+ &Pause&Pausar
@@ -7004,7 +7013,7 @@ Debug Message:
-
+ &Start&Iniciar
@@ -7015,7 +7024,7 @@ Debug Message:
-
+ R&ecordE&nregistrar
@@ -7106,7 +7115,7 @@ Debug Message:
-
+ NoneCap
@@ -7127,719 +7136,719 @@ Debug Message:
-
+ Small (32x32)Petit (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ UnmuteDesilenciar
-
+ MuteSilenciar
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ FullComplet
-
+ SkeletonEsquelet
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ CancelCancel·lar
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ PropertiesPropietats
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load FileCarregar arxiu
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstal·lar arxius
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ GameJoc
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OKD'acord
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorEscala: %1x
-
+ Speed: %1% / %2%Velocitat: %1% / %2%
-
+ Speed: %1%Velocitat: %1%
-
+ Game: %1 FPSJoc: %1 FPS
-
+ Frame: %1 msFotograma: %1 ms
-
+ NO AASENSE AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUMEN: %1%
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7847,74 +7856,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ SlowLent
-
+ TurboTurbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts
index caf197ff07..389e435109 100644
--- a/dist/languages/cs.ts
+++ b/dist/languages/cs.ts
@@ -408,231 +408,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Rozložit FMA instrukce (zlepší výkon na CPU bez FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPERychlejší FRSQRTE a FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Rychlejší instrukce ASIMD (Pouze 32 bitové)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingNepřesné zpracování NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksZakázat kontrolu adres paměti
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorIgnorovat globální hlídač.
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Zařízení:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Rozlišení:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:
-
+ FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Režim celé obrazovky:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Poměr stran:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -641,55 +641,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -697,79 +697,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anizotropní filtrování:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -779,1339 +779,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNázev Zařízení
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Jazyk:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region:
-
+ The region of the console.
-
+ Time Zone:Časové Pásmo:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationPotvrzení před zastavením emulace
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySkrýt myš při neaktivitě
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAutomatické
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
-
-
+
+
+ AccuratePřesné
-
-
-
+
+
+ DefaultVýchozí
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeNebezpečné
-
+ Paranoid (disables most optimizations)Paranoidní (zakáže většinu optimizací)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedOkno bez okrajů
-
+ Exclusive FullscreenExkluzivní
-
+ No Video Output
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)
-
+ 3X (2160p/3240p)
-
+ 4X (2880p/4320p)
-
+ 5X (3600p/5400p)
-
+ 6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest Neighbor
-
+ BilinearBilineární
-
+ Bicubic
-
+ Gaussian
-
+ Lanczos
-
+ ScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneŽádné
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Výchozí (16:9)
-
+ Force 4:3Vynutit 4:3
-
+ Force 21:9Vynutit 21:9
-
+ Force 16:10
-
+ Stretch to WindowRoztáhnout podle okna
-
+ Automatic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japonština (日本語)
-
+ American English
-
+ French (français)Francouzština (français)
-
+ German (Deutsch)Nemčina (Deutsch)
-
+ Italian (italiano)Italština (Italiano)
-
+ Spanish (español)Španělština (español)
-
+ ChineseČínština
-
+ Korean (한국어)Korejština (한국어)
-
+ Dutch (Nederlands)Holandština (Nederlands)
-
+ Portuguese (português)Portugalština (português)
-
+ Russian (Русский)Ruština (Русский)
-
+ TaiwaneseTajwanština
-
+ British EnglishBritská Angličtina
-
+ Canadian FrenchKanadská Francouzština
-
+ Latin American SpanishLatinsko Americká Španělština
-
+ Simplified ChineseZjednodušená Čínština
-
+ Traditional Chinese (正體中文)Tradiční Čínština (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazilská Portugalština (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponsko
-
+ USAUSA
-
+ EuropeEvropa
-
+ AustraliaAustrálie
-
+ ChinaČína
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLybie
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolsko
-
+ PortugalPortugalsko
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurecko
-
+ UCTUCT
-
+ UniversalUniverzální
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedZadokovaná
-
+ HandheldPříruční
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)Vždy se zeptat (Výchozí)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3749,6 +3748,16 @@ Would you like to delete the old save data?
Motion / TouchPohyb / Dotyk
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6838,7 +6847,7 @@ Debug Message:
-
+ &Pause&Pauza
@@ -6994,7 +7003,7 @@ Debug Message:
-
+ &Start&Start
@@ -7005,7 +7014,7 @@ Debug Message:
-
+ R&ecord
@@ -7096,7 +7105,7 @@ Debug Message:
-
+ None
@@ -7117,719 +7126,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7837,74 +7846,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/da.ts b/dist/languages/da.ts
index 5ba4e9c20e..320098a52b 100644
--- a/dist/languages/da.ts
+++ b/dist/languages/da.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Adskil FMA (forbedr ydeevne på CPUer uden FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEHurtigere FRSQRTE og FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Hurtigere ASIMD-instrukser (kun 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingUnøjagtig NaN-håndtering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksDeaktivér adresseplads-kontrol
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorIgnorér global overvågning
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Enhed:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Opløsning:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Vinduestilpassende Filter:
-
+ FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Anti-Aliaseringsmetode:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Fuldskærmstilstand:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Skærmformat:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anisotropisk Filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG-Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region
-
+ The region of the console.
-
+ Time Zone:Tidszone
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySkjul mus ved inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAutomatisk
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ Vulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
-
-
+
+
+ AccurateNøjagtig
-
-
-
+
+
+ DefaultStandard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeUsikker
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimeringer)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedUindrammet Vindue
-
+ Exclusive FullscreenEksklusiv Fuld Skærm
-
+ No Video OutputIngen Video-Output
-
+ CPU Video DecodingCPU-Video Afkodning
-
+ GPU Video Decoding (Default)GPU-Video Afkodning (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EKSPERIMENTEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborNærmeste Nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+ GaussianGausisk
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10
-
+ Stretch to WindowStræk til Vindue
-
+ Automatic
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American English
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Hollandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwanesisk
-
+ British EnglishBritisk Engelsk
-
+ Canadian FrenchCandadisk Fransk
-
+ Latin American SpanishLatinamerikansk Spansk
-
+ Simplified ChineseForenklet Kinesisk
-
+ Traditional Chinese (正體中文)Traditionelt Kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliansk Portugisisk (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÆgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTyrkiet
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokket
-
+ HandheldHåndholdt
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3757,6 +3756,16 @@ Would you like to delete the old save data?
Motion / TouchBevægelse / Berøring
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6846,7 +6855,7 @@ Debug Message:
-
+ &Pause
@@ -7002,7 +7011,7 @@ Debug Message:
-
+ &Start
@@ -7013,7 +7022,7 @@ Debug Message:
-
+ R&ecord
@@ -7104,7 +7113,7 @@ Debug Message:
-
+ None
@@ -7125,719 +7134,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7845,74 +7854,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/de.ts b/dist/languages/de.ts
index d983eed094..f906397742 100644
--- a/dist/languages/de.ts
+++ b/dist/languages/de.ts
@@ -422,139 +422,138 @@ Kann dazu beitragen, Ruckler bei niedrigeren Bildraten zu reduzieren.
-
+ Backend:Backend:
- CPU Overclock
- CPU Übertaktung
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Schwächere CPUs haben vielleicht reduzierte Leistung, und manche Spiele haben vielleicht Probleme.
-Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksBenutzerdefinierte CPU-Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Lege einen benutzerdefinierten Wert für die CPU-Ticks fest. Höhere Werte können die Leistung steigern, jedoch auch zu Verklemmungen führen. Es wird ein Bereich von 77 bis 21000 empfohlen.
-
+ Enable Host MMU Emulation (fastmem)Host-MMU-Emulation aktivieren (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (erhöht Leistung auf CPUs ohne FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird.
-
+ Faster FRSQRTE and FRECPESchnelleres FRSQRTE und FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden.
-
+ Faster ASIMD instructions (32 bits only)Schnellere ASIMD-Instruktionen (nur 32-Bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden.
-
+ Inaccurate NaN handlingUngenaue NaN-Verarbeitung
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Diese Option verbessert die Geschwindigkeit durch Wegfall der NaN-Prüfung.
Bitte beachte, dass dies auch die Genauigkeit bestimmter Gleitkommaoperationen verringert.
-
+ Disable address space checksAdressraumprüfungen deaktivieren
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Diese Option verbessert die Geschwindigkeit, indem sie eine Sicherheitsprüfung vor jedem Speicherzugriff überspringt.
Wird sie deaktiviert, kann dies zur Ausführung von beliebigem Code führen.
-
+ Ignore global monitorGlobalen Monitor ignorieren
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Diese Option erhöht die Geschwindigkeit, indem sie sich ausschließlich auf die Semantik von `cmpxchg` stützt, um die Sicherheit von Befehlen für exklusiven Zugriff zu gewährleisten.
Bitte beachte, dass dies zu Verklemmungen und anderen Race Conditions führen kann.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Ändert die Ausgabe-Grafik-API.
Vulkan wird empfohlen.
-
+ Device:Gerät:
-
+ This setting selects the GPU to use (Vulkan only).Diese Einstellung wählt aus welche Grafikkarte benutzt werden soll (Nur Vulkan).
-
+ Resolution:Auflösung:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -563,27 +562,27 @@ Höhere Auflösungen erfordern mehr VRAM und Bandbreite.
Optionen unter 1x können Artefakte verursachen.
-
+ Window Adapting Filter:Bildschirmanpassungsfilter:
-
+ FSR Sharpness:FSR-Schärfe:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.Legt fest, wie scharf das Bild mithilfe des dynamischen Kontrasts von FSR oder SGSR dargestellt wird.
-
+ Anti-Aliasing Method:Kantenglättungs-Methode:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -592,12 +591,12 @@ SMAA bietet die beste Bildqualität.
FXAA liefert bei niedrigeren Auflösungen ein stabileres Bild.
-
+ Fullscreen Mode:Vollbild-Modus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -606,12 +605,12 @@ Der randlose Modus bietet die beste Kompatibilität mit der Bildschirmtastatur,
Der exklusive Vollbildmodus bietet möglicherweise eine bessere Leistung und eine bessere Freesync-/G-Sync-Unterstützung.
-
+ Aspect Ratio:Seitenverhältnis:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -620,36 +619,36 @@ Die meisten Spiele unterstützen nur das Seitenverhältnis 16:9, sodass Anpassun
Steuert außerdem das Seitenverhältnis der aufgenommenen Bildschirmfotos.
-
+ Use persistent pipeline cachePersistenten Rohrleitungs-Cache verwenden
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Ermöglicht das Speichern von Schattierern, um sie beim nächsten Spielstart schneller laden zu können.
Die Deaktivierung ist ausschließlich für Fehlerbehebungszwecke vorgesehen.
-
+ Use asynchronous GPU emulationAsynchrone GPU-Emulation verwenden
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Verwendet einen zusätzlichen CPU-Thread für das Rendern.
Diese Option sollte immer aktiviert bleiben.
-
+ NVDEC emulation:NVDEC-Emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -658,12 +657,12 @@ Dabei kann entweder die CPU oder die GPU für die Dekodierung verwendet werden,
In den meisten Fällen bietet die GPU-Dekodierung die beste Leistung.
-
+ ASTC Decoding Method:ASTC-Dekodier-Methode:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -676,12 +675,12 @@ CPU asynchron: Die Dekodierung von ASTC-Texturen erfolgt bei Bedarf über die CP
kann jedoch zu Artefakten führen.
-
+ ASTC Recompression Method:ASTC-Rekompression-Methode:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -690,44 +689,44 @@ BC1/BC3: Das Zwischenformat wird wieder in das BC1- oder BC3-Format komprimiert,
was VRAM spart, jedoch zu Einbußen bei der Bildqualität führt.
-
+ Frame Pacing Mode (Vulkan only)Frame-Pacing-Modus (nur Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Steuert, wie der Emulator das Frame-Pacing verwaltet, um Ruckeln zu reduzieren und die Bildrate flüssiger und gleichmäßiger zu gestalten.
-
+ VRAM Usage Mode:VRAM-Nutzungs Modus:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Legt fest, ob der Emulator vorrangig Speicherplatz sparen oder den verfügbaren Grafikspeicher zur Leistungsoptimierung maximal ausnutzen soll.
Der aggressive Modus kann die Leistung anderer Anwendungen, wie z. B. Aufnahmesoftware, beeinträchtigen.
-
+ Skip CPU Inner InvalidationCPU-interne Invalidierung überspringen
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Dies verursacht vielleicht Abstürze.
-
+ VSync Mode:VSync-Modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -738,12 +737,12 @@ Postkasten kann eine geringere Latenz als FIFO aufweisen und verursacht kein Tea
Sofort (ohne Synchronisation) zeigt alles an, was verfügbar ist, und kann Tearing verursachen.
-
+ Sync Memory OperationsSpeicheroperationen synchronisieren
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -752,68 +751,68 @@ Diese Option behebt Probleme in Spielen, kann jedoch zu Leistungseinbußen führ
Bei Spielen mit Unreal Engine 4 sind die Auswirkungen oft am deutlichsten spürbar.
-
+ Enable asynchronous presentation (Vulkan only)Aktiviere asynchrone Präsentation (Nur Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Verbessert die Leistung geringfügig, indem die Darstellung auf einen separaten CPU-Thread verlagert wird.
-
+ Force maximum clocks (Vulkan only)Erzwinge Maximale Taktrate (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet.
-
+ Anisotropic Filtering:Anisotrope Filterung:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Steuert die Qualität der Texturwiedergabe bei schrägen Blickwinkeln.
Bei den meisten Grafikkarten kann dieser Wert bedenkenlos auf 16x eingestellt werden.
-
+ GPU Mode:GPU-Modus:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA-Genauigkeit:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -823,57 +822,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readbackGPU-Puffer-Rücklesung aktivieren
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationAktiviere asynchrones Shader-Kompilieren
-
+ May reduce shader stutter.Kann Schattierer-Ruckler reduzieren.
-
- Fast GPU Time
- Schnelle GPU-Zeit
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Übertaktet die emulierte GPU, um die dynamische Auflösung und die Darstellungsentfernung zu erhöhen.
-Verwende den Wert 256 für maximale Leistung und 512 für maximale Grafikqualität.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU-Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Beschleunigt die Dekodierung von BCn-3D-Texturen mithilfe von GPU-Rechenleistung.
Deaktiviere diese Option, falls Abstürze oder Grafikfehler auftreten.
-
+ GPU Unswizzle Max Texture SizeGPU-Unswizzle max. Texturgröße
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -882,48 +879,48 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C
Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden.
-
+ GPU Unswizzle Stream SizeGPU-Unswizzle-Streamgröße
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Legt die maximale Menge an Texturdaten (in MiB) fest, die pro Bild verarbeitet wird.
Höhere Werte können Ruckeln beim Laden von Texturen verringern, können sich jedoch auf die Bildrate auswirken.
-
+ GPU Unswizzle Chunk SizeGPU-Unswizzle Chunk-Größe
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Legt die Anzahl der Tiefenschnitte fest, die in einem einzelnen Durchlauf verarbeitet werden.
Eine Erhöhung dieses Werts kann den Durchsatz auf High-End-GPUs verbessern, bei schwächerer Hardware jedoch zu TDR- oder Treiber-Auszeiten führen.
-
+ Use Vulkan pipeline cacheVulkan-Pipeline-Cache verwenden
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Aktiviert den herstellerspezifischen Rohrleitungs-Cache der GPU.
Diese Option kann die Ladezeit von Schattierern erheblich verkürzen, wenn der Vulkan-Treiber die Rohrleitungs-Cache-Dateien nicht intern speichert.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktiviere Compute-Pipelines (Nur Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -932,194 +929,194 @@ Diese Einstellung ist nur bei proprietären Intel-Treibern vorhanden und kann be
Bei allen anderen Treibern sind die Rechen-Rohrleitungen immer aktiviert.
-
+ Enable Reactive FlushingAktiviere Reactives Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt.
-
+ Sync to framerate of video playbackSynchronisiere mit Bildrate von Video-Wiedergaben
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate
-
+ Barrier feedback loopsBarrier-Feedback-Schleifen
-
+ Improves rendering of transparency effects in specific games.Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen.
-
+ Enable buffer historyPuffer-Verlauf aktivieren
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Ermöglicht den Zugriff auf frühere Pufferzustände.
Diese Option kann in manchen Spielen die Darstellungsqualität und die Leistungsstabilität verbessern.
-
+ Fix bloom effectsBloom-Effekte beheben
-
+ Removes bloom in Burnout.Entfernt Bloom in Burnout.
-
+ Enable Legacy Rescale Pass„Legacy Rescale Pass“ aktivieren
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Behebt möglicherweise Probleme mit der Skalierung in einigen Spielen, indem auf das Verhalten der vorherigen Implementierung zurückgegriffen wird.
Eine Umgehungslösung für das alte Verhalten, die Linienartefakte auf AMD- und Intel-GPUs sowie graues Texturflackern auf Nvidia-GPUs in „Luigi’s Mansion 3“ behebt.
-
+ Extended Dynamic StateErweiterter dynamischer Zustand
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Legt die Anzahl der Funktionen fest, die im erweiterten dynamischen Modus verwendet werden können.
Höhere Stufen ermöglichen mehr Funktionen und können die Leistung steigern, können jedoch zusätzliche grafische Probleme verursachen.
-
+ Vertex Input Dynamic StateDynamischer Zustand der Scheitelpunkteingabe
-
+ Enables vertex input dynamic state feature for better quality and performance.Aktiviert die Funktion für den dynamischen Status der Scheitelpunkteingabe, um eine bessere Qualität und Leistung zu erzielen.
-
+ Sample ShadingProbe-Schattierung
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Ermöglicht es dem Fragment-Schattierer, pro Abtastwert in einem mehrfach abgetasteten Fragment ausgeführt zu werden, anstatt nur einmal pro Fragment. Verbessert die Grafikqualität auf Kosten der Leistung.
Höhere Werte verbessern die Qualität, beeinträchtigen jedoch die Leistung.
-
+ RNG SeedStartwert für den Zufallszahlengenerator
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Steuert den Startwert des Zufallszahlengenerators.
Wird hauptsächlich für Schnelldurchläufe verwendet.
-
+ Device NameGerätename
-
+ The name of the console.Der Name der Konsole.
-
+ Homebrew ArgsHomebrew-Argumente
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).Befehlszeilenargumente, die beim Start an Homebrew übergeben werden (z. B. -noglsl).
-
+ Custom RTC Date:Benutzerdefinierte Echtzeituhrdatum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Diese Option erlaubt die Änderung der Uhr der Konsole.
Kann benutzt werden um Zeit in Spielen zu manipulieren.
-
+ The number of seconds from the current unix timeDie Anzahl der Sekunden seit dem aktuellen Unix-Zeitstempel
-
+ Language:Sprache:
-
+ This option can be overridden when region setting is auto-selectDiese Option kann überschrieben werden, wenn die Regionseinstellung auf „Automatische Auswahl“ steht
-
+ Region:Region:
-
+ The region of the console.Die Region der Konsole.
-
+ Time Zone:Zeitzone:
-
+ The time zone of the console.Die Zeitzone der Konsole.
-
+ Sound Output Mode:Tonausgangsmodus:
-
+ Console Mode:Konsolenmodus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1128,1053 +1125,1053 @@ Je nach dieser Einstellung ändern sich bei Spielen die Auflösung, die Detailst
Die Einstellung auf „Handgerät“ kann dazu beitragen, die Leistung auf Systemen mit geringerer Leistung zu verbessern.
-
+ Prompt for user profile on bootBeim Systemstart nach dem Benutzerprofil fragen
-
+ Useful if multiple people use the same PC.Nützlich, wenn mehrere Personen denselben PC nutzen.
-
+ Pause when not in focusPausieren, wenn nicht im Fokus
-
+ Pauses emulation when focusing on other windows.Pausiert die Emulation, wenn der Fokus auf andere Fenster wechselt.
-
+ Confirm before stopping emulationVor dem Stoppen der Emulation bestätigen
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Überschreibt die Abfragen zur Bestätigung des Beendens der Emulation.
Wenn diese Option aktiviert ist, werden solche Abfragen umgangen und die Emulation wird direkt beendet.
-
+ Hide mouse on inactivityMauszeiger verbergen
-
+ Hides the mouse after 2.5s of inactivity.Verbirgt den Mauszeiger nach 2,5 Sekunden Inaktivität.
-
+ Disable controller appletController-Applet deaktivieren
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Deaktiviert die Verwendung des Controller-Applets in emulierten Programmen zwangsweise.
Wenn ein Programm versucht, das Controller-Applet zu öffnen, wird es sofort geschlossen.
-
+ Check for updatesAuf Aktualisierungen überprüfen
-
+ Whether or not to check for updates upon startup.Ob nach Aktualisierungen während des Startens gesucht werden soll.
-
+ Enable GamemodeSpielmodus aktivieren
-
+ Force X11 as Graphics BackendX11 als Grafik-Backend erzwingen
-
+ Custom frontendBenutzerdefiniertes Frontend
-
+ Real appletEchtes Applet
-
+ NeverNiemals
-
+ On LoadBeim Laden
-
+ AlwaysImmer
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchron
-
+ Uncompressed (Best quality)Unkomprimiert (Beste Qualität)
-
+ BC1 (Low quality)BC1 (Niedrige Qualität)
-
+ BC3 (Medium quality)BC3 (Mittlere Qualität)
-
-
+
+ AutoAuto
-
+ 30 FPS30 BpS
-
+ 60 FPS60 BpS
-
+ 90 FPS90 BpS
-
+ 120 FPS120 BpS
-
+ ConservativeKonservativ
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Assembler-Schattierer, nur NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (experimentell, nur AMD/Mesa)
-
+ NullNull
-
+ FastSchnell
-
-
-
+
+
+ AccurateAkkurat
-
-
-
+
+
+ DefaultVorgabe
-
+ Unsafe (fast)Unsicher (schnell)
-
+ Safe (stable)Sicher (stabil)
-
+ Immediate
-
+ BalancedAusgeglichen
-
+ Strict
-
+ UnsafeUnsicher
-
+ Paranoid (disables most optimizations)Paranoid (deaktiviert die meisten Optimierungen)
-
+ DebuggingFehlerbehebung
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedRahmenloses Fenster
-
+ Exclusive FullscreenExklusiver Vollbildmodus
-
+ No Video OutputKeine Videoausgabe
-
+ CPU Video DecodingCPU Video Dekodierung
-
+ GPU Video Decoding (Default)GPU Video Dekodierung (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1,5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest-Neighbor
-
+ BilinearBilinear
-
+ BicubicBikubisch
-
+ GaussianGaussian
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super-Auflösung
-
+ AreaBereich
-
+ MMPXMMPX
-
+ Zero-TangentNulltangente
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super ResolutionSnapdragon Spiel-Superauflösung
-
+ Snapdragon Game Super Resolution EdgeDirSnapdragon Spiel-Superauflösung EdgeDir
-
-
+
+ NoneKeiner
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Vorgabe (16:9)
-
+ Force 4:34:3 erzwingen
-
+ Force 21:921:9 erzwingen
-
+ Force 16:1016:10 erzwingen
-
+ Stretch to WindowAuf Fenster anpassen
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japanisch (日本語)
-
+ American EnglishAmerikanisches Englisch
-
+ French (français)Französisch (français)
-
+ German (Deutsch)Deutsch (German)
-
+ Italian (italiano)Italienisch (italiano)
-
+ Spanish (español)Spanisch (español)
-
+ ChineseChinesisch
-
+ Korean (한국어)Koreanisch (한국어)
-
+ Dutch (Nederlands)Niederländisch (Nederlands)
-
+ Portuguese (português)Portugiesisch (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanesisch
-
+ British EnglishBritisches Englisch
-
+ Canadian FrenchKanadisches Französisch
-
+ Latin American SpanishLateinamerikanisches Spanisch
-
+ Simplified ChineseVereinfachtes Chinesisch
-
+ Traditional Chinese (正體中文)Traditionelles Chinesisch (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasilianisches Portugiesisch (português do Brasil)
-
+ Polish (polska)Polnisch (Polen)
-
+ Thai (แบบไทย)Thailändisch (Thailändische Version)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatisch (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptÄgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkei
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Vorgabe)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Unsicher)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Unsicher)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Unsicher)
-
+ DockedAngedockt
-
+ HandheldHandgerät
-
-
- Off
- Aus
+
+
+ Normal
+
-
- Boost (1700MHz)
- Schub (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Schnell (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Immer fragen (Vorgabe)
-
+ Only if game specifies not to stopNur wenn ein Spiel vorgibt, nicht zu stoppen
-
+ Never askNiemals fragen
-
-
- Medium (256)
- Mittel (256)
-
-
-
-
- High (512)
- Hoch (512)
-
-
-
+ Very Small (16 MB)Sehr klein (16 MB)
-
+ Small (32 MB)Klein (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Groß (256 MB)
-
+ Very Large (512 MB)Sehr groß (512 MB)
-
+ Very Low (4 MB)Sehr niedrig (4 MB)
-
+ Low (8 MB)Niedrig (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Mittel (32 MB)
-
+ High (64 MB)Hoch (64 MB)
-
+ Very Low (32)Sehr niedrig (32)
-
+ Low (64)Niedrig (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Mittel (256)
+
+
+
+ High (512)
+ Hoch (512)
+
+
+ DisabledDeaktiviert
-
+ ExtendedDynamicState 1ErweiterterDynamischerZustand 1
-
+ ExtendedDynamicState 2ErweiterterDynamischerZustand 2
-
+ ExtendedDynamicState 3ErweiterterDynamischerZustand 3
-
+ Tree ViewBaumansicht
-
+ Grid ViewRasteransicht
@@ -3833,6 +3830,16 @@ Möchtest du die alten Speicherdaten löschen?
Motion / TouchBewegung / Berührung
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6932,7 +6939,7 @@ Fehlerbehebungs-Meldung:
-
+ &Pause&Pause
@@ -7088,7 +7095,7 @@ Fehlerbehebungs-Meldung:
-
+ &Start&Start
@@ -7099,7 +7106,7 @@ Fehlerbehebungs-Meldung:
-
+ R&ecordAufnahme
@@ -7190,7 +7197,7 @@ Fehlerbehebungs-Meldung:
-
+ NoneKeine
@@ -7211,397 +7218,397 @@ Fehlerbehebungs-Meldung:
&Karussellansicht
-
+ Small (32x32)Klein (32x32)
-
+ Standard (64x64)Standard (64x64)
-
+ Large (128x128)Groß (128x128)
-
+ Full Size (256x256)Volle Größe (256x256)
-
+ Broken Vulkan Installation DetectedDefekte Vulkan-Installation erkannt
-
+ Vulkan initialization failed during boot.Initialisierung von Vulkan ist beim Systemstart fehlgeschlagen.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingSpiel wird ausgeführt
-
+ Loading Web Applet...Web-Applet wird geladen...
-
-
+
+ Disable Web AppletWeb-Applet deaktivieren
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Das Deaktivieren des Web-Applets kann zu unvorhersehbarem Verhalten führen und sollte nur bei „Super Mario 3D All-Stars“ verwendet werden. Möchtest du das Web-Applet wirklich deaktivieren?
(Dies kann in den Fehlerbehebungs-Einstellungen wieder aktiviert werden.)
-
+ The amount of shaders currently being builtDie Anzahl der Schattierer, die derzeit erstellt werden
-
+ The current selected resolution scaling multiplier.Der aktuell ausgewählte Skalierungsfaktor für die Auflösung.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktuelle Emulationsgeschwindigkeit. Werte über oder unter 100 % bedeuten, dass die Emulation schneller oder langsamer läuft als auf einer Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Wie viele Bilder pro Sekunde das Spiel derzeit anzeigt. Dies variiert von Spiel zu Spiel und von Szene zu Szene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Die Zeit, die für die Emulation eines Switch-Frames benötigt wird, ohne Berücksichtigung von Framelimiting oder V-Sync. Bei einer Emulation mit voller Geschwindigkeit sollte dieser Wert höchstens 16,67 ms betragen.
-
+ UnmuteStummschaltung aufheben
-
+ MuteStummschalten
-
+ Reset VolumeLautstärke zurücksetzen
-
+ &Clear Recent Files&Zuletzt verwendete Dateien löschen
-
+ &Continue&Fortfahren
-
+ Warning: Outdated Game FormatWarnung: Veraltetes Spielformat
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Du verwendest für dieses Spiel das dekontruierte ROM-Verzeichnisformat - ein veraltetes Format, das durch andere Formate wie NCA, NAX, XCI oder NSP abgelöst wurde. Dekonstruierten ROM-Verzeichnissen fehlen Symbole, Metadaten und die Unterstützung für Aktualisierungen. <br>Eine Erläuterung der verschiedenen Switch-Formate, die Eden unterstützt, findest du in unserem Benutzerhandbuch. Diese Meldung wird nicht erneut angezeigt.
-
-
+
+ Error while loading ROM!Fehler beim Laden des ROMs!
-
+ The ROM format is not supported.Das ROM-Format wird nicht unterstützt.
-
+ An error occurred initializing the video core.Beim Initialisieren des Videokerns ist ein Fehler aufgetreten.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Bei der Ausführung des Videokerns ist bei Eden ein Fehler aufgetreten. Dies wird in der Regel durch veraltete GPU-Treiber verursacht, einschließlich integrierter Treiber. Weitere Details findest du im Protokoll. Informationen zum Abrufen des Protokolls findest du auf der folgenden Seite: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>So lädst du die Protokolldatei hoch</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Fehler beim Laden des ROMs! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Bitte erstelle deine Dateien erneut oder bitte auf Discord/Stoat um Hilfe.
-
+ An unknown error occurred. Please see the log for more details.Es ist ein unbekannter Fehler aufgetreten. Weitere Informationen findest du im Protokoll.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Software wird geschlossen...
-
+ Save DataSpeicherdaten
-
+ Mod DataMod-Daten
-
+ Error Opening %1 FolderFehler beim Öffnen des Ordners %1
-
-
+
+ Folder does not exist!Der Ordner existiert nicht!
-
+ Remove Installed Game Contents?Installierte Spielinhalte entfernen?
-
+ Remove Installed Game Update?Installierte Spielaktualisierung entfernen?
-
+ Remove Installed Game DLC?Installiertes Spiel-DLC entfernen?
-
+ Remove EntryEintrag entfernen
-
+ Delete OpenGL Transferable Shader Cache?Den übertragbaren Schattierer-Cache von OpenGL löschen?
-
+ Delete Vulkan Transferable Shader Cache?Den übertragbaren Schattierer-Cache von Vulkan löschen?
-
+ Delete All Transferable Shader Caches?Alle übertragbaren Schattierer-Caches löschen?
-
+ Remove Custom Game Configuration?Benutzerdefinierte Spielkonfiguration entfernen?
-
+ Remove Cache Storage?Cache-Speicher löschen?
-
+ Remove FileDatei entfernen
-
+ Remove Play Time DataWiedergabezeitdaten löschen
-
+ Reset play time?Spielzeit zurücksetzen?
-
-
+
+ RomFS Extraction Failed!RomFS-Extraktion fehlgeschlagen!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Beim Kopieren der RomFS-Dateien ist ein Fehler aufgetreten oder der Benutzer hat den Vorgang abgebrochen.
-
+ FullVollständig
-
+ SkeletonSkelett
-
+ Select RomFS Dump ModeRomFS-Auslesemodus auswählen
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Bitte wähle aus, wie das RomFS kopiert werden soll. <br>Vollständig kopiert alle Dateien in das neue Verzeichnis, während <br>Skelett lediglich die Verzeichnisstruktur erstellt.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootUnter %1 ist nicht genügend Speicherplatz vorhanden, um das RomFS zu extrahieren. Bitte schaffe Speicherplatz oder wähle unter „Emulation > Konfigurieren > System > Dateisystem > Dump-Stammverzeichnis“ ein anderes Dump-Verzeichnis aus.
-
+ Extracting RomFS...RomFS wird extrahiert...
-
-
+
+ CancelAbbrechen
-
+ RomFS Extraction Succeeded!RomFS wurde erfolgreich extrahiert!
-
+ The operation completed successfully.Der Vorgang wurde erfolgreich abgeschlossen.
-
+ Error Opening %1Fehler beim Öffnen von %1
-
+ Select DirectoryVerzeichnis auswählen
-
+ PropertiesEigenschaften
-
+ The game properties could not be loaded.Die Spieleigenschaften konnten nicht geladen werden.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch-Ausführungsdatei (%1);;Alle Dateien (*.*)
-
+ Load FileDatei laden
-
+ Open Extracted ROM DirectoryVerzeichnis mit dem extrahierten ROM öffnen
-
+ Invalid Directory SelectedUngültiges Verzeichnis ausgewählt
-
+ The directory you have selected does not contain a 'main' file.Das von dir ausgewählte Verzeichnis enthält keine „main“-Datei.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installierbare Switch-Dateien (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX-Kassetten-Image (*.xci)
-
+ Install FilesDateien installieren
-
+ %n file(s) remaining%n Datei(en) verbleiben%n Datei(en) verbleiben
-
+ Installing file "%1"...Datei „%1“ wird installiert...
-
-
+
+ Install ResultsInstallationsergebnisse
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Um mögliche Konflikte zu vermeiden, raten wir davon ab, Basisspiele auf dem NAND-Speicher zu installieren.
Bitte nutze diese Funktion ausschließlich zur Installation von Aktualisierungen und DLCs.
-
+ %n file(s) were newly installed
%n Datei(en) wurden neu installiert
@@ -7609,7 +7616,7 @@ Bitte nutze diese Funktion ausschließlich zur Installation von Aktualisierungen
-
+ %n file(s) were overwritten
%n Datei(en) wurden überschrieben
@@ -7617,7 +7624,7 @@ Bitte nutze diese Funktion ausschließlich zur Installation von Aktualisierungen
-
+ %n file(s) failed to install
%n Datei(en) konnten nicht installiert werden
@@ -7625,314 +7632,314 @@ Bitte nutze diese Funktion ausschließlich zur Installation von Aktualisierungen
-
+ System ApplicationSystemanwendung
-
+ System ArchiveSystemarchiv
-
+ System Application UpdateSystem-Anwendungsaktualisierung
-
+ Firmware Package (Type A)Firmware-Paket (Typ A)
-
+ Firmware Package (Type B)Firmware-Paket (Typ B)
-
+ GameSpiel
-
+ Game UpdateSpielaktualisierung
-
+ Game DLCSpiel-DLC
-
+ Delta TitleDelta-Titel
-
+ Select NCA Install Type...NCA-Installationstyp auswählen...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Bitte wähle den Titeltyp aus, unter dem du diese NCA installieren möchtest:
(In den meisten Fällen ist die Vorgabe „Spiel“ ausreichend.)
-
+ Failed to InstallInstallation fehlgeschlagen
-
+ The title type you selected for the NCA is invalid.Der von dir für die NCA ausgewählte Titel ist ungültig.
-
+ File not foundDatei nicht gefunden
-
+ File "%1" not foundDatei „%1“ nicht gefunden
-
+ OKOK
-
+ Function DisabledFunktion deaktiviert
-
+ Compatibility list reporting is currently disabled. Check back later!Die Anzeige der Kompatibilitätsliste ist derzeit deaktiviert. Schaue später noch einmal vorbei!
-
+ Error opening URLFehler beim Öffnen der URL
-
+ Unable to open the URL "%1".Die URL „%1“ kann nicht geöffnet werden.
-
+ TAS RecordingTAS-Aufnahme
-
+ Overwrite file of player 1?Datei von Spieler 1 überschreiben?
-
+ Invalid config detectedUngültige Konfiguration erkannt
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Der Handgerät-Controller kann im angedockten Modus nicht verwendet werden. Es wird der Pro-Controller ausgewählt.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDas aktuelle amiibo wurde entfernt
-
+ ErrorFehler
-
-
+
+ The current game is not looking for amiibosDas aktuelle Spiel sucht nicht nach Amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-Datei (%1);; Alle Dateien (*.*)
-
+ Load AmiiboAmiibo laden
-
+ Error loading Amiibo dataFehler beim Laden der Amiibo-Daten
-
+ The selected file is not a valid amiiboDie ausgewählte Datei ist kein gültiges amiibo
-
+ The selected file is already on useDie ausgewählte Datei wird bereits verwendet
-
+ An unknown error occurredEin unbekannter Fehler ist aufgetreten
-
+ No firmware availableKeine Firmware verfügbar
-
+ Firmware CorruptedFirmware beschädigt
-
+ Unknown appletUnbekanntes Applet
-
+ Applet doesn't map to a known value.„Applet“ lässt sich keinem bekannten Wert zuordnen.
-
+ Record not foundAufnahme nicht gefunden
-
+ Applet not found. Please reinstall firmware.Applet nicht gefunden. Bitte installiere die Firmware neu.
-
+ Capture ScreenshotBildschirmfoto aufnehmen
-
+ PNG Image (*.png)PNG-Bild (*.png)
-
+ TAS state: Running %1/%2TAS-Status: %1/%2 läuft
-
+ TAS state: Recording %1TAS-Status: %1 wird aufgenommen
-
+ TAS state: Idle %1/%2TAS-Status: Leerlauf %1/%2
-
+ TAS State: InvalidTAS-Status: Ungültig
-
+ &Stop Running&Ausführung beenden
-
+ Stop R&ecordingAufnahme beenden
-
+ Building: %n shader(s)Erstellung: %n SchattiererErstellung: %n Schattierer
-
+ Scale: %1x%1 is the resolution scaling factorMaßstab: 1:1
-
+ Speed: %1% / %2%Geschwindigkeit: %1% / %2%
-
+ Speed: %1%Geschwindigkeit: %1%
-
+ Game: %1 FPSSpiel: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ NO AAKein AA
-
+ VOLUME: MUTELAUTSTÄRKE: STUMM
-
+ VOLUME: %1%Volume percentage (e.g. 50%)LAUTSTÄRKE: %1%
-
+ Derivation Components MissingAbleitungskomponenten fehlen
-
+ Decryption keys are missing. Install them now?Entschlüsselungsschlüssel fehlen. Möchtest du diese jetzt installieren?
-
+ Wayland Detected!Wayland erkannt!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7943,74 +7950,74 @@ Es wird empfohlen, stattdessen X11 zu verwenden.
Möchtest du dies für zukünftige Starts erzwingen?
-
+ Use X11X11 verwenden
-
+ Continue with WaylandMit Wayland fortfahren
-
+ Don't show againNicht mehr anzeigen
-
+ Restart RequiredNeustart erforderlich
-
+ Restart Eden to apply the X11 backend.Starte Eden neu, um das X11-Backend zu aktivieren.
-
+ SlowLangsam
-
+ TurboTurbo
-
+ UnlockedEntsperrt
-
+ Select RomFS Dump TargetRomFS-Ausleseziel auswählen
-
+ Please select which RomFS you would like to dump.Bitte wähle aus, welches RomFS du auslesen möchtest.
-
+ Are you sure you want to close Eden?Möchtest du Eden wirklich schließen?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Möchtest du die Emulation wirklich beenden? Alle nicht gespeicherten Fortschritte gehen dabei verloren.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/el.ts b/dist/languages/el.ts
index d3c2cbef47..78bcc9c2e2 100644
--- a/dist/languages/el.ts
+++ b/dist/languages/el.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEΤαχύτερη FRSQRTE και FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Ταχύτερες οδηγίες ASIMD (μόνο 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingΑνακριβής χειρισμός NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksΑπενεργοποίηση ελέγχου χώρου διευθύνσεων
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorΑγνοήση καθολικής επίβλεψης
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Συσκευή:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Ανάλυση:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Φίλτρο Προσαρμογής Παραθύρου:
-
+ FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Μέθοδος Anti-Aliasing:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Λειτουργία Πλήρους Οθόνης:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Αναλογία Απεικόνισης:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Εξομοίωση NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Ανισοτροπικό Φιλτράρισμα:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Περιφέρεια:
-
+ The region of the console.
-
+ Time Zone:Ζώνη Ώρας:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityΑπόκρυψη δρομέα ποντικιού στην αδράνεια
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoΑυτόματη
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
-
-
+
+
+ AccurateΑκριβής
-
-
-
+
+
+ DefaultΠροεπιλεγμένο
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeΕπισφαλής
-
+ Paranoid (disables most optimizations)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedΠαραθυροποιημένο Χωρίς Όρια
-
+ Exclusive FullscreenΑποκλειστική Πλήρης Οθόνη
-
+ No Video OutputΧωρίς Έξοδο Βίντεο
-
+ CPU Video DecodingΑποκωδικοποίηση Βίντεο CPU
-
+ GPU Video Decoding (Default)Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborΠλησιέστερος Γείτονας
-
+ BilinearΔιγραμμικό
-
+ BicubicΔικυβικό
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneΚανένα
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Προεπιλογή (16:9)
-
+ Force 4:3Επιβολή 4:3
-
+ Force 21:9Επιβολή 21:9
-
+ Force 16:10Επιβολή 16:10
-
+ Stretch to WindowΕπέκταση στο Παράθυρο
-
+ AutomaticΑυτόματα
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Ιαπωνικά (日本語)
-
+ American English
-
+ French (français)Γαλλικά (Français)
-
+ German (Deutsch)Γερμανικά (Deutsch)
-
+ Italian (italiano)Ιταλικά (Italiano)
-
+ Spanish (español)Ισπανικά (Español)
-
+ ChineseΚινέζικα
-
+ Korean (한국어)Κορεάτικα (한국어)
-
+ Dutch (Nederlands)Ολλανδικά (Nederlands)
-
+ Portuguese (português)Πορτογαλικά (Português)
-
+ Russian (Русский)Ρώσικα (Русский)
-
+ TaiwaneseΤαϊβανέζικα
-
+ British EnglishΒρετανικά Αγγλικά
-
+ Canadian FrenchΚαναδικά Γαλλικά
-
+ Latin American SpanishΛατινοαμερικάνικα Ισπανικά
-
+ Simplified ChineseΑπλοποιημένα Κινέζικα
-
+ Traditional Chinese (正體中文)Παραδοσιακά Κινέζικα (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Πορτογαλικά Βραζιλίας (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanΙαπωνία
-
+ USAΗΠΑ
-
+ EuropeΕυρώπη
-
+ AustraliaΑυστραλία
-
+ ChinaΚίνα
-
+ KoreaΚορέα
-
+ TaiwanΤαϊβάν
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaΚούβα
-
+ EETEET
-
+ EgyptΑίγυπτος
-
+ Eire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB
-
+ GB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichΓκρήνουιτς
-
+ HongkongΧονγκ Κονγκ
-
+ HSTHST
-
+ IcelandΙσλανδία
-
+ IranΙράν
-
+ IsraelΙσραήλ
-
+ JamaicaΙαμαϊκή
-
+ Kwajalein
-
+ LibyaΛιβύη
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoΝαβάχο
-
+ NZ
-
+ NZ-CHAT
-
+ PolandΠολωνία
-
+ PortugalΠορτογαλία
-
+ PRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeΣιγκαπούρη
-
+ TurkeyΤουρκία
-
+ UCTUCT
-
+ UniversalΠαγκόσμια
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zulu
-
+ MonoΜονοφωνικό
-
+ StereoΣτέρεοφωνικό
-
+ Surround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3749,6 +3748,16 @@ Would you like to delete the old save data?
Motion / Touch
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6837,7 +6846,7 @@ Debug Message:
-
+ &Pause&Παύση
@@ -6993,7 +7002,7 @@ Debug Message:
-
+ &Start&Έναρξη
@@ -7004,7 +7013,7 @@ Debug Message:
-
+ R&ecord
@@ -7095,7 +7104,7 @@ Debug Message:
-
+ None
@@ -7116,719 +7125,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7836,74 +7845,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/es.ts b/dist/languages/es.ts
index 73730be10e..5ef3fb998e 100644
--- a/dist/languages/es.ts
+++ b/dist/languages/es.ts
@@ -422,39 +422,38 @@ Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas.
-
+ Backend:Motor:
- CPU Overclock
- Overclock de la CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más humildes puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente.
-Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksTicks de CPU personalizados
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Establece un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero también pueden causar bloqueos. Se recomienda un rango de 77-21000.
-
+ Enable Host MMU Emulation (fastmem)Activar la emulación del huesped MMU (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -463,99 +462,99 @@ Al actualizarlo, las lecturas/escrituras de memoria del programa invitado se rea
Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Desactivar FMA (mejora el rendimiento en las CPU sin FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE y FRECPE rápidos
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Esta opción mejora la velocidad de algunas funciones aproximadas de punto flotante mediante el uso de aproximaciones nativas menos precisas.
-
+ Faster ASIMD instructions (32 bits only)Instrucciones ASIMD rápidas (solo 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos.
-
+ Inaccurate NaN handlingGestión imprecisa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Esta opción mejora el rendimiento al no hacer comprobaciones "NaN".
Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante.
-
+ Disable address space checksDesactivar comprobación del espacio de destino
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Esta opción mejora la velocidad eliminando una verificación de seguridad antes de cada operación de memoria.
-
+ Ignore global monitorIgnorar monitorización global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Esta opción mejora el rendimiento al depender solo de la semántica de cmpxchg para garantizar la seguridad de las instrucciones de acceso exclusivas.
Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Cambia la API de salida gráfica.
Se recomienda Vulkan.
-
+ Device:Dispositivo:
-
+ This setting selects the GPU to use (Vulkan only).Este ajuste selecciona la GPU a usar (solo Vulkan).
-
+ Resolution:Resolución:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -564,27 +563,27 @@ Las resoluciones altas requieren más VRAM y ancho de banda.
Las opciones inferiores a 1X pueden generar errores visuales.
-
+ Window Adapting Filter:Filtro adaptable de ventana:
-
+ FSR Sharpness:Nitidez FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.Determina el grado de nitidez que tendrá la imagen usando el contraste dinámico de FSR o SGSR.
-
+ Anti-Aliasing Method:Método de suavizado de bordes:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -593,12 +592,12 @@ SMAA ofrece mejor calidad.
FXAA puede producir mejores resultados visuales en resoluciones bajas.
-
+ Fullscreen Mode:Modo pantalla completa:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -607,12 +606,12 @@ Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que
Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR.
-
+ Aspect Ratio:Relación de aspecto:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -621,36 +620,36 @@ La mayoría de los juegos solo admiten 16:9, por lo que se requieren modificacio
También controla la relación de aspecto de las capturas de pantalla.
-
+ Use persistent pipeline cacheUsar el caché de canalización persistente
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permite almacenar los sombreadores para que carguen más rápido la próxima vez que inicies el juego.
Desactivarlo solo está destinado para depuración.
-
+ Use asynchronous GPU emulation Usar emulación asíncrona de la GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Usa un hilo adicional de la CPU para el renderizado.
Esta opción siempre debe permanecer activada.
-
+ NVDEC emulation:Emulación NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -659,12 +658,12 @@ Puede usar la CPU, GPU o no descodificar (mostrará una pantalla en negro durant
En la mayoría de casos, descodificar mediante la GPU es la mejor opción.
-
+ ASTC Decoding Method:Modo descodificación ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -676,12 +675,12 @@ GPU: utiliza los sombreadores computables de la GPU para descodificar las textur
CPU asíncrona: usa la CPU para descodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la descodificación ASTC, pero puede generar errores visuales.
-
+ ASTC Recompression Method:Modo recompresión ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -689,44 +688,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: El formato intermedio será recomprimido a BC1 o BC3, lo que ahorra VRAM, pero degrada la calidad de la imagen.
-
+ Frame Pacing Mode (Vulkan only)Modo de ritmo de fotogramas (solo Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente.
-
+ VRAM Usage Mode:Modo de uso de la VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Selecciona si el emulador prefiere ahorrar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento.
El modo agresivo puede afectar al rendimiento de otras aplicaciones, como a los programas de grabación.
-
+ Skip CPU Inner InvalidationSaltar invalidación interna de la CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo el uso de la CPU y mejorando la latencia. Esto puede causar bloqueos leves.
-
+ VSync Mode:Modo VSync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -737,12 +736,12 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a
Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen.
-
+ Sync Memory OperationsSincronizar operaciones de memoria
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -751,56 +750,56 @@ Esta opción arregla errores en los juegos, pero puede afectar negativamente al
Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto.
-
+ Enable asynchronous presentation (Vulkan only)Activar presentación asíncrona (solo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación.
-
+ Force maximum clocks (Vulkan only)Forzar relojes al máximo (solo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj.
-
+ Anisotropic Filtering:Filtrado anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controla la calidad del renderizado de texturas en ángulos oblicuos.
Es seguro configurarlo en 16x en la mayoría de las GPU.
-
+ GPU Mode:Modo de la GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Precisión de DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
@@ -809,12 +808,12 @@ Inseguro es más rápido, mientras que seguro es más estable y puede solucionar
Predeterminado sigue el ajuste de la precisión de GPU.
-
+ GPU Fence Behavior:Comportamiento de vallado de la GPU:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -824,57 +823,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readbackActivar la lectura del buffer de la GPU
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationActiva la compilación de shaders asincrónicos
-
+ May reduce shader stutter.Puede reducir los tirones causados por la carga de sombreadores.
-
- Fast GPU Time
- Tiempo rápido de la GPU
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia de renderizado.
-Use 256 para el máximo rendimiento y 512 para la máxima fidelidad gráfica.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleDesentrelazado de la GPU
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Acelera la decodificación de texturas 3D BCn mediante computación de la GPU.
Desactívela si experimenta problemas o fallos gráficos.
-
+ GPU Unswizzle Max Texture SizeTamaño máximo de textura de desentrelazado de la GPU
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -883,46 +880,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser
Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU.
-
+ GPU Unswizzle Stream SizeTamaño del flujo de desentrelazado de la GPU
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Establece la cantidad máxima de datos de textura (en MiB) procesados por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas.
-
+ GPU Unswizzle Chunk SizeTamaño del trozo de desentrelazado de la GPU
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Determina la cantidad de cortes de profundidad procesados en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto.
-
+ Use Vulkan pipeline cacheUsar caché de canalización de Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Activa la caché de canalización específica del fabricante.
Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activar la canalizaciones de cómputo (solo Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -931,194 +928,194 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau
En los demás controladores, la canalización de cómputo siempre está activada.
-
+ Enable Reactive FlushingActivar limpieza reactiva
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa.
-
+ Sync to framerate of video playbackSincronizar a fotogramas de reproducción de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas.
-
+ Barrier feedback loopsBucles de feedback de barrera
-
+ Improves rendering of transparency effects in specific games.Mejora la renderización de los efectos de transparencia en ciertos juegos.
-
+ Enable buffer historyActivar el historial del búfer
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Habilita el acceso a estados de búfer anteriores.
Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.
-
+ Fix bloom effectsArreglar efectos de resplandor
-
+ Removes bloom in Burnout.Elimina el resplandor en Burnout.
-
+ Enable Legacy Rescale PassActivar el pase de reescalado heredado
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior.
Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3.
-
+ Extended Dynamic StateEstado dinámico extendido
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido.
Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos.
-
+ Vertex Input Dynamic StateEstado dinámico de entrada de vértices
-
+ Enables vertex input dynamic state feature for better quality and performance.Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.
-
+ Sample ShadingSombreado de muestra
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento.
Los valores más altos mejoran la calidad, pero reducen el rendimiento.
-
+ RNG SeedSemilla de GNA
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controla la semilla del generador de números aleatorios.
Usado principalmente para speedrunning.
-
+ Device NameNombre del dispositivo
-
+ The name of the console.El nombre de la consola
-
+ Homebrew ArgsArgumentos Homebrew
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).Argumentos en la línea de comandos pasados al homebrew al ser lanzado (p.e. -noglsl).
-
+ Custom RTC Date:Fecha Personalizada RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Esta opción permite cambiar el reloj de la consola.
Puede ser usado para manipular el tiempo en juegos.
-
+ The number of seconds from the current unix timeNúmero de segundos de la hora actual de Unix
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-selectEsta opción puede ser reemplazada cuando la configuración de región está en selección automática.
-
+ Region:Región:
-
+ The region of the console.La Región de la Consola.
-
+ Time Zone:Zona horaria:
-
+ The time zone of the console.La zona horaria de la consola.
-
+ Sound Output Mode:Método de salida de sonido:
-
+ Console Mode:Modo consola:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1127,1052 +1124,1052 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s
Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja.
-
+ Prompt for user profile on bootSolicitud para perfil de usuario al arrancar
-
+ Useful if multiple people use the same PC.Útil si múltiples personas usan la misma PC
-
+ Pause when not in focusPausar cuando la ventana no esté activa
-
+ Pauses emulation when focusing on other windows.Pausa la emulación cuando otra ventana diferente está activa.
-
+ Confirm before stopping emulationConfirmar detención
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación.
-
+ Hide mouse on inactivityOcultar el cursor por inactividad.
-
+ Hides the mouse after 2.5s of inactivity.Oculta el mouse después de 2.5s de inactividad.
-
+ Disable controller appletDesactivar applet de mandos
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Desactiva forzosamente el uso del applet del controlador en programas emulados.
Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente.
-
+ Check for updatesBuscar actualizaciones
-
+ Whether or not to check for updates upon startup.Si se deben buscar actualizaciones al iniciar o no.
-
+ Enable GamemodeActivar Modo Juego
-
+ Force X11 as Graphics BackendForzar X11 como motor gráfico
-
+ Custom frontendInterfaz personalizada
-
+ Real appletApplet real
-
+ NeverNunca
-
+ On LoadAl cargar
-
+ AlwaysSiempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU asíncrona
-
+ Uncompressed (Best quality)Sin compresión (Mejor calidad)
-
+ BC1 (Low quality)BC1 (Calidad baja)
-
+ BC3 (Medium quality)BC3 (Calidad media)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservativo
-
+ AggressiveAgresivo
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Ensamblado de sombreadores, solo NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, solo AMD/Mesa)
-
+ NullNinguno
-
+ FastRápido
-
-
-
+
+
+ AccuratePreciso
-
-
-
+
+
+ DefaultPredeterminado
-
+ Unsafe (fast)Inseguro (rápido)
-
+ Safe (stable)Seguro (estable)
-
+ ImmediateInmediato
-
+ BalancedBalanceado
-
+ StrictEstricto
-
+ UnsafeImpreciso
-
+ Paranoid (disables most optimizations)Paranoico (Deshabilita la mayoría de optimizaciones)
-
+ DebuggingDepuración
-
+ DynarmicDynARMic
-
+ NCENCE
-
+ Borderless WindowedVentana sin bordes
-
+ Exclusive FullscreenPantalla completa
-
+ No Video OutputSin salida de vídeo
-
+ CPU Video DecodingDecodificación de vídeo en la CPU
-
+ GPU Video Decoding (Default)Decodificación de vídeo en GPU (Por defecto)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]x0,5 (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]x0,75 (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)x1 (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]x1,5 (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)x2 (1440p/2160p)
-
+ 3X (2160p/3240p)x3 (2160p/3240p)
-
+ 4X (2880p/4320p)x4 (2880p/4320p)
-
+ 5X (3600p/5400p)x5 (3600p/5400p)
-
+ 6X (4320p/6480p)x6 (4320p/6480p)
-
+ 7X (5040p/7560p)x7 (5040p/7560p)
-
+ 8X (5760p/8640p)x8 (5760p/8640p)
-
+ Nearest NeighborVecino más próximo
-
+ BilinearBilineal
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionSuper Resolución AMD FidelityFX
-
+ AreaÁrea
-
+ MMPXMMPX
-
+ Zero-TangentTangente cero
-
+ B-SplineRanura B
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super ResolutionSuper resolución de juego Snapdragon
-
+ Snapdragon Game Super Resolution EdgeDirFilo direcorio de super resolución de juego Snapdragon
-
-
+
+ NoneNinguno
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predeterminado (16:9)
-
+ Force 4:3Forzar 4:3
-
+ Force 21:9Forzar 21:9
-
+ Force 16:10Forzar 16:10
-
+ Stretch to WindowEstirar a la ventana
-
+ AutomaticAutomático
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonés (日本語)
-
+ American EnglishInglés estadounidense
-
+ French (français)Francés (français)
-
+ German (Deutsch)Alemán (deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Español
-
+ ChineseChino
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandés (nederlands)
-
+ Portuguese (português)Portugués (português)
-
+ Russian (Русский)Ruso (Русский)
-
+ TaiwaneseTaiwanés
-
+ British EnglishInglés británico
-
+ Canadian FrenchFrancés canadiense
-
+ Latin American SpanishEspañol latinoamericano
-
+ Simplified ChineseChino simplificado
-
+ Traditional Chinese (正體中文)Chino tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugués brasileño (português do Brasil)
-
+ Polish (polska)Polaco (polska)
-
+ Thai (แบบไทย)Tailandés (แบบไทย)
-
-
+
+ JapanJapón
-
+ USAEEUU
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChina
-
+ KoreaCorea
-
+ TaiwanTaiwán
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePredeterminada (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIrán
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquía
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulú
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundEnvolvente
-
+ 4GB DRAM (Default)4GB DRAM (Por defecto)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Inseguro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Inseguro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Inseguro)
-
+ DockedSobremesa
-
+ HandheldPortátil
-
-
- Off
- Apagado
+
+
+ Normal
+ Normal
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Rápido (2000MHz)
+
+
+ Overclock
+ Overclock
-
+ Always ask (Default)Preguntar siempre (Por defecto)
-
+ Only if game specifies not to stopSolo si el juego pide no ser cerrado
-
+ Never askNunca preguntar
-
-
- Medium (256)
- Medio (256)
-
-
-
-
- High (512)
- Alto (512)
-
-
-
+ Very Small (16 MB)Muy pequeño (16 MB)
-
+ Small (32 MB)Pequeño (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Muy grande (512 MB)
-
+ Very Low (4 MB)Muy bajo (4 MB)
-
+ Low (8 MB)Bajo (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Medio (32 MB)
-
+ High (64 MB)Alto (64 MB)
-
+ Very Low (32)Muy bajo (32)
-
+ Low (64)Bajo (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Medio (256)
+
+
+
+ High (512)
+ Alto (512)
+
+
+ DisabledDesactivado
-
+ ExtendedDynamicState 1ModoDynamicoExtendido 1
-
+ ExtendedDynamicState 2ModoDynamicoExtendido 2
-
+ ExtendedDynamicState 3ModoDynamicoExtendido 3
-
+ Tree ViewVista en árbol
-
+ Grid ViewVista en cuadrícula
@@ -3831,6 +3828,16 @@ Would you like to delete the old save data?
Motion / TouchMovimiento / táctil
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+ Desactivar SDL WGI/XInput (reinicio obligatorio)
+ ConfigureInputPerGame
@@ -6930,7 +6937,7 @@ Mensaje de depuración:
-
+ &Pause&Pausar
@@ -7086,7 +7093,7 @@ Mensaje de depuración:
-
+ &Start&Iniciar
@@ -7097,7 +7104,7 @@ Mensaje de depuración:
-
+ R&ecordG&rabar
@@ -7188,7 +7195,7 @@ Mensaje de depuración:
-
+ NoneNada
@@ -7209,397 +7216,397 @@ Mensaje de depuración:
Vista de &carrusel
-
+ Small (32x32)Pequeño (32x32)
-
+ Standard (64x64)Estandar (64x64)
-
+ Large (128x128)Grande (128x128)
-
+ Full Size (256x256)Tamaño completo (256x256)
-
+ Broken Vulkan Installation DetectedDetectada instalación fallida de Vulkan
-
+ Vulkan initialization failed during boot.La inicialización de Vulkan falló durante el arranque.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingEjecutando un juego
-
+ Loading Web Applet...Cargando applet web...
-
-
+
+ Disable Web AppletDesactivar applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Desactivar el applet web puede causar comportamientos inesperados y debería solo ser usado con Super Mario 3D All-Stars. ¿Está seguro de que quiere desactivar el applet web?
(Puede ser activado en las ajustes de depuración.)
-
+ The amount of shaders currently being builtLa cantidad de sombreadores que se están contruyendo actualmente
-
+ The current selected resolution scaling multiplier.El multiplicador de escalado de resolución seleccionado actualmente.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se ejecuta más rápida o más lenta que en una Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.La cantidad de fotogramas por segundo que muestra el juego actualmente. Esto varía según el juego y la escena.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tiempo empleado en emular un fotograma de la Switch, sin contar la limitación de fotogramas ni la sincronización vertical. Para una emulación a máxima velocidad, debería ser de 16,67 ms como máximo.
-
+ UnmuteDesilenciar
-
+ MuteSilenciar
-
+ Reset VolumeRestablecer volumen
-
+ &Clear Recent Files&Limpiar archivos recientes
-
+ &Continue&Continuar
-
+ Warning: Outdated Game FormatAdvertencia: formato del juego obsoleto
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Estás usando el formato de directorio ROM deconstruido para este juego, el cual es un formato obsoleto que ha sido reemplazado por otros como NCA, NAX, XCI o NSP. Los directorios ROM deconstruidos carecen de iconos, metadatos y compatibilidad con actualizaciones.<br>Para obtener una explicación de los distintos formatos de la Switch compatibles con Eden, consulte nuestro manual de usuario. Este mensaje no volverá a aparecer de nuevo.
-
-
+
+ Error while loading ROM!¡Error al cargar la ROM!
-
+ The ROM format is not supported.El formato de la ROM no está soportado.
-
+ An error occurred initializing the video core.Se produjo un error al inicializar el núcleo de video.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden ha detectado un error al ejecutar el núcleo de vídeo. Esto suele deberse por usar controladores de la GPU obsoletos, incluidos los integrados. Consulte el registro para obtener más información. Para más información sobre cómo acceder al archivo de registro, por favor consulte la siguiente página: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Cómo subir el archivo de registro</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.¡Error al cargar la ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Por favor vuelva a volcar sus archivos, o pida ayuda en Discord/Stoat.
-
+ An unknown error occurred. Please see the log for more details.Ha ocurrido un error desconocido. Por favor mire el registro para más detalles.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Cerrando el programa...
-
+ Save DataDatos de guardado
-
+ Mod DataDatos del mod
-
+ Error Opening %1 FolderError abriendo la carpeta %1
-
-
+
+ Folder does not exist!¡La carpeta no existe!
-
+ Remove Installed Game Contents?¿Eliminar el contenido instalado del juego?
-
+ Remove Installed Game Update?¿Eliminar la actualización instalada del juego?
-
+ Remove Installed Game DLC?¿Eliminar el contenido descargable instalado del juego?
-
+ Remove EntryEliminar entrada
-
+ Delete OpenGL Transferable Shader Cache?¿Desea eliminar el caché transferible de sombreadores de OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?¿Desea eliminar el caché transferible de sombreadores de Vulkan?
-
+ Delete All Transferable Shader Caches?¿Desea eliminar todo el caché transferible de sombreadores?
-
+ Remove Custom Game Configuration?¿Borrar configuración personalizada del juego?
-
+ Remove Cache Storage?¿Borrar el almacenamiento de caché?
-
+ Remove FileEliminar archivo
-
+ Remove Play Time DataEliminar datos del tiempo de juego
-
+ Reset play time?¿Reiniciar el tiempo de juego?
-
-
+
+ RomFS Extraction Failed!¡Fallo al extraer el RomFS!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Ocurrió un error al copiar los archivos de la RomFS o el usuario canceló la operación.
-
+ FullCompleto
-
+ SkeletonEsqueleto
-
+ Select RomFS Dump ModeSeleccione el método de volcado del RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Por favor selecciona como quieres que sea volcada la RomFS.<br>Completa copiará todos los archivos en el nuevo directorio mientras que <br>esqueleto solo creará la estructura de los directorios.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNo hay suficiente espacio libre en %1 para extraer la RomFS. Por favor libera espacio o selecciona un directorio de volcado diferente en Emulación > Configurar > Sistema > Sistema de archivos > Volcado raiz
-
+ Extracting RomFS...Extrayendo el RomFS...
-
-
+
+ CancelCancelar
-
+ RomFS Extraction Succeeded!¡La extracción del RomFS ha sido un éxito!
-
+ The operation completed successfully.La operación se completó con éxito.
-
+ Error Opening %1Error al abrir %1
-
+ Select DirectorySeleccionar directorio
-
+ PropertiesPropiedades
-
+ The game properties could not be loaded.No se pudieron cargar las propiedades del juego.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Ejecutable de Switch (%1);;Todos los archivos (*.*)
-
+ Load FileCargar archivo
-
+ Open Extracted ROM DirectoryAbrir directorio de la ROM extraída
-
+ Invalid Directory SelectedSeleccionado directorio inválido
-
+ The directory you have selected does not contain a 'main' file.El directorio seleccionado no contiene un archivo 'main'.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Archivo de Switch instalable (*.nca *.nsp *.xci);;Archivo de contenido de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci)
-
+ Install FilesInstalar archivos
-
+ %n file(s) remaining%n archivo(s) restantes%n archivo(s) restantes%n archivo(s) restantes
-
+ Installing file "%1"...Instalando el archivo "%1"...
-
-
+
+ Install ResultsResultados de la instalación
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Para evitar posibles conflictos, desaconsejamos instalar juegos base en la NAND.
Por favor, use solo esta función para instalar actualizaciones y contenido descargable.
-
+ %n file(s) were newly installed
%n archivo(s) se instalaron recientemente
@@ -7608,7 +7615,7 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc
-
+ %n file(s) were overwritten
%n archivo(s) fueron sobreescritos
@@ -7617,7 +7624,7 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc
-
+ %n file(s) failed to install
fallo al instalar %n archivo(s)
@@ -7626,314 +7633,314 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc
-
+ System ApplicationAplicación del sistema
-
+ System ArchiveArchivo del sistema
-
+ System Application UpdateActualización de la aplicación del sistema
-
+ Firmware Package (Type A)Paquete de firmware (Tipo A)
-
+ Firmware Package (Type B)Paquete de firmware (Tipo B)
-
+ GameJuego
-
+ Game UpdateActualización del juego
-
+ Game DLCContenido descargable del juego
-
+ Delta TitleTítulo Delta
-
+ Select NCA Install Type...Seleccione el tipo de instalación NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Seleccione el tipo de título en el que desea instalar este NCA:
(En la mayoría de los casos, la opción predeterminada "Juego" es suficiente).
-
+ Failed to InstallFallo al instalar
-
+ The title type you selected for the NCA is invalid.El tipo de título que ha seleccionado para el NCA es inválido.
-
+ File not foundArchivo no encontrado
-
+ File "%1" not foundArchivo "%1" no encontrado
-
+ OKAceptar
-
+ Function DisabledFunción desactivada
-
+ Compatibility list reporting is currently disabled. Check back later!Los informes de la lista de compatibilidad están deshabilitados. ¡Vuelva más tarde!
-
+ Error opening URLError abriendo URL
-
+ Unable to open the URL "%1".No se pudo abrir URL "%1".
-
+ TAS RecordingGrabación TAS
-
+ Overwrite file of player 1?¿Sobrescribir el archivo del jugador 1?
-
+ Invalid config detectedDetectada configuración inválida
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.El mando del modo portátil no puede usarse en el modo sobremesa. El mando pro será seleccionado en su lugar.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedEl amiibo actual fue borrado
-
+ ErrorError
-
-
+
+ The current game is not looking for amiibosEl juego actual no está buscando amiibos
-
+ Amiibo File (%1);; All Files (*.*)Archivo Amiibo (%1);; Todos los archivos (*.*)
-
+ Load AmiiboCargar Amiibo
-
+ Error loading Amiibo dataError al cargar los datos del Amiibo
-
+ The selected file is not a valid amiiboEl archivo seleccionado no es un amiibo válido
-
+ The selected file is already on useEl archivo seleccionado se encuentra en uso
-
+ An unknown error occurredHa ocurrido un error desconocido
-
+ No firmware availableNo hay firmware disponible
-
+ Firmware CorruptedFirmware corrompido
-
+ Unknown appletApplet desconocido
-
+ Applet doesn't map to a known value.Applet no asigna a un valor conocido.
-
+ Record not foundGrabación no encontrada
-
+ Applet not found. Please reinstall firmware.Apple no encontrado. Por favor vuelva a instalar el firmware.
-
+ Capture ScreenshotCaptura de pantalla
-
+ PNG Image (*.png)Imagen PNG (*.png)
-
+ TAS state: Running %1/%2Estado de TAS: Ejecutando %1/%2
-
+ TAS state: Recording %1Estado de TAS: Grabando %1
-
+ TAS state: Idle %1/%2Estado de TAS: Inactivo %1/%2
-
+ TAS State: InvalidEstado de TAS: Inválido
-
+ &Stop Running&Parar de ejecutarse
-
+ Stop R&ecording&Parar grabación
-
+ Building: %n shader(s)Construyendo: %n sombreador(es)Construyendo: %n sombreador(es)Construyendo: %n sombreador(es)
-
+ Scale: %1x%1 is the resolution scaling factorEscala: %1x
-
+ Speed: %1% / %2%Velocidad: %1% / %2%
-
+ Speed: %1%Velocidad: %1%
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Frame: %1 msFotograma: %1 ms
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLUMEN: SILENCIADO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUMEN: %1%
-
+ Derivation Components MissingComponentes de derivación ausentes
-
+ Decryption keys are missing. Install them now?Las claves de desencriptado están ausentes. ¿Desea instalarlas ahora?
-
+ Wayland Detected!¡Wayland detectado!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7944,74 +7951,74 @@ Se recomienda usar X11 en su lugar.
¿Le gustaría forzar a usarlo en futuras ejecuciones?
-
+ Use X11Usar X11
-
+ Continue with WaylandContinuar con Wayland
-
+ Don't show againNo mostrar de nuevo
-
+ Restart RequiredReinicio requerido
-
+ Restart Eden to apply the X11 backend.Reinicie Eden para aplicar el motor X11.
-
+ SlowLento
-
+ TurboTurbo
-
+ UnlockedDesbloqueado
-
+ Select RomFS Dump TargetSeleccione el destinatario para el volcado del RomFS
-
+ Please select which RomFS you would like to dump.Por favor seleccione que RomFS desea volcar.
-
+ Are you sure you want to close Eden?¿Está seguro de que quiere cerrar Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.¿Está seguro de que desea parar la emulación? Cualquier progreso sin guardar se perderá.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts
index 208304afa1..ebf77cebed 100644
--- a/dist/languages/fi.ts
+++ b/dist/languages/fi.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handling
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checks
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:
-
+ FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:
-
+ The region of the console.
-
+ Time Zone:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ Auto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ Vulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
-
-
+
+
+ Accurate
-
-
-
+
+
+ Default
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ Unsafe
-
+ Paranoid (disables most optimizations)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless Windowed
-
+ Exclusive Fullscreen
-
+ No Video Output
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)
-
+ 3X (2160p/3240p)
-
+ 4X (2880p/4320p)
-
+ 5X (3600p/5400p)
-
+ 6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest Neighbor
-
+ Bilinear
-
+ Bicubic
-
+ Gaussian
-
+ Lanczos
-
+ ScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ None
-
+ FXAA
-
+ SMAA
-
+ Default (16:9)
-
+ Force 4:3
-
+ Force 21:9
-
+ Force 16:10
-
+ Stretch to Window
-
+ Automatic
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)
-
+ American English
-
+ French (français)
-
+ German (Deutsch)
-
+ Italian (italiano)
-
+ Spanish (español)
-
+ Chinese
-
+ Korean (한국어)
-
+ Dutch (Nederlands)
-
+ Portuguese (português)
-
+ Russian (Русский)
-
+ Taiwanese
-
+ British English
-
+ Canadian French
-
+ Latin American Spanish
-
+ Simplified Chinese
-
+ Traditional Chinese (正體中文)
-
+ Brazilian Portuguese (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan
-
+ USA
-
+ Europe
-
+ Australia
-
+ China
-
+ Korea
-
+ Taiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CET
-
+ CST6CDT
-
+ Cuba
-
+ EET
-
+ Egypt
-
+ Eire
-
+ EST
-
+ EST5EDT
-
+ GB
-
+ GB-Eire
-
+ GMT
-
+ GMT+0
-
+ GMT-0
-
+ GMT0
-
+ Greenwich
-
+ Hongkong
-
+ HST
-
+ Iceland
-
+ Iran
-
+ Israel
-
+ Jamaica
-
+ Kwajalein
-
+ Libya
-
+ MET
-
+ MST
-
+ MST7MDT
-
+ Navajo
-
+ NZ
-
+ NZ-CHAT
-
+ Poland
-
+ Portugal
-
+ PRC
-
+ PST8PDT
-
+ ROC
-
+ ROK
-
+ Singapore
-
+ Turkey
-
+ UCT
-
+ Universal
-
+ UTC
-
+ W-SU
-
+ WET
-
+ Zulu
-
+ Mono
-
+ Stereo
-
+ Surround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ Docked
-
+ Handheld
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3728,6 +3727,16 @@ Would you like to delete the old save data?
Motion / Touch
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6815,7 +6824,7 @@ Debug Message:
-
+ &Pause&Pysäytä
@@ -6971,7 +6980,7 @@ Debug Message:
-
+ &Start&Käynnistä
@@ -6982,7 +6991,7 @@ Debug Message:
-
+ R&ecord
@@ -7073,7 +7082,7 @@ Debug Message:
-
+ None
@@ -7094,719 +7103,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7814,74 +7823,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts
index ceee962e70..9c6a7a55d2 100644
--- a/dist/languages/fr.ts
+++ b/dist/languages/fr.ts
@@ -421,39 +421,38 @@ Peut aider à réduire les saccades à des framerates faibles.
-
+ Backend:Arrière-plan :
- CPU Overclock
- Overclocking CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Overclocke le CPU émulé pour supprimer certains limiteurs FPS. Les CPU plus faibles peuvent voir leurs performances réduites et certains jeux peuvent se comporter de manière incorrecte.
-Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus élevée de la Switch, ou Fast (2000 MHz) pour fonctionner à l'horloge 2x
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksTicks CPU personnalisés
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Définissez une valeur personnalisée pour les cycles CPU. Des valeurs plus élevées peuvent améliorer les performances, mais risquent de provoquer des blocages. Une plage de 77-21000 est recommandée.
-
+ Enable Host MMU Emulation (fastmem)Activer l'émulation MMU de l'hôte (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -462,100 +461,100 @@ L'activer permet à l'invité de lire/écrire directement dans la mém
Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Désactivation du FMA (améliore les performances des CPU sans FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE et FRECPE plus rapides
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises.
-
+ Faster ASIMD instructions (32 bits only)Instructions ASIMD plus rapides (32 bits seulement)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects.
-
+ Inaccurate NaN handlingTraitement NaN imprécis
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Cette option améliore la vitesse en supprimant la vérification des NaN.
Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante.
-
+ Disable address space checksDésactiver les vérifications de l'espace d'adresse
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Cette option améliore la vitesse en supprimant une vérification de sécurité avant chaque opération mémoire.
La désactiver peut permettre l’exécution de code arbitraire.
-
+ Ignore global monitorIgnorer le moniteur global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif.
Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence.
-
+ API:API :
-
+ Changes the output graphics API.
Vulkan is recommended.Modifie l’API graphique utilisée en sortie.
Vulkan est recommandé.
-
+ Device:Appareil :
-
+ This setting selects the GPU to use (Vulkan only).Ce paramètre permet de sélectionner le GPU à utiliser (Vulkan uniquement).
-
+ Resolution:Résolution :
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -564,27 +563,27 @@ Des résolutions plus élevées nécessitent plus de VRAM et de bande passante.
Des options inférieures à 1X peuvent provoquer des artefacts.
-
+ Window Adapting Filter:Filtre de fenêtre adaptatif :
-
+ FSR Sharpness:Netteté FSR :
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Méthode d'anticrénelage :
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -593,12 +592,12 @@ SMAA offre la meilleure qualité.
FXAA peut produire une image plus stable à des résolutions plus faibles.
-
+ Fullscreen Mode:Mode Plein écran :
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -607,12 +606,12 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran
Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync.
-
+ Aspect Ratio:Format :
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -621,35 +620,35 @@ La plupart des jeux ne supportent que le format 16:9, donc des modifications son
Contrôle également le format des captures d’écran.
-
+ Use persistent pipeline cacheConserver le cache du rendu graphique
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu.
Le désactiver est uniquement destiné au débogage.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Émulation NVDEC :
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -658,12 +657,12 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout
Dans la plupart des cas, le décodage GPU offre les meilleures performances.
-
+ ASTC Decoding Method:Méthode de décodage ASTC :
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -675,12 +674,12 @@ GPU : Utiliser les shaders de calcul du GPU pour décoder les textures ASTC (rec
CPU asynchrone : Utiliser le CPU pour décoder les textures ASTC à la demande. Élimine les saccades liées au décodage ASTC, mais peut provoquer des artefacts.
-
+ ASTC Recompression Method:Méthode de recompression ASTC :
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -688,44 +687,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3 : Le format intermédiaire sera recompressé en BC1 ou BC3, ce qui économise de la VRAM mais dégrade la qualité de l’image.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Mode d'utilisation de la VRAM :
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Permet de choisir si l’émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances.
Le mode agressif peut affecter les performances d’autres applications, comme les logiciels d’enregistrement.
-
+ Skip CPU Inner InvalidationIgnorer l'invalidation interne du CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers.
-
+ VSync Mode:Mode VSync :
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -736,12 +735,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc
Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement.
-
+ Sync Memory OperationsSynchroniser les opérations mémoire
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -750,68 +749,68 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo
Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage.
-
+ Enable asynchronous presentation (Vulkan only)Activer la présentation asynchrone (Vulkan uniquement)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé.
-
+ Force maximum clocks (Vulkan only)Forcer la fréquence d'horloge maximale (Vulkan uniquement)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge.
-
+ Anisotropic Filtering:Filtrage anisotropique :
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Contrôle la qualité du rendu des textures sous des angles obliques.
Il est sûr de le régler à 16x sur la plupart des GPU.
-
+ GPU Mode:Mode GPU :
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Précision du DMA :
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -821,101 +820,100 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationActiver la compilation asynchrone des shaders
-
+ May reduce shader stutter.Peut réduire les saccades dues aux shaders.
-
- Fast GPU Time
- Temps GPU rapide
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUtiliser le cache de pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Active le cache de pipeline spécifique au fournisseur de GPU.
Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activer les pipelines de calcul (Vulkan sur Intel uniquement)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -924,95 +922,95 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu
Les pipelines de calcul sont toujours activés sur tous les autres pilotes.
-
+ Enable Reactive FlushingActiver le Vidage Réactif
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise.
-
+ Sync to framerate of video playbackSynchro la fréquence d'image de la relecture du vidéo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée.
-
+ Barrier feedback loopsBoucles de rétroaction de barrière
-
+ Improves rendering of transparency effects in specific games.Améliore le rendu des effets de transparence dans des jeux spécifiques.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateÉtat dynamique étendu
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample ShadingÉchantillonnage de shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment.
@@ -1020,96 +1018,96 @@ Améliore la qualité graphique au prix de performances réduites.
Des valeurs plus élevées améliorent la qualité mais dégradent les performances.
-
+ RNG SeedSeed RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Contrôle la graine du générateur de nombres aléatoires.
Principalement utilisé pour le speedrun.
-
+ Device NameNom de l'appareil
-
+ The name of the console.Nom de la console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Date RTC personnalisée :
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Cette option permet de modifier l’horloge de la console.
Peut être utilisée pour manipuler le temps dans les jeux.
-
+ The number of seconds from the current unix timeNombre de secondes écoulées depuis le 1er janvier 1970.
-
+ Language:Langue :
-
+ This option can be overridden when region setting is auto-selectCette option peut être remplacée lorsque la région est sur auto.
-
+ Region:Région :
-
+ The region of the console.Région de la console.
-
+ Time Zone:Fuseau horaire :
-
+ The time zone of the console.Fuseau horaire de la console.
-
+ Sound Output Mode:Mode de sortie sonore :
-
+ Console Mode:Mode console :
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1118,1053 +1116,1053 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes
Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants.
-
+ Prompt for user profile on bootChoisir l’utilisateur au démarrage.
-
+ Useful if multiple people use the same PC.Utile si plusieurs personnes utilisent le même PC.
-
+ Pause when not in focusPause lorsque la fenêtre n’est pas active.
-
+ Pauses emulation when focusing on other windows.Met l’émulation en pause dès que l’utilisateur change de fenêtre.
-
+ Confirm before stopping emulationConfirmer avant d'arrêter l'émulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Ignore les demandes de confirmation pour arrêter l’émulation.
L’activer permet de contourner ces confirmations et de quitter directement l’émulation.
-
+ Hide mouse on inactivityCacher la souris en cas d'inactivité
-
+ Hides the mouse after 2.5s of inactivity.Cache le curseur après 2,5 secondes d’inactivité.
-
+ Disable controller appletDésactiver l'applet du contrôleur
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Désactive de force le menu de configuration des manettes dans les programmes émulés.
Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.
-
+ Check for updatesRechercher des mises à jours
-
+ Whether or not to check for updates upon startup.Vérifier ou non les mises à jour au démarrage.
-
+ Enable GamemodeActiver le mode jeu
-
+ Force X11 as Graphics BackendForcer X11 comme moteur graphique
-
+ Custom frontendInterface personnalisée
-
+ Real appletApplet réel
-
+ NeverJamais
-
+ On LoadAu chargement
-
+ AlwaysToujours
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchrone
-
+ Uncompressed (Best quality)Non compressé (Meilleure qualité)
-
+ BC1 (Low quality)BC1 (Basse qualité)
-
+ BC3 (Medium quality)BC3 (Qualité moyenne)
-
-
+
+ AutoAuto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeConservateur
-
+ AggressiveAgressif
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNul
-
+ FastRapide
-
-
-
+
+
+ AccuratePrécis
-
-
-
+
+
+ DefaultPar défaut
-
+ Unsafe (fast)Insecure (rapide)
-
+ Safe (stable)Sûr (stable)
-
+ Immediate
-
+ BalancedMoyen
-
+ Strict
-
+ UnsafeRisqué
-
+ Paranoid (disables most optimizations)Paranoïaque (désactive la plupart des optimisations)
-
+ DebuggingDébogage
-
+ DynarmicDynamique
-
+ NCENCE
-
+ Borderless WindowedFenêtré sans bordure
-
+ Exclusive FullscreenPlein écran exclusif
-
+ No Video OutputPas de sortie vidéo
-
+ CPU Video DecodingDécodage Vidéo sur le CPU
-
+ GPU Video Decoding (Default)Décodage Vidéo sur le GPU (par défaut)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPÉRIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPÉRIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1,25X (900p/1350p) [EXPÉRIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPÉRIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborPlus proche voisin
-
+ BilinearBilinéaire
-
+ BicubicBicubique
-
+ GaussianGaussien
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea (Par zone)
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneAucun
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Par défaut (16:9)
-
+ Force 4:3Forcer le 4:3
-
+ Force 21:9Forcer le 21:9
-
+ Force 16:10Forcer le 16:10
-
+ Stretch to WindowÉtirer à la fenêtre
-
+ AutomaticAutomatique
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonais (日本語)
-
+ American EnglishAnglais Américain
-
+ French (français)Français (français)
-
+ German (Deutsch)Allemand (Deutsch)
-
+ Italian (italiano)Italien (italiano)
-
+ Spanish (español)Espagnol (español)
-
+ ChineseChinois
-
+ Korean (한국어)Coréen (한국어)
-
+ Dutch (Nederlands)Néerlandais (Nederlands)
-
+ Portuguese (português)Portugais (português)
-
+ Russian (Русский)Russe (Русский)
-
+ TaiwaneseTaïwanais
-
+ British EnglishAnglais Britannique
-
+ Canadian FrenchFrançais Canadien
-
+ Latin American SpanishEspagnol d'Amérique Latine
-
+ Simplified ChineseChinois Simplifié
-
+ Traditional Chinese (正體中文)Chinois Traditionnel (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugais Brésilien (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapon
-
+ USAÉ.-U.A.
-
+ EuropeEurope
-
+ AustraliaAustralie
-
+ ChinaChine
-
+ KoreaCorée
-
+ TaiwanTaïwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePar défaut (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÉgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslande
-
+ IranIran
-
+ IsraelIsraël
-
+ JamaicaJamaïque
-
+ KwajaleinKwajalein
-
+ LibyaLibye
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPologne
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapour
-
+ TurkeyTurquie
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStéréo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (Par défaut)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (Risqué)
-
+ 8GB DRAM8GO DRAM
-
+ 10GB DRAM (Unsafe)10GO DRAM (Insecure)
-
+ 12GB DRAM (Unsafe)12GO DRAM (Insecure)
-
+ DockedMode TV
-
+ HandheldMode Portable
-
-
- Off
- Désactivé
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Rapide (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Toujours demander (par défaut)
-
+ Only if game specifies not to stopUniquement si le jeu précise de ne pas s'arrêter
-
+ Never askJamais demander
-
-
- Medium (256)
- Moyen (256)
-
-
-
-
- High (512)
- Élevé (512)
-
-
-
+ Very Small (16 MB)Très petit (16Mo)
-
+ Small (32 MB)Petit (32Mo)
-
+ Normal (128 MB)Normal (128Mo)
-
+ Large (256 MB)Large (256Mo)
-
+ Very Large (512 MB)Très large (512Mo)
-
+ Very Low (4 MB)Très faible (4 Mo)
-
+ Low (8 MB)Faible (8 Mo)
-
+ Normal (16 MB)Normal (16 Mo)
-
+ Medium (32 MB)Moyen (32 Mo)
-
+ High (64 MB)Élevé (64 Mo)
-
+ Very Low (32)Très faible (32)
-
+ Low (64)Faible (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Moyen (256)
+
+
+
+ High (512)
+ Élevé (512)
+
+
+ DisabledDésactivé
-
+ ExtendedDynamicState 1État dynamique étendu 1
-
+ ExtendedDynamicState 2État dynamique étendu 2
-
+ ExtendedDynamicState 3État dynamique étendu 3
-
+ Tree ViewVue en liste
-
+ Grid ViewVue en grille
@@ -3811,6 +3809,16 @@ Would you like to delete the old save data?
Motion / TouchMouvement / Tactile
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6906,7 +6914,7 @@ Message de débogage :
-
+ &Pause&Pause
@@ -7062,7 +7070,7 @@ Message de débogage :
-
+ &Start&Démarrer
@@ -7073,7 +7081,7 @@ Message de débogage :
-
+ R&ecordEn®istrer
@@ -7164,7 +7172,7 @@ Message de débogage :
-
+ NoneAucun
@@ -7185,719 +7193,719 @@ Message de débogage :
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ UnmuteRemettre le son
-
+ MuteCouper le son
-
+ Reset VolumeRéinitialiser le volume
-
+ &Clear Recent Files
-
+ &Continue&Continuer
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...Fermeture du logiciel...
-
+ Save DataDonnées de sauvegarde
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?Réinitialiser le temps de jeu ?
-
-
+
+ RomFS Extraction Failed!L'extraction de la RomFS a échoué !
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ CancelAnnuler
-
+ RomFS Extraction Succeeded!Extraction de la RomFS réussi !
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ PropertiesPropriétés
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ GameJeu
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to InstallÉchec de l'installation
-
+ The title type you selected for the NCA is invalid.
-
+ File not foundFichier non trouvé
-
+ File "%1" not found
-
+ OKOK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed
-
+ ErrorErreur
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load AmiiboCharger un Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware CorruptedFirmware corrompu
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTEVOLUME : MUET
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!Wayland détecté !
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7905,74 +7913,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts
index 55a544281d..71480646cc 100644
--- a/dist/languages/hu.ts
+++ b/dist/languages/hu.ts
@@ -410,174 +410,174 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással.
-
+ Faster FRSQRTE and FRECPEGyorsabb FRSQRTE és FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ.
-
+ Faster ASIMD instructions (32 bits only)Gyorsabb ASIMD utasítások (csak 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával.
-
+ Inaccurate NaN handlingPontatlan NaN kezelés
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával.
Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti.
-
+ Disable address space checksCímtartomány-ellenőrzések kikapcsolása
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorGlobális monitorozás mellőzése
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Eszköz:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Felbontás:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Ablakadaptív szűrő:
-
+ FSR Sharpness:FSR élesség:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Élsimítási módszer:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Teljes képernyős mód:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -586,47 +586,47 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe
Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat.
-
+ Aspect Ratio:Képarány:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor.
Kikapcsolása csak hibakeresésre szolgál.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC emuláció:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -635,12 +635,12 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége
A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt.
-
+ ASTC Decoding Method:ASTC dekódoló módszer:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -649,55 +649,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC újraszűrési módszer:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM használati mód:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync mód:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -705,79 +705,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aszinkron prezentálás engedélyezése (csak Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át.
-
+ Force maximum clocks (Vulkan only)Maximális órajelek kényszerítése (csak Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét.
-
+ Anisotropic Filtering:Anizotropikus szűrés:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -787,1339 +787,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan pipeline gyorsítótár használata.
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingReaktív ürítés használata
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé.
-
+ Sync to framerate of video playbackSzinkronizálás a videolejátszás képkockasebességéhez
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Javítja az átlátszósági effektek megjelenítését bizonyos játékokban.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameEszköznév
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Egyéni RTC dátum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Nyelv:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Régió:
-
+ The region of the console.
-
+ Time Zone:Időzóna:
-
+ The time zone of the console.
-
+ Sound Output Mode:Hangkimeneti mód:
-
+ Console Mode:Konzol mód:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationEmuláció leállításának megerősítése
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityEgér elrejtése inaktivitáskor
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVezérlő applet letiltása
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeJátékmód engedélyezése
-
+ Force X11 as Graphics Backend
-
+ Custom frontendEgyéni frontend
-
+ Real appletValódi applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU aszinkron
-
+ Uncompressed (Best quality)Tömörítetlen (legjobb minőség)
-
+ BC1 (Low quality)BC1 (alacsony minőség)
-
+ BC3 (Medium quality)BC3 (közepes minőség)
-
-
+
+ AutoAutomatikus
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeTakarékos
-
+ AggressiveAggresszív
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
-
-
+
+
+ AccuratePontos
-
-
-
+
+
+ DefaultAlapértelmezett
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeNem biztonságos
-
+ Paranoid (disables most optimizations)Paranoid (a legtöbb optimalizálást letiltja)
-
+ Debugging
-
+ DynarmicDinamikus
-
+ NCENCE
-
+ Borderless WindowedSzegély nélküli ablak
-
+ Exclusive FullscreenExkluzív teljes képernyő
-
+ No Video OutputNincs videokimenet
-
+ CPU Video DecodingCPU videódekódolás
-
+ GPU Video Decoding (Default)GPU videódekódolás (alapértelmezett)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [KÍSÉRLETI]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [KÍSÉRLETI]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [KÍSÉRLETI]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborLegközelebbi szomszéd
-
+ BilinearBilineáris
-
+ BicubicBikubikus
-
+ GaussianGauss-féle
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneNincs
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Alapértelmezett (16:9)
-
+ Force 4:34:3 kényszerítése
-
+ Force 21:921:9 kényszerítése
-
+ Force 16:1016:10 kényszerítése
-
+ Stretch to WindowAblakhoz nyújtás
-
+ AutomaticAutomatikus
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japán (日本語)
-
+ American EnglishAmerikai angol
-
+ French (français)Francia (français)
-
+ German (Deutsch)Német (Deutsch)
-
+ Italian (italiano)Olasz (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseKínai
-
+ Korean (한국어)Koreai (한국어)
-
+ Dutch (Nederlands)Holland (Nederlands)
-
+ Portuguese (português)Portugál (português)
-
+ Russian (Русский)Orosz (Русский)
-
+ TaiwaneseTajvani
-
+ British EnglishBrit Angol
-
+ Canadian FrenchKanadai francia
-
+ Latin American SpanishLatin-amerikai spanyol
-
+ Simplified ChineseEgyszerűsített kínai
-
+ Traditional Chinese (正體中文)Hagyományos kínai (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazíliai portugál (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapán
-
+ USAUSA
-
+ EuropeEurópa
-
+ AustraliaAusztrália
-
+ ChinaKína
-
+ KoreaKorea
-
+ TaiwanTajvan
-
+ Auto (%1)Auto select time zoneAutomatikus (%1)
-
+ Default (%1)Default time zoneAlapértelmezett (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgyiptom
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIzland
-
+ IranIrán
-
+ IsraelIzrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavahó
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandLengyelország
-
+ PortugalPortugália
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSzingapúr
-
+ TurkeyTörökország
-
+ UCTUCT
-
+ UniversalUniverzális
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoSztereó
-
+ SurroundTérhangzás
-
+ 4GB DRAM (Default)4GB DRAM (Alapértelmezett)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Nem biztonságos)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokkolt
-
+ HandheldKézi
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)Mindig kérdezz rá (alapértelmezett)
-
+ Only if game specifies not to stopCsak akkor, ha a játék kifejezetten kéri a folytatást.
-
+ Never askSoha ne kérdezz rá
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3739,6 +3738,16 @@ Would you like to delete the old save data?
Motion / TouchMozgás / Érintés
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6831,7 +6840,7 @@ Debug Message:
-
+ &Pause&Szünet
@@ -6987,7 +6996,7 @@ Debug Message:
-
+ &Start&Indítás
@@ -6998,7 +7007,7 @@ Debug Message:
-
+ R&ecordF&elvétel
@@ -7089,7 +7098,7 @@ Debug Message:
-
+ None
@@ -7110,719 +7119,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7830,74 +7839,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/id.ts b/dist/languages/id.ts
index 28b25fb600..ca11a9a399 100644
--- a/dist/languages/id.ts
+++ b/dist/languages/id.ts
@@ -418,39 +418,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Overclock emulasi CPU untuk menghapus beberapa limiter FPS. CPU yang lebih lemah dapat mengalami penurunan kinerja, dan game tertentu dapat berjalan tidak semestinya.
-untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast (2000MHz) untuk menjalankan 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksSiklus CPU Kustom
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)Aktifkan Emulasi Host MMU (memori cepat)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -459,137 +458,137 @@ Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung
Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli.
-
+ Faster FRSQRTE and FRECPEFRSQRTE dan FRECPE lebih cepat
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat.
-
+ Faster ASIMD instructions (32 bits only)Instruksi ASIMD lebih cepat (hanya untuk 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah.
-
+ Inaccurate NaN handlingPenanganan NaN tidak akurat
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN.
Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu.
-
+ Disable address space checksMatikan pengecekan adress space
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorAbaikan monitor global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif.
Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Perangkat:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Resolusi:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Filter Menyelaraskan dengan Layar:
-
+ FSR Sharpness:Ketajaman FSR
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Metode Anti-Aliasing:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Mode Layar Penuh:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -598,47 +597,47 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin
Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik.
-
+ Aspect Ratio:Rasio Aspek:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai.
Menonaktifkannya hanya dimaksudkan untuk debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulasi NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -647,12 +646,12 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam
Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik.
-
+ ASTC Decoding Method:ASTC Metode Dekoding:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -661,55 +660,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC Metode Pemampatan Ulang:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Mode Penggunaan VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner InvalidationAbaikan Invalidasi Internal CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Mode Sinkronisasi Vertikal
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -717,79 +716,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory OperationsSinkronisasi Operasi Memori
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aktifkan presentasi asinkron (hanya Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah.
-
+ Force maximum clocks (Vulkan only)Paksa jam maximum (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya.
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:Mode GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Akurasi DMA
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -799,1340 +798,1339 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationGunakan kompilasi shader asinkron
-
+ May reduce shader stutter.
-
- Fast GPU Time
- Percepatan Waktu CPU
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheGunakan pipeline cache Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Memungkinkan cache pipeline spesifik vendor GPU.
Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktifkan Pipa Komputasi (Hanya Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingAktifkan Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat.
-
+ Sync to framerate of video playbackSinkronkan dengan kecepatan pemutaran video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci.
-
+ Barrier feedback loopsLoop umpan balik penghalang
-
+ Improves rendering of transparency effects in specific games.Meningkatkan rendering efek transparansi dalam game tertentu.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effectsPerbaiki efek bloom
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample ShadingPencahayaan Sampel
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedBenih RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNama Perangkat
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Tanggal RTC Kustom:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Bahasa
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Wilayah:
-
+ The region of the console.
-
+ Time Zone:Zona Waktu:
-
+ The time zone of the console.
-
+ Sound Output Mode:Mode keluaran suara.
-
+ Console Mode:Mode Konsol
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationKonfirmasi sebelum menghentikan emulasi
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySembunyikan mouse saat tidak aktif
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletNonaktifkan aplikasi pengontrol
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updatesCek Pembaruan
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeAktifkan Mode Permainan
-
+ Force X11 as Graphics Backend
-
+ Custom frontendTampilan depan kustom
-
+ Real appletAplikasi nyata
-
+ NeverTidak Pernah
-
+ On Load
-
+ AlwaysSelalu
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU sinkron
-
+ Uncompressed (Best quality)Tidak terkompresi (Kualitas Terbaik)
-
+ BC1 (Low quality)BC1 (Kualitas rendah)
-
+ BC3 (Medium quality)BC3 (Kualitas sedang)
-
-
+
+ AutoOtomatis
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeKonservatif
-
+ AggressiveAgresif
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ FastCepat
-
-
-
+
+
+ AccurateAkurat
-
-
-
+
+
+ DefaultBawaan
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ BalancedSeimbang
-
+ Strict
-
+ UnsafeBerbahaya
-
+ Paranoid (disables most optimizations)Paranoid (menonaktifkan sebagian besar optimasi)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedLayar Tanpa Batas
-
+ Exclusive FullscreenLayar Penuh Eksklusif
-
+ No Video OutputTidak ada Keluaran Suara
-
+ CPU Video DecodingPenguraian Video menggunakan CPU
-
+ GPU Video Decoding (Default)Penguraian Video menggunakan GPU (Bawaan)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EKSPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EKSPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBiliner
-
+ BicubicBikubik
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneTak ada
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Bawaan (16:9)
-
+ Force 4:3Paksa 4:3
-
+ Force 21:9Paksa 21:9
-
+ Force 16:10Paksa 16:10
-
+ Stretch to WindowRegangkan ke Layar
-
+ AutomaticOtomatis
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Jepang (日本語)
-
+ American EnglishBahasa Inggris Amerika
-
+ French (français)Prancis (français)
-
+ German (Deutsch)Jerman (Deutsch)
-
+ Italian (italiano)Italia (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseCina
-
+ Korean (한국어)Korea (한국어)
-
+ Dutch (Nederlands)Belanda (Nederlands)
-
+ Portuguese (português)Portugis (português)
-
+ Russian (Русский)Rusia (Русский)
-
+ TaiwaneseTaiwan
-
+ British EnglishInggris Britania
-
+ Canadian FrenchPrancis Kanada
-
+ Latin American SpanishSpanyol Amerika Latin
-
+ Simplified ChineseCina Sederhana
-
+ Traditional Chinese (正體中文)Cina Tradisional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugis Brazil (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJepang
-
+ USAUSA
-
+ EuropeEropa
-
+ AustraliaAustralia
-
+ ChinaTiongkok
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneBawaan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptMesir
-
+ EireÉire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Éire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolandia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurki
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Bawaan)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Tidak Aman)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Tidak Aman)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Tidak Aman)
-
+ DockedTerpasang
-
+ HandheldJinjing
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)Selalu tanyakan (Bawaan)
-
+ Only if game specifies not to stopHanya jika permainan menentukan untuk tidak berhenti
-
+ Never askJangan pernah bertanya
-
-
- Medium (256)
- Sedang (256)
-
-
-
-
- High (512)
- Tinggi (512)
-
-
-
+ Very Small (16 MB)Sangat Kecil (16 MB)
-
+ Small (32 MB)Kecil (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+ Sedang (256)
+
+
+
+ High (512)
+ Tinggi (512)
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3778,6 +3776,16 @@ Would you like to delete the old save data?
Motion / TouchGerakan / Sentuhan
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6866,7 +6874,7 @@ Debug Message:
-
+ &Pause&Jeda
@@ -7022,7 +7030,7 @@ Debug Message:
-
+ &Start&Mulai
@@ -7033,7 +7041,7 @@ Debug Message:
-
+ R&ecordR&ekam
@@ -7124,7 +7132,7 @@ Debug Message:
-
+ None
@@ -7145,719 +7153,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7865,74 +7873,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/it.ts b/dist/languages/it.ts
index a669c4a9fc..5dda88342c 100644
--- a/dist/languages/it.ts
+++ b/dist/languages/it.ts
@@ -421,39 +421,38 @@ Può ridurre lo stuttering quando il framerate è basso.
-
+ Backend:Back-end:
- CPU Overclock
- Overclock della CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Aumenta il clock della CPU emulata per rimuovere alcuni limitatori di FPS. Le CPU meno potenti potrebbero avere prestazioni ridotte, e alcuni giochi potrebbero comportarsi in maniera errata.
-Usa Boost (1700MHz) per girare al massimo clock di Switch, oppure Veloce (2000MHz) per un clock raddoppiato.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksTick CPU personalizzati
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare stalli nei giochi. Si consiglia un valore compreso tra 77 e 21000.
-
+ Enable Host MMU Emulation (fastmem)Abilita l'emulazione della MMU nell'host (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -462,100 +461,100 @@ Abilitandola, le letture/scritture nella memoria del guest vengono eseguite dire
Disabilitandola, tutti gli accessi alla memoria vengono costretti a utilizzare l'emulazione software della MMU.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Non fondere FMA (migliora le prestazioni della CPU senza FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Quest'opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE e FRECPE più veloci
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Quest'opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate.
-
+ Faster ASIMD instructions (32 bits only)Istruzioni ASIMD più veloci (solo 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Quest'opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette.
-
+ Inaccurate NaN handlingGestione inaccurata NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Quest'opzione migliora la velocità rimuovendo il controllo dei valori NaN.
Tieni presente che ciò riduce la precisione di alcune istruzioni in virgola mobile.
-
+ Disable address space checksDisattiva i controlli dello spazio degli indirizzi
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Quest'opzione migliora la velocità eliminando un controllo di sicurezza prima di ogni operazione di memoria.
Disabilitarla potrebbe permettere l'esecuzione di codice malevolo.
-
+ Ignore global monitorIgnora il monitor globale
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Quest'opzione migliora la velocità affidandosi alla semantica di cmpxchg per garantire sicurezza nelle istruzioni con accesso esclusivo.
Nota che questo può causare stalli e altre race condition.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Cambia l'API dell'output grafico.
Vulkan è consigliato.
-
+ Device:Dispositivo:
-
+ This setting selects the GPU to use (Vulkan only).Quest'opzione seleziona la GPU da usare (solo con Vulkan).
-
+ Resolution:Risoluzione:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -564,27 +563,27 @@ Alte risoluzioni hanno bisogno di piu VRAM e banda.
Opzioni inferiori a 1X possono causare artefatti.
-
+ Window Adapting Filter:Filtro di adattamento alla finestra:
-
+ FSR Sharpness:Nitidezza FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Metodo di anti-aliasing:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -593,12 +592,12 @@ SMAA offre la migliore qualità.
FXAA può produrre un'immagine più stabile nelle risoluzioni più basse.
-
+ Fullscreen Mode:Modalità schermo intero:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -607,12 +606,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
"Schermo intero esclusivo" può offrire prestazioni maggiori e un supporto migliore al Freesync/Gsync.
-
+ Aspect Ratio:Rapporto d'aspetto:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -621,36 +620,36 @@ La maggior parte dei giochi supporta solo 16:9, quindi le mod sono necessarie pe
Controlla anche il rapporto d'aspetto degli screenshot.
-
+ Use persistent pipeline cacheUsa la cache persistente delle pipeline
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permette di salvare gli shader su disco per velocizzarne il caricamento negli avvii successivi del gioco.
Disabilitarla ha senso solo quando si effettua il debug.
-
+ Use asynchronous GPU emulationAbilita l'emulazione asincrona della GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Utilizza un thread aggiuntivo della CPU per il rendering.
Quest'opzione dovrebbe sempre rimanere abilitata.
-
+ NVDEC emulation:Emulazione NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -659,12 +658,12 @@ In most cases, GPU decoding provides the best performance.
Nella maggior parte dei casi, la decodifica tramite GPU fornisce prestazioni migliori.
-
+ ASTC Decoding Method:Metodo di decodifica ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -676,12 +675,12 @@ GPU: Usa i compute shader della GPU per decodificare le texture ASTC (consigliat
CPU (Asincrono): Usa la CPU per decodificare le texture ASTC se richiesto. Elimina lo stuttering causato dalla decodifica ma potrebbe generare artefatti visivi.
-
+ ASTC Recompression Method:Metodo di ricompressione ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -689,44 +688,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: Il formato intermedio sarà ricompresso nel formato BC1 o BC3, risparmiando VRAM ma peggiorando la qualità visiva.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Modalità di utilizzo della VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Determina se l'emulatore dovrebbe risparmiare memoria o utilizzarne il più possibile per massimizzare le prestazioni.
La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazioni, come i programmi di registrazione.
-
+ Skip CPU Inner InvalidationSalta invalidamento interno CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l'uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash.
-
+ VSync Mode:Modalità VSync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -737,12 +736,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde
Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing.
-
+ Sync Memory OperationsSincronizza operazioni di memoria
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -751,68 +750,68 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre
I giochi con Unreal Engine 4 sembrano essere i più colpiti.
-
+ Enable asynchronous presentation (Vulkan only)Abilita la presentazione asincrona (solo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato.
-
+ Force maximum clocks (Vulkan only)Forza clock massimi (solo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock.
-
+ Anisotropic Filtering:Filtro anisotropico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controlla la qualità del rendering delle texture negli angoli obliqui.
Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU.
-
+ GPU Mode:Modalità GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Precisione DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -822,102 +821,100 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationAbilita la compilazione asincrona degli shader
-
+ May reduce shader stutter.Può ridurre i fenomeni di stuttering (scatti) causati dagli shader.
-
- Fast GPU Time
- Tempo GPU veloce
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering.
-Usa 256 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUsa la cache delle pipeline di Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Abilita la cache delle pipeline specifica del produttore della GPU.
Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Abilita le compute pipeline (solo per Vulkan su Intel)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -926,192 +923,192 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa
Le compute pipelines sono sempre attivate su tutti gli altri drivers.
-
+ Enable Reactive FlushingAbilita il flushing reattivo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata.
-
+ Sync to framerate of video playbackSincronizza il framerate a quello del video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato.
-
+ Barrier feedback loopsBarrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Migliora il rendering degli effetti di trasparenza in alcuni giochi.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateStato dinamico esteso
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso.
Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample ShadingSample shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni.
Alti valori migliorano la qualità ma peggiorano le prestazioni.
-
+ RNG SeedSeed RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controlla il seme del generatore di numeri casuali.
Principalmente utilizzato per le speedrun.
-
+ Device NameNome del dispositivo
-
+ The name of the console.Il nome della console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Data RTC personalizzata:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Quest'opzione permette di modificare l'orologio della console.
Può essere usato per manipolare il tempo nei giochi.
-
+ The number of seconds from the current unix timeIl numero di secondi dal tempo Unix attuale
-
+ Language:Lingua:
-
+ This option can be overridden when region setting is auto-selectPuò essere rimpiazzato se il fuso orario della Regione è impostato su Auto
-
+ Region:Regione:
-
+ The region of the console.La regione della console.
-
+ Time Zone:Fuso orario:
-
+ The time zone of the console.Il fuso orario della console.
-
+ Sound Output Mode:Modalità di output del suono:
-
+ Console Mode:Modalità console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1120,1053 +1117,1053 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr
Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti.
-
+ Prompt for user profile on bootScegli il profilo utente all'avvio
-
+ Useful if multiple people use the same PC.Utile se più persone utilizzano lo stesso PC.
-
+ Pause when not in focusMetti in pausa quando la finestra non è in primo piano
-
+ Pauses emulation when focusing on other windows.Mette in pausa l'emulazione quando altre finestre sono in primo piano.
-
+ Confirm before stopping emulationChiedi conferma prima di arrestare l'emulazione
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Sovrascrive le richieste di conferma per fermare l'emulazione.
Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente.
-
+ Hide mouse on inactivityNascondi il puntatore del mouse se inattivo
-
+ Hides the mouse after 2.5s of inactivity.Nasconde il mouse dopo 2,5 secondi di inattività.
-
+ Disable controller appletDisabilita l'applet controller
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati.
Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso.
-
+ Check for updatesControlla la presenza di aggiornamenti
-
+ Whether or not to check for updates upon startup.Determina se controllare o meno la presenza di aggiornamenti all'avvio.
-
+ Enable GamemodeAbilita Gamemode
-
+ Force X11 as Graphics BackendForza l'uso del back-end grafico X11
-
+ Custom frontendFrontend personalizzato
-
+ Real appletApplet reale
-
+ NeverMai
-
+ On LoadAl caricamento
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU (Asincrono)
-
+ Uncompressed (Best quality)Nessuna compressione (qualità migliore)
-
+ BC1 (Low quality)BC1 (qualità bassa)
-
+ BC3 (Medium quality)BC3 (qualità media)
-
-
+
+ AutoAutomatico
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservativa
-
+ AggressiveAggressiva
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (shader assembly, solo NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (sperimentale, solo AMD/MESA)
-
+ NullNullo
-
+ FastVeloce
-
-
-
+
+
+ AccurateAccurata
-
-
-
+
+
+ DefaultPredefinito
-
+ Unsafe (fast)Non sicuro (veloce)
-
+ Safe (stable)Sicuro (stabile)
-
+ Immediate
-
+ BalancedBilanciata
-
+ Strict
-
+ UnsafeNon sicura
-
+ Paranoid (disables most optimizations)Paranoica (disabilita la maggior parte delle ottimizzazioni)
-
+ DebuggingDebug
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedFinestra senza bordi
-
+ Exclusive FullscreenSchermo intero esclusivo
-
+ No Video OutputNessun output video
-
+ CPU Video DecodingDecodifica video CPU
-
+ GPU Video Decoding (Default)Decodifica video GPU (predefinita)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [SPERIMENTALE]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [SPERIMENTALE]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [SPERIMENTALE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [SPERIMENTALE]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [SPERIMENTALE]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest neighbor
-
+ BilinearBilineare
-
+ BicubicBicubico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneNessuna
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predefinito (16:9)
-
+ Force 4:3Forza 4:3
-
+ Force 21:9Forza 21:9
-
+ Force 16:10Forza 16:10
-
+ Stretch to WindowAllunga a finestra
-
+ AutomaticAutomatico
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Giapponese (日本語)
-
+ American EnglishInglese americano
-
+ French (français)Francese (français)
-
+ German (Deutsch)Tedesco (Deutsch)
-
+ Italian (italiano)Italiano
-
+ Spanish (español)Spagnolo (español)
-
+ ChineseCinese
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Olandese (Nederlands)
-
+ Portuguese (português)Portoghese (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishInglese britannico
-
+ Canadian FrenchFrancese canadese
-
+ Latin American SpanishSpagnolo latino-americano
-
+ Simplified ChineseCinese semplificato
-
+ Traditional Chinese (正體中文)Cinese tradizionale (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portoghese brasiliano (português do Brasil)
-
+ Polish (polska)Polacco (polska)
-
+ Thai (แบบไทย)Thailandese (แบบไทย)
-
-
+
+ JapanGiappone
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaCina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatico (%1)
-
+ Default (%1)Default time zonePredefinito (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgitto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslanda
-
+ IranIran
-
+ IsraelIsraele
-
+ JamaicaGiamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortogallo
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurchia
-
+ UCTUCT
-
+ UniversalUniversale
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Predefinito)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Non sicuro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Non sicuro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Non sicuro)
-
+ DockedDock
-
+ HandheldPortatile
-
-
- Off
- Disattivato
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Veloce (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Chiedi sempre (Predefinito)
-
+ Only if game specifies not to stopSolo se il gioco richiede di non essere arrestato
-
+ Never askNon chiedere mai
-
-
- Medium (256)
- Medio (256)
-
-
-
-
- High (512)
- Alto (512)
-
-
-
+ Very Small (16 MB)Molto piccola (16 MB)
-
+ Small (32 MB)Piccola (32 MB)
-
+ Normal (128 MB)Normale (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Molto grande (512 MB)
-
+ Very Low (4 MB)Molto bassa (4 MB)
-
+ Low (8 MB)Bassa (8 MB)
-
+ Normal (16 MB)Normale (16 MB)
-
+ Medium (32 MB)Media (32 MB)
-
+ High (64 MB)Alta (64 MB)
-
+ Very Low (32)Molto basso (32)
-
+ Low (64)Basso (64)
-
+ Normal (128)Normale (128)
-
+
+ Medium (256)
+ Medio (256)
+
+
+
+ High (512)
+ Alto (512)
+
+
+ DisabledDisabilitato
-
+ ExtendedDynamicState 1Stato dinamico esteso 1
-
+ ExtendedDynamicState 2Stato dinamico esteso 2
-
+ ExtendedDynamicState 3Stato dinamico esteso 3
-
+ Tree ViewVista ad albero
-
+ Grid ViewVista a griglia
@@ -3823,6 +3820,16 @@ Vuoi cancellare i dati precedenti?
Motion / TouchMovimento/tocco
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6927,7 +6934,7 @@ Messaggio debug:
-
+ &Pause&Pausa
@@ -7083,7 +7090,7 @@ Messaggio debug:
-
+ &Start&Avvia
@@ -7094,7 +7101,7 @@ Messaggio debug:
-
+ R&ecordR&egistra
@@ -7185,7 +7192,7 @@ Messaggio debug:
-
+ NoneNessuno
@@ -7206,397 +7213,397 @@ Messaggio debug:
-
+ Small (32x32)Piccola (32x32)
-
+ Standard (64x64)Normale (64x64)
-
+ Large (128x128)Grande (128x128)
-
+ Full Size (256x256)Intera (256x256)
-
+ Broken Vulkan Installation DetectedRilevata installazione di Vulkan non funzionante
-
+ Vulkan initialization failed during boot.L'inizializzazione di Vulkan è fallita durante l'avvio.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingGioco in esecuzione
-
+ Loading Web Applet...Caricamento dell'applet web...
-
-
+
+ Disable Web AppletDisabilita l'applet web
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati e andrebbe fatto solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere?
(Puoi riabilitarlo quando vuoi nelle impostazioni di debug.)
-
+ The amount of shaders currently being builtIl numero di shader in fase di compilazione
-
+ The current selected resolution scaling multiplier.Il moltiplicatore attuale della risoluzione.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocità attuale dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Il numero di fotogrammi al secondo che il gioco sta attualmente renderizzando. Può variare in base al gioco e alla situazione.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms.
-
+ UnmuteRiattiva
-
+ MuteSilenzia
-
+ Reset VolumeReimposta volume
-
+ &Clear Recent Files&Cancella i file recenti
-
+ &Continue&Continua
-
+ Warning: Outdated Game FormatAttenzione: Formato del gioco obsoleto
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone né metadati e non supportano gli aggiornamenti.<br>Per una spiegazione sui vari formati della console Switch supportati da Eden, consulta il manuale utente. Non riceverai di nuovo questo avviso.
-
-
+
+ Error while loading ROM!Errore nel caricamento della ROM!
-
+ The ROM format is not supported.Il formato della ROM non è supportato.
-
+ An error occurred initializing the video core.Errore durante l'inizializzazione del componente video di base
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden ha riscontrato un errore durante l'esecuzione del componente video di base. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati. Consulta il log per maggiori dettagli. Per informazioni su come accedere al log, visita <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>questa pagina</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Errore nel caricamento della ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Esegui un nuovo dump dei tuoi file o chiedi aiuto su Discord/Stoat.
-
+ An unknown error occurred. Please see the log for more details.Si è verificato un errore sconosciuto. Consulta il log per maggiori dettagli.
-
+ (64-bit)(64 bit)
-
+ (32-bit)(32 bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Chiusura del software in corso...
-
+ Save DataDati di salvataggio
-
+ Mod DataDati delle mod
-
+ Error Opening %1 FolderImpossibile aprire la cartella %1
-
-
+
+ Folder does not exist!La cartella non esiste!
-
+ Remove Installed Game Contents?Rimuovere il contenuto del gioco installato?
-
+ Remove Installed Game Update?Rimuovere l'aggiornamento installato?
-
+ Remove Installed Game DLC?Rimuovere il DLC installato?
-
+ Remove EntryRimuovi voce
-
+ Delete OpenGL Transferable Shader Cache?Vuoi rimuovere la cache trasferibile degli shader OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Vuoi rimuovere la cache trasferibile degli shader Vulkan?
-
+ Delete All Transferable Shader Caches?Vuoi rimuovere tutte le cache trasferibili degli shader?
-
+ Remove Custom Game Configuration?Rimuovere la configurazione personalizzata del gioco?
-
+ Remove Cache Storage?Rimuovere la cache del gioco?
-
+ Remove FileRimuovi file
-
+ Remove Play Time DataReimposta il tempo di gioco
-
+ Reset play time?Vuoi reimpostare il tempo di gioco?
-
-
+
+ RomFS Extraction Failed!Estrazione RomFS fallita!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Si è verificato un errore durante la copia dei file del RomFS o l'operazione è stata annullata dall'utente.
-
+ FullCompleta
-
+ SkeletonCartelle
-
+ Select RomFS Dump ModeSeleziona la modalità di estrazione del RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Seleziona come vorresti estrarre il RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente la struttura delle cartelle.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNon c'è abbastanza spazio disponibile in %1 per estrarre il RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione
-
+ Extracting RomFS...Estrazione RomFS in corso...
-
-
+
+ CancelAnnulla
-
+ RomFS Extraction Succeeded!Estrazione RomFS riuscita!
-
+ The operation completed successfully.L'operazione è stata completata con successo.
-
+ Error Opening %1Impossibile aprire %1
-
+ Select DirectorySeleziona cartella
-
+ PropertiesProprietà
-
+ The game properties could not be loaded.Non è stato possibile caricare le proprietà del gioco.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Eseguibile Switch (%1);;Tutti i file (*.*)
-
+ Load FileCarica file
-
+ Open Extracted ROM DirectoryApri la cartella della ROM estratta
-
+ Invalid Directory SelectedCartella selezionata non valida
-
+ The directory you have selected does not contain a 'main' file.La cartella che hai selezionato non contiene un file "main".
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)File Switch installabili (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstalla file
-
+ %n file(s) remaining%n file rimanente%n di file rimanenti%n file rimanenti
-
+ Installing file "%1"...Installazione del file "%1"...
-
-
+
+ Install ResultsRisultati dell'installazione
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND.
Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file(s) were newly installed
%n nuovo file è stato installato
@@ -7605,7 +7612,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file(s) were overwritten
%n file è stato sovrascritto
@@ -7614,7 +7621,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ %n file(s) failed to install
%n file non è stato installato a causa di errori
@@ -7623,314 +7630,314 @@ Usa questa funzione solo per installare aggiornamenti e DLC.
-
+ System ApplicationApplicazione di sistema
-
+ System ArchiveArchivio di sistema
-
+ System Application UpdateAggiornamento di un'applicazione di sistema
-
+ Firmware Package (Type A)Pacchetto firmware (tipo A)
-
+ Firmware Package (Type B)Pacchetto firmware (tipo B)
-
+ GameGioco
-
+ Game UpdateAggiornamento di gioco
-
+ Game DLCDLC
-
+ Delta TitleTitolo delta
-
+ Select NCA Install Type...Seleziona il tipo di installazione NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Seleziona il tipo del file NCA da installare:
(Nella maggior parte dei casi, il valore predefinito "Gioco" va bene)
-
+ Failed to InstallInstallazione fallita
-
+ The title type you selected for the NCA is invalid.Il tipo che hai selezionato per il file NCA non è valido.
-
+ File not foundFile non trovato
-
+ File "%1" not foundFile "%1" non trovato
-
+ OKOK
-
+ Function DisabledFunzionalità disabilitata
-
+ Compatibility list reporting is currently disabled. Check back later!La segnalazione della compatibilità è al momento disabilitata. Torna a controllare più avanti!
-
+ Error opening URLImpossibile aprire l'URL
-
+ Unable to open the URL "%1".Non è stato possibile aprire l'URL "%1".
-
+ TAS RecordingRegistrazione TAS
-
+ Overwrite file of player 1?Vuoi sovrascrivere il file del giocatore 1?
-
+ Invalid config detectedRilevata configurazione non valida
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedL'Amiibo corrente è stato rimosso
-
+ ErrorErrore
-
-
+
+ The current game is not looking for amiibosIl gioco in uso non è alla ricerca di Amiibo
-
+ Amiibo File (%1);; All Files (*.*)File Amiibo (%1);; Tutti i file (*.*)
-
+ Load AmiiboCarica Amiibo
-
+ Error loading Amiibo dataImpossibile caricare i dati dell'Amiibo
-
+ The selected file is not a valid amiiboIl file selezionato non è un Amiibo valido
-
+ The selected file is already on useIl file selezionato è già in uso
-
+ An unknown error occurredSi è verificato un errore sconosciuto
-
+ No firmware availableNessun firmware disponibile
-
+ Firmware CorruptedFirmware corrotto
-
+ Unknown appletApplet sconosciuto
-
+ Applet doesn't map to a known value.L'applet non è associato a un valore noto.
-
+ Record not foundNon trovato
-
+ Applet not found. Please reinstall firmware.Applet non trovato. Reinstalla il firmware.
-
+ Capture ScreenshotCattura screenshot
-
+ PNG Image (*.png)Immagine PNG (*.png)
-
+ TAS state: Running %1/%2Stato TAS: In esecuzione (%1/%2)
-
+ TAS state: Recording %1Stato TAS: Registrazione in corso (%1)
-
+ TAS state: Idle %1/%2Stato TAS: In attesa (%1/%2)
-
+ TAS State: InvalidStato TAS: Non valido
-
+ &Stop Running&Interrompi esecuzione
-
+ Stop R&ecordingInterrompi r&egistrazione
-
+ Building: %n shader(s)Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader
-
+ Scale: %1x%1 is the resolution scaling factorRisoluzione: %1x
-
+ Speed: %1% / %2%Velocità: %1% / %2%
-
+ Speed: %1%Velocità: %1%
-
+ Game: %1 FPSGioco: %1 FPS
-
+ Frame: %1 msFrame: %1 ms
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLUME: MUTO
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUME: %1%
-
+ Derivation Components MissingComponenti di derivazione mancanti
-
+ Decryption keys are missing. Install them now?Chiavi di crittografia mancanti. Vuoi installarle ora?
-
+ Wayland Detected!Wayland rilevato!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7941,74 +7948,74 @@ Si consiglia invece di usare X11.
Vuoi forzare l'uso di quest'ultimo per i prossimi avvii?
-
+ Use X11Usa X11
-
+ Continue with WaylandContinua con Wayland
-
+ Don't show againNon mostrare di nuovo
-
+ Restart RequiredRiavvio richiesto
-
+ Restart Eden to apply the X11 backend.Riavvia Eden per usare il back-end X11.
-
+ SlowLento
-
+ TurboTurbo
-
+ UnlockedSbloccato
-
+ Select RomFS Dump TargetSeleziona RomFS da estrarre
-
+ Please select which RomFS you would like to dump.Seleziona quale RomFS vorresti estrarre.
-
+ Are you sure you want to close Eden?Sei sicuro di voler uscire da Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts
index 2601e7a791..1e87f4a0b1 100644
--- a/dist/languages/ja_JP.ts
+++ b/dist/languages/ja_JP.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:バックエンド:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します.
-
+ Faster FRSQRTE and FRECPEFaster FRSQRTE and FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。
-
+ Faster ASIMD instructions (32 bits only)高速なASIMD命令 (32bitのみ)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。
-
+ Inaccurate NaN handling不正確な非数値の取り扱い
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksアドレス空間チェックの無効化
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:使用デバイス:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:解像度:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:ウィンドウ適応フィルター:
-
+ FSR Sharpness:FSR シャープネス:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:アンチエイリアス方式:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:フルスクリーンモード:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:アスペクト比:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC エミュレーション:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC デコード方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC 再圧縮方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:垂直同期:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -702,79 +702,79 @@ Mailbox は FIFO よりも遅延が小さくティアリングがありません
Immediate (no synchronization) は表示可能なものをすべて表示し, ティアリング発生の可能性があります.
-
+ Sync Memory Operationsメモリ操作の同期
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)非同期プレゼンテーション (Vulkan のみ)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)最大クロック強制 (Vulkan のみ)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。
-
+ Anisotropic Filtering:異方性フィルタリング:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:GPUモード:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA精度:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -784,1339 +784,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan パイプラインキャッシュを使用
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)コンピュート・パイプラインの有効化(インテル Vulkan のみ)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackビデオ再生のフレームレートに同期する
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.特定のゲームにおける透明エフェクトのレンダリングを改善します。
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed乱数シード値の変更
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Nameデバイス名
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:言語:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:地域:
-
+ The region of the console.
-
+ Time Zone:タイムゾーン:
-
+ The time zone of the console.
-
+ Sound Output Mode:音声出力モード:
-
+ Console Mode:コンソールモード:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationエミュレーションを停止する前に確認する
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity非アクティブ時にマウスカーソルを隠す
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletコントローラーアプレットの無効化
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 非同期
-
+ Uncompressed (Best quality)圧縮しない (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
-
+
+ Auto自動
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (アセンブリシェーダー、NVIDIA のみ)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V(実験的、AMD/Mesaのみ)
-
+ Null
-
+ Fast
-
-
-
+
+
+ Accurate正確
-
-
-
+
+
+ Defaultデフォルト
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ Unsafe不安定
-
+ Paranoid (disables most optimizations)パラノイド (ほとんどの最適化を無効化)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowedボーダーレスウィンドウ
-
+ Exclusive Fullscreen排他的フルスクリーン
-
+ No Video Outputビデオ出力しない
-
+ CPU Video DecodingビデオをCPUでデコード
-
+ GPU Video Decoding (Default)ビデオをGPUでデコード (デフォルト)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [実験的]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [実験的]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [実験的]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ Area
-
+ MMPXMMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ Noneなし
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)デフォルト (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Windowウィンドウに合わせる
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)日本語
-
+ American Englishアメリカ英語
-
+ French (français)フランス語 (français)
-
+ German (Deutsch)ドイツ語 (Deutsch)
-
+ Italian (italiano)イタリア語 (italiano)
-
+ Spanish (español)スペイン語 (español)
-
+ Chinese中国語
-
+ Korean (한국어)韓国語 (한국어)
-
+ Dutch (Nederlands)オランダ語 (Nederlands)
-
+ Portuguese (português)ポルトガル語 (português)
-
+ Russian (Русский)ロシア語 (Русский)
-
+ Taiwanese台湾語
-
+ British Englishイギリス英語
-
+ Canadian Frenchカナダフランス語
-
+ Latin American Spanishラテンアメリカスペイン語
-
+ Simplified Chinese簡体字中国語
-
+ Traditional Chinese (正體中文)繁体字中国語 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)ブラジルポルトガル語 (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan日本
-
+ USAアメリカ
-
+ Europeヨーロッパ
-
+ Australiaオーストラリア
-
+ China中国
-
+ Korea韓国
-
+ Taiwan台湾
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone既定 (%1)
-
+ CET中央ヨーロッパ時間
-
+ CST6CDTCST6CDT
-
+ Cubaキューバ
-
+ EET東ヨーロッパ標準時
-
+ Egyptエジプト
-
+ Eireアイルランド
-
+ ESTアメリカ東部標準時
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eireイギリス-アイルランド
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwichグリニッジ
-
+ Hongkong香港
-
+ HSTハワイ標準時
-
+ Icelandアイスランド
-
+ Iranイラン
-
+ Israelイスラエル
-
+ Jamaicaジャマイカ
-
+ Kwajaleinクェゼリン
-
+ Libyaリビア
-
+ MET中東時間
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ Navajoナバホ
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ Polandポーランド
-
+ Portugalポルトガル
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ Singaporeシンガポール
-
+ Turkeyトルコ
-
+ UCTUCT
-
+ Universalユニバーサル
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zuluズールー
-
+ Monoモノラル
-
+ Stereoステレオ
-
+ Surroundサラウンド
-
+ 4GB DRAM (Default)4GB DRAM (デフォルト)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安定)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ Handheld携帯モード
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Fast (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)常に確認する (デフォルト)
-
+ Only if game specifies not to stopゲームが停止しないように指定しているときのみ
-
+ Never ask確認しない
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled無効
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3763,6 +3762,16 @@ Would you like to delete the old save data?
Motion / Touchモーション / タッチ
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6854,7 +6863,7 @@ Debug Message:
-
+ &Pause中断(&P)
@@ -7010,7 +7019,7 @@ Debug Message:
-
+ &Start実行(&S)
@@ -7021,7 +7030,7 @@ Debug Message:
-
+ R&ecord記録(&R)
@@ -7112,7 +7121,7 @@ Debug Message:
-
+ None
@@ -7133,719 +7142,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7853,74 +7862,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts
index 19461179e5..a1f2251fb8 100644
--- a/dist/languages/ko_KR.ts
+++ b/dist/languages/ko_KR.ts
@@ -140,7 +140,7 @@ li.checked::marker { content: "\2612"; }
When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1?
- 플레이어를 차단하면 더 이상 채팅 메시지를 받을 수 없습니다.<br><br>%1을(를) 차단하겠습니까?
+ 플레이어를 차단하면 해당 플레이어로부터 더 이상 채팅 메시지를 받지 못하게 됩니다.<br><br>%1을(를) 차단하겠습니까?
@@ -422,39 +422,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:백엔드:
- CPU Overclock
- CPU 오버클럭
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- 에뮬레이트된 CPU를 오버클럭하여 일부 FPS 제한기를 제거합니다. CPU가 약하면 성능이 저하될 수 있으며 특정 게임이 부정확하게 작동할 수 있습니다.
-스위치의 최고 네이티브 클럭으로 실행하려면 부스트(1700MHz)를 사용하고, 2배 클럭으로 실행하려면 고속(2000MHz)을 사용하세요.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU Ticks사용자 지정 CPU 틱
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.CPU 틱 값을 사용자 지정으로 설정합니다. 값이 높을수록 성능이 향상될 수 있지만 교착 상태가 발생할 수 있습니다. 77~21000 범위의 값을 권장합니다.
-
+ Enable Host MMU Emulation (fastmem)호스트 MMU 에뮬레이션 사용(패스트멤)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -463,100 +462,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA 분리(FMA를 지원하지 않는 CPU의 성능 향상)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.이 옵션은 네이티브 FMA를 지원하지 않는 CPU의 fused-multiply-add 명령어 정확도를 낮춰 속도를 향상시킵니다.
-
+ Faster FRSQRTE and FRECPE더 빠른 FRSQRTE와 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.이 옵션은 정확도가 낮은 네이티브 근사값을 사용하여 일부 근사 부동 소수점 함수의 속도를 향상시킵니다.
-
+ Faster ASIMD instructions (32 bits only)더 빠른 ASIMD 명령어(32비트 전용)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.이 옵션은 잘못된 반올림 모드를 사용하여 실행함으로써 32비트 ASIMD 부동 소수점 함수의 속도를 향상시킵니다.
-
+ Inaccurate NaN handling부정확한 NaN 처리
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.이 옵션은 NaN 검사를 제거하여 속도를 향상시킵니다.
이로 인해 특정 부동 소수점 명령어의 정확도가 떨어질 수 있다는 점을 유의해 주세요.
-
+ Disable address space checks주소 공간 검사 비활성화
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.이 옵션은 모든 메모리 작업 전에 안전 검사를 제거하여 속도를 향상시킵니다.
이 옵션을 비활성화하면 임의 코드 실행이 허용될 수 있습니다.
-
+ Ignore global monitor글로벌 모니터 무시
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.이 옵션은 cmpxchg의 의미론에만 의존하여 배타적 접근 명령의 안전성을 보장함으로써 속도를 향상시킵니다.
이로 인해 교착 상태 및 기타 경합 조건이 발생할 수 있다는 점을 유의해 주세요.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.출력 그래픽 API를 변경합니다.
Vulkan을 권장합니다.
-
+ Device:장치:
-
+ This setting selects the GPU to use (Vulkan only).이 설정은 사용할 GPU를 선택합니다(Vulkan 전용).
-
+ Resolution:해상도:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -565,27 +564,27 @@ Options lower than 1X can cause artifacts.
1X보다 낮은 옵션은 아티팩트를 유발할 수 있습니다.
-
+ Window Adapting Filter:창 적응형 필터:
-
+ FSR Sharpness:FSR 선명도:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.FSR 또는 SGSR의 동적 대비를 사용하여 이미지가 얼마나 선명하게 보일지 결정합니다.
-
+ Anti-Aliasing Method:안티에일리어싱 방식:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -594,12 +593,12 @@ SMAA는 최고의 화질을 제공합니다.
FXAA는 저해상도에서 더 안정적인 화면을 구현할 수 있습니다.
-
+ Fullscreen Mode:전체 화면 모드:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -608,12 +607,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
전체 화면 전용 모드는 더 나은 성능과 FreeSync/GSync 지원을 제공할 수 있습니다.
-
+ Aspect Ratio:화면 비율:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -622,36 +621,36 @@ Also controls the aspect ratio of captured screenshots.
또한 캡처된 스크린샷의 화면 비율도 제어합니다.
-
+ Use persistent pipeline cache지속적 파이프라인 캐시 사용
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.셰이더를 저장소에 저장하여 다음 게임 실행 시 더 빠르게 불러올 수 있도록 합니다.
이 옵션을 비활성화하는 것은 디버깅 목적으로만 사용하세요.
-
+ Use asynchronous GPU emulation비동기 GPU 에뮬레이션 사용
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.렌더링에 추가 CPU 스레드를 사용합니다.
이 옵션은 항상 활성화된 상태로 유지해야 합니다.
-
+ NVDEC emulation:NVDEC 에뮬레이션:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -660,12 +659,12 @@ In most cases, GPU decoding provides the best performance.
대부분의 경우 GPU 디코딩이 가장 좋은 성능을 제공합니다.
-
+ ASTC Decoding Method:ASTC 디코딩 방식:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -677,12 +676,12 @@ GPU: GPU의 컴퓨트 셰이더를 사용하여 ASTC 텍스처를 디코딩합
CPU 비동기: 필요에 따라 CPU를 사용하여 ASTC 텍스처를 디코딩합니다. ASTC 디코딩으로 인한 끊김 현상이 없어지지만, 아티팩트가 발생할 수 있습니다.
-
+ ASTC Recompression Method:ASTC 재압축 방식:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -691,44 +690,44 @@ BC1/BC3: 중간 형식은 BC1 또는 BC3 형식으로 재압축되어
VRAM을 절약하지만 이미지 품질이 저하됩니다.
-
+ Frame Pacing Mode (Vulkan only)프레임 페이싱 모드(Vulkan 전용)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.에뮬레이터가 프레임 페이싱을 관리하는 방식을 제어하여 끊김 현상을 줄이고 프레임 속도를 더욱 부드럽고 일관되게 만듭니다.
-
+ VRAM Usage Mode:VRAM 사용 모드:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.에뮬레이터가 메모리를 절약할지, 아니면 사용 가능한 비디오 메모리를 최대한 활용하여 성능을 향상시킬지 선택합니다.
적극적 모드는 녹화 소프트웨어와 같은 다른 애플리케이션의 성능에 영향을 줄 수 있습니다.
-
+ Skip CPU Inner InvalidationCPU 내부 무효화 건너뛰기
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.메모리 업데이트 중 특정 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 지연 시간을 개선합니다. 하지만 이로 인해 소프트 크래시가 발생할 수 있습니다.
-
+ VSync Mode:수직 동기화 모드:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -739,12 +738,12 @@ Mailbox는 FIFO보다 지연 시간이 짧고 화면 찢김 현상이 없지만
즉각적(동기화 없음)는 사용 가능한 모든 화면을 표시하며 화면 찢김 현상이 발생할 수 있습니다.
-
+ Sync Memory Operations메모리 작업 동기화
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -753,44 +752,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
대개 언리얼 엔진 4 게임에서 이러한 변경 사항이 가장 두드러지게 나타납니다.
-
+ Enable asynchronous presentation (Vulkan only)비동기 프레젠테이션 활성화(Vulkan 전용)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.프레젠테이션을 별도의 CPU 스레드로 이동시켜 성능을 약간 향상시킵니다.
-
+ Force maximum clocks (Vulkan only)최대 클럭 강제 적용(Vulkan 전용)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.그래픽 명령을 기다리는 동안 백그라운드에서 작업을 실행하여 GPU 클럭 속도가 저하되는 것을 방지합니다.
-
+ Anisotropic Filtering:비등방성 필터링:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.비스듬한 각도에서의 텍스처 렌더링 품질을 제어합니다.
대부분의 GPU에서 16x로 설정해도 안전합니다.
-
+ GPU Mode:GPU 모드:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -799,12 +798,12 @@ Particles tend to only render correctly with Accurate mode.
특히 조각들은 정확 모드에서만 제대로 렌더링되는 경향이 있습니다.
-
+ DMA Accuracy:DMA 정확도:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
@@ -813,12 +812,12 @@ Default follows the GPU Accuracy setting.
기본값은 GPU 정확도 설정을 따릅니다.
-
+ GPU Fence Behavior:GPU 펜스 동작:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -833,58 +832,56 @@ Default follows the GPU Accuracy setting.
기본값은 GPU 정확도 설정을 따릅니다.
-
+ Enable GPU buffer readbackGPU 버퍼 되읽기 활성화
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.수정된 GPU 데이터를 업로드하기 전에 다시 읽어들여 보존합니다.
일부 게임에서는 특정 효과를 제대로 렌더링하기 위해 이 기능이 필요합니다.
-
+ Enable asynchronous shader compilation비동기 셰이더 컴파일 활성화
-
+ May reduce shader stutter.셰이더 끊김 현상을 줄일 수 있습니다.
-
- Fast GPU Time
- 빠른 CPU 시간
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- 에뮬레이트된 GPU를 오버클럭하여 동적 해상도를 높이고 거리를 렌더링합니다.
-최고 성능을 위해서는 256을, 최대 그래픽 충실도를 위해서는 512를 사용하세요.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU 언스위즐
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.GPU 컴퓨팅을 사용하여 BCn 3D 텍스처 디코딩을 가속화합니다.
충돌이나 그래픽 결함이 발생하는 경우 이 기능을 비활성화하세요.
-
+ GPU Unswizzle Max Texture SizeGPU 언스위즐 최대 텍스처 크기
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -893,48 +890,48 @@ GPU는 중간 및 큰 크기의 텍스처에서 더 빠르지만, 매우 작은
이 값을 조정하여 GPU 가속과 CPU 오버헤드 간의 균형을 찾으세요.
-
+ GPU Unswizzle Stream SizeGPU 언스위즐 스트림 크기
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.프레임당 처리할 최대 텍스처 데이터 양(MiB 단위)을 설정합니다.
값이 높을수록 텍스처 로딩 중 끊김 현상을 줄일 수 있지만 프레임 일관성에 영향을 미칠 수 있습니다.
-
+ GPU Unswizzle Chunk SizeGPU 언스위즐 청크 크기
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.단일 디스패치에서 처리할 깊이 슬라이스 수를 결정합니다.
이 값을 높이면 고성능 GPU에서 처리량이 향상될 수 있지만, 성능이 낮은 하드웨어에서는 TDR 오류나 드라이버 시간 초과가 발생할 수 있습니다.
-
+ Use Vulkan pipeline cacheVulkan 파이프라인 캐시 사용
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.GPU 제조사별 파이프라인 캐시를 활성화합니다.
이 옵션은 Vulkan 드라이버가 파이프라인 캐시 파일을 내부에 저장하지 않는 경우 셰이더 로딩 시간을 크게 향상시킬 수 있습니다.
-
+ Enable Compute Pipelines (Intel Vulkan Only)컴퓨트 파이프라인 활성화(인텔 Vulkan 전용)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -943,194 +940,194 @@ Compute pipelines are always enabled on all other drivers.
다른 모든 드라이버에서는 컴퓨트 파이프라인이 항상 활성화됩니다.
-
+ Enable Reactive Flushing반응형 플러싱 활성화
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.예측형 플러싱 대신 반응형 플러싱을 사용하여 보다 정확한 메모리 동기화를 가능하게 합니다.
-
+ Sync to framerate of video playback비디오 재생 프레임 속도에 동기화
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.프레임률 제한이 해제된 경우에도 비디오 재생 중에는 게임을 정상 속도로 실행합니다.
-
+ Barrier feedback loops피드백 루프 차단
-
+ Improves rendering of transparency effects in specific games.특정 게임에서 투명 효과 렌더링을 개선합니다.
-
+ Enable buffer history버퍼 기록 활성화
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.이전 버퍼 상태에 접근할 수 있도록 합니다.
이 옵션은 일부 게임에서 렌더링 품질과 성능 일관성을 향상시킬 수 있습니다.
-
+ Fix bloom effects블룸 효과 수정
-
+ Removes bloom in Burnout.Burnout에서의 블룸 현상을 제거합니다.
-
+ Enable Legacy Rescale Pass기존 크기 조정 무시 활성화
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.이전 구현의 동작을 활용하여 일부 게임에서 발생하는 크기 조정 문제를 해결할 수 있습니다.
루이지 맨션 3에서 발생했던 AMD 및 인텔 GPU의 선 아티팩트 현상과 Nvidia GPU의 회색 텍스처 깜빡임 현상을 해결하는 기존 반응에 대한 예비 해결책입니다.
-
+ Extended Dynamic State확장된 동적 상태
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.확장된 동적 상태에서 사용할 수 있는 기능의 수를 제어합니다.
상태 수가 많을수록 더 많은 기능을 사용할 수 있고 성능이 향상될 수 있지만, 추가적인 그래픽 문제가 발생할 수 있습니다.
-
+ Vertex Input Dynamic State정점 입력 동적 상태
-
+ Enables vertex input dynamic state feature for better quality and performance.정점 입력의 동적 상태 기능을 활성화하여 품질과 성능을 향상시킵니다.
-
+ Sample Shading샘플 셰이딩
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.조각 셰이더가 다중샘플 조각에서 한 번당 한 조각이 아닌 샘플별로 실행될 수 있도록 합니다. 성능 저하를 감수하고 그래픽 품질을 향상시킵니다.
값이 높을수록 품질은 향상되지만 성능은 저하됩니다.
-
+ RNG SeedRNG 시드
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.난수 생성기의 시드 값을 제어합니다.
주로 스피드런에 사용됩니다.
-
+ Device Name장치 이름
-
+ The name of the console.콘솔의 이름
-
+ Homebrew Args홈브루 인수
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).홈브루 실행 시 전달되는 명령줄 인수(예: -noglsl).
-
+ Custom RTC Date:사용자 지정 RTC 날짜:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.이 옵션을 사용하면 콘솔의 시간을 변경할 수 있습니다.
게임 내 시간을 조작하는 데 사용할 수 있습니다.
-
+ The number of seconds from the current unix time현재 unix 시간으로부터 경과한 초 수
-
+ Language:언어:
-
+ This option can be overridden when region setting is auto-select이 옵션은 지역 설정이 자동 선택으로 되어 있을 경우 번복될 수 있습니다.
-
+ Region:지역:
-
+ The region of the console.콘솔의 지역
-
+ Time Zone:시간대:
-
+ The time zone of the console.콘솔의 시간대
-
+ Sound Output Mode:소리 출력 모드:
-
+ Console Mode:콘솔 모드:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1139,1053 +1136,1053 @@ Setting to Handheld can help improve performance for low end systems.
휴대 모드로 설정하면 저사양 시스템의 성능을 향상시키는 데 도움이 될 수 있습니다.
-
+ Prompt for user profile on boot부팅 시 유저 프로필 입력 요청
-
+ Useful if multiple people use the same PC.여러 사람이 같은 PC를 사용할 때 유용합니다.
-
+ Pause when not in focus초점이 맞지 않을 때 일시 중지
-
+ Pauses emulation when focusing on other windows.다른 창에 초점을 맞출 때 에뮬레이션을 일시 중지합니다.
-
+ Confirm before stopping emulation에뮬레이션을 중지하기 전에 확인
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.에뮬레이션 중지를 확인하는 메시지를 무시합니다.
이 옵션을 활성화하면 이러한 메시지를 건너뛰고 에뮬레이션을 바로 종료합니다.
-
+ Hide mouse on inactivity마우스 커서가 비활동 상태일 때 숨기기
-
+ Hides the mouse after 2.5s of inactivity.마우스 커서가 2.5초 동안 활동이 없으면 숨깁니다.
-
+ Disable controller applet컨트롤러 애플릿 비활성화
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.에뮬레이트된 프로그램에서 컨트롤러 애플릿 사용을 강제적으로 비활성화합니다.
프로그램이 컨트롤러 애플릿을 열려고 하면 즉시 닫힙니다.
-
+ Check for updates업데이트 확인
-
+ Whether or not to check for updates upon startup.시작 시 업데이트를 확인할지 여부.
-
+ Enable Gamemode게임 모드 활성화
-
+ Force X11 as Graphics BackendX11을 그래픽 백엔드로 강제 설정
-
+ Custom frontend사용자 정의 프론트엔드
-
+ Real applet실제 애플릿
-
+ Never안 함
-
+ On Load로드 시
-
+ Always항상
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous비동기 CPU
-
+ Uncompressed (Best quality)비압축(최고 품질)
-
+ BC1 (Low quality)BC1(저품질)
-
+ BC3 (Medium quality)BC3(중간 품질)
-
-
+
+ Auto자동
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ Conservative소극적
-
+ Aggressive적극적
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM(어셈블리 셰이더, NVIDIA 전용)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V(실험적, AMD/Mesa 전용)
-
+ NullNull
-
+ Fast고속
-
-
-
+
+
+ Accurate정확
-
-
-
+
+
+ Default기본값
-
+ Unsafe (fast)불안전(빠름)
-
+ Safe (stable)안전(안정적)
-
+ Immediate즉시
-
+ Balanced균형
-
+ Strict염격
-
+ Unsafe불안전
-
+ Paranoid (disables most optimizations)편집증적(대부분의 최적화를 비활성화함)
-
+ Debugging디버깅
-
+ Dynarmic동적
-
+ NCENCE
-
+ Borderless Windowed테두리 없는 창
-
+ Exclusive Fullscreen독점 전체 화면
-
+ No Video Output비디오 출력 없음
-
+ CPU Video DecodingCPU 비디오 디코딩
-
+ GPU Video Decoding (Default)GPU 비디오 디코딩(기본값)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [실험적]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [실험적]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [실험적]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [실험적]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [실험적]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor최단입점
-
+ Bilinear쌍선형
-
+ Bicubic쌍입방
-
+ Gaussian가우시안
-
+ Lanczos란초스
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ Area영역
-
+ MMPXMMPX
-
+ Zero-Tangent제로탄젠트
-
+ B-SplineB-스플라인
-
+ Mitchell미첼
-
+ Spline-1스플라인-1
-
+ Snapdragon Game Super ResolutionSnapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDirSnapdragon Game Super Resolution EdgeDir
-
-
+
+ None없음
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)기본(16:9)
-
+ Force 4:3강제 4:3
-
+ Force 21:9강제 21:9
-
+ Force 16:10강제 16:10
-
+ Stretch to Window화면 늘리기
-
+ Automatic자동
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)일본어(日本語)
-
+ American English미국식 영어
-
+ French (français)프랑스어(français)
-
+ German (Deutsch)독일어(Deutsch)
-
+ Italian (italiano)이탈리아어(italiano)
-
+ Spanish (español)스페인어(español)
-
+ Chinese중국어
-
+ Korean (한국어)한국어(Korean)
-
+ Dutch (Nederlands)네덜란드어(Nederlands)
-
+ Portuguese (português)포르투갈어(português)
-
+ Russian (Русский)러시아어(Русский)
-
+ Taiwanese대만어
-
+ British English영국식 영어
-
+ Canadian French캐나다 프랑스어
-
+ Latin American Spanish라틴아메리카 스페인어
-
+ Simplified Chinese중국어 간체
-
+ Traditional Chinese (正體中文)중국어 번체(正體中文)
-
+ Brazilian Portuguese (português do Brasil)브라질 포르투갈어(português do Brasil)
-
+ Polish (polska)폴란드어(polska)
-
+ Thai (แบบไทย)태국어(แบบไทย)
-
-
+
+ Japan일본
-
+ USA미국
-
+ Europe유럽
-
+ Australia호주
-
+ China중국
-
+ Korea대한민국
-
+ Taiwan대만
-
+ Auto (%1)Auto select time zone자동(%1)
-
+ Default (%1)Default time zone기본(%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ Cuba쿠바
-
+ EETEET
-
+ Egypt이집트
-
+ Eire아일랜드
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB영국
-
+ GB-Eire영국-아일랜드
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich그리니치
-
+ Hongkong홍콩
-
+ HSTHST
-
+ Iceland아이슬란드
-
+ Iran이란
-
+ Israel이스라엘
-
+ Jamaica자메이카
-
+ Kwajalein콰잘레인
-
+ Libya리비아
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ Navajo나바호
-
+ NZ뉴질랜드
-
+ NZ-CHAT뉴질랜드-채텀
-
+ Poland폴란드
-
+ Portugal포르투갈
-
+ PRC중국
-
+ PST8PDTPST8PDT
-
+ ROC대만
-
+ ROK대한민국
-
+ Singapore싱가포르
-
+ Turkey터키
-
+ UCTUCT
-
+ Universal세계
-
+ UTCUTC
-
+ W-SU모스크바
-
+ WET
- 서유럽
+ WET
-
+ Zulu
- 줄루
+ Zulu
-
+ Mono모노
-
+ Stereo스테레오
-
+ Surround서라운드
-
+ 4GB DRAM (Default)4GB DRAM(기본값)
-
+ 6GB DRAM (Unsafe)6GB DRAM(불안전)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM(불안전)
-
+ 12GB DRAM (Unsafe)12GB DRAM(불안전)
-
+ Docked독 모드
-
+ Handheld휴대 모드
-
-
- Off
- 끔
+
+
+ Normal
+
-
- Boost (1700MHz)
- 부스트(1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- 고속(2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)항상 묻기(기본값)
-
+ Only if game specifies not to stop게임에서 멈추지 말라고 명시한 경우에만
-
+ Never ask절대 묻지 않음
-
-
- Medium (256)
- 보통(256)
-
-
-
-
- High (512)
- 빠름(512)
-
-
-
+ Very Small (16 MB)아주 작은 크기(16 MB)
-
+ Small (32 MB)작은 크기(32 MB)
-
+ Normal (128 MB)보통 크기(128 MB)
-
+ Large (256 MB)큰 크기(256 MB)
-
+ Very Large (512 MB)아주 큰 크기(512 MB)
-
+ Very Low (4 MB)매우 낮은 크기(4 MB)
-
+ Low (8 MB)낮은 크기(8 MB)
-
+ Normal (16 MB)보통 크기(16 MB)
-
+ Medium (32 MB)중간 크기(32 MB)
-
+ High (64 MB)높은 크기(64 MB)
-
+ Very Low (32)매우 낮은 크기(32)
-
+ Low (64)낮은 크기(64)
-
+ Normal (128)보통 크기(128)
-
+
+ Medium (256)
+ 보통(256)
+
+
+
+ High (512)
+ 빠름(512)
+
+
+ Disabled비활성화됨
-
+ ExtendedDynamicState 1확장된 동적 상태 1
-
+ ExtendedDynamicState 2확장된 동적 상태 2
-
+ ExtendedDynamicState 3확장된 동적 상태 3
-
+ Tree View트리 보기
-
+ Grid View격자 보기
@@ -2369,7 +2366,7 @@ When a program attempts to open the controller applet, it is immediately closed.
Enable return stack buffer
- 리턴 스택 버퍼 활성화
+ 반환 스택 버퍼 활성화
@@ -3832,18 +3829,28 @@ Would you like to delete the old save data?
Allows unlimited uses of the same Amiibo in games that would otherwise limit you to one use.
- 한 번으로 사용이 제한되는 게임에서 동일한 아미보를 무제한으로 사용할 수 있습니다.
+ 일반적으로는 한 번만 사용할 수 있는 동일한 Amiibo를 게임에서 무제한으로 사용할 수 있게 해줍니다.Use random Amiibo ID
- 무작위 아미보 ID 사용
+ 무작위 Amiibo ID 사용Motion / Touch모션 / 터치
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6943,7 +6950,7 @@ Debug Message:
-
+ &Pause일시중지(&P)
@@ -7099,7 +7106,7 @@ Debug Message:
-
+ &Start시작(&S)
@@ -7110,7 +7117,7 @@ Debug Message:
-
+ R&ecord기록(&e)
@@ -7201,7 +7208,7 @@ Debug Message:
-
+ None없음
@@ -7222,725 +7229,725 @@ Debug Message:
캐러셀 보기(&C)
-
+ Small (32x32)작은 크기(32x32)
-
+ Standard (64x64)기본 크기(64x64)
-
+ Large (128x128)큰 크기(128x128)
-
+ Full Size (256x256)전체 크기(256x256)
-
+ Broken Vulkan Installation Detected손상된 Vulkan 설치가 발견됨
-
+ Vulkan initialization failed during boot.부팅 중 Vulkan 초기화에 실패했습니다.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping게임 실행중
-
+ Loading Web Applet...웹 애플릿을 불러오는 중...
-
-
+
+ Disable Web Applet웹 애플릿 비활성화
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)웹 애플릿을 비활성화하면 예기치 않은 동작이 발생할 수 있으며 슈퍼 마리오 3D 컬렉션에서만 사용해야 합니다. 웹 애플릿을 비활성화하겠습니까?
(디버그 설정에서 다시 활성화할 수 있습니다.)
-
+ The amount of shaders currently being built현재 구축 중인 셰이더 수
-
+ The current selected resolution scaling multiplier.현재 선택된 해상도 조정 배율입니다.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.현재 에뮬레이션 속도입니다. 100%보다 높거나 낮은 값은 에뮬레이션이 닌텐도 스위치보다 빠르거나 느리게 실행되고 있음을 나타냅니다.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.현재 게임이 표시하는 초당 프레임 수입니다. 이 값은 게임 및 장면에 따라 다릅니다.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.프레임 제한이나 수직 동기화를 제외하고 스위치 프레임을 에뮬레이션하는 데 걸리는 시간입니다. 최고 속도 에뮬레이션의 경우 최대 16.67 밀리초입니다.
-
+ Unmute음소거 해제
-
+ Mute음소거
-
+ Reset Volume볼륨 재설정
-
+ &Clear Recent Files최근 파일 지우기(&C)
-
+ &Continue재개(&C)
-
+ Warning: Outdated Game Format경고: 구식 게임 형식입니다
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.현재 이 게임에 대해 구형 형식인 분해된 ROM 디렉터리 형식을 사용하고 있습니다. 이 형식은 NCA, NAX, XCI 또는 NSP와 같은 다른 형식으로 대체되었습니다. 분해된 ROM 디렉터리에는 아이콘, 메타데이터 및 업데이트 지원 기능이 없습니다.<br>Eden에서 지원하는 다양한 스위치 형식에 대한 자세한 내용은 사용자 설명서를 참조해 주세요. 이 메시지는 다시 표시되지 않습니다.
-
-
+
+ Error while loading ROM!ROM 불러오는 중 오류 발생!
-
+ The ROM format is not supported.해당 ROM 형식은 지원되지 않습니다.
-
+ An error occurred initializing the video core.비디오 코어 초기화 중 오류가 발생했습니다.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden에서 비디오 코어 실행 중 오류가 발생했습니다. 이는 일반적으로 내장 그래픽 드라이버를 포함한 GPU 드라이버가 최신 버전이 아니기 때문에 발생합니다. 자세한 내용은 로그 파일을 참조해 주세요. 로그 파일 접근 방법에 대한 자세한 내용은 <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>로그 파일 업로드 방법</a> 페이지를 참조해 주세요.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.ROM 불러오는 중 오류 발생! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>파일을 다시 덤프하거나 디스코드/Stoat에서 도움을 요청해 주세요.
-
+ An unknown error occurred. Please see the log for more details.알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참조해 주세요.
-
+ (64-bit)(64비트)
-
+ (32-bit)(32비트)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...소프트웨어 닫는 중...
-
+ Save Data저장 데이터
-
+ Mod Data모드 데이터
-
+ Error Opening %1 Folder%1 폴더 여는 중 오류 발생
-
-
+
+ Folder does not exist!폴더가 존재하지 않습니다!
-
+ Remove Installed Game Contents?설치된 게임 콘텐츠를 제거하겠습니까?
-
+ Remove Installed Game Update?설치된 게임 업데이트를 제거하겠습니까?
-
+ Remove Installed Game DLC?설치된 게임 DLC를 제거하겠습니까?
-
+ Remove Entry항목 제거
-
+ Delete OpenGL Transferable Shader Cache?OpenGL 이동 가능한 셰이더 캐시를 삭제하겠습니까?
-
+ Delete Vulkan Transferable Shader Cache?Vulkan 이동 가능한 셰이더 캐시를 삭제하겠습니까?
-
+ Delete All Transferable Shader Caches?이동 가능한 셰이더 캐시를 모두 삭제하겠습니까?
-
+ Remove Custom Game Configuration?사용자 지정 게임 구성을 제거하겠습니까?
-
+ Remove Cache Storage?캐시 저장소를 제거하겠습니까?
-
+ Remove File파일 제거
-
+ Remove Play Time Data플레이 시간 데이터 제거
-
+ Reset play time?플레이 시간을 재설정하겠습니까?
-
-
+
+ RomFS Extraction Failed!RomFS 추출 실패!
-
+ There was an error copying the RomFS files or the user cancelled the operation.RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다.
-
+ Full전체
-
+ Skeleton뼈대
-
+ Select RomFS Dump ModeRomFS 덤프 모드 선택
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.RomFS 덤프 방식을 선택해 주세요. 전체를 선택하면 모든 파일이 새 디렉터리로 복사되고, 뼈대를 선택하면 디렉터리 구조만 생성됩니다.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 위치에 RomFS를 추출할 수 있는 여유 공간이 부족합니다. 공간을 확보하거나 에뮬레이션 > 구성 > 시스템 > 파일 시스템 > 덤프 경로에서 다른 덤프 디렉터리를 선택해 주세요.
-
+ Extracting RomFS...RomFS 추출 중...
-
-
+
+ Cancel취소
-
+ RomFS Extraction Succeeded!RomFS 추출 성공!
-
+ The operation completed successfully.작업이 성공적으로 완료되었습니다.
-
+ Error Opening %1%1을(를) 여는 중 오류 발생
-
+ Select Directory디렉터리 선택
-
+ Properties속성
-
+ The game properties could not be loaded.게임 속성을 불러올 수 없습니다.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.스위치 실행 파일(%1);;모든 파일(*.*)
-
+ Load File파일 불러오기
-
+ Open Extracted ROM Directory추출된 ROM 디렉터리 열기
-
+ Invalid Directory Selected유효하지 않은 디렉터리 선택됨
-
+ The directory you have selected does not contain a 'main' file.선택한 디렉터리에는 'main' 파일이 없습니다.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)설치 가능한 스위치 파일(*.nca, *.nsp, *.xci);;닌텐도 콘텐츠 아카이브(*.nca);;닌텐도 제출 패키지(*.nsp);;NX 카트리지 이미지(*.xci)
-
+ Install Files파일 설치
-
+ %n file(s) remaining%n개 파일 남음
-
+ Installing file "%1"..."%1" 파일 설치 중...
-
-
+
+ Install Results설치 결과
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.잠재적인 충돌을 방지하기 위해 저희는 사용자가 기본 게임을 NAND에 설치하는 것은 권장하지 않습니다.
이 기능은 업데이트 및 DLC 설치에만 사용해 주세요.
-
+ %n file(s) were newly installed
%n개 파일이 새로 설치됨
-
+ %n file(s) were overwritten
%n개 파일이 덮어쓰기됨
-
+ %n file(s) failed to install
%n개 파일 설치 실패
-
+ System Application시스템 애플리케이션
-
+ System Archive시스템 아카이브
-
+ System Application Update시스템 애플리케이션 업데이트
-
+ Firmware Package (Type A)펌웨어 패키지(A타입)
-
+ Firmware Package (Type B)펌웨어 패키지(B타입)
-
+ Game게임
-
+ Game Update게임 업데이트
-
+ Game DLC게임 DLC
-
+ Delta Title델타 타이틀
-
+ Select NCA Install Type...NCA 설치 유형 선택...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)이 NCA를 설치할 타이틀 유형을 선택해 주세요:
(대부분의 경우 기본값인 '게임'을 선택하면 됩니다.)
-
+ Failed to Install설치 실패
-
+ The title type you selected for the NCA is invalid.NCA에 대해 선택한 타이틀 유형이 유효하지 않습니다.
-
+ File not found파일을 찾을 수 없음
-
+ File "%1" not found"%1" 파일을 찾을 수 없음
-
+ OK확인
-
+ Function Disabled기능 비활성화됨
-
+ Compatibility list reporting is currently disabled. Check back later!호환성 목록 보고 옵션이 현재 비활성화되어 있습니다. 나중에 다시 확인해 주세요!
-
+ Error opening URLURL 여는 중 오류 발생
-
+ Unable to open the URL "%1"."%1" URL을 열 수 없습니다.
-
+ TAS RecordingTAS 녹화
-
+ Overwrite file of player 1?플레이어 1의 파일을 덮어쓰겠습니까?
-
+ Invalid config detected무효한 구성이 발견됨
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.휴대 모드 컨트롤러는 독 모드에서 사용할 수 없습니다. 프로 컨트롤러로 선택됩니다.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed현재 amiibo가 제거됨
-
+ Error오류
-
-
+
+ The current game is not looking for amiibos현재 게임은 amiibo를 찾고 있지 않습니다
-
+ Amiibo File (%1);; All Files (*.*)Amiibo 파일(%1);; 모든 파일(*.*)
-
+ Load AmiiboAmiibo 불러오기
-
+ Error loading Amiibo dataAmiibo 데이터 불러오는 중 오류 발생
-
+ The selected file is not a valid amiibo선택한 파일은 유효한 amiibo가 아닙니다
-
+ The selected file is already on use선택한 파일은 이미 사용 중입니다
-
+ An unknown error occurred알 수 없는 오류 발생
-
+ No firmware available사용 가능한 펌웨어 없음
-
+ Firmware Corrupted펌웨어 손상됨
-
+ Unknown applet알 수 없는 애플릿
-
+ Applet doesn't map to a known value.애플릿이 알려진 값에 매핑되지 않습니다.
-
+ Record not found기록을 찾을 수 없음
-
+ Applet not found. Please reinstall firmware.애플릿을 찾을 수 없습니다. 펌웨어를 다시 설치해 주세요.
-
+ Capture Screenshot스크린샷 캡처
-
+ PNG Image (*.png)PNG 이미지(*.png)
-
+ TAS state: Running %1/%2TAS 상태: %1/%2 실행 중
-
+ TAS state: Recording %1TAS 상태: %1 녹화 중
-
+ TAS state: Idle %1/%2TAS 상태: %1/%2 유휴
-
+ TAS State: InvalidTAS 상태: 무효
-
+ &Stop Running실행 중지(&S)
-
+ Stop R&ecording녹화 중지(&e)
-
+ Building: %n shader(s)구축 중: %n개 셰이더
-
+ Scale: %1x%1 is the resolution scaling factor크기: %1x
-
+ Speed: %1% / %2%속도: %1% / %2%
-
+ Speed: %1%속도: %1%
-
+ Game: %1 FPS게임: %1 FPS
-
+ Frame: %1 ms프레임: %1 밀리초
-
+ NO AAAA 없음
-
+ VOLUME: MUTE볼륨: 음소거
-
+ VOLUME: %1%Volume percentage (e.g. 50%)볼륨: %1%
-
+ Derivation Components Missing파생 구성 요소 누락
-
+ Decryption keys are missing. Install them now?복호화 키가 없습니다. 지금 설치하겠습니까?
-
+ Wayland Detected!Wayland 발견됨!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7951,74 +7958,74 @@ Would you like to force it for future launches?
향후 출시를 위해 Wayland 사용을 강제하겠습니까?
-
+ Use X11X11 사용
-
+ Continue with WaylandWayland와 계속
-
+ Don't show again다시 보지 않기
-
+ Restart Required재시작이 필요함
-
+ Restart Eden to apply the X11 backend.X11 백엔드를 적용하려면 Eden을 다시 시작하세요.
-
+ Slow저속
-
+ Turbo터보
-
+ Unlocked잠금 해제
-
+ Select RomFS Dump TargetRomFS 덤프 대상 선택
-
+ Please select which RomFS you would like to dump.덤프할 RomFS를 선택하세요.
-
+ Are you sure you want to close Eden?정말 Eden을 닫겠습니까?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.정말 에뮬레이션을 중지하겠습니까? 저장되지 않은 진행 상황은 모두 손실됩니다.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
@@ -8851,7 +8858,7 @@ p, li { white-space: pre-wrap; }
Cross
- 엑스
+ 가위표
@@ -8892,7 +8899,7 @@ p, li { white-space: pre-wrap; }
[invalid]
- [유효하지않음]
+ [무효함]
@@ -9138,7 +9145,7 @@ p, li { white-space: pre-wrap; }
Owner
- 소유자
+ 오너
@@ -9148,7 +9155,7 @@ p, li { white-space: pre-wrap; }
dd/MM/yyyy
- 일일/월월/년년년년
+ dd/MM/yyyy
@@ -9158,7 +9165,7 @@ p, li { white-space: pre-wrap; }
dd/MM/yyyy
- 일일/월월/년년년년
+ dd/MM/yyyy
@@ -10057,7 +10064,7 @@ This is recommended if you want to share data between emulators.
Supported Controller Types:
- 지원하는 컨트롤러 유형:
+ 지원되는 컨트롤러 유형:
@@ -10085,7 +10092,7 @@ This is recommended if you want to share data between emulators.
Pro Controller
- 프로 컨트롤러
+ Pro 컨트롤러
@@ -10274,7 +10281,7 @@ This is recommended if you want to share data between emulators.
GameCube Controller
- GameCube 컨트롤러
+ 게임큐브 컨트롤러
@@ -10368,12 +10375,12 @@ Please try again or contact the developer of the software.
Profile Icon Editor
- 프로필 아이콘 에디터
+ 프로필 아이콘 편집기Profile Nickname Editor
- 프로필 이름 에디터
+ 프로필 이름 편집기
@@ -10388,12 +10395,12 @@ Please try again or contact the developer of the software.
Who is making this purchase?
- 누가 이 구매를 하고 있습니까?
+ 누가 이 구매를 하고 있나요?Who is posting?
- 누가 게시하고 있습니까?
+ 누가 게시하고 있나요?
@@ -10431,7 +10438,7 @@ Please try again or contact the developer of the software.
Software Keyboard
- 가상 키보드
+ 소프트웨어 키보드
@@ -10510,7 +10517,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be
Enter a hotkey
- 단축키 입력
+ 단축키를 입력하세요
diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts
index d731ab1e72..5ddd027cdc 100644
--- a/dist/languages/nb.ts
+++ b/dist/languages/nb.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
- CPU-overklokking
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Del opp FMA (forbedre ytelsen på prosessorer uten FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPERaskere FRSQRTE og FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Raskere ASIMD-instruksjoner (kun 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingUnøyaktig NaN-håndtering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksSlå av adresseromskontroller
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorIgnorer global overvåkning
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Enhet:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Oppløsning:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Vindustilpasningsfilter:
-
+ FSR Sharpness:FSR-skarphet:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Antialiasingmetode:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Fullskjermmodus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Bildeforhold:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync-modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aktiver asynkron presentasjon (kun Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Tving maksikal klokkehastighet (kun Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:GPU-modus:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA-nøyaktighet:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheBruk Vulkan-rørledningsbuffer
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingAktiver Reaktiv Tømming
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackSynkroniser med bildefrekvensen for videoavspilling
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp.
-
+ Barrier feedback loopsTilbakekoblingssløyfer for barrierer
-
+ Improves rendering of transparency effects in specific games.Forbedrer gjengivelsen av transparenseffekter i spesifikke spill.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG-frø
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameEnhetsnavn
-
+ The name of the console.Konsollens navn.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Selvvalgt RTC-dato:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Språk:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region:
-
+ The region of the console.Konsollens region.
-
+ Time Zone:Tidssone:
-
+ The time zone of the console.Konsollens tidssone.
-
+ Sound Output Mode:Lydutdatamodus:
-
+ Console Mode:Konsollmodus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationBekreft før stopping av emulering
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityGjem mus under inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletDeaktiver kontroller-appleten
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updatesSe etter oppdateringer
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ NeverAldri
-
+ On Load
-
+ AlwaysAlltid
-
+ CPUCPU
-
+ GPUSkjermkort
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Ukomprimert (Best kvalitet)
-
+ BC1 (Low quality)BC1 (Lav kvalitet)
-
+ BC3 (Medium quality)BC3 (Middels kvalitet)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ Conservative
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (eksperimentelt, kun AMD/Mesa)
-
+ NullNull
-
+ FastRask
-
-
-
+
+
+ AccurateNøyaktig
-
-
-
+
+
+ DefaultStandard
-
+ Unsafe (fast)Utrygg (raskt)
-
+ Safe (stable)Trygg (stabil)
-
+ Immediate
-
+ BalancedBalansert
-
+ Strict
-
+ UnsafeUtrygt
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimaliseringer)
-
+ Debugging
-
+ Dynarmic
-
+ NCENCE
-
+ Borderless WindowedRammeløst vindu
-
+ Exclusive FullscreenEksklusiv fullskjerm
-
+ No Video OutputIngen videoutdata
-
+ CPU Video DecodingCPU-videodekoding
-
+ GPU Video Decoding (Default)GPU-videodekoding (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0,25× (180p/270p) [EKSPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5× (360p/540p) [EKSPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75× (540p/810p) [EKSPERIMENTELL]
-
+ 1X (720p/1080p)1× (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1,25× (900p/1350p) [EKSPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1,5× (1080p/1620p) [EKSPERIMENTELL]
-
+ 2X (1440p/2160p)2× (1440p/2160p)
-
+ 3X (2160p/3240p)3× (2160p/3240p)
-
+ 4X (2880p/4320p)4× (2880p/4320p)
-
+ 5X (3600p/5400p)5× (3600p/5400p)
-
+ 6X (4320p/6480p)6× (4320p/6480p)
-
+ 7X (5040p/7560p)7× (5040p/7560p)
-
+ 8X (5760p/8640p)8× (5760p/8640p)
-
+ Nearest NeighborNærmeste nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+ GaussianGaussisk
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaOmråde
-
+ MMPXMMPX
-
+ Zero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10Tving 16:10
-
+ Stretch to WindowStrekk til vinduet
-
+ AutomaticAutomatisk
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American EnglishAmerikansk engelsk
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Nederlandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwansk
-
+ British EnglishBritisk engelsk
-
+ Canadian FrenchKanadisk fransk
-
+ Latin American SpanishLatinamerikansk spansk
-
+ Simplified ChineseForenklet kinesisk
-
+ Traditional Chinese (正體中文)Tradisjonell kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisisk (português do Brasil)
-
+ Polish (polska)Polsk (polska)
-
+ Thai (แบบไทย)Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaFolkerepublikken Kina
-
+ KoreaKorea
-
+ TaiwanTaiwan (Republikken Kina)
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETSentraleuropeisk tid
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETØsteuropeisk tid
-
+ EgyptEgypt
-
+ EireRepublikken Irland
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBStorbritannia
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCFolkerepublikken Kina
-
+ PST8PDTPST8PDT
-
+ ROCTaiwan (Republikken Kina)
-
+ ROKSør-Korea
-
+ SingaporeSingapore
-
+ TurkeyTyrkia
-
+ UCTUCT
-
+ UniversalUniversalt
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (Standard)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (Utrygt)
-
+ 8GB DRAM8 GB DRAM
-
+ 10GB DRAM (Unsafe)10 GB DRAM (Utrygt)
-
+ 12GB DRAM (Unsafe)12 GB DRAM (Utrygt)
-
+ DockedI dokking
-
+ HandheldHåndholdt
-
-
- Off
- Av
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700 MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Rask (2000 MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Spør alltid (Standard)
-
+ Only if game specifies not to stop
-
+ Never askAldri spør
-
-
- Medium (256)
- Middels (256)
-
-
-
-
- High (512)
- Høy (512)
-
-
-
+ Very Small (16 MB)Veldig liten (16 MB)
-
+ Small (32 MB)Liten (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Stor (256 MB)
-
+ Very Large (512 MB)Veldig stor (512 MB)
-
+ Very Low (4 MB)Veldig lav (4 MB)
-
+ Low (8 MB)Lav (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Middels (32 MB)
-
+ High (64 MB)Høy (64 MB)
-
+ Very Low (32)Svært lav (32)
-
+ Low (64)Lav (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Middels (256)
+
+
+
+ High (512)
+ Høy (512)
+
+
+ DisabledSkrudd av
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3760,6 +3759,16 @@ Would you like to delete the old save data?
Motion / TouchBevegelse / Berøring
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6851,7 +6860,7 @@ Debug Message:
-
+ &Pause&Pause
@@ -7007,7 +7016,7 @@ Debug Message:
-
+ &Start&Start
@@ -7018,7 +7027,7 @@ Debug Message:
-
+ R&ecordT&a opp
@@ -7109,7 +7118,7 @@ Debug Message:
-
+ NoneIngen
@@ -7130,719 +7139,719 @@ Debug Message:
-
+ Small (32x32)Liten (32x32)
-
+ Standard (64x64)Standard (64x64)
-
+ Large (128x128)Stor (128x128)
-
+ Full Size (256x256)Full størrelse (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingKjører et spill
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ UnmuteSlå på lyd
-
+ MuteDemp
-
+ Reset VolumeTilbakestill volum
-
+ &Clear Recent Files&Tøm nylige filer
-
+ &Continue&Fortsett
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...Lukker programvare ...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!Mappen finnes ikke!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove FileFjern fil
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ FullFull
-
+ SkeletonSkjelett
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...Utvinner RomFS...
-
-
+
+ CancelAvbryt
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select DirectoryVelg mappe
-
+ PropertiesEgenskaper
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...Installerer filen «%1» ...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System ApplicationSystemapp
-
+ System ArchiveSystemarkiv
-
+ System Application Update
-
+ Firmware Package (Type A)Fastvarepakke (Type A)
-
+ Firmware Package (Type B)Fastvarepakke (Type B)
-
+ GameSpill
-
+ Game UpdateSpilloppdatering
-
+ Game DLCSpill-DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not foundFilen ble ikke funnet
-
+ File "%1" not found
-
+ OKOK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URLFeil under åpning av URL
-
+ Unable to open the URL "%1".
-
+ TAS RecordingTAS-opptak
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiiboamiibo
-
-
+
+ The current amiibo has been removed
-
+ ErrorFeil
-
-
+
+ The current game is not looking for amiibosDet nåværende spillet ser ikke etter amiiboer
-
+ Amiibo File (%1);; All Files (*.*)amiibo-fil (%1);; Alle filer (*.*)
-
+ Load AmiiboLast inn amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware availableIngen fastvare tilgjengelig
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture ScreenshotTa skjermklipp
-
+ PNG Image (*.png)PNG-bilde (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Hastighet: %1% / %2%
-
+ Speed: %1%Hastighet: %1%
-
+ Game: %1 FPSSpill: %1 FPS
-
+ Frame: %1 msRamme: %1 ms
-
+ NO AAINGEN AA
-
+ VOLUME: MUTEVOLUM: DEMP
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLUM: %1%
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7850,74 +7859,74 @@ Would you like to force it for future launches?
-
+ Use X11Bruk X11
-
+ Continue with Wayland
-
+ Don't show againIkke vis igjen
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ SlowTreg
-
+ TurboTurbo
-
+ UnlockedUbegrenset
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts
index 8e87e3fba6..87a5698e15 100644
--- a/dist/languages/nl.ts
+++ b/dist/languages/nl.ts
@@ -413,40 +413,38 @@ Kan helpen om haperingen bij lagere framerates te verminderen.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Overklokt de geëmuleerde CPU om enkele FPS-beperkingen op te heffen. Zwakkere CPU's kunnen minder presteren en bepaalde games kunnen mogelijk niet goed werken.
-Gebruik Boost (1700 MHz) om op de hoogste native kloksnelheid van de Switch te draaien, of Fast (2000 MHz) om op 2x kloksnelheid te draaien.
-
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksAangepaste CPU-ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)Host MMU-emulatie inschakelen (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -455,195 +453,195 @@ Als u deze optie inschakelt, worden lees- en schrijfbewerkingen in het gastgeheu
Als u deze optie uitschakelt, worden alle geheugentoegangen gedwongen om gebruik te maken van software-MMU-emulatie.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Ontbind FMA (verbeterd prestatie op CPU's zonder FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Deze optie verbetert de snelheid door de nauwkeurigheid van fused-multiply-add-instructies op CPU's zonder native FMA-ondersteuning te verminderen.
-
+ Faster FRSQRTE and FRECPESnellere FRSRTE en FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Deze optie verbetert de snelheid van sommige benaderende drijvende-kommagetal-functies door minder nauwkeurige native benaderingen te gebruiken.
-
+ Faster ASIMD instructions (32 bits only)Snellere ASIMD-instructies (alleen 32-bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Deze optie verbetert de snelheid van 32-bits ASIMD-drijvende-kommagetallen door te werken met onjuiste afrondingsmodi.
-
+ Inaccurate NaN handlingOnnauwkeurige NaN-verwerking
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Deze optie verbetert de snelheid door NaN-controle te verwijderen.
Houd er rekening mee dat dit ook de nauwkeurigheid van bepaalde drijvende-kommainstructies vermindert.
-
+ Disable address space checksSchakel adresruimtecontroles uit
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorNegeer globale monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Deze optie verbetert de snelheid door alleen te vertrouwen op de semantiek van cmpxchg om de veiligheid van exclusieve toegangsinstructies te waarborgen.
Houd er rekening mee dat dit kan leiden tot deadlocks en andere race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Apparaat:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Resolutie:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Window Adapting Filter:
-
+ FSR Sharpness:FSR-scherpte:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Antialiasing-methode:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Volledig scherm modus:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Aspect Ratio:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC-emulatie:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC Decodeer Methode:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -652,55 +650,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync-modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -708,79 +706,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Schakel asynchrone presentatie in (alleen Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Forceer maximale klokken (alleen Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt.
-
+ Anisotropic Filtering:Anisotrope Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -790,1339 +788,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheGebruik Vulkan-pijplijn-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingSchakel Reactive Flushing In
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameApparaatnaam
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Aangepaste RTC Datum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Taal:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Regio:
-
+ The region of the console.
-
+ Time Zone:Tijdzone:
-
+ The time zone of the console.
-
+ Sound Output Mode:Geluidsuitvoermodus:
-
+ Console Mode:Console Modus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationBevestig voordat u de emulatie stopt
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityVerberg muis wanneer inactief
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletController-applet uitschakelen
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)BC1 (Lage Kwaliteit)
-
+ BC3 (Medium quality)BC3 (Gemiddelde kwaliteit)
-
-
+
+ AutoAuto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
-
-
+
+
+ AccurateAccuraat
-
-
-
+
+
+ DefaultStandaard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeOnveilig
-
+ Paranoid (disables most optimizations)Paranoid (schakelt de meeste optimalisaties uit)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedRandloos Venster
-
+ Exclusive FullscreenExclusief Volledig Scherm
-
+ No Video OutputGeen Video-uitvoer
-
+ CPU Video DecodingCPU Videodecodering
-
+ GPU Video Decoding (Default)GPU Videodecodering (Standaard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTEEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTEEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneGeen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standaart (16:9)
-
+ Force 4:3Forceer 4:3
-
+ Force 21:9Forceer 21:9
-
+ Force 16:10Forceer 16:10
-
+ Stretch to WindowUitrekken naar Venster
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japans (日本語)
-
+ American EnglishAmerikaans-Engels
-
+ French (français)Frans (Français)
-
+ German (Deutsch)Duits (Deutsch)
-
+ Italian (italiano)Italiaans (italiano)
-
+ Spanish (español)Spaans (Español)
-
+ ChineseChinees
-
+ Korean (한국어)Koreaans (한국어)
-
+ Dutch (Nederlands)Nederlands (Nederlands)
-
+ Portuguese (português)Portugees (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishBrits-Engels
-
+ Canadian FrenchCanadees-Frans
-
+ Latin American SpanishLatijns-Amerikaans Spaans
-
+ Simplified ChineseVereenvoudigd Chinees
-
+ Traditional Chinese (正體中文)Traditioneel Chinees (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliaans-Portugees (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralië
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandaard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIjsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibië
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkije
-
+ UCTUCT
-
+ UniversalUniverseel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3757,6 +3754,16 @@ Would you like to delete the old save data?
Motion / TouchBeweging / Touch
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6849,7 +6856,7 @@ Debug Message:
-
+ &Pause&Onderbreken
@@ -7005,7 +7012,7 @@ Debug Message:
-
+ &Start&Start
@@ -7016,7 +7023,7 @@ Debug Message:
-
+ R&ecordOpnemen
@@ -7107,7 +7114,7 @@ Debug Message:
-
+ None
@@ -7128,719 +7135,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7848,74 +7855,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts
index e76c138e92..e8d926323a 100644
--- a/dist/languages/pl.ts
+++ b/dist/languages/pl.ts
@@ -421,39 +421,38 @@ Może pomóc zredukować przycięcia przy niższej liczbie klatek.
-
+ Backend:Backend:
- CPU Overclock
- Podkręcanie CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Podkręca emulowany procesor, aby usunąć niektóre ograniczenia liczby klatek na sekundę. Słabsze procesory mogą wykazywać obniżoną wydajność, a niektóre gry mogą działać nieprawidłowo.
-Użyj opcji Boost (1700 MHz), aby uruchomić urządzenie z najwyższą natywną częstotliwością taktowania Switch, lub Szybki (2000 MHz), aby uruchomić urządzenie z dwukrotnie wyższą częstotliwością taktowania.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksNiestandardowe cykle CPU
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000.
-
+ Enable Host MMU Emulation (fastmem)Włącz emulację MMU hosta (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -462,100 +461,100 @@ Włączenie powoduje, że odczyty/zapisy pamięci gościa trafiają bezpośredni
Wyłączenie wymusza użycie emulacji programowej MMU dla wszystkich dostępów do pamięci.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (zwiększ wydajność na procesorach bez FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Ta opcja zwiększa szybkość kosztem dokładności instrukcji FMA (fused-multiply-add) na procesorach bez natywnego wsparcia FMA.
-
+ Faster FRSQRTE and FRECPESzybsze FRSQRTE i FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Ta opcja poprawia szybkość niektórych funkcji zmiennoprzecinkowych, używając mniej dokładnych natywnych aproksymacji.
-
+ Faster ASIMD instructions (32 bits only)Szybsze instrukcje ASIMD (Tylko 32-bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Ta opcja przyspiesza 32-bitowe funkcje zmiennoprzecinkowe ASIMD, uruchamiając je z nieprawidłowymi trybami zaokrąglania.
-
+ Inaccurate NaN handlingNiedokładna obsługa NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Ta opcja zwiększa szybkość poprzez wyłączenie sprawdzania NaN.
Uwaga: obniża to dokładność niektórych instrukcji zmiennoprzecinkowych.
-
+ Disable address space checksWyłącz sprawdzanie przestrzeni adresów
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Ta opcja poprawia szybkość poprzez usunięcie sprawdzania bezpieczeństwa przed każdą operacją pamięci.
Wyłączenie może umożliwić wykonanie dowolnego kodu.
-
+ Ignore global monitorIgnoruj ogólne monitorowanie
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Ta opcja zwiększa szybkość, polegając wyłącznie na semantyce „cmpxchg” w celu zapewnienia bezpieczeństwa instrukcji z dostępem wyłącznym.
Uwaga: może to prowadzić do zakleszczeń i innych warunków wyścigu.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Zmienia wyjściowe API grafiki.
Zalecany jest Vulkan.
-
+ Device:Urządzenie:
-
+ This setting selects the GPU to use (Vulkan only).To ustawienie wybiera używany GPU (tylko Vulkan).
-
+ Resolution:Rozdzielczość:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -564,27 +563,27 @@ Wyższe rozdzielczości wymagają więcej VRAM i przepustowości.
Opcje poniżej 1x mogą powodować artefakty.
-
+ Window Adapting Filter:Filtr Adaptującego Okna:
-
+ FSR Sharpness:Ostrość FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Metoda Anty-Aliasingu:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -593,12 +592,12 @@ SMAA oferuje najlepszą jakość.
FXAA może zapewnić stabilniejszy obraz w niższych rozdzielczościach.
-
+ Fullscreen Mode:Tryb Pełnoekranowy:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -607,12 +606,12 @@ Tryb bez ramek zapewnia najlepszą zgodność z klawiaturą ekranową wymaganą
Pełny ekran wyłączny może oferować lepszą wydajność i lepsze wsparcie FreeSync/G-Sync.
-
+ Aspect Ratio:Format obrazu:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -621,35 +620,35 @@ Większość gier obsługuje wyłącznie 16:9, więc inne proporcje wymagają mo
Kontroluje także proporcje przechwytywanych zrzutów ekranu.
-
+ Use persistent pipeline cacheUżywaj trwałej pamięci podręcznej (cache) potoków
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Pozwala zapisywać shadery w pamięci masowej, aby przyspieszyć ładowanie przy kolejnych uruchomieniach gry.
Wyłączanie tej opcji jest przeznaczone do debugowania.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulacja NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -658,12 +657,12 @@ Dekodowanie może być wykonywane przez CPU albo GPU, albo może być całkowici
W większości przypadków najlepszą wydajność zapewnia dekodowanie na GPU.
-
+ ASTC Decoding Method:Metoda dekodowania ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -675,12 +674,12 @@ GPU: użyj shaderów obliczeniowych GPU do dekodowania tekstur ASTC (zalecane).
CPU asynchronicznie: użyj CPU do dekodowania na żądanie. Eliminuje zacięcia podczas dekodowania ASTC, ale może powodować artefakty.
-
+ ASTC Recompression Method:Metoda rekompresji ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -688,44 +687,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: format pośredni zostanie ponownie skompresowany do BC1 lub BC3 — oszczędza VRAM kosztem jakości obrazu.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Tryb wykorzystania VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Określa, czy emulator ma oszczędzać pamięć, czy maksymalnie wykorzystywać dostępną pamięć wideo dla wydajności.
Tryb agresywny może pogorszyć działanie innych aplikacji, np. oprogramowania do nagrywania.
-
+ Skip CPU Inner InvalidationPomiń wewnętrzne unieważnienie procesora CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.
-
+ VSync Mode:Tryb synchronizacji pionowej:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -736,12 +735,12 @@ Mailbox może mieć niższe opóźnienia niż FIFO i nie powoduje tearingu, ale
Immediate (bez synchronizacji) wyświetla wszystko, co jest dostępne, i może powodować tearing.
-
+ Sync Memory OperationsSynchronizuj operacje pamięci
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -749,68 +748,68 @@ Unreal Engine 4 games often see the most significant changes thereof.
Gry z Unreal Engine 4 mogą być najbardziej dotknięte.
-
+ Enable asynchronous presentation (Vulkan only)Włącz asynchroniczną prezentację (tylko Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Nieznacznie poprawia wydajność, przenosząc prezentację na oddzielny wątek CPU.
-
+ Force maximum clocks (Vulkan only)Wymuś maksymalne zegary (Tylko Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania.
-
+ Anisotropic Filtering:Filtrowanie anizotropowe:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Steruje jakością renderowania tekstur pod ostrymi kątami.
Na większości GPU bezpieczną wartością jest 16x.
-
+ GPU Mode:Tryb GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Dokładność DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -820,102 +819,100 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationWłącz asynchroniczną kompilację shaderów
-
+ May reduce shader stutter.Może zmniejszyć zacięcia spowodowane kompilacją shaderów.
-
- Fast GPU Time
- Szybki czas GPU
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Podkręca emulowane GPU, aby zwiększyć dynamiczną rozdzielczość i zasięg renderowania.
-Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUżyj pamięci podręcznej strumienia dla Vulkana
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Włącza specyficzną dla producenta GPU pamięć podręczną potoków.
Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Włącz potoki obliczeniowe (tylko Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -924,192 +921,192 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b
Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone.
-
+ Enable Reactive FlushingWłącz reaktywne opróżnianie buforów
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci.
-
+ Sync to framerate of video playbackSynchronizuj do liczby klatek odtwarzanego wideo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę.
-
+ Barrier feedback loopsPętle sprzężenia zwrotnego barier
-
+ Improves rendering of transparency effects in specific games.Poprawia renderowanie efektów przezroczystości w niektórych grach.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateRozszerzony stan dynamiczny
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State.
Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować dodatkowe problemy z grafiką.
-
+ Vertex Input Dynamic StateDynamiczny stan wejścia wierzchołków
-
+ Enables vertex input dynamic state feature for better quality and performance.Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.
-
+ Sample ShadingCieniowanie próbkowe
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności.
Wyższe wartości poprawiają jakość, ale obniżają wydajność.
-
+ RNG SeedZiarno RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Ustala ziarno generatora liczb losowych.
Głównie używane do speedrunów.
-
+ Device NameNazwa urządzenia
-
+ The name of the console.The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Własna data RTC
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Ta opcja pozwala zmienić zegar konsoli.
Może służyć do manipulowania czasem w grach.
-
+ The number of seconds from the current unix timeLiczba sekund od bieżącego czasu Unix
-
+ Language:Język:
-
+ This option can be overridden when region setting is auto-selectTa opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór.
-
+ Region:Region:
-
+ The region of the console.Region konsoli.
-
+ Time Zone:Strefa czasowa:
-
+ The time zone of the console.Strefa czasowa konsoli.
-
+ Sound Output Mode:Tryb wyjścia dźwięku:
-
+ Console Mode:Tryb konsoli
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1118,1053 +1115,1053 @@ W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegó
Ustawienie na Handheld może poprawić wydajność na słabszych komputerach.
-
+ Prompt for user profile on bootPytaj o profil użytkownika przy uruchomieniu.
-
+ Useful if multiple people use the same PC.Przydatne, gdy z tego samego PC korzysta wiele osób.
-
+ Pause when not in focusWstrzymuj, gdy okno nie jest aktywne
-
+ Pauses emulation when focusing on other windows.Wstrzymuje emulację po przełączeniu na inne okna.
-
+ Confirm before stopping emulationPotwierdzaj przed zatrzymaniem emulacji
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji.
Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji.
-
+ Hide mouse on inactivityUkryj mysz przy braku aktywności
-
+ Hides the mouse after 2.5s of inactivity.Ukrywa kursor po 2,5 s bezczynności.
-
+ Disable controller appletWyłącz aplet kontrolera
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji.
Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany.
-
+ Check for updatesSprawdź aktualizacje
-
+ Whether or not to check for updates upon startup.Czy sprawdzać aktualizacje przy uruchomieniu.
-
+ Enable GamemodeWłącz Tryb gry
-
+ Force X11 as Graphics BackendWymuś X11 jako backend grafiki
-
+ Custom frontendNiestandardowy frontend
-
+ Real appletPrawdziwy aplet
-
+ NeverNigdy
-
+ On LoadPrzy wczytywaniu
-
+ AlwaysZawsze
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousAsynchroniczne CPU
-
+ Uncompressed (Best quality)Brak (najlepsza jakość)
-
+ BC1 (Low quality)BC1 (niska jakość)
-
+ BC3 (Medium quality)BC3 (średnia jakość)
-
-
+
+ AutoAutomatyczny
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeKonserwatywny
-
+ AggressiveAgresywny
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ FastSzybkie
-
-
-
+
+
+ AccurateDokładny
-
-
-
+
+
+ DefaultDomyślny
-
+ Unsafe (fast)Niezalecane (szybkie)
-
+ Safe (stable)Bezpieczne (stabilne)
-
+ Immediate
-
+ BalancedZrównoważony
-
+ Strict
-
+ UnsafeNiebezpieczny
-
+ Paranoid (disables most optimizations)Paranoiczne (wyłącza większość optymalizacji)
-
+ DebuggingDebugowanie
-
+ DynarmicDynamiczny
-
+ NCENCE
-
+ Borderless WindowedW oknie (Bezramkowy)
-
+ Exclusive FullscreenExclusive Fullscreen
-
+ No Video OutputBrak wyjścia wideo
-
+ CPU Video DecodingDekodowanie Wideo przez CPU
-
+ GPU Video Decoding (Default)Dekodowanie Wideo przez GPU (Domyślne)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0,25x (180p/270p) [EKSPERYMENTALNE]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5x (360p/540p) [EKSPERYMENTALNE]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERYMENTALNE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EKSPERYMENTALNE]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [Ekperymentalnie]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNajbliższy sąsiadujący
-
+ BilinearBilinearny
-
+ BicubicBikubiczny
-
+ GaussianKulisty
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaObszar
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneŻadna (wyłączony)
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Domyślne (16:9)
-
+ Force 4:3Wymuś 4:3
-
+ Force 21:9Wymuś 21:9
-
+ Force 16:10Wymuś 16:10
-
+ Stretch to WindowRozciągnij do Okna
-
+ AutomaticAutomatyczne
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japoński (日本語)
-
+ American EnglishAngielski Amerykański
-
+ French (français)Francuski (français)
-
+ German (Deutsch)Niemiecki (Niemcy)
-
+ Italian (italiano)Włoski (italiano)
-
+ Spanish (español)Hiszpański (español)
-
+ ChineseChiński
-
+ Korean (한국어)Koreański (한국어)
-
+ Dutch (Nederlands)Duński (Holandia)
-
+ Portuguese (português)Portugalski (português)
-
+ Russian (Русский)Rosyjski (Русский)
-
+ TaiwaneseTajwański
-
+ British EnglishAngielski Brytyjski
-
+ Canadian FrenchFancuski (Kanada)
-
+ Latin American SpanishHiszpański (Latin American)
-
+ Simplified ChineseChiński (Uproszczony)
-
+ Traditional Chinese (正體中文)Chiński tradycyjny (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugalski (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponia
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChiny
-
+ KoreaKorea
-
+ TaiwanTajwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneDomyślne (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipt
-
+ EireIrlandia
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIzrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolska
-
+ PortugalPortugalia
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurcja
-
+ UCTUCT
-
+ UniversalUniwersalny
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Domyślne)
-
+ 6GB DRAM (Unsafe)6GB DRAM (NIebezpieczne)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (NIebezpieczne)
-
+ 12GB DRAM (Unsafe)12GB DRAM (NIebezpieczne)
-
+ DockedZadokowany
-
+ HandheldPrzenośnie
-
-
- Off
- Wyłączone
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Szybki (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Zawsze pytaj (Domyślne)
-
+ Only if game specifies not to stopTylko jeśli gra określa, aby nie zatrzymywać
-
+ Never askNie pytaj więcej
-
-
- Medium (256)
- Średnie (256)
-
-
-
-
- High (512)
- Wysokie (512)
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+ Średnie (256)
+
+
+
+ High (512)
+ Wysokie (512)
+
+
+ DisabledWyłączone
-
+ ExtendedDynamicState 1ExtendedDynamicState 1
-
+ ExtendedDynamicState 2ExtendedDynamicState 2
-
+ ExtendedDynamicState 3ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3821,6 +3818,16 @@ Czy chcesz usunąć stare dane zapisu?
Motion / TouchRuch / Dotyk
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6916,7 +6923,7 @@ Komunikat debugowania:
-
+ &Pause&Pauza
@@ -7072,7 +7079,7 @@ Komunikat debugowania:
-
+ &Start&Start
@@ -7083,7 +7090,7 @@ Komunikat debugowania:
-
+ R&ecord&Nagraj
@@ -7174,7 +7181,7 @@ Komunikat debugowania:
-
+ NoneŻadna (wyłączony)
@@ -7195,398 +7202,398 @@ Komunikat debugowania:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation DetectedWykryto uszkodzoną instalację Vulkan
-
+ Vulkan initialization failed during boot.Inicjalizacja Vulkana nie powiodła się podczas uruchamiania.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingGra uruchomiona
-
+ Loading Web Applet...Ładowanie apletu internetowego...
-
-
+
+ Disable Web AppletWyłącz Aplet sieciowy
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Wyłączenie apletu sieciowego może prowadzić do nieprzewidywalnego działania i powinno być używane wyłącznie z Super Mario 3D All-Stars. Na pewno chcesz wyłączyć aplet sieciowy?
(Tę opcję można ponownie włączyć w ustawieniach debugowania).
-
+ The amount of shaders currently being builtLiczba shaderów aktualnie budowanych
-
+ The current selected resolution scaling multiplier.Aktualnie wybrany mnożnik skalowania rozdzielczości.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Bieżąca prędkość emulacji. Wartości wyższe lub niższe niż 100% oznaczają, że emulacja działa odpowiednio szybciej lub wolniej niż na Switchu.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Liczba klatek na sekundę aktualnie wyświetlanych przez grę. Wartość ta zależy od gry oraz od konkretnej sceny.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Czas potrzebny na emulację jednej klatki Switcha, bez uwzględniania ogranicznika klatek i synchronizacji pionowej. Dla emulacji z pełną prędkością powinno to być maksymalnie 16,67 ms.
-
+ UnmuteWyłącz wyciszenie
-
+ MuteWycisz
-
+ Reset VolumeZresetuj głośność
-
+ &Clear Recent Files&Usuń Ostatnie pliki
-
+ &Continue&Kontynuuj
-
+ Warning: Outdated Game FormatOstrzeżenie: Nieaktualny format gry
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Używasz dla tej gry formatu katalogu zdekonstruowanego ROM-u, który jest przestarzały i został zastąpiony innymi formatami, takimi jak NCA, NAX, XCI czy NSP. Katalogi takich ROM-ów nie zawierają ikon, metadanych ani nie obsługują aktualizacji.<br>Aby uzyskać wyjaśnienie dotyczące różnych formatów Switcha obsługiwanych przez Eden, zajrzyj do naszego podręcznika użytkownika. Ten komunikat nie zostanie wyświetlony ponownie.
-
-
+
+ Error while loading ROM!Błąd podczas wczytywania ROMu!
-
+ The ROM format is not supported.Ten format ROMu nie jest wspierany.
-
+ An error occurred initializing the video core.Wystąpił błąd podczas inicjowania rdzenia wideo.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Podczas uruchamiania rdzenia wideo wystąpił błąd. Zazwyczaj jest to spowodowane nieaktualnymi sterownikami GPU, w tym sterownikami zintegrowanymi. Więcej szczegółów można znaleźć w logu. Więcej informacji na temat dostępu do logu można znaleźć na następującej stronie: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Jak przesłać Log</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Błąd podczas wczytywania ROMu! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Proszę ponownie zrzucić pliki lub poprosić o pomoc na Discordzie/Stoat.
-
+ An unknown error occurred. Please see the log for more details.Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Zamykanie aplikacji...
-
+ Save DataZapis danych
-
+ Mod DataDane modów
-
+ Error Opening %1 FolderBłąd podczas otwierania folderu %1
-
-
+
+ Folder does not exist!Folder nie istnieje!
-
+ Remove Installed Game Contents?Usunąć zainstalowaną zawartość gry?
-
+ Remove Installed Game Update?Usunąć zainstalowaną aktualizację gry?
-
+ Remove Installed Game DLC?Usunąć zainstalowane DLC gry?
-
+ Remove EntryUsuń wpis
-
+ Delete OpenGL Transferable Shader Cache?Usunąć przenośną pamięć podręczną shaderów OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Usunąć przenośną pamięć podręczną shaderów Vulkan?
-
+ Delete All Transferable Shader Caches?Usunąć wszystkie przenośne pamięci podręczne shaderów?
-
+ Remove Custom Game Configuration?Usunąć niestandardową konfigurację gry?
-
+ Remove Cache Storage?Usunąć pamięć podręczną?
-
+ Remove FileUsuń plik
-
+ Remove Play Time DataUsuń dane czasu gry
-
+ Reset play time?Zresetować czas gry?
-
-
+
+ RomFS Extraction Failed!Wyodrębnianie RomFS nie powiodło się!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik przerwał operację.
-
+ FullPełny
-
+ SkeletonSzkielet
-
+ Select RomFS Dump ModeWybierz tryb zrzutu RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Wybierz sposób wykonania zrzutu RomFS. <br>Tryb „Pełny” skopiuje wszystkie pliki do nowego katalogu, <br>natomiast „Szkielet” utworzy jedynie strukturę katalogów.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootNie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS.
Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja > Konfiguruj > System > System Plików > Źródło Zrzutu
-
+ Extracting RomFS...Wypakowywanie RomFS...
-
-
+
+ CancelAnuluj
-
+ RomFS Extraction Succeeded!Wypakowanie RomFS zakończone pomyślnie!
-
+ The operation completed successfully.Operacja zakończona pomyślnie.
-
+ Error Opening %1Błąd podczas otwierania %1
-
+ Select DirectoryWybierz folder
-
+ PropertiesWłaściwości
-
+ The game properties could not be loaded.Właściwości tej gry nie mogły zostać załadowane.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*)
-
+ Load FileZaładuj plik
-
+ Open Extracted ROM DirectoryOtwórz folder wypakowanego ROMu
-
+ Invalid Directory SelectedWybrano niewłaściwy folder
-
+ The directory you have selected does not contain a 'main' file.Wybrany folder nie zawiera 'głównego' pliku.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci)
-
+ Install FilesZainstaluj pliki
-
+ %n file(s) remainingPozostał %n plikPozostały %n plikiPozostało %n plikówPozostało %n plików
-
+ Installing file "%1"...Instalowanie pliku "%1"...
-
-
+
+ Install ResultsWynik instalacji
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND.
Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ %n file(s) were newly installed
%n plik został nowo zainstalowany
@@ -7596,7 +7603,7 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ %n file(s) were overwritten
%n plik został nadpisany
@@ -7606,7 +7613,7 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ %n file(s) failed to install
Nie udało się zainstalować %n pliku
@@ -7616,314 +7623,314 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.
-
+ System ApplicationAplikacja systemowa
-
+ System ArchiveArchiwum systemu
-
+ System Application UpdateAktualizacja aplikacji systemowej
-
+ Firmware Package (Type A)Paczka systemowa (Typ A)
-
+ Firmware Package (Type B)Paczka systemowa (Typ B)
-
+ GameGra
-
+ Game UpdateAktualizacja gry
-
+ Game DLCDodatek do gry
-
+ Delta TitleTytuł Delta
-
+ Select NCA Install Type...Wybierz typ instalacji NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako:
(W większości przypadków domyślna "gra" jest w porządku.)
-
+ Failed to InstallInstalacja nieudana
-
+ The title type you selected for the NCA is invalid.Typ tytułu wybrany dla NCA jest nieprawidłowy.
-
+ File not foundNie znaleziono pliku
-
+ File "%1" not foundNie znaleziono pliku "%1"
-
+ OKOK
-
+ Function DisabledFunkcja wyłączona
-
+ Compatibility list reporting is currently disabled. Check back later!Zgłaszanie do listy kompatybilności jest obecnie wyłączone. Spróbuj ponownie później!
-
+ Error opening URLBłąd otwierania adresu URL
-
+ Unable to open the URL "%1".Nie można otworzyć adresu URL "%1".
-
+ TAS RecordingNagrywanie TAS
-
+ Overwrite file of player 1?Nadpisać plik gracza 1?
-
+ Invalid config detectedWykryto nieprawidłową konfigurację
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedAmiibo zostało "zdjęte"
-
+ ErrorBłąd
-
-
+
+ The current game is not looking for amiibosTa gra nie szuka amiibo
-
+ Amiibo File (%1);; All Files (*.*)Plik Amiibo (%1);;Wszyskie pliki (*.*)
-
+ Load AmiiboZamontuj Amiibo
-
+ Error loading Amiibo dataBłąd podczas ładowania danych Amiibo
-
+ The selected file is not a valid amiiboWybrany plik nie jest poprawnym amiibo
-
+ The selected file is already on useWybrany plik jest już w użyciu
-
+ An unknown error occurredWystąpił nieznany błąd
-
+ No firmware availableBrak dostępnego firmware'u
-
+ Firmware CorruptedUszkodzony Firmware
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture ScreenshotZrób zrzut ekranu
-
+ PNG Image (*.png)Obrazek PNG (*.png)
-
+ TAS state: Running %1/%2Status TAS: Działa %1%2
-
+ TAS state: Recording %1Status TAS: Nagrywa %1
-
+ TAS state: Idle %1/%2Status TAS: Bezczynny %1%2
-
+ TAS State: InvalidStatus TAS: Niepoprawny
-
+ &Stop Running&Wyłącz
-
+ Stop R&ecordingPrzestań &Nagrywać
-
+ Building: %n shader(s)Budowanie: %n shaderBudowanie: %n shaderyBudowanie: %n shaderówBudowanie: %n shaderów
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Prędkość: %1% / %2%
-
+ Speed: %1%Prędkość: %1%
-
+ Game: %1 FPSGra: %1 FPS
-
+ Frame: %1 msKlatka: %1 ms
-
+ NO AABEZ AA
-
+ VOLUME: MUTEGłośność: Wyciszony
-
+ VOLUME: %1%Volume percentage (e.g. 50%)Głośność: %1%
-
+ Derivation Components MissingBrak komponentów wyprowadzania
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!Wykryto Waylanda!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7933,74 +7940,74 @@ Zaleca się zamiast tego używać X11.
Czy chcesz wymusić jego użycie przy przyszłych uruchomieniach?
-
+ Use X11Używaj X11
-
+ Continue with WaylandKontynuuj z Waylandem
-
+ Don't show againNie pokazuj ponownie
-
+ Restart RequiredWymagane ponowne uruchomienie
-
+ Restart Eden to apply the X11 backend.Uruchom ponownie Edena, aby zastosować backend X11.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump TargetWybierz cel zrzutu RomFS
-
+ Please select which RomFS you would like to dump.Proszę wybrać RomFS, jakie chcesz zrzucić.
-
+ Are you sure you want to close Eden?Czy na pewno chcesz zamknąć Edena?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts
index 21590fa8eb..7a483b3a20 100644
--- a/dist/languages/pt_BR.ts
+++ b/dist/languages/pt_BR.ts
@@ -420,39 +420,38 @@ Pode ajudar a reduzir travamentos (engasgos) em taxas de quadros mais baixas.
-
+ Backend:Backend:
- CPU Overclock
- Overclock da CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Faz overclock na CPU emulada para remover alguns limitadores de FPS. CPUs mais fracas podem apresentar redução de desempenho, e certos jogos podem se comportar de forma anormal.
-Use 'Boost' (1700MHz) para rodar no clock nativo mais alto do Switch, ou 'Rápido' (2000MHz) para rodar com o dobro do clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksCiclos de CPU Personalizados
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem causar travamentos. É recomendado usar um intervalo entre 77-21000.
-
+ Enable Host MMU Emulation (fastmem)Ativar Emulação de MMU do Anfitrião (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -461,99 +460,99 @@ Ativá-la faz com que as leituras/escritas de memória do convidado sejam feitas
Desativar esta opção força todos os acessos à memória a usarem a Emulação de MMU por Software.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA inseguro (melhora desempenho no CPU sem FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE e FRECPE mais rápido
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas.
-
+ Faster ASIMD instructions (32 bits only)Instruções ASIMD mais rápidas (apenas 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos.
-
+ Inaccurate NaN handlingTratamento impreciso de NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Esta opção melhora a velocidade ao remover a checagem NaN.
Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante.
-
+ Disable address space checksDesativar a verificação do espaço de endereços
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Esta opção melhora a velocidade ao eliminar uma verificação de segurança antes de cada operação de memória. Desativá-la pode permitir a execução de código arbitrário.
-
+ Ignore global monitorIgnorar monitor global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo.
Por favor, note que isso pode resultar em travamentos e outras condições de execução.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Altera a API gráfica de saída.
O uso do Vulkan é recomendado.
-
+ Device:Dispositivo:
-
+ This setting selects the GPU to use (Vulkan only).Esta configuração seleciona a GPU a ser usada (apenas com Vulkan).
-
+ Resolution:Resolução:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -562,27 +561,27 @@ Resoluções mais altas exigem mais VRAM e largura de banda.
Opções abaixo de 1X podem causar artefatos.
-
+ Window Adapting Filter:Filtro de adaptação de janela:
-
+ FSR Sharpness:FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.Determina o quão nítida a imagem ficará usando o contraste dinâmico do FSR ou do SGSR.
-
+ Anti-Aliasing Method:Método de Anti-Aliasing
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -591,12 +590,12 @@ SMAA oferece a melhor qualidade.
FXAA pode produzir uma imagem mais estável em resoluções mais baixas.
-
+ Fullscreen Mode:Tela Cheia
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -605,12 +604,12 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo
Tela cheia exclusiva pode oferecer melhor desempenho e melhor suporte a Freesync/Gsync.
-
+ Aspect Ratio:Proporção do Ecrã:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -619,36 +618,36 @@ A maioria dos jogos suporta apenas 16:9, sendo necessárias modificações para
Também controla a proporção das capturas de tela.
-
+ Use persistent pipeline cacheUsar cache persistente de pipeline
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permite guardar os shaders para carregar os jogos nas execuções seguintes.
Desabiltar essa opção só serve para propósitos de depuração.
-
+ Use asynchronous GPU emulationUsar emulação assíncrona de GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Usa uma thread de CPU extra para renderização.
Esta opção deve estar sempre habilitada.
-
+ NVDEC emulation:Emulação NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -657,12 +656,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco
Na maioria dos casos, a decodificação pela GPU fornece um melhor desempenho.
-
+ ASTC Decoding Method:Método de Decodificação ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -675,56 +674,56 @@ CPU Assíncrona: Usa a CPU para decodificar texturas ASTC sob demanda. Elimina t
mas pode apresentar artefatos visuais.
-
+ ASTC Recompression Method:Método de Recompressão ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.A maioria das GPUs não suporta texturas ASTC e precisa descompactá-las para um formato intermediário: RGBA8.BC1/BC3: O formato intermediário será recomprimido para BC1 ou BC3, economizando VRAM mas degradando a qualidade da imagem.
-
+ Frame Pacing Mode (Vulkan only)Modo de Ritmo de Quadros (apenas Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Controle como o emulador gerencia o ritmo de quadros para reduzir travamentos (engasgos) e deixar a taxa de quadros mais suave e consistente.
-
+ VRAM Usage Mode:Modo de Uso da VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Define se o emulador deve priorizar a economia de memória ou fazer o uso máximo da memória de vídeo disponível para melhorar o desempenho.
O modo agressivo pode impactar a performance de outros aplicativos, como softwares de gravação.
-
+ Skip CPU Inner InvalidationIgnorar invalidação interna da CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Ignora certas invalidações de cache durante atualizações de memória, reduzindo o uso da CPU e melhorando a latência. Isso pode causar travamentos leves.
-
+ VSync Mode:Modo de Sincronização vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -735,12 +734,12 @@ Mailbox pode ter menor latência que FIFO e não apresenta cortes, mas pode perd
Immediate (sem sincronização) exibe o que estiver disponível e pode apresentar cortes.
-
+ Sync Memory OperationsSincronizar operações de memória
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -749,68 +748,68 @@ Esta opção corrige problemas em diversos jogos, mas pode reduzir o desempenho.
Jogos baseados na Unreal Engine 4 costumam apresentar as mudanças mais significativas.
-
+ Enable asynchronous presentation (Vulkan only)Ativar apresentação assíncrona (Somente Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada.
-
+ Force maximum clocks (Vulkan only)Forçar clock máximo (somente Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock.
-
+ Anisotropic Filtering:Filtro Anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controla a qualidade da renderização de texturas em ângulos oblíquos.
Seguro definir em 16x na maioria das GPUs.
-
+ GPU Mode:Modo da GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Precisão do DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -820,57 +819,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationAtivar compilação assíncrona de shaders
-
+ May reduce shader stutter.Pode reduzir travamentos de shaders.
-
- Fast GPU Time
- Tempo Rápido da GPU
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Faz overclock da GPU emulada para aumentar a resolução dinâmica e a distância de renderização.
-Use 256 para desempenho máximo e 512 para fidelidade gráfica máxima.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Acelera a decodificação de texturas 3D BCn usando processamento da GPU.
Desative se ocorrerem travamentos ou falhas gráficas.
-
+ GPU Unswizzle Max Texture SizeTamanho Máximo de Textura para GPU Unswizzle
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -879,48 +876,48 @@ A GPU é mais rápida para texturas médias e grandes, mas a CPU pode ser mais e
Ajuste para encontrar o equilíbrio entre aceleração da GPU e sobrecarga da CPU.
-
+ GPU Unswizzle Stream SizeTamanho do Fluxo de GPU Unswizzle
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Define a quantidade máxima de dados de textura (em MiB) processados por quadro.
Valores mais altos podem reduzir travamentos durante o carregamento de texturas, mas podem afetar a consistência dos quadros.
-
+ GPU Unswizzle Chunk SizeTamanho do Bloco de GPU Unswizzle
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Determina o número de fatias de profundidade processadas em uma única execução.
Aumentar esse valor pode melhorar o desempenho em GPUs avançadas, mas pode causar TDR ou tempo limite do driver em hardwares mais fracos.
-
+ Use Vulkan pipeline cacheUtilizar cache de pipeline do Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Habilita o cache de pipeline da fabricante da GPU.
Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Habilitar Pipeline de Computação (Somente Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -929,194 +926,194 @@ Esta configuração existe apenas para drivers proprietários da Intel e pode ca
Pipelines de computação estão sempre habilitados em outros drivers.
-
+ Enable Reactive FlushingHabilitar Flushing Reativo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória.
-
+ Sync to framerate of video playbackSincronizar com o framerate da reprodução de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado.
-
+ Barrier feedback loopsCiclos de feedback de barreira
-
+ Improves rendering of transparency effects in specific games.Melhora a renderização de efeitos de transparência em jogos específicos.
-
+ Enable buffer historyAtivar histórico de buffer
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Permite acesso a estados anteriores do buffer.
Esta opção pode melhorar a qualidade de renderização e a consistência de desempenho em alguns jogos.
-
+ Fix bloom effectsCorrigir efeitos de bloom
-
+ Removes bloom in Burnout.Remove o bloom no Burnout.
-
+ Enable Legacy Rescale PassAtivar Passagem de Redimensionamento Legada
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Pode corrigir problemas de redimensionamento em alguns jogos, baseando-se no comportamento da implementação anterior.
Solução legada que corrige artefatos de linha em GPUs AMD e Intel, e cintilação de texturas cinzas em GPUs Nvidia no Luigi's Mansion 3.
-
+ Extended Dynamic StateEstado Dinâmico Estendido
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controla o número de recursos que podem ser usados no Estado Dinâmico Estendido.
Estados mais altos permitem mais recursos e podem aumentar o desempenho, mas também podem causar problemas gráficos adicionais.
-
+ Vertex Input Dynamic StateEstado Dinâmico de Entrada de Vértices
-
+ Enables vertex input dynamic state feature for better quality and performance.Ativa o recurso de estado dinâmico de entrada de vértices para melhor qualidade e desempenho.
-
+ Sample ShadingSombreamento por Amostragem
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permite que o shader de fragmento seja processado por cada amostra em fragmentos multiamostrados, em vez de uma única vez por fragmento. Melhora a qualidade gráfica ao custo de desempenho.
Valores mais altos aumentam a qualidade, mas reduzem a performance.
-
+ RNG SeedSemente de RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controla a semente do gerador de números aleatórios.
Usado principalmente em speedruns.
-
+ Device NameNome do Dispositivo
-
+ The name of the console.O nome do console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Data personalizada do RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Esta opção permite alterar o relógio do console.
Pode ser usada para manipular o tempo nos jogos.
-
+ The number of seconds from the current unix timeNúmero de segundos a partir do tempo Unix atual
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-selectEsta opção pode ser substituída quando a configuração de região estiver em seleção automática
-
+ Region:Região:
-
+ The region of the console.A região do console.
-
+ Time Zone:Fuso Horário:
-
+ The time zone of the console.O fuso horário do console.
-
+ Sound Output Mode:Modo de saída de som
-
+ Console Mode:Modo Console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1125,1053 +1122,1053 @@ Os jogos ajustarão resolução, detalhes e controladores suportados conforme es
Definir como Portátil pode ajudar a melhorar o desempenho em sistemas mais fracos.
-
+ Prompt for user profile on bootSolicitar perfil de usuário na inicialização
-
+ Useful if multiple people use the same PC.Útil se várias pessoas usam o mesmo PC.
-
+ Pause when not in focusPausar quando não estiver em foco
-
+ Pauses emulation when focusing on other windows.Pausa a emulação ao focar em outras janelas.
-
+ Confirm before stopping emulationConfirmar antes de parar a emulação
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Substitui as confirmações ao parar a emulação.
Ao ativar, ignora esses avisos e encerra diretamente a emulação.
-
+ Hide mouse on inactivityEsconder rato quando inactivo.
-
+ Hides the mouse after 2.5s of inactivity.Oculta o mouse após 2,5s de inatividade.
-
+ Disable controller appletDesabilitar applet de controle
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Desativa forçadamente o uso do applet de controle em programas emulados.
Quando um programa tenta abrir o applet, ele é imediatamente fechado.
-
+ Check for updatesVerificar atualizações
-
+ Whether or not to check for updates upon startup.Define se deve verificar atualizações na inicialização.
-
+ Enable GamemodeHabilitar Gamemode
-
+ Force X11 as Graphics BackendForçar X11 como backend gráfico
-
+ Custom frontendFrontend customizado
-
+ Real appletApplet real
-
+ NeverNunca
-
+ On LoadAo carregar
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Assíncrona
-
+ Uncompressed (Best quality)Descompactado (Melhor Qualidade)
-
+ BC1 (Low quality)BC1 (Baixa qualidade)
-
+ BC3 (Medium quality)BC3 (Média qualidade)
-
-
+
+ AutoAutomático
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressivo
-
+ VulkanVulcano
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Shaders em Assembly, apenas NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, apenas AMD/Mesa)
-
+ NullNenhum
-
+ FastRápido
-
-
-
+
+
+ AccuratePreciso
-
-
-
+
+
+ DefaultPadrão
-
+ Unsafe (fast)Inseguro (rápido)
-
+ Safe (stable)Seguro (estável)
-
+ Immediate
-
+ BalancedBalanceado
-
+ Strict
-
+ UnsafeInseguro
-
+ Paranoid (disables most optimizations)Paranoia (desativa a maioria das otimizações)
-
+ DebuggingDepuração
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedJanela sem bordas
-
+ Exclusive FullscreenTela cheia exclusiva
-
+ No Video OutputSem saída de vídeo
-
+ CPU Video DecodingDecodificação de vídeo pela CPU
-
+ GPU Video Decoding (Default)Decodificação de vídeo pela GPU (Padrão)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVizinho mais próximo
-
+ BilinearBilinear
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaÁrea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneNenhum
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Padrão (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10Forçar 16:10
-
+ Stretch to WindowEsticar à Janela
-
+ AutomaticAutomático
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonês (日本語)
-
+ American EnglishInglês Americano
-
+ French (français)Francês (français)
-
+ German (Deutsch)Alemão (Deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Espanhol (español)
-
+ ChineseChinês
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandês (Nederlands)
-
+ Portuguese (português)Português (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanês
-
+ British EnglishInglês Britânico
-
+ Canadian FrenchFrancês Canadense
-
+ Latin American SpanishEspanhol Latino-Americano
-
+ Simplified ChineseChinês Simplificado
-
+ Traditional Chinese (正體中文)Chinês Tradicional (正 體 中文)
-
+ Brazilian Portuguese (português do Brasil)Português do Brasil (Brazilian Portuguese)
-
+ Polish (polska)Polonês (polska)
-
+ Thai (แบบไทย)Tailandês (แบบไทย)
-
-
+
+ JapanJapão
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustrália
-
+ ChinaChina
-
+ KoreaCoreia
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePadrão (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgito
-
+ EireIrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslândia
-
+ IranIrã
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolônia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Padrão)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Não seguro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Inseguro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Inseguro)
-
+ DockedAncorado
-
+ HandheldPortátil
-
-
- Off
- Desligado
+
+
+ Normal
+
-
- Boost (1700MHz)
- Impulso (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Rápido (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Sempre perguntar (Padrão)
-
+ Only if game specifies not to stopSomente se o jogo especificar para não parar
-
+ Never askNunca perguntar
-
-
- Medium (256)
- Médio (256)
-
-
-
-
- High (512)
- Alto (512)
-
-
-
+ Very Small (16 MB)Muito Pequeno (16 MB)
-
+ Small (32 MB)Pequeno (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Muito Grande (512 MB)
-
+ Very Low (4 MB)Muito Baixo (4 MB)
-
+ Low (8 MB)Baixo (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Médio (32 MB)
-
+ High (64 MB)Alto (64 MB)
-
+ Very Low (32)Muito Baixo (32)
-
+ Low (64)Baixo (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Médio (256)
+
+
+
+ High (512)
+ Alto (512)
+
+
+ DisabledDesativado
-
+ ExtendedDynamicState 1Estado Dinâmico Estendido 1
-
+ ExtendedDynamicState 2Estado Dinâmico Estendido 2
-
+ ExtendedDynamicState 3Estado Dinâmico Estendido 3
-
+ Tree ViewVisualização em Árvore
-
+ Grid ViewVisualização em Grade
@@ -3823,6 +3820,16 @@ Gostaria de deletar o salvamento antigo?
Motion / TouchMovimento / Toque
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6923,7 +6930,7 @@ Mensagem de Depuração:
-
+ &Pause&Pausa
@@ -7079,7 +7086,7 @@ Mensagem de Depuração:
-
+ &Start&Começar
@@ -7090,7 +7097,7 @@ Mensagem de Depuração:
-
+ R&ecordG&ravar
@@ -7181,7 +7188,7 @@ Mensagem de Depuração:
-
+ NoneNenhum
@@ -7202,720 +7209,720 @@ Mensagem de Depuração:
-
+ Small (32x32)Pequeno (32x32)
-
+ Standard (64x64)Padrão (64x64)
-
+ Large (128x128)Grande (128x128)
-
+ Full Size (256x256)Tamanho completo (256x256)
-
+ Broken Vulkan Installation DetectedDetectada Instalação Defeituosa do Vulkan
-
+ Vulkan initialization failed during boot.Inicialização do Vulkan falhou durante o boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingRodando um jogo
-
+ Loading Web Applet...Carregando Applet Web...
-
-
+
+ Disable Web AppletDesativar Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Desativar o Applet Web pode problemas indefinidos e deverá apenas ser usando com o Super Mario 3D All-Stars. Você tem certeza que quer desativar o Applet Web?
(Isso pode ser reativado nas Configurações de Depuração.)
-
+ The amount of shaders currently being builtA Quantidade total de Shaders está sendo atualmente construída
-
+ The current selected resolution scaling multiplier.A atual multiplicação de escala de resolução selecionada.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Velocidade atual da emulação. Valores altos ou mais baixo que 100% indicam que o emulador está rodando mais rápido ou mais lento que um Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Quantos quadros por segundo o jogo está mostrando atualmente. Isto varia de jogo para jogo e de cena a cena.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select DirectorySelecionar Diretório
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM DirectoryAbrir o Diretório da ROM extraída
-
+ Invalid Directory SelectedDiretório selecionado inválido
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedO Amiibo atual foi removido
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7923,74 +7930,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts
index e1f60318d1..142eab538e 100644
--- a/dist/languages/pt_PT.ts
+++ b/dist/languages/pt_PT.ts
@@ -410,175 +410,175 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA inseguro (Melhorar performance no CPU sem FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA.
-
+ Faster FRSQRTE and FRECPEFRSQRTE e FRECPE mais rápido
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas.
-
+ Faster ASIMD instructions (32 bits only)Instruções ASIMD mais rápidas (apenas 32 bits)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos.
-
+ Inaccurate NaN handlingTratamento impreciso de NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Esta opção melhora a velocidade ao remover a checagem NaN.
Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante.
-
+ Disable address space checksDesativar a verificação do espaço de endereços
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorIgnorar monitor global
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo.
Por favor, note que isso pode resultar em travamentos e outras condições de execução.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Dispositivo:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Resolução:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Filtro de adaptação de janela:
-
+ FSR Sharpness:FSR Sharpness:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Método de Anti-Aliasing
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Tela Cheia
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -587,47 +587,47 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo
Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync.
-
+ Aspect Ratio:Proporção do Ecrã:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Permite guardar os shaders para carregar os jogos nas execuções seguintes.
Desabiltar essa opção só serve para propósitos de depuração.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Emulação NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -636,12 +636,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco
Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance.
-
+ ASTC Decoding Method:Método de Decodificação ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -650,55 +650,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:Método de Recompressão ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Modo de Uso da VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Modo de Sincronização vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -706,79 +706,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Ativar apresentação assíncrona (Somente Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada.
-
+ Force maximum clocks (Vulkan only)Forçar clock máximo (somente Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock.
-
+ Anisotropic Filtering:Filtro Anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -788,1340 +788,1339 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUtilizar cache de pipeline do Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Habilita o cache de pipeline da fabricante da GPU.
Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Habilitar Pipeline de Computação (Somente Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingHabilitar Flushing Reativo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória.
-
+ Sync to framerate of video playbackSincronizar com o framerate da reprodução de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado.
-
+ Barrier feedback loopsCiclos de feedback de barreira
-
+ Improves rendering of transparency effects in specific games.Melhora a renderização de efeitos de transparência em jogos específicos.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedSemente de RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNome do Dispositivo
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Data personalizada do RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Região:
-
+ The region of the console.
-
+ Time Zone:Fuso Horário:
-
+ The time zone of the console.
-
+ Sound Output Mode:Modo de saída de som
-
+ Console Mode:Modo Console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationConfirmar antes de parar a emulação
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityEsconder rato quando inactivo.
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletDesabilitar miniaplicativo de controle
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeHabilitar Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontendFrontend customizado
-
+ Real appletMiniaplicativo real
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Assíncrona
-
+ Uncompressed (Best quality)Descompactado (Melhor Q
-
+ BC1 (Low quality)BC1 (Baixa qualidade)
-
+ BC3 (Medium quality)BC3 (Média qualidade)
-
-
+
+ AutoAutomático
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressivo
-
+ VulkanVulcano
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNenhum (desativado)
-
+ Fast
-
-
-
+
+
+ AccuratePreciso
-
-
-
+
+
+ DefaultPadrão
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeInseguro
-
+ Paranoid (disables most optimizations)Paranoia (desativa a maioria das otimizações)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedJanela sem bordas
-
+ Exclusive FullscreenTela cheia exclusiva
-
+ No Video OutputSem saída de vídeo
-
+ CPU Video DecodingDecodificação de vídeo pela CPU
-
+ GPU Video Decoding (Default)Decodificação de vídeo pela GPU (Padrão)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVizinho mais próximo
-
+ BilinearBilinear
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneNenhum
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Padrão (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10Forçar 16:10
-
+ Stretch to WindowEsticar à Janela
-
+ AutomaticAutomático
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japonês (日本語)
-
+ American EnglishInglês Americano
-
+ French (français)Francês (français)
-
+ German (Deutsch)Alemão (Deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Espanhol (español)
-
+ ChineseChinês
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandês (Nederlands)
-
+ Portuguese (português)Português (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanês
-
+ British EnglishInglês Britânico
-
+ Canadian FrenchFrancês Canadense
-
+ Latin American SpanishEspanhol Latino-Americano
-
+ Simplified ChineseChinês Simplificado
-
+ Traditional Chinese (正體中文)Chinês Tradicional (正 體 中文)
-
+ Brazilian Portuguese (português do Brasil)Português do Brasil (Brazilian Portuguese)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapão
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustrália
-
+ ChinaChina
-
+ KoreaCoreia
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePadrão (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireIrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslândia
-
+ IranIrão
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolónia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Padrão)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Não seguro)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedAncorado
-
+ HandheldPortátil
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)Sempre perguntar (Padrão)
-
+ Only if game specifies not to stopSomente se o jogo especificar para não parar
-
+ Never askNunca perguntar
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3760,6 +3759,16 @@ Would you like to delete the old save data?
Motion / TouchMovimento / Toque
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6852,7 +6861,7 @@ Debug Message:
-
+ &Pause&Pausa
@@ -7008,7 +7017,7 @@ Debug Message:
-
+ &Start&Começar
@@ -7019,7 +7028,7 @@ Debug Message:
-
+ R&ecordG&ravar
@@ -7110,7 +7119,7 @@ Debug Message:
-
+ None
@@ -7131,719 +7140,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7851,74 +7860,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts
index 181d490d5a..2f17779060 100644
--- a/dist/languages/ru_RU.ts
+++ b/dist/languages/ru_RU.ts
@@ -422,39 +422,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Бэкэнд:
- CPU Overclock
- Разгон CPU
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Разгоняет эмулируемый CPU для снятия некоторых ограничителей FPS. На более слабых процессорах это может снизить производительность, а некоторые игры могут работать некорректно.
-Используйте режим Boost (1700 МГц), чтобы запускать игры на максимальной штатной частоте Switch, или режим Fast (2000 МГц), чтобы работать на удвоенной частоте.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksПользовательские тики CPU
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Задает пользовательское значение тиков CPU. Более высокие значения могут повысить производительность, но могут вызвать взаимные блокировки. Рекомендуемый диапазон: 77–21000.
-
+ Enable Host MMU Emulation (fastmem)Включить эмуляцию MMU хоста (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -463,98 +462,98 @@ Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Отключить FMA (улучшает производительность на ЦП без FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA.
-
+ Faster FRSQRTE and FRECPEУскоренные FRSQRTE и FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений.
-
+ Faster ASIMD instructions (32 bits only)Ускоренные инструкции ASIMD (только 32 бит)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления.
-
+ Inaccurate NaN handlingНеточная обработка NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой.
-
+ Disable address space checksОтключить проверку адресного пространства
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Эта опция повышает скорость за счет исключения проверки безопасности перед каждой операцией с памятью.
Отключение может привести к выполнению произвольного кода.
-
+ Ignore global monitorИгнорировать глобальный мониторинг
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Изменяет графический API вывода.
Рекомендуется использовать Vulkan.
-
+ Device:Устройство:
-
+ This setting selects the GPU to use (Vulkan only).Этот параметр определяет используемый GPU (только Vulkan).
-
+ Resolution:Разрешение:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -563,27 +562,27 @@ Options lower than 1X can cause artifacts.
Опции ниже 1X могут вызывать артефакты.
-
+ Window Adapting Filter:Фильтр масштабирования окна:
-
+ FSR Sharpness:Резкость FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.Определяет степень резкости изображения при использовании динамического контраста FSR или SGSR.
-
+ Anti-Aliasing Method:Метод сглаживания:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -592,12 +591,12 @@ SMAA обеспечивает лучшее качество.
FXAA может давать более стабильное изображение на низком разрешении.
-
+ Fullscreen Mode:Полноэкранный режим:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -606,12 +605,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/G-Sync.
-
+ Aspect Ratio:Соотношение сторон:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -620,35 +619,35 @@ Also controls the aspect ratio of captured screenshots.
Также управляет соотношением сторон скриншотов.
-
+ Use persistent pipeline cacheИспользовать постоянный кэш конвейера
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки.
-
+ Use asynchronous GPU emulationИспользовать асинхронную эмуляцию GPU
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Использует дополнительный поток CPU для рендеринга.
Эта опция всегда должна оставаться включенной.
-
+ NVDEC emulation:Эмуляция NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -657,12 +656,12 @@ In most cases, GPU decoding provides the best performance.
В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность.
-
+ ASTC Decoding Method:Метод декодирования ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -674,12 +673,12 @@ GPU: использовать вычислительные шейдеры ГП
Асинхронный CPU: использовать ЦП для декодирования текстур ASTC по мере необходимости. Устраняет фризы при декодировании ASTC, но может вызывать артефакты.
-
+ ASTC Recompression Method:Метод пересжатия ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -687,44 +686,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: промежуточный формат будет перекодирован в BC1 или BC3, экономя видеопамять, но снижая качество изображения.
-
+ Frame Pacing Mode (Vulkan only)Режим стабилизации кадров (только Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Определяет способ управления выводом кадров для уменьшения подергиваний и повышения плавности и стабильности частоты кадров.
-
+ VRAM Usage Mode:Режим VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Определяет, должен ли эмулятор экономить память или использовать всю доступную видеопамять для повышения производительности.
Агрессивный режим может негативно сказаться на производительности других приложений, например программ записи.
-
+ Skip CPU Inner InvalidationПропуск внутренней инвалидизации CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Пропускает некоторые операции сброса кэша при обновлении памяти, снижая нагрузку на ЦП и уменьшая задержку. Может вызывать сбои в работе игр.
-
+ VSync Mode:Режим VSync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -735,12 +734,12 @@ Mailbox может обеспечивать меньшую задержку, ч
Immediate (без синхронизации) выводит все доступные кадры и может иметь разрывы.
-
+ Sync Memory OperationsСинхронизация операций памяти
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -749,68 +748,68 @@ Unreal Engine 4 games often see the most significant changes thereof.
Игры на Unreal Engine 4 чаще всего демонстрируют заметные изменения.
-
+ Enable asynchronous presentation (Vulkan only)Включить асинхронный вывод (только Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Немного повышает производительность, перенося вывод кадра в отдельный поток CPU.
-
+ Force maximum clocks (Vulkan only)Принудительно зафиксировать максимальную тактовую частоту (только для Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Выполняет фоновые операции во время ожидания графических команд, предотвращая снижение тактовой частоты GPU.
-
+ Anisotropic Filtering:Анизотропная фильтрация:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Управляет качеством отображения текстур под наклонными углами.
На большинстве GPU безопасно использовать значение 16x.
-
+ GPU Mode:Режим GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Точность DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -820,57 +819,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationВключить асинхронную компиляцию шейдеров
-
+ May reduce shader stutter.Может уменьшить фризы, вызванные компиляцией шейдеров.
-
- Fast GPU Time
- Fast GPU Time
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Разгоняет эмулируемый GPU для увеличения динамического разрешения и дальности прорисовки.
-Используйте значение 256 для максимальной производительности и 512 для максимального качества графики.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU-десвиззлинг (GPU Unswizzle)
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Ускоряет декодирование 3D-текстур BCn с использованием вычислений GPU.
Отключите при возникновении сбоев или графических артефактов.
-
+ GPU Unswizzle Max Texture SizeМаксимальный размер текстур для GPU-десвиззлинга
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -879,48 +876,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeРазмер потока GPU-десвиззлинга
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Задает максимальный объем данных текстур (в МиБ), обрабатываемый за кадр.
Более высокие значения могут уменьшить подергивания при загрузке текстур, но это может повлиять на стабильность кадров.
-
+ GPU Unswizzle Chunk SizeРазмер блока GPU-десвиззлинга
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Определяет количество слоев глубины, обрабатываемых за один вызов.
Увеличение этого значения может повысить пропускную способность на производительных GPU, но на слабом оборудовании способно вызвать TDR или тайм-ауты драйвера.
-
+ Use Vulkan pipeline cacheИспользовать кэш конвейеров Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Включает кэш конвейеров, зависящий от производителя GPU.
Эта опция может значительно ускорить загрузку шейдеров в тех случаях, когда драйвер Vulkan не сохраняет такие файлы кэша внутри себя.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Включить вычислительные конвейеры (только для Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -929,194 +926,194 @@ Compute pipelines are always enabled on all other drivers.
На остальных драйверах вычислительные конвейеры всегда включены.
-
+ Enable Reactive FlushingВключить реактивный сброс
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Использует реактивный сброс (Reactive Flushing) вместо прогнозирующего, обеспечивая более точную синхронизацию памяти.
-
+ Sync to framerate of video playbackСинхронизировать с частотой кадров видео
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Поддерживать нормальную скорость игры во время воспроизведения видео, даже если частота кадров разблокирована.
-
+ Barrier feedback loopsЦиклы обратной связи барьеров
-
+ Improves rendering of transparency effects in specific games.Улучшает отрисовку эффектов прозрачности в некоторых играх.
-
+ Enable buffer historyВключить историю буфера
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Предоставляет доступ к предыдущим состояниям буфера.
В некоторых играх может повысить качество рендеринга и стабильность производительности.
-
+ Fix bloom effectsИсправить эффекты bloom
-
+ Removes bloom in Burnout.Удаляет эффект bloom в игре Burnout.
-
+ Enable Legacy Rescale PassВключить устаревший режим масштабирования
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Может исправить проблемы масштабирования в некоторых играх, используя поведение предыдущей реализации.
Это обходное решение устраняет артефакты линий на GPU AMD и Intel, а также мерцание серых текстур на GPU Nvidia в Luigis Mansion 3.
-
+ Extended Dynamic StateРасширенное динамическое состояние (Extended Dynamic State)
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Определяет количество функций, доступных в Extended Dynamic State.
Более высокие значения позволяют использовать больше функций и иногда повышают производительность, но могут вызвать дополнительные графические проблемы.
-
+ Vertex Input Dynamic StateДинамическое состояние ввода вершин (Vertex Input Dynamic State)
-
+ Enables vertex input dynamic state feature for better quality and performance.Включает функцию динамического состояния ввода вершин для улучшения качества и производительности.
-
+ Sample ShadingМножественное затенение (Sample Shading)
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Позволяет фрагментному шейдеру выполняться для каждого сэмпла в мультисемплированном фрагменте вместо одного раза. Повышает качество графики за счет снижения производительности.
Более высокие значения повышают качество, но сильнее снижают производительность.
-
+ RNG SeedСид RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Задает начальное значение генератора случайных чисел.
В основном используется для спидранов.
-
+ Device NameНазвание устройства
-
+ The name of the console.Имя консоли.
-
+ Homebrew ArgsАргументы Homebrew
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).Аргументы командной строки при запуске homebrew (например, -noglsl).
-
+ Custom RTC Date:Пользовательская RTC-дата:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Позволяет изменить системные часы консоли.
Может использоваться для изменения времени в играх.
-
+ The number of seconds from the current unix timeКоличество секунд от текущего UNIX-времени.
-
+ Language:Язык:
-
+ This option can be overridden when region setting is auto-selectЭта настройка может быть переопределена при автоматическом выборе региона.
-
+ Region:Регион:
-
+ The region of the console.Регион консоли.
-
+ Time Zone:Часовой пояс:
-
+ The time zone of the console.Часовой пояс консоли.
-
+ Sound Output Mode:Режим вывода звука:
-
+ Console Mode:Консольный режим:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1125,1053 +1122,1053 @@ Setting to Handheld can help improve performance for low end systems.
Установка в портативный режим может повысить производительность на слабых системах.
-
+ Prompt for user profile on bootЗапрашивать профиль пользователя при запуске игры
-
+ Useful if multiple people use the same PC.Полезно, если одним ПК пользуются несколько человек.
-
+ Pause when not in focusПриостанавливать, если окно не активно
-
+ Pauses emulation when focusing on other windows.Приостанавливает эмуляцию при переключении на другие окна.
-
+ Confirm before stopping emulationЗапрашивать подтверждение перед остановкой эмуляции
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Убирает запросы на подтверждение остановки эмуляции.
При включении этой настройки эмуляция завершается сразу, без подтверждения.
-
+ Hide mouse on inactivityСкрывать курсор при бездействии
-
+ Hides the mouse after 2.5s of inactivity.Скрывает курсор мыши после 2,5 секунд бездействия.
-
+ Disable controller appletОтключить апплет контроллера
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Принудительно отключает использование апплета контроллера в эмулируемых программах.
При попытке открыть апплет он сразу закрывается.
-
+ Check for updatesПроверять обновления
-
+ Whether or not to check for updates upon startup.Проверять обновления при запуске.
-
+ Enable GamemodeВключить режим игры
-
+ Force X11 as Graphics BackendПринудительно использовать X11 как графический бэкенд
-
+ Custom frontendСобственный интерфейс эмулятора
-
+ Real appletПриложение из прошивки
-
+ NeverНикогда
-
+ On LoadПри загрузке
-
+ AlwaysВсегда
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousАсинхронный CPU
-
+ Uncompressed (Best quality)Без сжатия (наилучшее качество)
-
+ BC1 (Low quality)BC1 (низкое качество)
-
+ BC3 (Medium quality)BC3 (среднее качество)
-
-
+
+ AutoАвто
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeКонсервативный
-
+ AggressiveАгрессивный
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (ассемблерные шейдеры, только для NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (экспериментальный, только для AMD/Mesa)
-
+ NullNull
-
+ FastПроизводительность
-
-
-
+
+
+ AccurateТочность
-
-
-
+
+
+ DefaultПо умолчанию
-
+ Unsafe (fast)Небезопасно (быстро)
-
+ Safe (stable)Безопасно (стабильно)
-
+ Immediate
-
+ BalancedБаланс
-
+ Strict
-
+ UnsafeНебезопасно
-
+ Paranoid (disables most optimizations)Параноик (отключает большинство оптимизаций)
-
+ DebuggingОтладка
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedБезрамочный режим
-
+ Exclusive FullscreenЭксклюзивный полноэкранный
-
+ No Video OutputОтсутствие видеовыхода
-
+ CPU Video DecodingДекодирование видео на CPU
-
+ GPU Video Decoding (Default)Декодирование видео на GPU (По умолчанию)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [Экспериментально]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [Экспериментально]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [Экспериментально]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [Экспериментально]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborБлижайший сосед (Nearest Neighbor)
-
+ BilinearБилинейный
-
+ BicubicБикубический
-
+ GaussianПо Гауссу
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ AreaОбласть (Area)
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super ResolutionSnapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDirSnapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneНикакой
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Стандартное (16:9)
-
+ Force 4:3Принудительно 4:3
-
+ Force 21:9Принудительно 21:9
-
+ Force 16:10Принудительно 16:10
-
+ Stretch to WindowРастянуть до окна
-
+ AutomaticАвтоматически
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Японский (日本語)
-
+ American EnglishАмериканский английский
-
+ French (français)Французский (français)
-
+ German (Deutsch)Немецкий (Deutsch)
-
+ Italian (italiano)Итальянский (italiano)
-
+ Spanish (español)Испанский (español)
-
+ ChineseКитайский
-
+ Korean (한국어)Корейский (한국어)
-
+ Dutch (Nederlands)Голландский (Nederlands)
-
+ Portuguese (português)Португальский (português)
-
+ Russian (Русский)Русский
-
+ TaiwaneseТайваньский
-
+ British EnglishБританский английский
-
+ Canadian FrenchКанадский французский
-
+ Latin American SpanishЛатиноамериканский испанский
-
+ Simplified ChineseУпрощённый китайский
-
+ Traditional Chinese (正體中文)Традиционный китайский (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильский португальский (português do Brasil)
-
+ Polish (polska)Польский (polska)
-
+ Thai (แบบไทย)Тайский (แบบไทย)
-
-
+
+ JapanЯпония
-
+ USAСША
-
+ EuropeЕвропа
-
+ AustraliaАвстралия
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zoneАвто (%1)
-
+ Default (%1)Default time zoneПо умолчанию (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЕгипет
-
+ EireЭйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Эйре
-
+ GMTGMT
-
+ GMT+0GMT+0
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+ GMT-0GMT-0
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+ GMT0GMT0
-
+ GreenwichГринвич
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandИсландия
-
+ IranИран
-
+ IsraelИзраиль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
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+ LibyaЛивия
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
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+ NavajoНавахо
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+ NZNZ
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+ NZ-CHATNZ-CHAT
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+ PolandПольша
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+ PortugalПортугалия
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+ PRCPRC
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+ PST8PDTPST8PDT
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+ ROCROC
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+ ROKROK
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+ SingaporeСингапур
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+ TurkeyТурция
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+ UCTUCT
-
+ UniversalУниверсальный
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+ UTCUTC
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+ W-SUW-SU
-
+ WETWET
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+ ZuluЗулу
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+ MonoМоно
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+ StereoСтерео
-
+ SurroundОбъемный звук
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+ 4GB DRAM (Default)4 ГБ ОЗУ (По умолчанию)
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+ 6GB DRAM (Unsafe)6 ГБ ОЗУ (Небезопасно)
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+ 8GB DRAM8 ГБ ОЗУ
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+ 10GB DRAM (Unsafe)10 ГБ ОЗУ (Небезопасно)
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+ 12GB DRAM (Unsafe)12 ГБ ОЗУ (Небезопасно)
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+ DockedВ док-станции
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+ HandheldПортативный
-
-
- Off
- Отключено
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Fast (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Всегда спрашивать (По умолчанию)
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+ Only if game specifies not to stopТолько если игра указывает не останавливать
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+ Never askНикогда не спрашивать
-
-
- Medium (256)
- Средний (256)
-
-
-
-
- High (512)
- Высокий (512)
-
-
-
+ Very Small (16 MB)Очень маленький (16 МБ)
-
+ Small (32 MB)Маленький (32 МБ)
-
+ Normal (128 MB)Нормальный (128 МБ)
-
+ Large (256 MB)Большой (256 МБ)
-
+ Very Large (512 MB)Очень большой (512 МБ)
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+ Very Low (4 MB)Очень низкий (4 МБ)
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+ Low (8 MB)Низкий (8 МБ)
-
+ Normal (16 MB)Нормальный (16 МБ)
-
+ Medium (32 MB)Средний (32 МБ)
-
+ High (64 MB)Высокий (64 МБ)
-
+ Very Low (32)Очень низкий (32)
-
+ Low (64)Низкий (64)
-
+ Normal (128)Нормальный (128)
-
+
+ Medium (256)
+ Средний (256)
+
+
+
+ High (512)
+ Высокий (512)
+
+
+ DisabledОтключено
-
+ ExtendedDynamicState 1ExtendedDynamicState 1
-
+ ExtendedDynamicState 2ExtendedDynamicState 2
-
+ ExtendedDynamicState 3ExtendedDynamicState 3
-
+ Tree ViewДревовидный
-
+ Grid ViewСетчатый
@@ -3830,6 +3827,16 @@ Would you like to delete the old save data?
Motion / TouchДвижение и сенсор
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6931,7 +6938,7 @@ Debug Message:
-
+ &Pause&Пауза
@@ -7087,7 +7094,7 @@ Debug Message:
-
+ &Start&Запустить
@@ -7098,7 +7105,7 @@ Debug Message:
-
+ R&ecordЗ&апись
@@ -7189,7 +7196,7 @@ Debug Message:
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+ NoneНикакой
@@ -7210,397 +7217,397 @@ Debug Message:
-
+ Small (32x32)Маленький (32х32)
-
+ Standard (64x64)Стандартный (64х64)
-
+ Large (128x128)Большой (128х128)
-
+ Full Size (256x256)Полноразмерный (256х256)
-
+ Broken Vulkan Installation DetectedОбнаружена поврежденная установка Vulkan
-
+ Vulkan initialization failed during boot.Не удалось выполнить инициализацию Vulkan во время загрузки.
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+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущена игра
-
+ Loading Web Applet...Загрузка веб-апплета...
-
-
+
+ Disable Web AppletОтключить веб-апплет
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только, если вы хотите запустить Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет?
(Его можно снова включить в настройках отладки.)
-
+ The amount of shaders currently being builtКоличество создаваемых шейдеров на данный момент
-
+ The current selected resolution scaling multiplier.Текущий выбранный множитель масштабирования разрешения.
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+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Количество кадров в секунду в данный момент. Значение будет различаться между играми и сценами.
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+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Время, которое нужно для эмуляции одного кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс.
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+ UnmuteВключить звук
-
+ MuteВыключить звук
-
+ Reset VolumeСбросить громкость
-
+ &Clear Recent Files&Очистить недавние файлы
-
+ &Continue&Продолжить
-
+ Warning: Outdated Game FormatПредупреждение: устаревший формат игры
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Для этой игры вы используете разархивированный формат ROM'а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM'а отсутствуют иконки, метаданные и поддержка обновлений.<br><br>Для получения информации о различных форматах Switch, поддерживаемых Eden, ознакомьтесь с руководством пользователя. Это сообщение больше не будет отображаться.
-
-
+
+ Error while loading ROM!Ошибка при загрузке ROM'а!
-
+ The ROM format is not supported.Формат ROM'а не поддерживается.
-
+ An error occurred initializing the video core.Произошла ошибка при инициализации видеоядра.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden столкнулся с ошибкой при работе видеоядра. Обычно это вызвано устаревшими драйверами GPU, включая интегрированные. Проверьте журнал для получения подробностей. Информацию о том, как получить доступ к журналу, см. на странице: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Как загрузить файл журнала</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Ошибка при загрузке ROM'а! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Пожалуйста, пересоздайте дампы ваших файлов или обратитесь за помощью в Discord/Stoat.
-
+ An unknown error occurred. Please see the log for more details.Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей.
-
+ (64-bit)(64-bit)
-
+ (32-bit)(32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Закрываем программу...
-
+ Save DataСохранения
-
+ Mod DataДанные модов
-
+ Error Opening %1 FolderОшибка при открытии папки %1
-
-
+
+ Folder does not exist!Папка не существует!
-
+ Remove Installed Game Contents?Удалить установленное содержимое игр?
-
+ Remove Installed Game Update?Удалить установленное обновление игры?
-
+ Remove Installed Game DLC?Удалить установленные DLC игры?
-
+ Remove EntryУдалить запись
-
+ Delete OpenGL Transferable Shader Cache?Удалить переносной кэш шейдеров OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Удалить переносной кэш шейдеров Vulkan?
-
+ Delete All Transferable Shader Caches?Удалить весь переносной кэш шейдеров?
-
+ Remove Custom Game Configuration?Удалить пользовательскую настройку игры?
-
+ Remove Cache Storage?Удалить кэш-хранилище?
-
+ Remove FileУдалить файл
-
+ Remove Play Time DataУдалить данные игрового времени
-
+ Reset play time?Сбросить время игры?
-
-
+
+ RomFS Extraction Failed!Не удалось извлечь RomFS!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию.
-
+ FullПолный
-
+ SkeletonСкелет
-
+ Select RomFS Dump ModeВыберите режим дампа RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootВ %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Параметры > Система > Файловая система > Корень дампа
-
+ Extracting RomFS...Извлечение RomFS...
-
-
+
+ CancelОтмена
-
+ RomFS Extraction Succeeded!Извлечение RomFS прошло успешно!
-
+ The operation completed successfully.Операция выполнена успешно.
-
+ Error Opening %1Ошибка при открытии %1
-
+ Select DirectoryВыбрать папку
-
+ PropertiesСвойства
-
+ The game properties could not be loaded.Не удалось загрузить свойства игры.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Исполняемый файл Switch (%1);;Все файлы (*.*)
-
+ Load FileЗагрузить файл
-
+ Open Extracted ROM DirectoryОткрыть папку извлеченного ROM'а
-
+ Invalid Directory SelectedВыбрана недопустимая папка
-
+ The directory you have selected does not contain a 'main' file.Папка, которую вы выбрали, не содержит файла 'main'.
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+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Устанавливаемый файл Switch (*.nca *.nsp *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci)
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+ Install FilesУстановить файлы
-
+ %n file(s) remaining%n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось
-
+ Installing file "%1"...Установка "%1"...
-
-
+
+ Install ResultsРезультаты
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND.
Пожалуйста, используйте эту функцию только для установки обновлений и DLC.
-
+ %n file(s) were newly installed
%n файл(ов) были установлены недавно
@@ -7610,7 +7617,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) were overwritten
%n файл(ов) были перезаписаны
@@ -7620,7 +7627,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) failed to install
%n файл(ов) не удалось установить
@@ -7630,314 +7637,314 @@ Please, only use this feature to install updates and DLC.
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+ System ApplicationСистемное приложение
-
+ System ArchiveСистемный архив
-
+ System Application UpdateОбновление системного приложения
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+ Firmware Package (Type A)Пакет прошивки (Тип А)
-
+ Firmware Package (Type B)Пакет прошивки (Тип Б)
-
+ GameИгра
-
+ Game UpdateОбновление игры
-
+ Game DLCDLC игры
-
+ Delta TitleДельта-титул
-
+ Select NCA Install Type...Выберите тип установки NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA:
(В большинстве случаев, подходит стандартный выбор «Игра».)
-
+ Failed to InstallОшибка установки
-
+ The title type you selected for the NCA is invalid.Тип приложения, который вы выбрали для NCA, недействителен.
-
+ File not foundФайл не найден
-
+ File "%1" not foundФайл "%1" не найден
-
+ OKОК
-
+ Function DisabledФункция отключена
-
+ Compatibility list reporting is currently disabled. Check back later!Отправка отчетов о совместимости временно отключена. Доступ будет восстановлен позднее!
-
+ Error opening URLОшибка при открытии URL
-
+ Unable to open the URL "%1".Не удалось открыть URL: "%1".
-
+ TAS RecordingЗапись TAS
-
+ Overwrite file of player 1?Перезаписать файл игрока 1?
-
+ Invalid config detectedОбнаружена недопустимая конфигурация
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedТекущий amiibo был удален
-
+ ErrorОшибка
-
-
+
+ The current game is not looking for amiibosТекущая игра не ищет amiibo
-
+ Amiibo File (%1);; All Files (*.*)Файл Amiibo (%1);; Все Файлы (*.*)
-
+ Load AmiiboЗагрузить Amiibo
-
+ Error loading Amiibo dataОшибка загрузки данных Amiibo
-
+ The selected file is not a valid amiiboВыбранный файл не является допустимым amiibo
-
+ The selected file is already on useВыбранный файл уже используется
-
+ An unknown error occurredПроизошла неизвестная ошибка
-
+ No firmware availableПрошивка недоступна
-
+ Firmware CorruptedПрошивка повреждена
-
+ Unknown appletНеизвестный апплет
-
+ Applet doesn't map to a known value.Апплет не соответствует ни одному известному значению.
-
+ Record not foundЗапись не найдена
-
+ Applet not found. Please reinstall firmware.Апплет не найден. Пожалуйста, переустановите прошивку.
-
+ Capture ScreenshotСделать скриншот
-
+ PNG Image (*.png)Изображение PNG (*.png)
-
+ TAS state: Running %1/%2Состояние TAS: Выполняется %1/%2
-
+ TAS state: Recording %1Состояние TAS: Записывается %1
-
+ TAS state: Idle %1/%2Состояние TAS: Простой %1/%2
-
+ TAS State: InvalidСостояние TAS: Неверное
-
+ &Stop Running&Остановка
-
+ Stop R&ecording&Закончить запись
-
+ Building: %n shader(s)Компиляция %n шейдер(ов)Компиляция %n шейдер(ов)Компиляция %n шейдер(ов)Компиляция %n шейдер(ов)
-
+ Scale: %1x%1 is the resolution scaling factorМасштаб: %1x
-
+ Speed: %1% / %2%Скорость: %1% / %2%
-
+ Speed: %1%Скорость: %1%
-
+ Game: %1 FPSИгра: %1 FPS
-
+ Frame: %1 msКадр: %1 мс
-
+ NO AAБЕЗ СГЛАЖИВАНИЯ
-
+ VOLUME: MUTEГРОМКОСТЬ: ЗАГЛУШЕНА
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ГРОМКОСТЬ: %1%
-
+ Derivation Components MissingОтсутствуют необходимые компоненты
-
+ Decryption keys are missing. Install them now?Ключи дешифрования отсутствуют. Хотите установить их?
-
+ Wayland Detected!Обнаружен Wayland!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7948,74 +7955,74 @@ Would you like to force it for future launches?
Хотите включить X11 для последующих запусков?
-
+ Use X11Использовать X11
-
+ Continue with WaylandПродолжить с Wayland
-
+ Don't show againБольше не показывать
-
+ Restart RequiredТребуется перезапуск
-
+ Restart Eden to apply the X11 backend.Перезапустите Eden, чтобы применить X11.
-
+ SlowЗамедлено
-
+ TurboТурбо
-
+ UnlockedРазблокировано
-
+ Select RomFS Dump TargetВыбор цели для дампа RomFS
-
+ Please select which RomFS you would like to dump.Выберите RomFS, который вы хотите извлечь.
-
+ Are you sure you want to close Eden?Вы уверены, что хотите закрыть Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts
index 1c4f4f7bfe..ddbd8f9888 100644
--- a/dist/languages/sv.ts
+++ b/dist/languages/sv.ts
@@ -422,39 +422,38 @@ Kan bidra till att minska hackande vid lägre bildfrekvenser.
-
+ Backend:Bakände:
- CPU Overclock
- CPU-överklockning
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Överklockar den emulerade processorn för att ta bort vissa FPS-begränsningar. Svagare processorer kan få minskad prestanda och vissa spel kan bete sig felaktigt.
-Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, eller Fast (2000MHz) för att köra med 2x klocka.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksAnpassade CPU-ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Ange ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan orsaka deadlocks. Ett intervall på 77-21000 rekommenderas.
-
+ Enable Host MMU Emulation (fastmem)Aktivera värd-MMU-emulering (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -463,100 +462,100 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv
Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Unfuse FMA (förbättrar prestanda på CPU:er utan FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd.
-
+ Faster FRSQRTE and FRECPESnabbare FRSQRTE och FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer.
-
+ Faster ASIMD instructions (32 bits only)Snabbare ASIMD-instruktioner (endast 32 bitar)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen.
-
+ Inaccurate NaN handlingFelaktig NaN-hantering
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen.
Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal.
-
+ Disable address space checksInaktivera kontroller av adressutrymme
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Det här alternativet förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesoperation.
Om du inaktiverar det kan det bli möjligt att köra godtycklig kod.
-
+ Ignore global monitorIgnorera global monitor
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst.
Observera att detta kan leda till deadlocks och andra tävlingsförhållanden.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Ändrar grafik-API:et för utdata.
Vulkan rekommenderas.
-
+ Device:Enhet:
-
+ This setting selects the GPU to use (Vulkan only).Denna inställning väljer vilken GPU som ska användas (endast Vulkan).
-
+ Resolution:Status:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -565,27 +564,27 @@ Högre upplösningar kräver mer VRAM och bandbredd.
Alternativ lägre än 1X kan orsaka artefakter.
-
+ Window Adapting Filter:Fönsteranpassande filter:
-
+ FSR Sharpness:FSR-skärpa:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Metod för kantutjämning:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -594,12 +593,12 @@ SMAA erbjuder den bästa kvaliteten.
FXAA kan ge en stabilare bild i lägre upplösningar.
-
+ Fullscreen Mode:Helskärmsläge:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -608,12 +607,12 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv
Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync.
-
+ Aspect Ratio:Bildförhållande:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -622,36 +621,36 @@ De flesta spel stöder endast 16:9, så modifieringar krävs för att få andra
Kontrollerar även bildförhållandet för tagna skärmdumpar.
-
+ Use persistent pipeline cacheAnvänd permanent pipeline-cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart.
Att inaktivera detta är endast avsett för felsökning.
-
+ Use asynchronous GPU emulationAnvänd asynkron GPU-emulering
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Använder en extra CPU-tråd för rendering.
Detta alternativ bör alltid vara aktiverat.
-
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -660,12 +659,12 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo
I de flesta fall ger GPU-avkodning bäst prestanda.
-
+ ASTC Decoding Method:ASTC-avkodningsmetod:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -678,12 +677,12 @@ CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer vid behov. Eliminerar
men kan ge artefakter.
-
+ ASTC Recompression Method:ASTC-återkomprimeringsmetod:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -692,44 +691,44 @@ BC1/BC3: Det mellanliggande formatet kommer att komprimeras om till BC1- eller B
vilket sparar VRAM men försämrar bildkvaliteten.
-
+ Frame Pacing Mode (Vulkan only)Frame Pacing Mode (endast Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Styr hur emulatorn hanterar bildhastigheten för att minska hackighet och göra bildfrekvensen jämnare och mer konsekvent.
-
+ VRAM Usage Mode:VRAM-användningsläge:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda.
Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram.
-
+ Skip CPU Inner InvalidationHoppa över CPU:ns interna ogiltigförklaring
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Hoppar över vissa cache-ogiltigförklaringar under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar latensen. Detta kan orsaka mjuka krascher.
-
+ VSync Mode:VSync-läge:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -740,12 +739,12 @@ Mailbox kan ha lägre latens än FIFO och uppvisar inte tearing, men kan tappa b
Immediate (ingen synkronisering) visar allt som är tillgängligt och kan uppvisa tearing.
-
+ Sync Memory OperationsSynkronisera minnesoperationer
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -756,32 +755,32 @@ Det här alternativet åtgärdar problem i spel, men kan försämra prestandan.
Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta.
-
+ Enable asynchronous presentation (Vulkan only)Aktivera asynkron presentation (endast Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd.
-
+ Force maximum clocks (Vulkan only)Tvinga fram maximal klockfrekvens (endast Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Kontrollerar kvaliteten på texturrendering vid sneda vinklar.
@@ -789,36 +788,36 @@ Safe to set at 16x on most GPUs.
Säker att ställa in på 16x på de flesta GPU:er.
-
+ GPU Mode:GPU-läge:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA-noggrannhet:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -828,57 +827,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationAktivera asynkron shaderkompilering
-
+ May reduce shader stutter.Kan minska shader-hackighet.
-
- Fast GPU Time
- Snabb GPU-tid
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet.
-Använd 256 för maximal prestanda och 512 för maximal grafisk trohet.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Accelererar avkodning av BCn 3D-texturer med hjälp av GPU-beräkningar.
Inaktivera om du upplever krascher eller grafiska fel.
-
+ GPU Unswizzle Max Texture SizeMaximal texturstorlek för GPU Unswizzle
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -887,48 +884,48 @@ GPU är snabbare för medelstora och stora texturer, men CPU kan vara effektivar
Justera detta för att hitta balansen mellan GPU-acceleration och CPU-överbelastning.
-
+ GPU Unswizzle Stream SizeStrömstorlek för GPU Unswizzle
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Ställer in den maximala mängden texturdata (i MiB) som bearbetas per bildruta.
Högre värden kan minska hackighet under texturinläsning men kan påverka bildrutans konsistens.
-
+ GPU Unswizzle Chunk SizeChunk-storlek för GPU Unswizzle
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Bestämmer antalet djupskivor som bearbetas i en enda sändning.
Att öka detta kan förbättra genomströmningen på avancerade GPU:er, men kan orsaka TDR eller drivrutinstidsgränser på svagare hårdvara.
-
+ Use Vulkan pipeline cacheAnvända Vulkan pipeline-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Aktiverar GPU-leverantörsspecifik pipeline-cache.
Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktivera compute pipelines (endast Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -937,194 +934,194 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras
Beräkningspipelines är alltid aktiverade på alla andra drivrutiner.
-
+ Enable Reactive FlushingAktivera Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning.
-
+ Sync to framerate of video playbackSynkronisera med bildfrekvensen för videouppspelning
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst.
-
+ Barrier feedback loopsÅterkopplingsloopar för barriärer
-
+ Improves rendering of transparency effects in specific games.Förbättrar renderingen av transparenseffekter i vissa spel.
-
+ Enable buffer historyAktivera bufferthistorik
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Aktiverar åtkomst till tidigare bufferttillstånd.
Det här alternativet kan förbättra renderingskvaliteten och prestandakonsistensen i vissa spel.
-
+ Fix bloom effectsKorrigera bloom-effekter
-
+ Removes bloom in Burnout.Tar bort bloom i Burnout.
-
+ Enable Legacy Rescale PassAktivera äldre omskalningspass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Kan åtgärda skalningsproblem i vissa spel genom att förlita sig på beteendet från den tidigare implementeringen.
Äldre beteende som åtgärdar linjeartefakter på AMD- och Intel-GPU:er och grå texturflimmer på Nvidia-GPU:er i Luigis Mansion 3.
-
+ Extended Dynamic StateUtökad dynamisk status
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Kontrollerar antalet funktioner som kan användas i utökat dynamiskt tillstånd.
Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan orsaka ytterligare grafiska problem.
-
+ Vertex Input Dynamic StateDynamiskt tillstånd för vertexinmatning
-
+ Enables vertex input dynamic state feature for better quality and performance.Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda.
-
+ Sample ShadingProvskuggning
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda.
Högre värden förbättrar kvaliteten men försämrar prestandan.
-
+ RNG SeedRNG-frö
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Att kontrollera fröet till slumptalsgeneratorn.
Används främst för speedrunning.
-
+ Device NameEnhetsnamn
-
+ The name of the console.Konsolens namn.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Anpassat RTC-datum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Med det här alternativet kan du ändra klockan på konsolen.
Kan användas för att manipulera tiden i spel.
-
+ The number of seconds from the current unix timeAntalet sekunder från aktuell Unix-tid
-
+ Language:Språk:
-
+ This option can be overridden when region setting is auto-selectDet här alternativet kan åsidosättas när regioninställningen är automatiskt vald.
-
+ Region:Region:
-
+ The region of the console.Konsolens region.
-
+ Time Zone:Tidszon:
-
+ The time zone of the console.Konsolens tidszon.
-
+ Sound Output Mode:Ljudutmatningsläge:
-
+ Console Mode:Konsolläge:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1133,1053 +1130,1053 @@ Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna ins
Inställningen Handhållen kan förbättra prestandan för enklare system.
-
+ Prompt for user profile on bootFråga efter användarprofil vid uppstart
-
+ Useful if multiple people use the same PC.Användbart om flera personer använder samma dator.
-
+ Pause when not in focusPausa när inte i fokus
-
+ Pauses emulation when focusing on other windows.Pausar emulering när fokus är på andra fönster.
-
+ Confirm before stopping emulationBekräfta innan emuleringen stoppas
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Åsidosätter frågor om att bekräfta att emuleringen ska avslutas.
Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt.
-
+ Hide mouse on inactivityDölj musen vid inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.Döljer musen efter 2,5 sekunders inaktivitet.
-
+ Disable controller appletInaktivera kontroller-appleten
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Inaktiverar med tvång användningen av kontrollerappletten i emulerade program.
När ett program försöker öppna kontrollerappletten stängs den omedelbart.
-
+ Check for updatesLeta efter uppdateringar
-
+ Whether or not to check for updates upon startup.Om uppdateringar ska sökas vid start eller inte.
-
+ Enable GamemodeAktivera Gamemode
-
+ Force X11 as Graphics BackendTvinga X11 som grafikbackend
-
+ Custom frontendAnpassad frontend
-
+ Real appletVerklig applet
-
+ NeverAldrig
-
+ On LoadVid inläsning
-
+ AlwaysAlltid
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU asynkron
-
+ Uncompressed (Best quality)Okomprimerad (bästa kvalitet)
-
+ BC1 (Low quality)BC1 (låg kvalitet)
-
+ BC3 (Medium quality)BC3 (medelhög kvalitet)
-
-
+
+ AutoAuto
-
+ 30 FPS30 bilder/s
-
+ 60 FPS60 bilder/s
-
+ 90 FPS90 bilder/s
-
+ 120 FPS120 bilder/s
-
+ ConservativeKonservativ
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Assembly Shaders, endast NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimentell, endast AMD/Mesa)
-
+ NullNull
-
+ FastSnabb
-
-
-
+
+
+ AccurateExakt
-
-
-
+
+
+ DefaultStandard
-
+ Unsafe (fast)Osäker (snabb)
-
+ Safe (stable)Säker (stabil)
-
+ Immediate
-
+ BalancedBalanserad
-
+ Strict
-
+ UnsafeInte säker
-
+ Paranoid (disables most optimizations)Paranoid (inaktiverar de flesta optimeringar)
-
+ DebuggingFelsökning
-
+ DynarmicDynarmisk
-
+ NCENCE
-
+ Borderless WindowedRamlöst fönsterläge
-
+ Exclusive FullscreenExklusiv helskärm
-
+ No Video OutputIngen videoutgång
-
+ CPU Video DecodingCPU-videoavkodning
-
+ GPU Video Decoding (Default)GPU videoavkodning (standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNärmsta granne
-
+ BilinearBilinjär
-
+ BicubicBikubisk
-
+ GaussianGaussisk
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaOmråde
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tvinga 4:3
-
+ Force 21:9Tvinga 21:9
-
+ Force 16:10Tvinga 16:10
-
+ Stretch to WindowSträck ut till fönster
-
+ AutomaticAutomatiskt
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japanska (日本語)
-
+ American EnglishAmerikansk engelska
-
+ French (français)Franska (français)
-
+ German (Deutsch)Tyska (Deutsch)
-
+ Italian (italiano)Italienska (italiano)
-
+ Spanish (español)Spanska (español)
-
+ ChineseKinesiska
-
+ Korean (한국어)Koreanska (한국어)
-
+ Dutch (Nederlands)Nederländska (Nederlands)
-
+ Portuguese (português)Portugisiska (português)
-
+ Russian (Русский)Ryska (Русский)
-
+ TaiwaneseTaiwanesiska
-
+ British EnglishBrittisk engelska
-
+ Canadian FrenchKanadensisk franska
-
+ Latin American SpanishLatinamerikansk spanska
-
+ Simplified ChineseFörenklad kinesiska
-
+ Traditional Chinese (正體中文)Traditionell kinesiska (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisiska (português do Brasil)
-
+ Polish (polska)Polska (polska)
-
+ Thai (แบบไทย)Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgypten
-
+ EireIrland
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irland
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkiet
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETVÅT
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (standard)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (osäker)
-
+ 8GB DRAM8 GB DRAM
-
+ 10GB DRAM (Unsafe)10 GB DRAM (osäker)
-
+ 12GB DRAM (Unsafe)12 GB DRAM (osäker)
-
+ DockedDockad
-
+ HandheldHandhållen
-
-
- Off
- Av
+
+
+ Normal
+
-
- Boost (1700MHz)
- Boost (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Snabb (2000 MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Fråga alltid (standard)
-
+ Only if game specifies not to stopEndast om spelet anger att det inte ska stoppas
-
+ Never askFråga aldrig
-
-
- Medium (256)
- Medium (256)
-
-
-
-
- High (512)
- Hög (512)
-
-
-
+ Very Small (16 MB)Mycket liten (16 MB)
-
+ Small (32 MB)Liten (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Stor (256 MB)
-
+ Very Large (512 MB)Mycket stor (512 MB)
-
+ Very Low (4 MB)Mycket låg (4 MB)
-
+ Low (8 MB)Låg (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Medium (32 MB)
-
+ High (64 MB)Hög (64 MB)
-
+ Very Low (32)Mycket låg (32)
-
+ Low (64)Låg (64)
-
+ Normal (128)Normal (128)
-
+
+ Medium (256)
+ Medium (256)
+
+
+
+ High (512)
+ Hög (512)
+
+
+ DisabledInaktiverad
-
+ ExtendedDynamicState 1ExtendedDynamicState 1
-
+ ExtendedDynamicState 2ExtendedDynamicState 2
-
+ ExtendedDynamicState 3ExtendedDynamicState 3
-
+ Tree ViewTrädvy
-
+ Grid ViewRutnätsvy
@@ -3838,6 +3835,16 @@ Vill du ta bort gammalt sparat data?
Motion / TouchRörelse / beröring
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6938,7 +6945,7 @@ Felsökningsmeddelande:
-
+ &Pause&Paus
@@ -7094,7 +7101,7 @@ Felsökningsmeddelande:
-
+ &Start&Starta
@@ -7105,7 +7112,7 @@ Felsökningsmeddelande:
-
+ R&ecordSpela &in
@@ -7196,7 +7203,7 @@ Felsökningsmeddelande:
-
+ NoneIngen
@@ -7217,397 +7224,397 @@ Felsökningsmeddelande:
-
+ Small (32x32)Liten (32x32)
-
+ Standard (64x64)Standard (64x64)
-
+ Large (128x128)Stor (128x128)
-
+ Full Size (256x256)Full storlek (256x256)
-
+ Broken Vulkan Installation DetectedFelaktig Vulkan-installation upptäcktes
-
+ Vulkan initialization failed during boot.Vulkan-initialiseringen misslyckades under uppstarten.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingKör ett spel
-
+ Loading Web Applet...Läser in webbapplet...
-
-
+
+ Disable Web AppletInaktivera webbapplet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Att inaktivera webbappletten kan leda till odefinierat beteende och bör endast användas med Super Mario 3D All-Stars. Är du säker på att du vill inaktivera webbappletten?
(Detta kan återaktiveras i felsökningsinställningarna.)
-
+ The amount of shaders currently being builtAntalet shaders som för närvarande byggs
-
+ The current selected resolution scaling multiplier.Den aktuella valda multiplikatorn för upplösningsskalning.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Aktuell emuleringshastighet. Värden högre eller lägre än 100% indikerar att emuleringen körs snabbare eller långsammare än en Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Hur många bildrutor per sekund spelet för närvarande visar. Detta varierar från spel till spel och från scen till scen.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Tid som krävs för att emulera en Switch-bildruta, exklusive bildbegränsning eller v-synkronisering. För emulering i full hastighet bör detta vara högst 16,67 ms.
-
+ UnmuteAktivera ljud
-
+ MuteTyst
-
+ Reset VolumeÅterställ volym
-
+ &Clear Recent Files&Töm tidigare filer
-
+ &Continue&Fortsätt
-
+ Warning: Outdated Game FormatVarning: Föråldrat spelformat
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Du använder det dekonstruerade ROM-katalogformatet för detta spel, vilket är ett föråldrat format som har ersatts av andra format såsom NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdateringsstöd.<br> För en förklaring av de olika Switch-format som Eden har stöd för, se vår användarhandbok. Detta meddelande kommer inte att visas igen.
-
-
+
+ Error while loading ROM!Fel vid inläsning av ROM!
-
+ The ROM format is not supported.ROM-formatet stöds inte.
-
+ An error occurred initializing the video core.Ett fel uppstod vid initialiseringen av videokärnan.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden har stött på ett fel vid körning av videokärnan. Detta orsakas vanligtvis av föråldrade GPU-drivrutiner, inklusive integrerade sådana. Se loggen för mer information. För mer information om hur du kommer åt loggen, se följande sida: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Hur man laddar upp loggfilen</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Fel vid inläsning av ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Dumpa dina filer igen eller fråga på Discord/Stoat för hjälp.
-
+ An unknown error occurred. Please see the log for more details.Ett okänt fel har uppstått. Se loggen för mer information.
-
+ (64-bit)(64-bitar)
-
+ (32-bit)(32-bitar)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Stänger programvara...
-
+ Save DataSparat data
-
+ Mod DataMod-data
-
+ Error Opening %1 FolderFel vid öppning av mappen %1
-
-
+
+ Folder does not exist!Mappen finns inte!
-
+ Remove Installed Game Contents?Ta bort installerat spelinnehåll?
-
+ Remove Installed Game Update?Ta bort installerad speluppdatering?
-
+ Remove Installed Game DLC?Ta bort installerat spel-DLC?
-
+ Remove EntryTa bort post
-
+ Delete OpenGL Transferable Shader Cache?Ta bort OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?Ta bort Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?Ta bort alla Transferable Shader Caches?
-
+ Remove Custom Game Configuration?Ta bort anpassad spelkonfiguration?
-
+ Remove Cache Storage?Ta bort cachelagring?
-
+ Remove FileTa bort fil
-
+ Remove Play Time DataTa bort data om speltid
-
+ Reset play time?Nollställ speltid?
-
-
+
+ RomFS Extraction Failed!Extrahering av RomFS misslyckades!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Det uppstod ett fel vid kopieringen av RomFS-filerna eller så avbröt användaren åtgärden.
-
+ FullFullständigt
-
+ SkeletonSkelett
-
+ Select RomFS Dump ModeVälj dumpläge för RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Välj hur du vill att RomFS ska dumpas. <br>Fullständigt kopierar alla filer till den nya katalogen, medan <br>skelett endast skapar katalogstrukturen.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootDet finns inte tillräckligt med ledigt utrymme på %1 för att extrahera RomFS. Frigör utrymme eller välj en annan dumpkatalog under Emulering > Konfigurera > System > Filsystem > Dumprot.
-
+ Extracting RomFS...Extraherar RomFS...
-
-
+
+ CancelAvbryt
-
+ RomFS Extraction Succeeded!Extrahering av RomFS lyckades!
-
+ The operation completed successfully.Operationen slutfördes.
-
+ Error Opening %1Fel vid öppning av %1
-
+ Select DirectoryVälj katalog
-
+ PropertiesEgenskaper
-
+ The game properties could not be loaded.Spelegenskaperna kunde inte läsas in.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Körbar Switch-fil (%1);;Alla filer (*.*)
-
+ Load FileLäs in fil
-
+ Open Extracted ROM DirectoryÖppna katalog för extraherad ROM
-
+ Invalid Directory SelectedOgiltig katalog valdes
-
+ The directory you have selected does not contain a 'main' file.Den katalog du har valt innehåller ingen ”main”-fil.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install FilesInstallera filer
-
+ %n file(s) remaining%n fil återstår%n filer återstår
-
+ Installing file "%1"...Installerar filen "%1"...
-
-
+
+ Install ResultsInstallationsresultat
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.För att undvika eventuella konflikter avråder vi användare från att installera basspel på NAND.
Använd endast denna funktion för att installera uppdateringar och DLC.
-
+ %n file(s) were newly installed
%n ny fil installerades
@@ -7615,7 +7622,7 @@ Använd endast denna funktion för att installera uppdateringar och DLC.
-
+ %n file(s) were overwritten
%n fil skrevs över
@@ -7623,7 +7630,7 @@ Använd endast denna funktion för att installera uppdateringar och DLC.
-
+ %n file(s) failed to install
%n fil gick inte att installera
@@ -7631,314 +7638,314 @@ Använd endast denna funktion för att installera uppdateringar och DLC.
-
+ System ApplicationSystemapplikation
-
+ System ArchiveSystemarkiv
-
+ System Application UpdateUppdatering för systemapplikation
-
+ Firmware Package (Type A)Firmware-paket (Type A)
-
+ Firmware Package (Type B)Firmware-paket (Type B)
-
+ GameSpel
-
+ Game UpdateSpeluppdatering
-
+ Game DLCDLC för spel
-
+ Delta TitleDeltatitel
-
+ Select NCA Install Type...Välj NCA-installationstyp...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Välj vilken typ av titel du vill installera denna NCA som:
(I de flesta fall är standardinställningen ”Spel” tillräcklig.)
-
+ Failed to InstallMisslyckades med att installera
-
+ The title type you selected for the NCA is invalid.Den titeltypen du valt för NCA är ogiltig.
-
+ File not foundFilen hittades inte
-
+ File "%1" not foundFilen "%1" hittades inte
-
+ OKOk
-
+ Function DisabledFunktion inaktiverad
-
+ Compatibility list reporting is currently disabled. Check back later!Rapportering till kompatibilitetslistan är för närvarande inaktiverad. Kom tillbaka senare!
-
+ Error opening URLFel vid öppning av URL
-
+ Unable to open the URL "%1".Det går inte att öppna URL:en ”%1”.
-
+ TAS RecordingTAS-inspelning
-
+ Overwrite file of player 1?Skriv över fil för spelare 1?
-
+ Invalid config detectedOgiltig konfiguration upptäcktes
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Handhållen kontroller kan inte användas i dockat läge. Pro-kontrollern kommer att väljas.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedDen aktuella amiibo har tagits bort.
-
+ ErrorFel
-
-
+
+ The current game is not looking for amiibosDet aktuella spelet letar inte efter amiibos
-
+ Amiibo File (%1);; All Files (*.*)Amiibo-fil (%1);; Alla filer (*.*)
-
+ Load AmiiboLäs in Amiibo
-
+ Error loading Amiibo dataFel vid läsning av Amiibo-data
-
+ The selected file is not a valid amiiboDen valda filen är inte en giltig amiibo.
-
+ The selected file is already on useDen valda filen används redan
-
+ An unknown error occurredEtt okänt fel uppstod
-
+ No firmware availableIngen firmware tillgänglig
-
+ Firmware CorruptedFirmware är skadat
-
+ Unknown appletOkänd applet
-
+ Applet doesn't map to a known value.Appleten mappar inte till ett känt värde.
-
+ Record not foundPosten hittades inte
-
+ Applet not found. Please reinstall firmware.Appleten hittades inte. Installera om fast programvara.
-
+ Capture ScreenshotTa skärmbild
-
+ PNG Image (*.png)PNG-bild (*.png)
-
+ TAS state: Running %1/%2TAS-tillstånd: Kör %1/%2
-
+ TAS state: Recording %1TAS-tillstånd: Spelar in %1
-
+ TAS state: Idle %1/%2TAS-tillstånd: Overksam %1/%2
-
+ TAS State: InvalidTAS-tillstånd: Ogiltig
-
+ &Stop Running&Stoppa körning
-
+ Stop R&ecordingStoppa i&nspelning
-
+ Building: %n shader(s)Bygger: %n shaderBygger: %n shaders
-
+ Scale: %1x%1 is the resolution scaling factorSkala: %1x
-
+ Speed: %1% / %2%Hastighet: %1% / %2%
-
+ Speed: %1%Hastighet: %1%
-
+ Game: %1 FPSSpel: %1 bilder/s
-
+ Frame: %1 msBildruta: %1 ms
-
+ NO AANO AA
-
+ VOLUME: MUTEVOLYM: TYST
-
+ VOLUME: %1%Volume percentage (e.g. 50%)VOLYM: %1%
-
+ Derivation Components MissingDeriveringskomponenter saknas
-
+ Decryption keys are missing. Install them now?Avkrypteringsnycklar saknas. Installera dem nu?
-
+ Wayland Detected!Wayland upptäcktes!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7949,74 +7956,74 @@ Det rekommenderas att använda X11 istället.
Vill du tvinga det för framtida starter?
-
+ Use X11Använd X11
-
+ Continue with WaylandFortsätt med Wayland
-
+ Don't show againVisa inte igen
-
+ Restart RequiredOmstart krävs
-
+ Restart Eden to apply the X11 backend.Starta om Eden för att tillämpa X11-backend.
-
+ SlowLångsam
-
+ TurboTurbo
-
+ UnlockedUpplåst
-
+ Select RomFS Dump TargetVälj RomFS-dumpmål
-
+ Please select which RomFS you would like to dump.Välj vilken RomFS du vill dumpa.
-
+ Are you sure you want to close Eden?Är du säker på att du vill stänga Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Är du säker på att du vill stoppa emuleringen? Alla osparade framsteg kommer att gå förlorade.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts
index 97d21c3d49..faf5cb9283 100644
--- a/dist/languages/tr_TR.ts
+++ b/dist/languages/tr_TR.ts
@@ -421,39 +421,38 @@ Düşük kare hızlarında takılmaları azaltmaya yardımcı olabilir.
-
+ Backend:Arkayüz:
- CPU Overclock
- CPU Hız Aşırtma
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Bazı FPS sınırlayıcılarını kaldırmak için emüle edilen CPU'ya, yani işlemciye hız aşırtma yapar. Daha zayıf CPU'larda performans düşebilir ve bazı oyunlar düzgün çalışmayabilir.
-Switch'in en yüksek yerel saat hızında çalıştırmak için Boost'u (1700MHz), ya da 2x saat hızında çalıştırmak için Fast'i (2000MHz) kullanın.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksÖzel İşlemci Döngüleri
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.İşlemci/CPU tick hızı için özel bir değer belirleyin. Daha yüksek değerler performansı artırabilir, ancak kilitlenmelere de neden olabilir. 77-21000 aralığı tavsiye edilir.
-
+ Enable Host MMU Emulation (fastmem)Ana Bilgisayar MMU Emülasyonunu Etkinleştir (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -462,148 +461,148 @@ Bunu etkinleştirmek, misafir bellek okuma/yazma işlemlerinin doğrudan belleğ
Bunu devre dışı bırakmak, tüm bellek erişimlerinin, Yazılımsal MMU Emülasyonu kullanmaya zorlamasına neden olur.
-
+ Unfuse FMA (improve performance on CPUs without FMA)FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Bu seçenek, gömülü/yerel FMA desteği olmayan CPU'larda, FMA komutlarının doğruluğunu/hassasiyetini düşürerek hızı artırır.
-
+ Faster FRSQRTE and FRECPEDaha hızlı FRSQRTE ve FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Bu seçenek, daha az doğru olan gömülü/yerel yaklaşıklıkları kullanarak, bazı yaklaşık floating-point işlevlerinin hızını artırır.
-
+ Faster ASIMD instructions (32 bits only)Daha hızlı ASIMD komutları (yalnızca 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Bu seçenek, incorrect durumdaki rounding mode'ları ile çalıştırarak 32 bit ASIMD floating-point işlevlerinin hızını artırır.
-
+ Inaccurate NaN handlingUygunsuz NaN kullanımı
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Bu seçenek, NaN denetimini kaldırarak hızı artırır.
Lütfen unutmayın, bu aynı zamanda bazı floating-point işlemlerinin doğruluğunu azaltır.
-
+ Disable address space checksAdres boşluğu kontrolünü kapatır.
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Bu seçenek, her bellek işleminden önce bir güvenlik kontrolünü kaldırarak hızı artırır. Devre dışı bırakılması, rastgele kod yürütülmesine izin verebilir.
-
+ Ignore global monitorGlobal monitörü görmezden gel
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Bu seçenek, özel erişim talimatlarının güvenliğini sağlamak için yalnızca cmpxchg semantiğine güvenerek hızı artırır. Lütfen bunun kilitlenmelere ve diğer yarış durumlarına neden olabileceğini unutmayın.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Çıkış grafik API'sini değiştirir. Vulkan önerilir.
-
+ Device:Cihaz:
-
+ This setting selects the GPU to use (Vulkan only).Bu ayar, kullanılacak GPU'yu seçer (yalnızca Vulkan).
-
+ Resolution:Çözünürlük:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.Farklı bir çözünürlükte işleme yapmaya zorlar. Yüksek çözünürlükler daha fazla VRAM ve bant genişliği gerektirir. 1X'ten düşük seçenekler yapay bozulmalara neden olabilir.
-
+ Window Adapting Filter:Pencereye Uyarlı Filtre:
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+ FSR Sharpness:FSR Keskinliği:
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+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
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+ Anti-Aliasing Method:Kenar Yumuşatma Yöntemi:
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+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.Kullanılacak kenar yumuşatma yöntemi. SMAA en iyi kaliteyi sunar. FXAA, düşük çözünürlüklerde daha kararlı bir görüntü oluşturabilir.
-
+ Fullscreen Mode:Tam Ekran Modu:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.Pencereyi tam ekranda işlemek için kullanılan yöntem. Sınırsız, bazı oyunların giriş için istediği ekran klavyesi ile en iyi uyumluluğu sunar. Özel tam ekran, daha iyi performans ve daha iyi Freesync/Gsync desteği sağlayabilir.
-
+ Aspect Ratio:En-Boy Oranı:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -612,46 +611,46 @@ Also controls the aspect ratio of captured screenshots.
Ayrıca, yakalanan ekran görüntülerinin en-boy oranını da kontrol eder.
-
+ Use persistent pipeline cacheKalıcı işlem hattı önbelleğini kullan
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Gölgelendiriclerin sonraki oyun açılışlarında daha hızlı yüklenmesi için depolama alanına kaydedilmesine olanak tanır. Devre dışı bırakılması yalnızca hata ayıklama amaçlıdır.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC emülasyonu:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.Videoların nasıl çözüleceğini belirtir. Kod çözme için CPU veya GPU kullanabilir veya hiç kod çözme işlemi yapmayabilir (videolarda siyah ekran). Çoğu durumda GPU ile kod çözme en iyi performansı sağlar.
-
+ ASTC Decoding Method:ASTC Kod Çözme Yöntemi
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -660,55 +659,55 @@ stuttering but may present artifacts.Bu seçenek ASTC dokularının nasıl çözüleceğini kontrol eder. CPU: Kod çözme için işlemciyi kullanır. GPU: ASTC dokularını çözmek için GPU'nun hesaplama gölgelendiricilerini kullanır (önerilir). CPU Asenkron: ASTC dokularını talep üzerine çözmek için işlemciyi kullanır. ASTC kod çözme kaynaklı takılmaları giderir ancak görsel bozulmalara neden olabilir.
-
+ ASTC Recompression Method:ASTC Yeniden Sıkıştırma Yöntemi
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.Çoğu GPU, ASTC dokuları için doğrudan desteğe sahip değildir ve bir ara formata (RGBA8) açılmalıdır. BC1/BC3: Ara format BC1 veya BC3 formatında yeniden sıkıştırılarak VRAM tasarrufu sağlar ancak görüntü kalitesini düşürür.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM Kullanım Modu
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Emülatörün belleği korumayı mı yoksa performans için mevcut video belleğini maksimum düzeyde kullanmayı mı tercih edeceğini seçer. Agresif mod, kayıt yazılımları gibi diğer uygulamaların performansını etkileyebilir.
-
+ Skip CPU Inner InvalidationCPU Geçersiz Kılma'yı Atla
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Bellek güncellemeleri sırasında belirli önbellek geçersiz kılma işlemlerini atlayarak işlemci kullanımını azaltır ve gecikmeyi iyileştirir. Bu, hafif çökmelere neden olabilir.
-
+ VSync Mode:VSync Modu:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -716,79 +715,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
FIFO (VSync) kare düşürmez veya yırtılma göstermez ancak ekran yenileme hızıyla sınırlıdır. FIFO Relaxed, yavaşlamadan toparlanırken yırtılmaya izin verir. Mailbox, FIFO'dan daha düşük gecikmeye sahip olabilir ve yırtılma yapmaz ancak kare düşürebilir. Immediate (senkronizasyon yok), mevcut olanı anında sunar ve yırtılmalara neden olabilir.
-
+ Sync Memory OperationsBellek İşlemlerini Senkronize Et
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.Hesaplama ve bellek işlemleri arasında veri tutarlılığı sağlar. Bu seçenek oyunlardaki sorunları giderir ancak performansı düşürebilir. Unreal Engine 4 oyunları genellikle bundan en önemli ölçüde etkilenenlerdir.
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+ Enable asynchronous presentation (Vulkan only)Asenkron sunumu etkinleştir (Yalnızca Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Sunum işlemini ayrı bir işlemci iş parçacığına taşıyarak performansı biraz artırır.
-
+ Force maximum clocks (Vulkan only)En yüksek hızı zorla (Yalnızca Vulkan için)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Eğik açılardaki doku oluşturma kalitesini kontrol eder. Çoğu grafik kartında 16x olarak ayarlanması güvenlidir.
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+ GPU Mode:Grafik Kartı Modu
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA Doğruluğu:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -798,1340 +797,1339 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationAsenkron gölgelendirici derlemeyi etkinleştir
-
+ May reduce shader stutter.Gölgelendirici/shader takılmalarını azaltabilir.
-
- Fast GPU Time
- Hızlı Grafik Kartı Süresi
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Dinamik çözünürlüğü ve çizim mesafesini artırmak için emüle edilen grafik kartına hız aşırtma uygular. Maksimum performans için 256, maksimum grafik doğruluğu için 512 kullanın.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan pipeline önbelleği kullan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Grafik kartı üreticisine özel işlem hattı önbelleğini etkinleştirir. Bu seçenek, Vulkan sürücüsünün işlem hattı önbellek dosyalarını dahili olarak saklamadığı durumlarda gölgelendirici yükleme süresini önemli ölçüde iyileştirebilir.
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+ Enable Compute Pipelines (Intel Vulkan Only)Hesaplama İşlem Hatlarını Etkinleştir (Yalnızca Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.Bazı oyunlar için gereklidir. Bu ayar yalnızca Intel'in tescilli sürücüleri için mevcuttur ve etkinleştirilirse çökmeye neden olabilir. Hesaplama işlem hatları diğer tüm sürücülerde her zaman etkindir.
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+ Enable Reactive FlushingReaktif Temizlemeyi Etkinleştir
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+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Tahminli temizleme yerine reaktif temizleme kullanarak daha doğru bellek senkronizasyonu sağlar.
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+ Sync to framerate of video playbackVideo oynatma kare hızına senkronize et
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+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kare hızı kilidi açık olsa bile video oynatımı sırasında oyunu normal hızda çalıştırır.
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+ Barrier feedback loopsBariyer geri besleme döngüleri
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+ Improves rendering of transparency effects in specific games.Belirli oyunlarda şeffaflık efektlerinin oluşturulmasını iyileştirir.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateGenişletilmiş Dinamik Durum
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Genişletilmiş Dinamik Durumda kullanılabilecek özelliklerin sayısını kontrol eder. Daha yüksek durumlar daha fazla özelliğe izin verir ve performansı artırabilir, ancak ek grafik sorunlarına neden olabilir.
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+ Vertex Input Dynamic StateVertex Dinamik Durumu
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+ Enables vertex input dynamic state feature for better quality and performance.Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir.
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+ Sample ShadingÖrnek Gölgelendirme
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Parça gölgelendiricinin, her parça için bir kez yerine çoklu örneklenmiş bir parçadaki her örnek için yürütülmesine olanak tanır. Performans pahasına grafik kalitesini artırır. Daha yüksek değerler kaliteyi artırır ancak performansı düşürür.
-
+ RNG SeedRNG çekirdeği
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Rastgele sayı üretecinin tohumunu kontrol eder. Esas olarak hızlı bitirme denemeleri için kullanılır.
-
+ Device NameCihaz İsmi
-
+ The name of the console.Konsolun adı
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:Özel RTC Tarihi
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Bu seçenek konsolun saatini değiştirmeye olanak tanır. Oyunlarda zamanı manipüle etmek için kullanılabilir.
-
+ The number of seconds from the current unix timeMevcut unix zamanından itibaren saniye sayısı
-
+ Language:Dil:
-
+ This option can be overridden when region setting is auto-selectBölge ayarı otomatik seçim olduğunda bu seçenek geçersiz kılınabilir.
-
+ Region:Bölge:
-
+ The region of the console.Konsolun bölgesi
-
+ Time Zone:Saat Dilimi:
-
+ The time zone of the console.Konsolun saat dilimi
-
+ Sound Output Mode:Ses Çıkış Modu:
-
+ Console Mode:Konsol Modu:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.Konsolun Yerleşik veya El Modunda olup olmadığını seçer. Oyunlar bu ayara bağlı olarak çözünürlüklerini, detaylarını ve desteklenen kontrolcülerini değiştirecektir. El Moduna ayarlamak, düşük seviyeli sistemler için performansı artırmaya yardımcı olabilir.
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+ Prompt for user profile on bootAçılışta kullanıcı profili için sor
-
+ Useful if multiple people use the same PC.Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır.
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+ Pause when not in focusOdaklı değilken duraklat
-
+ Pauses emulation when focusing on other windows.Diğer pencerelere odaklanıldığında emülasyonu duraklatır.
-
+ Confirm before stopping emulationEmülasyonu durdurmadan önce onayla
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar.
Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır.
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+ Hide mouse on inactivityHareketsizlik durumunda imleci gizle
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+ Hides the mouse after 2.5s of inactivity.2,5 saniye hareketsizlikten sonra fareyi gizler.
-
+ Disable controller appletKontrolcü aplikasyonunu devre dışı bırak
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Emüle edilen programlarda kontrolcü aplikasyonunun kullanımını zorla devre dışı bırakır. Bir program kontrolcü aplikasyonunu açmaya çalıştığında, aplikasyon anında kapatılır.
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+ Check for updatesGüncellemeleri Kontrol Et
-
+ Whether or not to check for updates upon startup.Başlangıçta güncellemelerin kontrol edilip edilmeyeceği.
-
+ Enable GamemodeOyun Modunu/Gamemode Etkinleştir
-
+ Force X11 as Graphics BackendGrafik arka ucu olarak X11'i zorla
-
+ Custom frontendÖzel ön yüz
-
+ Real appletGerçek aplikasyon
-
+ NeverAsla
-
+ On LoadYüklemede
-
+ AlwaysHer zaman
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+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousAsenkron CPU
-
+ Uncompressed (Best quality)Sıkıştırılmamış (En iyi kalite)
-
+ BC1 (Low quality)BC1 (Düşük kalite)
-
+ BC3 (Medium quality)BC3 (Orta kalite)
-
-
+
+ AutoOtomatik
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+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeMuhafazakar
-
+ AggressiveAgresif
-
+ VulkanVulkan
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+ OpenGL GLSL
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+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullBoş
-
+ FastHızlı
-
-
-
+
+
+ AccurateDoğru
-
-
-
+
+
+ DefaultVarsayılan
-
+ Unsafe (fast)Güvenli Değil (hızlı)
-
+ Safe (stable)Güvenli (Stabil)
-
+ Immediate
-
+ BalancedDengeli
-
+ Strict
-
+ UnsafeGüvensiz
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+ Paranoid (disables most optimizations)Paranoya (çoğu optimizasyonu kapatır)
-
+ DebuggingHata ayıklama
-
+ DynarmicDinamik
-
+ NCENCE
-
+ Borderless WindowedKenarlıksız Tam Ekran
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+ Exclusive FullscreenAyrılmış Tam Ekran
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+ No Video OutputVideo Çıkışı Yok
-
+ CPU Video DecodingCPU Video Decoding
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+ GPU Video Decoding (Default)GPU Video Decoding (Varsayılan)
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+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [DENEYSEL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [DENEYSEL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [DENEYSEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [DENEYSEL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [DENEYSEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborEn Yakın Komşu Algoritması
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGausyen
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Süper Çözünürlük
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneYok
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Varsayılan (16:9)
-
+ Force 4:34:3'e Zorla
-
+ Force 21:921:9'a Zorla
-
+ Force 16:1016:10'a Zorla
-
+ Stretch to WindowEkrana Sığdır
-
+ AutomaticOtomatik
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonca (日本語)
-
+ American EnglishAmerikan İngilizcesi
-
+ French (français)Fransızca (français)
-
+ German (Deutsch)Almanca (Deutsch)
-
+ Italian (italiano)İtalyanca (italiano)
-
+ Spanish (español)İspanyolca (español)
-
+ ChineseÇince
-
+ Korean (한국어)Korece (한국어)
-
+ Dutch (Nederlands)Flemenkçe (Nederlands)
-
+ Portuguese (português)Portekizce (português)
-
+ Russian (Русский)Rusça (Русский)
-
+ TaiwaneseTayvanca
-
+ British Englishİngiliz İngilizcesi
-
+ Canadian FrenchKanada Fransızcası
-
+ Latin American SpanishLatin Amerika İspanyolcası
-
+ Simplified ChineseBasitleştirilmiş Çince
-
+ Traditional Chinese (正體中文)Geleneksel Çince (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brezilya Portekizcesi (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponya
-
+ USAABD
-
+ EuropeAvrupa
-
+ AustraliaAvustralya
-
+ ChinaÇin
-
+ KoreaKore
-
+ TaiwanTayvan
-
+ Auto (%1)Auto select time zoneOtomatik (%1)
-
+ Default (%1)Default time zoneVarsayılan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKüba
-
+ EETEET
-
+ EgyptMısır
-
+ Eireİrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-İrlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0MT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ Icelandİzlanda
-
+ Iranİran
-
+ Israelİsrail
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavaho
-
+ NZYeni Zelanda
-
+ NZ-CHATChatham Adaları
-
+ PolandPolonya
-
+ PortugalPortekiz
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkiye
-
+ UCTUCT
-
+ UniversalEvrensel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Varsayılan)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Güvenli Değil)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Güvenli Değil)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Güvenli Değil)
-
+ DockedDock Modu Aktif
-
+ HandheldTaşınabilir
-
-
- Off
- Kapalı
+
+
+ Normal
+
-
- Boost (1700MHz)
- Takviye (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Hızlı (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)Her zaman sor (Varsayılan)
-
+ Only if game specifies not to stopSadece oyun durdurulmamasını belirtirse
-
+ Never askAsla sorma
-
-
- Medium (256)
- Orta (256)
-
-
-
-
- High (512)
- Yüksek (512)
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+ Orta (256)
+
+
+
+ High (512)
+ Yüksek (512)
+
+
+ DisabledDevre Dışı
-
+ ExtendedDynamicState 1Genişletilmiş Dinamik Durum 1
-
+ ExtendedDynamicState 2Genişletilmiş Dinamik Durum 2
-
+ ExtendedDynamicState 3Genişletilmiş Dinamik Durum 3
-
+ Tree View
-
+ Grid View
@@ -3788,6 +3786,16 @@ Eski kayıt verilerini silmek ister misiniz?
Motion / TouchHareket / Dokunmatik
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6880,7 +6888,7 @@ Debug Message:
-
+ &Pause&Duraklat
@@ -7036,7 +7044,7 @@ Debug Message:
-
+ &StartB&aşlat
@@ -7047,7 +7055,7 @@ Debug Message:
-
+ R&ecordK&aydet
@@ -7138,7 +7146,7 @@ Debug Message:
-
+ None
@@ -7159,719 +7167,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation DetectedBozuk Vulkan Kurulumu Algılandı
-
+ Vulkan initialization failed during boot.Açılış sırasında Vulkan başlatma işlemi başarısız oldu.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingBir oyun çalıştırılıyor
-
+ Loading Web Applet...Web Uygulaması Yükleniyor...
-
-
+
+ Disable Web AppletWeb Uygulamasını Devre Dışı Bırak
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ UnmuteSesi aç
-
+ MuteSessize al
-
+ Reset VolumeSesi Sıfırla
-
+ &Clear Recent Files&Son Dosyaları Temizle
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URLURL açılırken hata oluştu
-
+ Unable to open the URL "%1".
-
+ TAS RecordingTAS İşlemi Kaydı
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedMevcut Amiibo kaldırıldı
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware CorruptedDonanım Yazılımı/Firmware Bozuk
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2TAS durumu: %1/%2 Çalışıyor
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factorÖlçek: %1x
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7879,74 +7887,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts
index 33d6f8ef2c..e51e19bb9d 100644
--- a/dist/languages/uk.ts
+++ b/dist/languages/uk.ts
@@ -422,39 +422,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:Бекенд:
- CPU Overclock
- Розгін ЦП
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- Розгін емульованого ЦП, щоб прибрати деякі обмеження частоти кадрів. Слабші ЦП можуть зіткнутися зі зменшеною продуктивністю, а деякі ігри можуть працювати некоректно.
-Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)», щоб подвоїти частоту.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU TicksКористувацькі такти ЦП
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити блокування. Рекомендовані значення в діапазоні 77–21000.
-
+ Enable Host MMU Emulation (fastmem)Увімкнути емуляцію MMU хоста (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -463,100 +462,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Не використовувати FMA (покращує продуктивність на ЦП без FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA.
-
+ Faster FRSQRTE and FRECPEШвидші FRSQRTE та FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях.
-
+ Faster ASIMD instructions (32 bits only)Швидші інструкції ASIMD (лише 32 біти)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення.
-
+ Inaccurate NaN handlingНеточна обробка NaN
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.Це налаштування покращує швидкість завдяки вилученню перевірки NaN.
Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою.
-
+ Disable address space checksВимкнути перевірки адресного простору
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед операціями з пам’яттю.
Вимкнення може дозволити грі виконувати довільний код.
-
+ Ignore global monitorІгнорувати глобальний моніторинг
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу.
Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.Змінює API виведення графіки.
Рекомендовано використовувати Vulkan.
-
+ Device:Пристрій:
-
+ This setting selects the GPU to use (Vulkan only).Це налаштування вибирає ГП для використання (лише Vulkan).
-
+ Resolution:Роздільність:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -565,27 +564,27 @@ Options lower than 1X can cause artifacts.
Варіанти нище ніж 1X можуть спричинити проблеми з візуалізацією.
-
+ Window Adapting Filter:Фільтр адаптації вікна:
-
+ FSR Sharpness:Різкість FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.Визначає, наскільки різким буде виглядати зображення при використанні динамічного контрасту FSR або SGSR.
-
+ Anti-Aliasing Method:Метод згладжування:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -594,12 +593,12 @@ SMAA забезпечує найкращу якість.
FXAA може створювати стабільніше зображення при низьких роздільностях.
-
+ Fullscreen Mode:Повноекранний режим:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -608,12 +607,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
«Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync.
-
+ Aspect Ratio:Співвідношення сторін:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -622,36 +621,36 @@ Also controls the aspect ratio of captured screenshots.
Також керує співвідношеням сторін знімків екрана.
-
+ Use persistent pipeline cacheВикористовувати стійкий кеш конвеєра
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри.
Вимкнення цього налаштування задумане лише для зневадження.
-
+ Use asynchronous GPU emulationВикористовувати асинхронну емуляцію ГП
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.Використовує додатковий потік ЦП для візуалізації.
Це налаштування повинно завжди залишатися увімкненим.
-
+ NVDEC emulation:Емуляція NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -660,12 +659,12 @@ In most cases, GPU decoding provides the best performance.
У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність.
-
+ ASTC Decoding Method:Метод декодування ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -677,12 +676,12 @@ stuttering but may present artifacts.
Асинхронно ЦП: Використання ЦП для декодування ASTC-текстур по мірі їх викликів. Повністю усуває затримки декодування ASTC ціною проблем з візуалізацією, поки текстури декодуються.
-
+ ASTC Recompression Method:Метод перестиснення ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -690,44 +689,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: Проміжний формат буде перепаковано у формат BC1 або BC3 для збереження відеопам’яті, але це негатривно вплине на якість зображення.
-
+ Frame Pacing Mode (Vulkan only)Режим виведення кадрів (лише Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів.
-
+ VRAM Usage Mode:Режим використання відеопам’яті:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Це налаштування вибирає, чи повинен емулятор надавати перевагу заощадженню пам’яті, чи по максимуму використовувати доступну відеопам’ять задля продуктивності.
Режим «Агресивно» може вплинути на продуктивність інших застосунків, як-от засоби запису.
-
+ Skip CPU Inner InvalidationПропускати внутрішнє анулювання ЦП
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Пропускає деякі анулювання кешу під час оновлень пам’яті, зменшуючи використання ЦП й виправляючи затримки. Це може спричинити збої.
-
+ VSync Mode:Режим вертикальної синхронізації:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -738,12 +737,12 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма
Immediate (без синхронізації) показує всі кадри й може створювати розриви.
-
+ Sync Memory OperationsСинхронізувати операції з пам’яттю
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -752,44 +751,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
Ігри на Unreal Engine 4 часто зазнають найзначніших змін.
-
+ Enable asynchronous presentation (Vulkan only)Увімкнути асинхронне подання (лише Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.
-
+ Force maximum clocks (Vulkan only)Примусово максимальна тактова частота (лише Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту.
-
+ Anisotropic Filtering:Анізотропна фільтрація:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Керує якістю візуалізації текстур під непрямими кутами.
Для більшості ГП можна вільно вибирати 16x.
-
+ GPU Mode:Режим ГП:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -798,24 +797,24 @@ Particles tend to only render correctly with Accurate mode.
Частинки зазвичай правильно візуалізуються лише з режимом «Точно».
-
+ DMA Accuracy:Точність DMA:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -825,57 +824,55 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilationУвімкнути асинхронну компіляцію шейдерів
-
+ May reduce shader stutter.Може зменшити шейдерні затримки.
-
- Fast GPU Time
- Швидкий час роботи ГП
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації.
-Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleРозпакування за допомогою ГП
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Прискорює декодування 3D-текстур BCn застосовуючи обчислення за допомогою ГП.
Вимкніть у разі збоїв або проблем із графікою.
-
+ GPU Unswizzle Max Texture SizeМаксимальний розмір текстур для розпакування за допомогою ГП
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -884,48 +881,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeРозмір потоку розпакування за допомогою ГП
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Встановлює максимальний обсяг даних текстур (у МіБ) для обробки на кадр.
Вищі значення здатні зменшити затримки під час завантаження текстур, але можуть вплинути на стабільність кадрів.
-
+ GPU Unswizzle Chunk SizeРозмір блоків розпакування за допомогою ГП
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Визначає кількість зрізів глибини, оброблених за одне відправлення.
Збільшення здатне покращити пропускну здатність на потужних ГП, але може призвести до TDR або затримок драйвера зі слабшим устаткуванням.
-
+ Use Vulkan pipeline cacheВикористовувати кеш конвеєра Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Вмикає особливий для різних виробників ГП кеш конвеєра.
Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Увімкнути обчислювальні конвеєри (лише Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -934,194 +931,194 @@ Compute pipelines are always enabled on all other drivers.
Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах.
-
+ Enable Reactive FlushingУвімкнути реактивне очищення
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті.
-
+ Sync to framerate of video playbackСинхронізувати частоту кадрів з відтворенням відео
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів.
-
+ Barrier feedback loopsБар’єрні цикли відгуку
-
+ Improves rendering of transparency effects in specific games.Покращує візуалізацію ефектів прозорості в деяких іграх.
-
+ Enable buffer historyУвімкнути історію буфера
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Вмикає доступ до попередніх станів буфера.
Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.
-
+ Fix bloom effectsВиправити ефекти світіння
-
+ Removes bloom in Burnout.Прибирає світіння в Burnout.
-
+ Enable Legacy Rescale PassУвімкнути застаріле масштабування
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Може виправити проблеми з масштабуванням в іграх, покладаючись на поведінку з попередньої імплементації.
Застаріле масштабування виправляє артефакти з лініями на ГП від AMD та Intel, а також сіре блимання текстур на ГП від Nvidia в Luigis Mansion 3.
-
+ Extended Dynamic StateРозширений динамічний стан
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані».
Вищі значення допускають більше функцій і можуть збільшити продуктивність, але можуть спричинити додаткові проблеми з графікою.
-
+ Vertex Input Dynamic StateДинамічний стан введення вершин
-
+ Enables vertex input dynamic state feature for better quality and performance.Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.
-
+ Sample ShadingШейдинг зразків
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.
Вищі значення покращують якість, але погіршують продуктивність.
-
+ RNG SeedПочаткове значення RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Керує початковим значення генератора випадкових чисел.
Зазвичай використовується в спідранах.
-
+ Device NameНазва пристрою
-
+ The name of the console.Назва консолі.
-
+ Homebrew ArgsПараметри запуску Homebrew
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).Параметри командного рядка, що передаються Homebrew при запуску (як-от noglsl).
-
+ Custom RTC Date:Користувацька дата RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Це налаштування дозволяє змінити час годинника консолі.
Можна використовувати для маніпуляцій із часом в іграх.
-
+ The number of seconds from the current unix timeКількість секунд від поточного unix-часу.
-
+ Language:Мова:
-
+ This option can be overridden when region setting is auto-selectЦе налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично
-
+ Region:Регіон:
-
+ The region of the console.Регіон консолі.
-
+ Time Zone:Часовий пояс:
-
+ The time zone of the console.Часовий пояс консолі.
-
+ Sound Output Mode:Режим виведення звуку:
-
+ Console Mode:Режим консолі:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1130,1053 +1127,1053 @@ Setting to Handheld can help improve performance for low end systems.
Налаштування «Портативний» може покращити продуктивність на слабких системах.
-
+ Prompt for user profile on bootЗапитувати профіль користувача під час запуску
-
+ Useful if multiple people use the same PC.Корисно, якщо одним комп’ютером користуються кілька користувачів.
-
+ Pause when not in focusПризупиняти, якщо не у фокусі
-
+ Pauses emulation when focusing on other windows.Призупиняє емуляцію при фокусування на інших вікнах.
-
+ Confirm before stopping emulationПідтверджувати зупинку емуляції
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Перевизначає запити на підтвердження зупинки емуляції.
Увімкнення обходить такі запити й одразу зупиняє емуляцію.
-
+ Hide mouse on inactivityПриховувати курсор миші при бездіяльності
-
+ Hides the mouse after 2.5s of inactivity.Приховує курсор миші після 2,5 с її бездіяльності.
-
+ Disable controller appletВимкнути аплет контролера
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Примусово вимикає використання в емульованих програмах аплета контролера.
Якщо програма спробує відкрити аплет контролера, він одразу закриється.
-
+ Check for updatesПеревіряти оновлення
-
+ Whether or not to check for updates upon startup.Чи перевіряти оновлення при запуску.
-
+ Enable GamemodeУвімкнути ігровий режим
-
+ Force X11 as Graphics BackendПримусово використовувати X11 як графічний бекенд
-
+ Custom frontendКористувацький фронтенд
-
+ Real appletСправжній аплет
-
+ NeverНіколи
-
+ On LoadПри завантаженні
-
+ AlwaysЗавжди
-
+ CPUЦП
-
+ GPUГП
-
+ CPU AsynchronousАсинхронно ЦП
-
+ Uncompressed (Best quality)Без стиснення (Найкраща якість)
-
+ BC1 (Low quality)ВС1 (Низька якість)
-
+ BC3 (Medium quality)ВС3 (Середня якість)
-
-
+
+ AutoАвтоматично
-
+ 30 FPS30 к/с
-
+ 60 FPS60 к/с
-
+ 90 FPS90 к/с
-
+ 120 FPS120 к/с
-
+ ConservativeЗаощадження
-
+ AggressiveАгресивно
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (асемблерні шейдери, лише NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (експериментально, лише AMD/Mesa)
-
+ NullНічого
-
+ FastШвидко
-
-
-
+
+
+ AccurateТочно
-
-
-
+
+
+ DefaultСтандартно
-
+ Unsafe (fast)Небезпечно (швидко)
-
+ Safe (stable)Безпечно (стабільно)
-
+ Immediate
-
+ BalancedЗбалансовано
-
+ Strict
-
+ UnsafeНебезпечно
-
+ Paranoid (disables most optimizations)Параноїк (вимикає більшість оптимізацій)
-
+ DebuggingЗневадження
-
+ DynarmicДинамічно
-
+ NCENCE
-
+ Borderless WindowedБезрамкове вікно
-
+ Exclusive FullscreenЕксклюзивний повноекранний
-
+ No Video OutputВиведення відео відсутнє
-
+ CPU Video DecodingДекодування відео на ЦП
-
+ GPU Video Decoding (Default)Декодування відео на ГП (стандатно)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborНайближчий сусід
-
+ BilinearБілінійний
-
+ BicubicБікубічний
-
+ GaussianҐаусса
-
+ LanczosЛанцоша
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaОбласті
-
+ MMPXMMPX
-
+ Zero-TangentНульовий тангенс
-
+ B-SplineB-Spline
-
+ MitchellМітчелла
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super ResolutionSnapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDirSnapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneНемає
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Стандартно (16:9)
-
+ Force 4:3Примусово 4:3
-
+ Force 21:9Примусово 21:9
-
+ Force 16:10Примусово 16:10
-
+ Stretch to WindowРозтягнути до вікна
-
+ AutomaticАвтоматично
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Японська (日本語)
-
+ American EnglishАмериканська англійська
-
+ French (français)Французька (français)
-
+ German (Deutsch)Німецька (Deutsch)
-
+ Italian (italiano)Італійська (italiano)
-
+ Spanish (español)Іспанська (español)
-
+ ChineseКитайська
-
+ Korean (한국어)Корейська (한국어)
-
+ Dutch (Nederlands)Нідерландська (Nederlands)
-
+ Portuguese (português)Португальська (português)
-
+ Russian (Русский)Російська (Русский)
-
+ TaiwaneseТайванська
-
+ British EnglishБританська англійська
-
+ Canadian FrenchКанадська французька
-
+ Latin American SpanishЛатиноамериканська іспанська
-
+ Simplified ChineseСпрощена китайська
-
+ Traditional Chinese (正體中文)Традиційна китайська (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильська португальська (português do Brasil)
-
+ Polish (polska)Польська (polska)
-
+ Thai (แบบไทย)Тайська (แบบไทย)
-
-
+
+ JapanЯпонія
-
+ USAСША
-
+ EuropeЄвропа
-
+ AustraliaАвстралія
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zoneАвтоматично (%1)
-
+ Default (%1)Default time zoneСтандартно (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЄгипет
-
+ EireЕйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichГринвіч
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandІсландія
-
+ IranІран
-
+ IsraelІзраїль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
-
+ LibyaЛівія
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoНавахо
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandПольща
-
+ PortugalПортугалія
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeСінгапур
-
+ TurkeyТуреччина
-
+ UCTUCT
-
+ UniversalУніверсальний
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluЗулу
-
+ MonoМоно
-
+ StereoСтерео
-
+ SurroundОб’ємний
-
+ 4GB DRAM (Default)4GB DRAM (стандартно)
-
+ 6GB DRAM (Unsafe)6GB DRAM (небезпечно)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (небезпечно)
-
+ 12GB DRAM (Unsafe)12GB DRAM (небезпечно)
-
+ DockedУ докстанції
-
+ HandheldПортативний
-
-
- Off
- Вимкнено
+
+
+ Normal
+
-
- Boost (1700MHz)
- Підвищення (1700 МГц)
+
+
+ Boost
+
-
- Fast (2000MHz)
- Швидко (2000 МГц)
+
+
+ Overclock
+
-
+ Always ask (Default)Завжди запитувати (стандартно)
-
+ Only if game specifies not to stopЛише якщо гра вказує не зупиняти
-
+ Never askНіколи не запитувати
-
-
- Medium (256)
- Середньо (256)
-
-
-
-
- High (512)
- Високо (512)
-
-
-
+ Very Small (16 MB)Дуже малий (16 МБ)
-
+ Small (32 MB)Малий (32 МБ)
-
+ Normal (128 MB)Нормальний (128 МБ)
-
+ Large (256 MB)Великий (256 МБ)
-
+ Very Large (512 MB)Дуже великий (512 МБ)
-
+ Very Low (4 MB)Дуже низький (4 МБ)
-
+ Low (8 MB)Низький (8 МБ)
-
+ Normal (16 MB)Нормальний (16 МБ)
-
+ Medium (32 MB)Середній (32 МБ)
-
+ High (64 MB)Високий (64 МБ)
-
+ Very Low (32)Дуже низький (32)
-
+ Low (64)Низький (64)
-
+ Normal (128)Нормальний (128)
-
+
+ Medium (256)
+ Середньо (256)
+
+
+
+ High (512)
+ Високо (512)
+
+
+ DisabledВимкнено
-
+ ExtendedDynamicState 1Розширений динамічний стан 1
-
+ ExtendedDynamicState 2Розширений динамічний стан 2
-
+ ExtendedDynamicState 3Розширений динамічний стан 3
-
+ Tree ViewДерево вибору
-
+ Grid ViewТаблиця
@@ -3835,6 +3832,16 @@ Would you like to delete the old save data?
Motion / TouchРух і сенсор
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6935,7 +6942,7 @@ Debug Message:
-
+ &Pause[&P] Призупинити
@@ -7091,7 +7098,7 @@ Debug Message:
-
+ &Start[&S] Запустити
@@ -7102,7 +7109,7 @@ Debug Message:
-
+ R&ecord[&E] Запис
@@ -7193,7 +7200,7 @@ Debug Message:
-
+ NoneЖодного
@@ -7214,397 +7221,397 @@ Debug Message:
-
+ Small (32x32)Маленький (32х32)
-
+ Standard (64x64)Стандартний (64х64)
-
+ Large (128x128)Великий (128х128)
-
+ Full Size (256x256)Повнорозмірний (256х256)
-
+ Broken Vulkan Installation DetectedВиявлено пошкоджене встановлення Vulkan
-
+ Vulkan initialization failed during boot.Не вдалося ініціалізувати Vulkan під час запуску.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleepingЗапущено гру
-
+ Loading Web Applet...Завантаження вебаплета...
-
-
+
+ Disable Web AppletВимкнути вебаплет
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)Вимкнення вебапплета може призвести до несподіваної поведінки, і це слід робити лише для Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути вебапплет?
(Його можна знову увімкнути в налаштуваннях зневадження.)
-
+ The amount of shaders currently being builtКількість наразі створених шейдерів
-
+ The current selected resolution scaling multiplier.Наразі вибраний множник масштабування роздільності.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.Частота кадрів, яку наразі показує гра. Значення змінюватиметься залежно від гри та з кожною сценою.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.Час, потрібний для емуляції 1 кадру Switch, не враховуючи обмеження частоти кадрів або вертикальну синхронізацію. Для повношвидкісної емуляції значення повинно бути не вище 16,67 мс.
-
+ UnmuteУвімкнути звук
-
+ MuteВимкнути звук
-
+ Reset VolumeСкинути гучність
-
+ &Clear Recent Files[&C] Очистити нещодавні файли
-
+ &Continue[&C] Продовжити
-
+ Warning: Outdated Game FormatУвага: Застарілий формат гри
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.Для цієї гри ви використовуєте формат теки з деконструйованим ROM, який є застарілим форматом, заміненим на інші, як-от NCA, NAX, XCI, або NSP. У тек із деконструйованими ROM немає значків, метаданих, а також вони не підтримують оновлення.<br>Для подробиць стосовно різноманітних форматів Switch, які підтримує Eden, ознайомтеся з нашим посібником користувача. Це повідомлення не буде показано знову.
-
-
+
+ Error while loading ROM!Помилка під час завантаження ROM!
-
+ The ROM format is not supported.Непідтримуваний формат ROM.
-
+ An error occurred initializing the video core.Сталася помилка під час ініціалізації відеоядра.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. В Eden сталася помилка під час роботи відеоядра. Зазвичай це відбувається через застарілі драйвери ГП, зокрема інтегрованих. Для подробиць перегляньте журнал. Для додаткової інформації стосовно доступу до журналу перегляньте таку сторінку: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Як відвантажити файл журналу</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.Помилка під час завантаження ROM! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>Створіть новий дамп файлів або зверніться по допомогу в Discord/Stoat.
-
+ An unknown error occurred. Please see the log for more details.Сталася невідома помилка. Ознайомтеся з журналом, щоб дізнатися подробиці.
-
+ (64-bit)(64-бітовий)
-
+ (32-bit)(32-бітовий)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...Закриття програмного засобу...
-
+ Save DataДані збережень
-
+ Mod DataДані модів
-
+ Error Opening %1 FolderПомилка під час відкриття теки «%1»
-
-
+
+ Folder does not exist!Теки не існує!
-
+ Remove Installed Game Contents?Вилучити встановлений вміст гри?
-
+ Remove Installed Game Update?Вилучити встановлені оновлення гри?
-
+ Remove Installed Game DLC?Вилучити встановлені доповнення гри?
-
+ Remove EntryВилучити запис
-
+ Delete OpenGL Transferable Shader Cache?Видалити переміщуваний кеш шейдерів OpenGL?
-
+ Delete Vulkan Transferable Shader Cache?Видалити переміщуваний кеш шейдерів Vulkan?
-
+ Delete All Transferable Shader Caches?Видалити весь переміщуваний кеш шейдерів?
-
+ Remove Custom Game Configuration?Вилучити користувацькі налаштування гри?
-
+ Remove Cache Storage?Вилучити сховище кешу?
-
+ Remove FileВилучити файл
-
+ Remove Play Time DataВилучити дані награного часу
-
+ Reset play time?Скинути награний час?
-
-
+
+ RomFS Extraction Failed!Не вдалося видобути RomFS!
-
+ There was an error copying the RomFS files or the user cancelled the operation.Під час копіювання файлів RomFS сталася помилка або користувач скасував операцію.
-
+ FullПовний
-
+ SkeletonСкелет
-
+ Select RomFS Dump ModeВиберіть режим створення дампу RomFS
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.Виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли до нової теки, тоді як <br>скелет створить лише структуру тек.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump RootЗа адресою «%1» недостатньо вільного місця для видобування RomFS. Звільніть місце або виберіть іншу теку для створення дампу в «Емуляція» → «Налаштувати» → «Система» → «Файлова система» → «Коренева тека дампів».
-
+ Extracting RomFS...Видобування RomFS...
-
-
+
+ CancelСкасувати
-
+ RomFS Extraction Succeeded!RomFS видобуто успішно!
-
+ The operation completed successfully.Операцію успішно виконано.
-
+ Error Opening %1Помилка під час відкриття «%1»
-
+ Select DirectoryВибрати теку
-
+ PropertiesВластивості
-
+ The game properties could not be loaded.Неможливо завантажити властивості гри.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Виконуваний файл Switch (%1);;Усі файли (*.*)
-
+ Load FileЗавантажити файл
-
+ Open Extracted ROM DirectoryВідкрити теку видобутого ROM
-
+ Invalid Directory SelectedВибрано неправильну теку
-
+ The directory you have selected does not contain a 'main' file.Вибрана тека не містить файлу «main».
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів вмісту Nintendo (*.nca);;Пакет подання Nintendo (*.nsp);;Образ картриджа NX (*.xci)
-
+ Install FilesВстановити файли
-
+ %n file(s) remainingЛишився 1 файлЛишилося %n файлиЛишилося %n файлівЛишилося %n файлів
-
+ Installing file "%1"...Встановлення файлу «%1»...
-
-
+
+ Install ResultsРезультати встановлення
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.Щоб уникнути можливих конфліктів, ми не радимо користувачам встановлювати ігри в NAND.
Користуйтеся цією функцією лише для встановлення оновлень і доповнень.
-
+ %n file(s) were newly installed
Щойно встановлено %n файл
@@ -7614,7 +7621,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) were overwritten
Перезаписано %n файл
@@ -7624,7 +7631,7 @@ Please, only use this feature to install updates and DLC.
-
+ %n file(s) failed to install
Не вдалося встановити %n файл
@@ -7634,314 +7641,314 @@ Please, only use this feature to install updates and DLC.
-
+ System ApplicationСистемний застосунок
-
+ System ArchiveСистемний архів
-
+ System Application UpdateОновлення системного застосунку
-
+ Firmware Package (Type A)Пакет прошивки (Тип А)
-
+ Firmware Package (Type B)Пакет прошивки (Тип Б)
-
+ GameГра
-
+ Game UpdateОновлення гри
-
+ Game DLCДоповнення гри
-
+ Delta TitleПроєкт «Дельта»
-
+ Select NCA Install Type...Виберіть тип встановлення NCA...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)Виберіть тип проєкту, який ви хочете встановити для цього NCA:
(У більшості випадків підходить стандартний вибір «Гра».)
-
+ Failed to InstallНе вдалося встановити
-
+ The title type you selected for the NCA is invalid.Тип проєкту, який ви вибрали для NCA, неправильний.
-
+ File not foundФайл не виявлено
-
+ File "%1" not foundФайл «%1» не виявлено
-
+ OKГаразд
-
+ Function DisabledФункцію вимкнену
-
+ Compatibility list reporting is currently disabled. Check back later!Звітування для переліку сумісності наразі вимкнено. Зазирніть пізніше!
-
+ Error opening URLПомилка під час відкриття URL
-
+ Unable to open the URL "%1".Не вдалося відкрити URL: «%1».
-
+ TAS RecordingЗаписування TAS
-
+ Overwrite file of player 1?Перезаписати файл гравця 1?
-
+ Invalid config detectedВиявлено неправильне налаштування
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.Портативний контролер неможливо використовувати в режимі докстанції. Буде вибрано контролер Pro.
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removedПоточний amiibo вилучено
-
+ ErrorПомилка
-
-
+
+ The current game is not looking for amiibosПоточна гра не очікує amiibo
-
+ Amiibo File (%1);; All Files (*.*)Файл amiibo (%1);; Усі файли (*.*)
-
+ Load AmiiboЗавантажити amiibo
-
+ Error loading Amiibo dataПомилка під час завантаження даних amiibo
-
+ The selected file is not a valid amiiboВибраний файл не є дійсним amiibo
-
+ The selected file is already on useВибраний файл уже використовується
-
+ An unknown error occurredСталася невідома помилка
-
+ No firmware availableНемає доступних прошивок
-
+ Firmware CorruptedПрошивка пошкоджена
-
+ Unknown appletНевідомий аплет
-
+ Applet doesn't map to a known value.Аплет не призначено до відомого значення.
-
+ Record not foundЗапис не виявлено
-
+ Applet not found. Please reinstall firmware.Аплет не виявлено. Перевстановіть прошивку.
-
+ Capture ScreenshotЗробити знімок екрана
-
+ PNG Image (*.png)Зображення PNG (*.png)
-
+ TAS state: Running %1/%2Стан TAS: Працює %1/%2
-
+ TAS state: Recording %1Стан TAS: Триває запис %1
-
+ TAS state: Idle %1/%2Стан TAS: Бездіяльність %1/%2
-
+ TAS State: InvalidСтан TAS: Неправильний
-
+ &Stop Running[&S] Зупинити
-
+ Stop R&ecording[&E] Зупинити запис
-
+ Building: %n shader(s)Компіляція: %n шейдерКомпіляція: %n шейдериКомпіляція: %n шейдерівКомпіляція: %n шейдерів
-
+ Scale: %1x%1 is the resolution scaling factorМасштаб: %1x
-
+ Speed: %1% / %2%Швидкість: %1% / %2%
-
+ Speed: %1%Швидкість: %1%
-
+ Game: %1 FPSГра: %1 к/с
-
+ Frame: %1 msКадр: %1 мс
-
+ NO AAБЕЗ ЗГЛАДЖУВАННЯ
-
+ VOLUME: MUTEГУЧНІСТЬ: ВИМКНЕНО
-
+ VOLUME: %1%Volume percentage (e.g. 50%)ГУЧНІСТЬ: %1%
-
+ Derivation Components MissingВідсутні компоненти виведення
-
+ Decryption keys are missing. Install them now?Відсутні ключі шифрування. Встановити їх зараз?
-
+ Wayland Detected!Виявлено Wayland!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7952,74 +7959,74 @@ Would you like to force it for future launches?
Хочете примусово увімкнути його для наступних запусків?
-
+ Use X11Використовувати X11
-
+ Continue with WaylandПродовжити з Wayland
-
+ Don't show againНе показувати знову
-
+ Restart RequiredПотрібен перезапуск
-
+ Restart Eden to apply the X11 backend.Перезапуск Eden для застосування бекенду X11.
-
+ SlowСповільнення
-
+ TurboПрискорення
-
+ UnlockedРозблоковано
-
+ Select RomFS Dump TargetВиберіть розташування для створення дампу RomFS
-
+ Please select which RomFS you would like to dump.Виберіть, який дамп RomFS ви хочете створити.
-
+ Are you sure you want to close Eden?Ви впевнені, що хочете закрити Eden?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.Ви впевнені, що хочете зупинити емуляцію? Увесь незбережений поступ буде втрачено.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts
index 1a2e555786..a58d201f26 100644
--- a/dist/languages/vi.ts
+++ b/dist/languages/vi.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEFRSQRTE và FRECPE nhanh hơn
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingXử lí NaN không chính xác
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksTắt kiểm tra không gian địa chỉ
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorBỏ qua màn hình chung
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Thiết bị:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Độ phân giải:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Bộ lọc điều chỉnh cửa sổ:
-
+ FSR Sharpness:Độ nét FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Phương pháp khử răng cưa:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Chế độ toàn màn hình:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Tỉ lệ khung hình:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Giả lập NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Chế độ Vsync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Lọc bất đẳng hướng:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheDùng bộ nhớ đệm pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedHạt giống RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameTên thiết bị
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Vùng:
-
+ The region of the console.
-
+ Time Zone:Múi giờ:
-
+ The time zone of the console.
-
+ Sound Output Mode:Chế độ đầu ra âm thanh:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityẨn con trỏ chuột khi không dùng
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVô hiệu hoá applet tay cầm
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
-
+
+ AutoTự động
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
-
-
+
+
+ AccurateChính xác
-
-
-
+
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeKhông an toàn
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông có đầu ra video
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneKhông có
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dùng 16:10
-
+ Stretch to WindowMở rộng đến cửa sổ
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Español)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Nederlands)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh Anh
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Tây Ban Nha Mỹ Latinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha Brasil (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaÚc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3760,6 +3759,16 @@ Would you like to delete the old save data?
Motion / TouchChuyển động / Cảm ứng
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6852,7 +6861,7 @@ Debug Message:
-
+ &Pause&Tạm dừng
@@ -7008,7 +7017,7 @@ Debug Message:
-
+ &Start&Bắt đầu
@@ -7019,7 +7028,7 @@ Debug Message:
-
+ R&ecordG&hi lại
@@ -7110,7 +7119,7 @@ Debug Message:
-
+ None
@@ -7131,719 +7140,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7851,74 +7860,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts
index 8e96a3fe30..6df1ce29d1 100644
--- a/dist/languages/vi_VN.ts
+++ b/dist/languages/vi_VN.ts
@@ -410,231 +410,231 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
-
+ Custom CPU Ticks
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.
-
+ Enable Host MMU Emulation (fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.
-
+ Faster FRSQRTE and FRECPEChạy FRSQRTE và FRECPE nhanh hơn
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.
-
+ Faster ASIMD instructions (32 bits only)Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.
-
+ Inaccurate NaN handlingXử lí NaN gặp lỗi
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.
-
+ Disable address space checksTắt kiểm tra không gian địa chỉ
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.
-
+ Ignore global monitorBỏ qua màn hình chung
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.
-
+ API:API đồ hoạ:
-
+ Changes the output graphics API.
Vulkan is recommended.
-
+ Device:Thiết bị đồ hoạ:
-
+ This setting selects the GPU to use (Vulkan only).
-
+ Resolution:Độ phân giải:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
-
+ Window Adapting Filter:Bộ lọc điều chỉnh cửa sổ:
-
+ FSR Sharpness:Độ sắc nét FSR:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:Phương pháp khử răng cưa:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
-
+ Fullscreen Mode:Chế độ Toàn màn hình:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
-
+ Aspect Ratio:Tỉ lệ khung hình:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:Giả lập NVDEC
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -643,55 +643,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Chế độ Vsync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -699,79 +699,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Bộ lọc góc nghiêng:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -781,1339 +781,1338 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheDùng Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedHạt giống RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameTên thiết bị
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Vùng:
-
+ The region of the console.
-
+ Time Zone:Múi giờ:
-
+ The time zone of the console.
-
+ Sound Output Mode:Chế độ đầu ra âm thanh
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityẨn con trỏ chuột khi không dùng
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVô hiệu hoá applet tay cầm
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
-
+
+ AutoTự động
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
-
-
+
+
+ AccurateTuyệt đối
-
-
-
+
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ UnsafeTương đối
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông Video Đầu Ra
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianScaleForce
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ NoneTrống
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dung 16:10
-
+ Stretch to WindowKéo dãn đến cửa sổ phần mềm
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Spanish)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Dutch)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh UK (British English)
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Mỹ La-tinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha của người Brazil (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaChâu Úc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedChế độ cắm TV
-
+ HandheldCầm tay
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3760,6 +3759,16 @@ Would you like to delete the old save data?
Motion / TouchChuyển động / Cảm ứng
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6852,7 +6861,7 @@ Debug Message:
-
+ &Pause&Tạm dừng
@@ -7008,7 +7017,7 @@ Debug Message:
-
+ &Start&Bắt đầu
@@ -7019,7 +7028,7 @@ Debug Message:
-
+ R&ecordG&hi
@@ -7110,7 +7119,7 @@ Debug Message:
-
+ None
@@ -7131,719 +7140,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7851,74 +7860,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts
index c53b682e79..9d87b05d6c 100644
--- a/dist/languages/zh_CN.ts
+++ b/dist/languages/zh_CN.ts
@@ -422,42 +422,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:后端:
- CPU Overclock
- CPU 超频
+ CPU Clocks
+
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- 对模拟的 CPU 进行超频,以移除部分 FPS 限制。性能较弱的 CPU 可能会出现性能下降,某些游戏也可能会出现异常行为。
-
-您可以选择:
-Boost(1700MHz):运行在 Switch 的最高原生频率。
-Fast(2000MHz):运行在 2 倍频率。
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU Ticks自定义 CPU 时钟周期
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.设置自定义的 CPU 时钟周期。较高的数值可能提升性能,但也可能导致游戏卡死。推荐范围:77–21000。
-
+ Enable Host MMU Emulation (fastmem)启用主机 MMU 模拟(快速内存存取)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -466,100 +462,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。
-
+ Faster FRSQRTE and FRECPE快速 FRSQRTE 和 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。
-
+ Faster ASIMD instructions (32 bits only)加速 ASIMD 指令执行(仅限 32 位)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。
-
+ Inaccurate NaN handling低精度非数处理
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.该选项通过取消非数检查来提高速度。
请注意,这也会降低某些浮点指令的精确度。
-
+ Disable address space checks禁用地址空间检查
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.此选项通过在每次内存操作前取消安全检查来提高速度。
禁用它可能允许执行任意代码。
-
+ Ignore global monitor忽略全局监视器
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。
请注意,这可能会导致死锁和其他问题。
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.更改图形输出的 API。
推荐使用 Vulkan。
-
+ Device:设备:
-
+ This setting selects the GPU to use (Vulkan only).设置Vulkan下使用的GPU。
-
+ Resolution:分辨率:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -568,27 +564,27 @@ Options lower than 1X can cause artifacts.
低于 1X 的选项可能造成渲染问题。
-
+ Window Adapting Filter:窗口滤镜:
-
+ FSR Sharpness:FSR 锐化度:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.确定使用 FSR 或 SGSR 的动态对比度时图像看起来有多锐利。
-
+ Anti-Aliasing Method:抗锯齿方式:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -597,12 +593,12 @@ SMAA 提供最佳质量。
FXAA 可以在较低分辨率下产生更稳定的画面。
-
+ Fullscreen Mode:全屏模式:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -611,12 +607,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
独占全屏提供更好的性能和 Freesync/Gsync 支持。
-
+ Aspect Ratio:屏幕纵横比:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
@@ -625,36 +621,36 @@ Also controls the aspect ratio of captured screenshots.
此设置同时控制捕获截图的高宽比。
-
+ Use persistent pipeline cache使用持久管道缓存
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。
请仅在调试时禁用此项。
-
+ Use asynchronous GPU emulation使用异步 GPU 模拟
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.使用额外的 CPU 线程进行渲染。
此选项应始终保持启用状态。
-
+ NVDEC emulation:NVDEC 模拟方式:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -663,12 +659,12 @@ In most cases, GPU decoding provides the best performance.
大多数情况下,使用 GPU 解码将提供最好的性能。
-
+ ASTC Decoding Method:ASTC 纹理解码方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -681,12 +677,12 @@ CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。
消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。
-
+ ASTC Recompression Method:ASTC 纹理重压缩方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -695,44 +691,44 @@ BC1/BC3: 中间格式将被重新压缩为 BC1 或 BC3 格式,从而节省显存
但会降低图像质量。
-
+ Frame Pacing Mode (Vulkan only)帧同步模式 (仅限 Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。
-
+ VRAM Usage Mode:VRAM 使用模式:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.选择模拟器是应优先节省内存还是最大限度地使用可用视频内存以提高性能。
激进模式可能会影响诸如录屏软件等其他应用程序的性能,。
-
+ Skip CPU Inner Invalidation跳过 CPU 内部失效处理
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.在内存更新期间跳过某些缓存失效,从而降低 CPU 使用率并改善延迟。这可能导致软件崩溃。
-
+ VSync Mode:垂直同步模式:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -743,12 +739,12 @@ Mailbox 的延迟可能比 FIFO 低且不会导致撕裂,但可能会丢帧。
Immediate (不同步) 会呈现全部可用内容,并可能出现撕裂。
-
+ Sync Memory Operations同步内存操作
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -757,68 +753,68 @@ Unreal Engine 4 games often see the most significant changes thereof.
虚幻 4 引擎的游戏通常会看到最显著的变化。
-
+ Enable asynchronous presentation (Vulkan only)启用异步帧提交 (仅限 Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.将帧提交移动到单独的 CPU 线程,略微提高性能。
-
+ Force maximum clocks (Vulkan only)强制最大时钟 (仅限 Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。
-
+ Anisotropic Filtering:各向异性过滤:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.控制在斜角下纹理渲染的质量。
大多数 GPU 上设置为 16 倍是安全的。
-
+ GPU Mode:GPU 模式:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA 精度:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -828,55 +824,54 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback开启 GPU 缓冲区回读
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation开启异步着色器编译
-
+ May reduce shader stutter.可能减少着色器卡顿。
-
- Fast GPU Time
- GPU 超频频率
+
+ GPU Clocks
+
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
- 将模拟的 GPU 超频,以提高动态分辨率和渲染距离。使用 256 可获得最大性能,使用 512 可获得最高的图形保真度。
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
+
-
+ GPU UnswizzleGPU 还原
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.利用 GPU 计算来加速 BCn 格式 3D 纹理的解码。如果遇到崩溃或画面花屏,请禁用此项。
-
+ GPU Unswizzle Max Texture SizeGPU 还原最大纹理尺寸
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -885,48 +880,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeGPU 还原流大小
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.设置每帧处理的纹理数据最大量(单位:MiB)。
较高的数值可以减少纹理加载时的卡顿,但可能会影响帧率的稳定性(即造成帧时间波动)。
-
+ GPU Unswizzle Chunk SizeGPU 还原块大小
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.确定在单次调度(Dispatch)中处理的深度切片(Depth Slices)数量。
增加此数值可以提高高端 GPU 的吞吐量(处理效率),但在性能较弱的硬件上可能会引发 TDR(驱动程序重置)或驱动超时。
-
+ Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -935,193 +930,193 @@ Compute pipelines are always enabled on all other drivers.
在所有其他驱动程序上始终启用计算管线。
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈环路
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ Enable buffer history启用缓冲区历史
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.允许访问之前的缓冲状态。
这个选项可能会提升某些游戏的渲染质量和性能一致性。
-
+ Fix bloom effects修复泛光效果
-
+ Removes bloom in Burnout.去除《火爆狂飙》中的泛光特效。
-
+ Enable Legacy Rescale Pass启用旧版缩放
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.通过依赖之前实现的行为,可能会修复部分游戏的缩放重叠问题。
修复 AMD 和 Intel 显卡上的线条伪影,以及《路易斯洋楼3》中 Nvidia 显卡的灰色纹理闪烁的遗留行为变通方法。
-
+ Extended Dynamic State扩展动态状态
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。
-
+ Vertex Input Dynamic State顶点输入动态状态
-
+ Enables vertex input dynamic state feature for better quality and performance.开启顶点输入动态状态功能来获得更好的质量和性能。
-
+ Sample Shading采样着色
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。
更高的值可以提高质量但会降低性能。
-
+ RNG Seed随机数生成器种子
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.控制随机数生成器的种子。
主要用于竞速游戏。
-
+ Device Name设备名称
-
+ The name of the console.主机的数量。
-
+ Homebrew Args自制软件参数
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).启动 homebrew 时需要传递的命令行参数 (例如 -noglsl)。
-
+ Custom RTC Date:自定义系统时间:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.此选项允许更改控制台的时钟。
可用于操纵游戏中的时间。
-
+ The number of seconds from the current unix time来自当前 unix 时间的秒数。
-
+ Language:语言:
-
+ This option can be overridden when region setting is auto-select当区域设置为自动选择时可以使用此选项替代。
-
+ Region:地区:
-
+ The region of the console.主机的区域。
-
+ Time Zone:时区:
-
+ The time zone of the console.主机的时区。
-
+ Sound Output Mode:声音输出模式:
-
+ Console Mode:控制台模式:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1130,1053 +1125,1053 @@ Setting to Handheld can help improve performance for low end systems.
将设置为掌机模式可以帮助低端系统提高性能。
-
+ Prompt for user profile on boot启动时提示选择用户账户
-
+ Useful if multiple people use the same PC.在多人使用相同的 PC 时有效。
-
+ Pause when not in focus在丢失焦点时暂停
-
+ Pauses emulation when focusing on other windows.当焦点位于其它窗口时暂停模拟器。
-
+ Confirm before stopping emulation停止模拟时需要确认
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.替代提示以确认停止模拟。
启用它将绕过此类提示并直接退出模拟。
-
+ Hide mouse on inactivity自动隐藏鼠标光标
-
+ Hides the mouse after 2.5s of inactivity.在 2.5 秒无活动后隐藏鼠标。
-
+ Disable controller applet禁用控制器小程序
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.强制禁止在模拟程序中使用控制器小程序。
当程序尝试打开控制器小程序时,它会立即被关闭。
-
+ Check for updates检查更新
-
+ Whether or not to check for updates upon startup.在启动时是否检查更新。
-
+ Enable Gamemode启用游戏模式
-
+ Force X11 as Graphics Backend强制使用 X11 作为图形后端
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never永不
-
+ On Load加载时
-
+ Always总是
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不压缩 (最高质量)
-
+ BC1 (Low quality)BC1 (低质量)
-
+ BC3 (Medium quality)BC3 (中等质量)
-
-
+
+ Auto自动
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ Conservative保守模式
-
+ Aggressive激进模式
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (汇编着色器,仅限 NVIDIA 显卡)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (实验性,仅限 AMD/Mesa)
-
+ Null无
-
+ Fast高速
-
-
-
+
+
+ Accurate高精度
-
-
-
+
+
+ Default系统默认
-
+ Unsafe (fast)不安全(快速)
-
+ Safe (stable)安全(稳定)
-
+ Immediate
-
+ Balanced平衡
-
+ Strict
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ Debugging调试
-
+ Dynarmic动态编译
-
+ NCE本机代码执行
-
+ Borderless Windowed无边框窗口
-
+ Exclusive Fullscreen独占全屏
-
+ No Video Output无视频输出
-
+ CPU Video DecodingCPU 视频解码
-
+ GPU Video Decoding (Default)GPU 视频解码 (默认)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [实验性]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [实验性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [实验性]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [实验性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor近邻取样
-
+ Bilinear双线性过滤
-
+ Bicubic双三线过滤
-
+ Gaussian高斯模糊
-
+ LanczosLanczos
-
+ ScaleForce强制缩放
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX 超级分辨率
-
+ Area区域
-
+ MMPXMMPX
-
+ Zero-Tangent零切线
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
+ Snapdragon Game Super Resolution骁龙游戏超级分辨率
-
+ Snapdragon Game Super Resolution EdgeDir骁龙游戏超级分辨率 EdgeDir
-
-
+
+ None无
-
+ FXAA快速近似抗锯齿
-
+ SMAA子像素形态学抗锯齿
-
+ Default (16:9)默认 (16:9)
-
+ Force 4:3强制 4:3
-
+ Force 21:9强制 21:9
-
+ Force 16:10强制 16:10
-
+ Stretch to Window拉伸窗口
-
+ Automatic自动
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)日语 (日本語)
-
+ American English美式英语
-
+ French (français)法语 (français)
-
+ German (Deutsch)德语 (Deutsch)
-
+ Italian (italiano)意大利语 (italiano)
-
+ Spanish (español)西班牙语 (español)
-
+ Chinese中文
-
+ Korean (한국어)韩语 (한국어)
-
+ Dutch (Nederlands)荷兰语 (Nederlands)
-
+ Portuguese (português)葡萄牙语 (português)
-
+ Russian (Русский)俄语 (Русский)
-
+ Taiwanese台湾中文
-
+ British English英式英语
-
+ Canadian French加拿大法语
-
+ Latin American Spanish拉美西班牙语
-
+ Simplified Chinese简体中文
-
+ Traditional Chinese (正體中文)繁体中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙语 (português do Brasil)
-
+ Polish (polska)波兰语(波兰语)
-
+ Thai (แบบไทย)泰语
-
-
+
+ Japan日本
-
+ USA美国
-
+ Europe欧洲
-
+ Australia澳大利亚
-
+ China中国
-
+ Korea韩国
-
+ Taiwan台湾地区
-
+ Auto (%1)Auto select time zone自动 (%1)
-
+ Default (%1)Default time zone默认 (%1)
-
+ CET欧洲中部时间
-
+ CST6CDT古巴标准时间&古巴夏令时
-
+ Cuba古巴
-
+ EET东欧时间
-
+ Egypt埃及
-
+ Eire爱尔兰
-
+ EST东部标准时间
-
+ EST5EDT东部标准时间&东部夏令时
-
+ GB英国
-
+ GB-Eire英国-爱尔兰时间
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong香港
-
+ HST美国夏威夷时间
-
+ Iceland冰岛
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙买加
-
+ Kwajalein夸贾林环礁
-
+ Libya利比亚
-
+ MET中欧时间
-
+ MST山区标准时间 (北美)
-
+ MST7MDT山区标准时间&山区夏令时 (北美)
-
+ Navajo纳瓦霍
-
+ NZ新西兰时间
-
+ NZ-CHATNZ-CHAT
-
+ Poland波兰
-
+ Portugal葡萄牙
-
+ PRC中国标准时间
-
+ PST8PDT太平洋标准时间&太平洋夏令时
-
+ ROC台湾时间
-
+ ROK韩国时间
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界时间
-
+ UTC协调世界时
-
+ W-SU欧洲-莫斯科时间
-
+ WET西欧时间
-
+ Zulu祖鲁
-
+ Mono单声道
-
+ Stereo立体声
-
+ Surround环绕声
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (不安全)
-
+ 12GB DRAM (Unsafe)12GB DRAM (不安全)
-
+ Docked主机模式
-
+ Handheld掌机模式
-
-
- Off
- 关闭
+
+
+ Normal
+
-
- Boost (1700MHz)
- 加速 (1700MHz)
+
+
+ Boost
+
-
- Fast (2000MHz)
- 快速 (2000MHz)
+
+
+ Overclock
+
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
-
- Medium (256)
- 中(256)
-
-
-
-
- High (512)
- 高(512)
-
-
-
+ Very Small (16 MB)很小 (16 MB)
-
+ Small (32 MB)较小 (32 MB)
-
+ Normal (128 MB)正常 (128 MB)
-
+ Large (256 MB)较大 (256 MB)
-
+ Very Large (512 MB)很大 (512 MB)
-
+ Very Low (4 MB)很低 (4 MB)
-
+ Low (8 MB)低 (8 MB)
-
+ Normal (16 MB)正常 (16 MB)
-
+ Medium (32 MB)中 (32 MB)
-
+ High (64 MB)高 (64 MB)
-
+ Very Low (32)很低 (32)
-
+ Low (64)低 (64)
-
+ Normal (128)正常 (128)
-
+
+ Medium (256)
+ 中(256)
+
+
+
+ High (512)
+ 高(512)
+
+
+ Disabled禁用
-
+ ExtendedDynamicState 1扩展动态状态 1
-
+ ExtendedDynamicState 2扩展动态状态 2
-
+ ExtendedDynamicState 3扩展动态状态 3
-
+ Tree View树景视图
-
+ Grid View网格视图
@@ -3823,6 +3818,16 @@ Would you like to delete the old save data?
Motion / Touch体感/触摸
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6920,7 +6925,7 @@ Debug Message:
-
+ &Pause暂停 (&P)
@@ -7076,7 +7081,7 @@ Debug Message:
-
+ &Start开始 (&S)
@@ -7087,7 +7092,7 @@ Debug Message:
-
+ R&ecord录制 (&E)
@@ -7178,7 +7183,7 @@ Debug Message:
-
+ None无
@@ -7199,724 +7204,724 @@ Debug Message:
轮播视图(&C)
-
+ Small (32x32)小 (32x32)
-
+ Standard (64x64)标准 (64x64)
-
+ Large (128x128)大 (128x128)
-
+ Full Size (256x256)最大 (256x256)
-
+ Broken Vulkan Installation Detected检测到损坏的 Vulkan 安装
-
+ Vulkan initialization failed during boot.在启动时初始化 Vulkan 失败。
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping运行游戏
-
+ Loading Web Applet...正在加载 Web 小程序...
-
-
+
+ Disable Web Applet禁用 Web 小程序
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)禁用网页小程序可能会导致未定义的行为并且应仅在 超级马里奥 3D 全明星中使用。您确定要禁用网页小程序吗?
(这可以在调试设置中重新启用。)
-
+ The amount of shaders currently being built当前正在构建的着色器数量
-
+ The current selected resolution scaling multiplier.当前选择的分辨率缩放倍数。
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.当前模拟速度。高于或低于 100% 的数值表示模拟运行比 Switch 快或慢。
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.游戏当前显示的每秒帧数。这个数值会因游戏和场景的不同而有所变化。
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.模拟 Switch 一帧所需的时间,不包括帧限制或垂直同步。为了全速模拟这个时间最多应为 16.67 毫秒。
-
+ Unmute取消静音
-
+ Mute静音
-
+ Reset Volume重置音量
-
+ &Clear Recent Files清除最近的文件(&C)
-
+ &Continue继续(&C)
-
+ Warning: Outdated Game Format警告: 游戏格式过时
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.您正在为此游戏使用解包 ROM 目录格式,这是一种已过时的格式,它已被 NCA、NAX、XCI 或 NSP 等其他格式取代。解包 ROM 目录缺少图标、元数据和更新支持。<br>有关 Eden 支持的各种 Switch 格式的说明请查阅我们的用户手册。此消息将不再显示。
-
-
+
+ Error while loading ROM!加载 ROM 时出错!
-
+ The ROM format is not supported.不支持该 ROM 格式。
-
+ An error occurred initializing the video core.初始化视频核心时发生错误。
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden 在运行视频核心时遇到了错误。通常这是由于 GPU 驱动程序过时引起的,包括集成显卡驱动程序。有关详细信息,请查看日志。有关如何访问日志的更多信息,请参阅以下页面:<a href="https://yuzu-mirror.github.io/help/reference/log-files/">如何上传日志文件</a>。
-
+ Error while loading ROM! %1%1 signifies a numeric error code.加载 ROM 时出错! %1
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.%1<br>请重新导出您的文件,或在 Discord/Stoat 上寻求帮助。
-
+ An unknown error occurred. Please see the log for more details.发生未知错误。请查看日志以获取更多详情。
-
+ (64-bit)(64 位)
-
+ (32-bit)(32 位)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit%1 %2
-
+ Closing software...正在关闭软件...
-
+ Save Data存档数据
-
+ Mod DataMod 数据
-
+ Error Opening %1 Folder打开 %1 文件夹出错
-
-
+
+ Folder does not exist!文件夹不存在!
-
+ Remove Installed Game Contents?是否移除已安装的游戏内容?
-
+ Remove Installed Game Update?是否移除已安装的游戏更新?
-
+ Remove Installed Game DLC?是否移除已安装的游戏 DLC?
-
+ Remove Entry删除条目
-
+ Delete OpenGL Transferable Shader Cache?要删除 OpenGL 可传输着色器缓存吗?
-
+ Delete Vulkan Transferable Shader Cache?要删除 Vulkan 可传输着色器缓存吗?
-
+ Delete All Transferable Shader Caches?删除所有可传输的着色器缓存?
-
+ Remove Custom Game Configuration?是否移除自定义游戏配置?
-
+ Remove Cache Storage?要清除缓存存储吗?
-
+ Remove File删除文件
-
+ Remove Play Time Data删除游戏时间数据
-
+ Reset play time?要重置播放时间吗?
-
-
+
+ RomFS Extraction Failed!RomFS 提取失败!
-
+ There was an error copying the RomFS files or the user cancelled the operation.复制 RomFS 文件时出错或用户取消了操作。
-
+ Full完整
-
+ Skeleton结构
-
+ Select RomFS Dump Mode选择 RomFS 转储模式
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.请选择您希望如何导出 RomFS。<br>"完整" 将把所有文件复制到新的目录中,而<br>"结构" 仅会创建目录结构。</br></br>
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root%1 的可用空间不足,无法提取 RomFS。请释放空间或在模拟 > 配置 > 系统 > 文件系统 > 转储根目录,中选择其它目录
-
+ Extracting RomFS...正在提取 RomFS...
-
-
+
+ Cancel取消
-
+ RomFS Extraction Succeeded!RomFS 提取成功!
-
+ The operation completed successfully.操作已成功完成。
-
+ Error Opening %1打开 %1 时出错
-
+ Select Directory选择目录
-
+ Properties属性
-
+ The game properties could not be loaded.无法加载游戏属性。
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.Switch 可执行文件 (%1);;所有文件 (*.*)
-
+ Load File加载文件
-
+ Open Extracted ROM Directory打开已提取的 ROM 目录
-
+ Invalid Directory Selected选择的目录无效
-
+ The directory you have selected does not contain a 'main' file.您选择的目录不包含 'main' 文件。
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)可安装的 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂提交包 (*.nsp);;NX 卡带镜像 (*.xci)
-
+ Install Files安装文件
-
+ %n file(s) remaining剩余 %n 个文件
-
+ Installing file "%1"...正在安装文件 "%1"...
-
-
+
+ Install Results安装结果
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.为了避免可能的冲突,我们不鼓励用户将基础游戏安装到 NAND。
请仅使用此功能来安装更新和 DLC。
-
+ %n file(s) were newly installed
已新安装 %n 个文件
-
+ %n file(s) were overwritten
已覆盖了 %n 个文件
-
+ %n file(s) failed to install
%n 个文件安装失败
-
+ System Application系统应用
-
+ System Archive系统档案
-
+ System Application Update系统应用更新
-
+ Firmware Package (Type A)固件包 (类型 A)
-
+ Firmware Package (Type B)固件包 (类型 B)
-
+ Game游戏
-
+ Game Update游戏更新
-
+ Game DLC游戏可下载内容
-
+ Delta TitleDelta 标题
-
+ Select NCA Install Type...选择 NCA 安装类型...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)请选择您希望将此 NCA 安装为的标题类型:
(在大多数情况下,默认的 '游戏' 就可以。)
-
+ Failed to Install安装失败
-
+ The title type you selected for the NCA is invalid.您为 NCA 选择的标题类型无效。
-
+ File not found找不到文件
-
+ File "%1" not found未找到文件 "%1"
-
+ OK确定
-
+ Function Disabled功能已被关闭
-
+ Compatibility list reporting is currently disabled. Check back later!兼容性列表报告目前已被禁用。请稍后再查看!
-
+ Error opening URL打开网址出错
-
+ Unable to open the URL "%1".无法打开 URL "%1"。
-
+ TAS RecordingTAS 录像
-
+ Overwrite file of player 1?要覆盖玩家 1 的文件吗?
-
+ Invalid config detected检测到无效配置
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.手柄在主机模式下无法使用。将选择 Pro 手柄。
-
-
+
+ AmiiboAmiibo
-
-
+
+ The current amiibo has been removed当前的 amiibo 已被移除
-
+ Error错误
-
-
+
+ The current game is not looking for amiibos当前游戏不支持寻找 amiibo
-
+ Amiibo File (%1);; All Files (*.*)Amiibo 文件 (%1);; 所有文件 (*.*)
-
+ Load Amiibo读取 Amiibo
-
+ Error loading Amiibo data加载 Amiibo 数据出错
-
+ The selected file is not a valid amiibo所选文件不是有效的 amiibo
-
+ The selected file is already on use所选文件正在使用中
-
+ An unknown error occurred发生未知错误
-
+ No firmware available没有可用的固件
-
+ Firmware Corrupted固件已损坏
-
+ Unknown applet未知小程序
-
+ Applet doesn't map to a known value.无法识别该小程序对应的值。
-
+ Record not found找不到记录程序
-
+ Applet not found. Please reinstall firmware.找不到小程序。请重新安装固件。
-
+ Capture Screenshot截取屏幕截图
-
+ PNG Image (*.png)PNG 图像 (*.png)
-
+ TAS state: Running %1/%2TAS 状态: 正在运行 %1/%2
-
+ TAS state: Recording %1TAS 状态: 正在录制 %1
-
+ TAS state: Idle %1/%2TAS 状态: 空闲 %1/%2
-
+ TAS State: InvalidTAS 状态: 无效
-
+ &Stop Running停止运行(&S)
-
+ Stop R&ecording停止录制(&A)
-
+ Building: %n shader(s)正在编译:%n 个着色器
-
+ Scale: %1x%1 is the resolution scaling factor缩放: %1x
-
+ Speed: %1% / %2%速度: %1% / %2%
-
+ Speed: %1%速度: %1%
-
+ Game: %1 FPS游戏: %1 FPS
-
+ Frame: %1 ms帧: %1 ms
-
+ NO AA无 AA
-
+ VOLUME: MUTE音量: 静音
-
+ VOLUME: %1%Volume percentage (e.g. 50%)音量: %1%
-
+ Derivation Components Missing缺少派生组件
-
+ Decryption keys are missing. Install them now?缺少解密密钥。现在安装吗?
-
+ Wayland Detected!检测到 Wayland!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7927,74 +7932,74 @@ Would you like to force it for future launches?
您想要在未来的启动中强制执行吗?
-
+ Use X11使用 X11
-
+ Continue with Wayland继续使用 Wayland
-
+ Don't show again不再显示
-
+ Restart Required需要重新启动
-
+ Restart Eden to apply the X11 backend.重新启动 Eden 以应用 X11 后端。
-
+ Slow慢速
-
+ Turbo加速
-
+ Unlocked解锁
-
+ Select RomFS Dump Target选择 RomFS 转储目标
-
+ Please select which RomFS you would like to dump.请选择您想要转储的 RomFS。
-
+ Are you sure you want to close Eden?您确实要关闭 Eden 吗?
-
-
-
+
+
+ EdenEden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.您确定要停止模拟吗?任何未保存的进度将会丢失。
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts
index 3848acc6f3..72a4341a02 100644
--- a/dist/languages/zh_TW.ts
+++ b/dist/languages/zh_TW.ts
@@ -421,39 +421,38 @@ Can help reduce stuttering at lower framerates.
-
+ Backend:後端:
- CPU Overclock
+ CPU Clocks
- Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly.
-Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock.
- 強制模擬 CPU 以更高的時脈運行,減少某些 FPS 限制。較弱的 CPU 可能會看到效能下降,特定遊戲可能會出現問題。
-使用 Boost (1700MHz) 以 Switch 的最高原生時脈運行,或 Fast (2000MHz) 以雙倍時脈運行。
+ Raises the clock the emulated CPU reports, which removes some FPS limiters.
+Weaker CPUs may see reduced performance, and certain games may behave improperly.
+
-
+ Custom CPU Ticks自訂CPU時脈
-
+ Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended.自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。
-
+ Enable Host MMU Emulation (fastmem)啟用主機 MMU 模擬(fastmem)
-
+ This optimization speeds up memory accesses by the guest program.
Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.
Disabling this forces all memory accesses to use Software MMU Emulation.
@@ -462,100 +461,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation.
-
+ Unfuse FMA (improve performance on CPUs without FMA)解除融合FMA(能讓不支援 FMA 指令集的 CPU 提高效能)
-
+ This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.透過降低積和熔加運算的準確度來提高模擬器在不支援FMA指令集CPU上的運行速度
-
+ Faster FRSQRTE and FRECPE更快的 FRSQRTE 和 FRECPE
-
+ This option improves the speed of some approximate floating-point functions by using less accurate native approximations.透過使用準確度較低的近似值來提高某些浮點函數的運算速度
-
+ Faster ASIMD instructions (32 bits only)快速 ASIMD 指令(僅限 32 位元)
-
+ This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.透過使用不準確的捨入模式來提高32位元ASIMD浮點函數的運算速度
-
+ Inaccurate NaN handling低準確度NaN處理
-
+ This option improves speed by removing NaN checking.
Please note this also reduces accuracy of certain floating-point instructions.透過取消NaN檢查來提高速度。
請注意,啟用後會降低些浮點指令的準確度
-
+ Disable address space checks停用位址空間檢查
-
+ This option improves speed by eliminating a safety check before every memory operation.
Disabling it may allow arbitrary code execution.透過省略在每次記憶體操作前執行的安全檢查來提高速度
停用此功能可能會允許任意程式碼執行
-
+ Ignore global monitor忽略全局監視器
-
+ This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions.
Please note this may result in deadlocks and other race conditions.透過僅依賴cmpxchg指令來確保獨佔存取指令的安全性並提高速度。
請注意,這可能會導致死鎖或其它問題
-
+ API:API:
-
+ Changes the output graphics API.
Vulkan is recommended.更改使用的圖形API
推薦使用Vulkan
-
+ Device:裝置:
-
+ This setting selects the GPU to use (Vulkan only).選擇要使用的GPU(僅限Vulkan)
-
+ Resolution:解析度:
-
+ Forces to render at a different resolution.
Higher resolutions require more VRAM and bandwidth.
Options lower than 1X can cause artifacts.
@@ -564,27 +563,27 @@ Options lower than 1X can cause artifacts.
選擇低於1X的解析度可能會導致畫面異常
-
+ Window Adapting Filter:視窗適應過濾器:
-
+ FSR Sharpness:FSR 銳化度:
-
+ Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast.
-
+ Anti-Aliasing Method:抗鋸齒:
-
+ The anti-aliasing method to use.
SMAA offers the best quality.
FXAA can produce a more stable picture in lower resolutions.
@@ -593,12 +592,12 @@ SMAA的品質最佳
FXAA在低解析度下可以產生較穩定的畫面
-
+ Fullscreen Mode:全螢幕模式:
-
+ The method used to render the window in fullscreen.
Borderless offers the best compatibility with the on-screen keyboard that some games request for input.
Exclusive fullscreen may offer better performance and better Freesync/Gsync support.
@@ -607,47 +606,47 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp
獨佔全螢幕將提供更好的性能以及更佳的FreeSync/G-Sync支援
-
+ Aspect Ratio:長寬比:
-
+ Stretches the renderer to fit the specified aspect ratio.
Most games only support 16:9, so modifications are required to get other ratios.
Also controls the aspect ratio of captured screenshots.
-
+ Use persistent pipeline cache
-
+ Allows saving shaders to storage for faster loading on following game boots.
Disabling it is only intended for debugging.將產生的著色器快取儲存至硬碟,讓遊戲在後續過程中不需再次產生以提高速度
建議僅在偵錯時才停用此選項
-
+ Use asynchronous GPU emulation
-
+ Uses an extra CPU thread for rendering.
This option should always remain enabled.
-
+ NVDEC emulation:NVDEC 模擬:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -656,12 +655,12 @@ In most cases, GPU decoding provides the best performance.
GPU解碼在大多數情況下提供最好的性能
-
+ ASTC Decoding Method:ASTC解碼方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -670,55 +669,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC重新壓縮方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM 使用模式:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation跳過CPU內部失效處理
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:垂直同步:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -726,79 +725,79 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations同步記憶體操作
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)啟用非同步顯示(僅限Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.透過將畫面顯示移至獨立的CPU執行緒來略微提升性能。
-
+ Force maximum clocks (Vulkan only)強制使用最大時脈(僅限Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在等待圖形命令時於背景執行任務以防GPU降低時脈
-
+ Anisotropic Filtering:各向異性過濾:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA read mode.
Unsafe is faster, while Safe is more stable and can fix issues in some games.
Default follows the GPU Accuracy setting.
-
+ GPU Fence Behavior:
-
+ Controls the GPU fence synchronization behavior.
Immediate is the fastest option, but can introduce some issues.
Balanced offers better compatibility and may fix issues in some games.
@@ -808,1340 +807,1339 @@ Default follows the GPU Accuracy setting.
-
+ Enable GPU buffer readback
-
+ Preserves GPU-modified data by reading it back before uploading.
Some games require this to render certain effects properly.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
- Fast GPU Time
+
+ GPU Clocks
-
- Overclocks the emulated GPU to increase dynamic resolution and render distance.
-Use 256 for maximal performance and 512 for maximal graphics fidelity.
+
+ Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈循环
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed隨機種子
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name裝置名稱
-
+ The name of the console.
-
+ Homebrew Args
-
+ Command-line arguments passed to homebrew at launch (e.g. -noglsl).
-
+ Custom RTC Date:自定义系统时间:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:语言:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:區域:
-
+ The region of the console.
-
+ Time Zone:時區:
-
+ The time zone of the console.
-
+ Sound Output Mode:音訊輸出模式:
-
+ Console Mode:控制台模式:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation停止模拟时需要确认
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity滑鼠閒置時自動隱藏
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet禁用控制器程序
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode启用游戏模式
-
+ Force X11 as Graphics Backend
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不壓縮 (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
-
+
+ Auto自動
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative保守模式(节省 VRAM)
-
+ Aggressive激进模式
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null無
-
+ Fast
-
-
-
+
+
+ Accurate高精度
-
-
-
+
+
+ Default預設
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Immediate
-
+ Balanced
-
+ Strict
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowed無邊框視窗
-
+ Exclusive Fullscreen全螢幕獨占
-
+ No Video Output無視訊輸出
-
+ CPU Video DecodingCPU 視訊解碼
-
+ GPU Video Decoding (Default)GPU 視訊解碼(預設)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [實驗性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [實驗性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor最近鄰
-
+ Bilinear雙線性
-
+ Bicubic雙立方
-
+ Gaussian高斯
-
+ Lanczos
-
+ ScaleForce強制縮放
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
+ Snapdragon Game Super Resolution
-
+ Snapdragon Game Super Resolution EdgeDir
-
-
+
+ None無
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)預設 (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Window延伸視窗
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)日文 (日本語)
-
+ American English美式英语
-
+ French (français)法文 (français)
-
+ German (Deutsch)德文 (Deutsch)
-
+ Italian (italiano)義大利文 (italiano)
-
+ Spanish (español)西班牙文 (español)
-
+ Chinese中文
-
+ Korean (한국어)韓文 (한국어)
-
+ Dutch (Nederlands)荷蘭文 (Nederlands)
-
+ Portuguese (português)葡萄牙文 (português)
-
+ Russian (Русский)俄文 (Русский)
-
+ Taiwanese台灣中文
-
+ British English英式英文
-
+ Canadian French加拿大法文
-
+ Latin American Spanish拉丁美洲西班牙文
-
+ Simplified Chinese簡體中文
-
+ Traditional Chinese (正體中文)正體中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙語 (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan日本
-
+ USA美國
-
+ Europe歐洲
-
+ Australia澳洲
-
+ China中國
-
+ Korea南韓
-
+ Taiwan台灣
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone預設 (%1)
-
+ CET中歐
-
+ CST6CDTCST6CDT
-
+ Cuba古巴
-
+ EETEET
-
+ Egypt埃及
-
+ Eire愛爾蘭
-
+ EST北美東部
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eire英國-愛爾蘭
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong香港
-
+ HST夏威夷
-
+ Iceland冰島
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙買加
-
+ Kwajalein瓜加林環礁
-
+ Libya利比亞
-
+ MET中歐
-
+ MST北美山區
-
+ MST7MDTMST7MDT
-
+ Navajo納瓦霍
-
+ NZ紐西蘭
-
+ NZ-CHAT紐西蘭-查塔姆群島
-
+ Poland波蘭
-
+ Portugal葡萄牙
-
+ PRC中國
-
+ PST8PDT太平洋
-
+ ROC臺灣
-
+ ROK韓國
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界
-
+ UTCUTC
-
+ W-SU莫斯科
-
+ WET西歐
-
+ Zulu協調世界時
-
+ Mono單聲道
-
+ Stereo立體聲
-
+ Surround環繞音效
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedTV
-
+ Handheld掌機模式
-
-
- Off
+
+
+ Normal
-
- Boost (1700MHz)
+
+
+ Boost
-
- Fast (2000MHz)
+
+
+ Overclock
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
-
- Medium (256)
-
-
-
-
-
- High (512)
-
-
-
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+
+ Medium (256)
+
+
+
+
+ High (512)
+
+
+
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
@@ -3787,6 +3785,16 @@ Would you like to delete the old save data?
Motion / Touch體感/觸控
+
+
+ Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff
+
+
+
+
+ Disable SDL WGI/XInput (Requires restart)
+
+ ConfigureInputPerGame
@@ -6878,7 +6886,7 @@ Debug Message:
-
+ &Pause暫停(&P)
@@ -7034,7 +7042,7 @@ Debug Message:
-
+ &Start開始(&S)
@@ -7045,7 +7053,7 @@ Debug Message:
-
+ R&ecord錄製 (&E)
@@ -7136,7 +7144,7 @@ Debug Message:
-
+ None
@@ -7157,719 +7165,719 @@ Debug Message:
-
+ Small (32x32)
-
+ Standard (64x64)
-
+ Large (128x128)
-
+ Full Size (256x256)
-
+ Broken Vulkan Installation Detected
-
+ Vulkan initialization failed during boot.
-
+ Running a gameTRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping
-
+ Loading Web Applet...
-
-
+
+ Disable Web Applet
-
+ Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)
-
+ The amount of shaders currently being built
-
+ The current selected resolution scaling multiplier.
-
+ Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.
-
+ How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.
-
+ Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.
-
+ Unmute
-
+ Mute
-
+ Reset Volume
-
+ &Clear Recent Files
-
+ &Continue
-
+ Warning: Outdated Game Format
-
+ You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again.
-
-
+
+ Error while loading ROM!
-
+ The ROM format is not supported.
-
+ An error occurred initializing the video core.
-
+ Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>.
-
+ Error while loading ROM! %1%1 signifies a numeric error code.
-
+ %1<br>Please redump your files or ask on Discord/Stoat for help.%1 signifies an error string.
-
+ An unknown error occurred. Please see the log for more details.
-
+ (64-bit)
-
+ (32-bit)
-
+ %1 %2%1 is the title name. %2 indicates if the title is 64-bit or 32-bit
-
+ Closing software...
-
+ Save Data
-
+ Mod Data
-
+ Error Opening %1 Folder
-
-
+
+ Folder does not exist!
-
+ Remove Installed Game Contents?
-
+ Remove Installed Game Update?
-
+ Remove Installed Game DLC?
-
+ Remove Entry
-
+ Delete OpenGL Transferable Shader Cache?
-
+ Delete Vulkan Transferable Shader Cache?
-
+ Delete All Transferable Shader Caches?
-
+ Remove Custom Game Configuration?
-
+ Remove Cache Storage?
-
+ Remove File
-
+ Remove Play Time Data
-
+ Reset play time?
-
-
+
+ RomFS Extraction Failed!
-
+ There was an error copying the RomFS files or the user cancelled the operation.
-
+ Full
-
+ Skeleton
-
+ Select RomFS Dump Mode
-
+ Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure.
-
+ There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root
-
+ Extracting RomFS...
-
-
+
+ Cancel
-
+ RomFS Extraction Succeeded!
-
+ The operation completed successfully.
-
+ Error Opening %1
-
+ Select Directory
-
+ Properties
-
+ The game properties could not be loaded.
-
+ Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
-
+ Load File
-
+ Open Extracted ROM Directory
-
+ Invalid Directory Selected
-
+ The directory you have selected does not contain a 'main' file.
-
+ Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)
-
+ Install Files
-
+ %n file(s) remaining
-
+ Installing file "%1"...
-
-
+
+ Install Results
-
+ To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.
-
+ %n file(s) were newly installed
-
+ %n file(s) were overwritten
-
+ %n file(s) failed to install
-
+ System Application
-
+ System Archive
-
+ System Application Update
-
+ Firmware Package (Type A)
-
+ Firmware Package (Type B)
-
+ Game
-
+ Game Update
-
+ Game DLC
-
+ Delta Title
-
+ Select NCA Install Type...
-
+ Please select the type of title you would like to install this NCA as:
(In most instances, the default 'Game' is fine.)
-
+ Failed to Install
-
+ The title type you selected for the NCA is invalid.
-
+ File not found
-
+ File "%1" not found
-
+ OK
-
+ Function Disabled
-
+ Compatibility list reporting is currently disabled. Check back later!
-
+ Error opening URL
-
+ Unable to open the URL "%1".
-
+ TAS Recording
-
+ Overwrite file of player 1?
-
+ Invalid config detected
-
+ Handheld controller can't be used on docked mode. Pro controller will be selected.
-
-
+
+ Amiibo
-
-
+
+ The current amiibo has been removed
-
+ Error
-
-
+
+ The current game is not looking for amiibos
-
+ Amiibo File (%1);; All Files (*.*)
-
+ Load Amiibo
-
+ Error loading Amiibo data
-
+ The selected file is not a valid amiibo
-
+ The selected file is already on use
-
+ An unknown error occurred
-
+ No firmware available
-
+ Firmware Corrupted
-
+ Unknown applet
-
+ Applet doesn't map to a known value.
-
+ Record not found
-
+ Applet not found. Please reinstall firmware.
-
+ Capture Screenshot
-
+ PNG Image (*.png)
-
+ TAS state: Running %1/%2
-
+ TAS state: Recording %1
-
+ TAS state: Idle %1/%2
-
+ TAS State: Invalid
-
+ &Stop Running
-
+ Stop R&ecording
-
+ Building: %n shader(s)
-
+ Scale: %1x%1 is the resolution scaling factor
-
+ Speed: %1% / %2%
-
+ Speed: %1%
-
+ Game: %1 FPS
-
+ Frame: %1 ms
-
+ NO AA
-
+ VOLUME: MUTE
-
+ VOLUME: %1%Volume percentage (e.g. 50%)
-
+ Derivation Components Missing
-
+ Decryption keys are missing. Install them now?
-
+ Wayland Detected!
-
+ Wayland is known to have significant performance issues and mysterious bugs.
It's recommended to use X11 instead.
@@ -7877,74 +7885,74 @@ Would you like to force it for future launches?
-
+ Use X11
-
+ Continue with Wayland
-
+ Don't show again
-
+ Restart Required
-
+ Restart Eden to apply the X11 backend.
-
+ Slow
-
+ Turbo
-
+ Unlocked
-
+ Select RomFS Dump Target
-
+ Please select which RomFS you would like to dump.
-
+ Are you sure you want to close Eden?
-
-
-
+
+
+ Eden
-
+ Are you sure you want to stop the emulation? Any unsaved progress will be lost.
-
+ The currently running application has requested Eden to not exit.
Would you like to bypass this and exit anyway?
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index dd03ec453f..6abfdeef8a 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -444,8 +444,8 @@
تعيين ساعة مخصصة في الوقت الحقيقي
- رفع تردد المعالج
- يجبر وحدة المعالجة المركزية المحاكاة على العمل بتردد أعلى، مما يقلل بعض محددات معدل الإطارات. استخدم وضع التعزيز (1700 ميجاهرتز) لتشغيلها عند أعلى تردد أصلي لجهاز Switch، أو وضع السرعة (2000 ميجاهرتز) لتشغيلها بتردد مضاعف.
+ ترددات وحدة المعالجة المركزية
+ يرفع هذا الإعداد تردد المعالج المُحاكى، مما يُزيل بعض مُحددات معدل الإطارات. قد تُلاحظ المعالجات الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح.تخصيص دورات المعالجقم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.دورات
@@ -506,8 +506,8 @@
اختراقات
- وقت معالجة الرسومات السريع
- يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات.
+ سرعات معالج الرسوميات
+ يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.تخطي إبطال صلاحية وحدة المعالجة المركزية الداخليةيتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.إصلاح تأثيرات التوهج
@@ -554,6 +554,7 @@
وحدة المعالج المركزية
+ تردداتاستخدم الملحق التلقائياستبدال الخدمات والوظائف المفقودة تلقائيًا. قد يؤدي ذلك إلى تحسين التوافق، ولكنه قد يتسبب في حدوث أعطال ومشكلات في الاستقرار.
@@ -953,13 +954,15 @@
6 جيجابايت (غير آمن)8 جيجابايت (غير آمن)
-
- تعزيز (1700MHz)
- سريع (2000MHz)
+
+ طبيعي
+ طبيعي
+ كسر السرعة
-
- متوسط (256)
- مرتفع (512)
+
+ طبيعي
+ تعزيز
+ كسر السرعةصغير جدًا (16 ميغابايت)
diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml
index c6a5075cf5..66a59bea65 100644
--- a/src/android/app/src/main/res/values-ckb/strings.xml
+++ b/src/android/app/src/main/res/values-ckb/strings.xml
@@ -553,10 +553,6 @@
6GB (نائاسایش)8GB (نائاسایش)
-
- زۆرکردن (1700MHz)
- خێرا (2000MHz)
-
سیلیزیفارینهایت
diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml
index fa24f54368..dd5076bda8 100644
--- a/src/android/app/src/main/res/values-cs/strings.xml
+++ b/src/android/app/src/main/res/values-cs/strings.xml
@@ -417,9 +417,6 @@
Umožňuje nastavit vlastní hodiny reálného času nezávisle na systému.Nastavit vlastní RTC
-
- Přetaktování CPU
- Vynutí běh CPU na vyšší frekvenci, což může pomoci obejít některé omezovače FPS. Režim Boost (1700 MHz) odpovídá maximální taktu konzole Switch, režim Fast (2000 MHz) je dvojnásobek základního taktu konzole.Vlastní hodnota CPU cykůNastavte vlastní hodnotu cyklů CPU. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučený rozsah hodnot je 77–21000.Cykly
@@ -466,8 +463,6 @@
Umožňuje přístup k předchozím stavům bufferu. Tato volba může u některých her zvýšit kvalitu vykreslování a zlepšit stabilitu výkonu.Hacky
- Rychlé časování GPU
- Nutí většinu her běžet v nejvyšším nativním rozlišení. Použijte hodnotu 256 pro maximální výkon a 512 pro nejlepší kvalitu.Přeskočit vnitřní invalidaci CPUPřeskočí určité invalidace mezipaměti procesoru při aktualizacích paměti, čímž snižuje vytížení CPU a zvyšuje jeho výkon. Může způsobit chyby nebo pády některých hrách.Asynchronní kompilace shaderů
@@ -694,10 +689,6 @@
6GB (Nebezpečné)8GB (Nebezpečné)
-
- Boost (1700MHz)
- Rychlé (2000MHz)
-
CelsiaFahrenheita
diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml
index 1c3b6c148f..c805526d05 100644
--- a/src/android/app/src/main/res/values-de/strings.xml
+++ b/src/android/app/src/main/res/values-de/strings.xml
@@ -429,9 +429,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
Ermöglicht Ihnen, eine benutzerdefinierte Echtzeituhr unabhängig von Ihrer aktuellen Systemzeit einzustellen.Legen Sie eine benutzerdefinierte Echtzeituhr fest
-
- CPU-Übertaktung
- Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.Benutzerdefinierte CPU-TicksLegen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 77–21000 wird empfohlen.Ticks
@@ -476,8 +473,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
Verbessert die Genauigkeit in einigen Spielen.Hacks
- Schnelle GPU-Zeit
- Erzwingt bei den meisten Spielen die höchste native Auflösung. Verwende 256 für maximale Leistung und 512 für maximale GrafikqualitätCPU-interne Invalidierung überspringenÜberspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.Asynchrone Shader
@@ -879,14 +874,6 @@ Wirklich fortfahren?
6 GB (Unsicher)8 GB (Unsicher)
-
- Boost (1700MHz)
- Schnell (2000MHz)
-
-
- Mittel (256)
- Hoch (512)
-
Sehr klein (16 MB)Klein (32 MB)
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index a5092c4b2f..c90d17b359 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -437,9 +437,6 @@
Le permite tener un reloj personalizado en tiempo real diferente de la hora de su sistema.Configurar RTC personalizado
-
- Overclock de la CPU
- Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.Ticks de CPU personalizadosEstablezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000.Ciclos
@@ -498,8 +495,6 @@
Hacks
- Tiempo rápido de la GPU
- Fuerza a la mayoría de los juegos a ejecutarse a su resolución nativa más alta. Usa 256 para un máximo rendimiento y 512 para una fidelidad gráfica óptima.Omitir invalidación interna de la CPUOmite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.Arreglar los efectos de resplandor
@@ -945,13 +940,13 @@
6GB (Inseguro)8GB (Inseguro)
-
- Impulsado (1700MHz)
- Rápido (2000MHz)
+
+ Normal
+ Overclock
-
- Medio (256)
- Alto (512)
+
+ Normal
+ OverclockMuy pequeño (16 MB)
diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml
index 602a542c5f..1083b8228f 100644
--- a/src/android/app/src/main/res/values-fr/strings.xml
+++ b/src/android/app/src/main/res/values-fr/strings.xml
@@ -432,9 +432,6 @@
Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.Définir l\'horloge RTC personnalisée
-
- Overclock du CPU
- Force le CPU émulé à fonctionner à une fréquence plus élevée, en contournant certaines limitations de FPS. Utilisez Boost (1700 MHz) pour atteindre la fréquence native maximale de la Nintendo Switch, ou Fast (2000 MHz) pour doubler la fréquence. C’est un “hack”. Certains chipsets moins puissants peuvent voir leurs performances réduites et les jeux peuvent se comporter différemment.Ticks CPU personnalisésDéfinissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée.Ticks
@@ -482,7 +479,6 @@
Activer l\'historique du tamponContournements
- Temps GPU rapideIgnorer l\'invalidation interne du CPUIgnore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.Emuler BGR565
@@ -892,14 +888,6 @@
6 Go (Dangereux)8 Go (Dangereux)
-
- Boost (1700MHz)
- Rapide (2000MHz)
-
-
- Moyen (256)
- Élevé (512)
-
Très petit (16 Mo)Petit (32 Mo)
diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml
index aae29cedec..a56cb83e20 100644
--- a/src/android/app/src/main/res/values-he/strings.xml
+++ b/src/android/app/src/main/res/values-he/strings.xml
@@ -592,10 +592,6 @@
6GB (לא בטוח)8GB (לא בטוח)
-
- Boost (1700MHz)
- מהיר (2000MHz)
-
צלזיוספרנהייט
diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml
index 5052773843..d36b297f92 100644
--- a/src/android/app/src/main/res/values-hu/strings.xml
+++ b/src/android/app/src/main/res/values-hu/strings.xml
@@ -681,10 +681,6 @@
6GB (Nem biztonságos)8GB (Nem biztonságos)
-
- Boost (1700MHz)
- Gyors (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml
index 12ef4231dd..3a14efe42a 100644
--- a/src/android/app/src/main/res/values-id/strings.xml
+++ b/src/android/app/src/main/res/values-id/strings.xml
@@ -727,10 +727,6 @@
6GB (Tidak Aman)8GB (Tidak Aman)
-
- Boost (1700MHz)
- Cepat (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml
index ef64042320..b40ed58e7e 100644
--- a/src/android/app/src/main/res/values-it/strings.xml
+++ b/src/android/app/src/main/res/values-it/strings.xml
@@ -764,10 +764,6 @@
6GB (Non sicuro)8GB (Non sicuro)
-
- Boost (1700MHz)
- Veloce (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml
index 03bfcf3e41..dd9eda944c 100644
--- a/src/android/app/src/main/res/values-ja/strings.xml
+++ b/src/android/app/src/main/res/values-ja/strings.xml
@@ -590,10 +590,6 @@
6GB (安全でない)8GB (安全でない)
-
- ブースト (1700MHz)
- 高速 (2000MHz)
-
摂氏華氏
diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml
index 7cf519d514..adfae0905a 100644
--- a/src/android/app/src/main/res/values-ko/strings.xml
+++ b/src/android/app/src/main/res/values-ko/strings.xml
@@ -642,10 +642,6 @@
6GB (안전하지 않음)8GB (안전하지 않음)
-
- 부스트 (1700MHz)
- 빠름 (2000MHz)
-
섭씨화씨
diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml
index d66dbf734b..7d3185fefd 100644
--- a/src/android/app/src/main/res/values-nb/strings.xml
+++ b/src/android/app/src/main/res/values-nb/strings.xml
@@ -566,10 +566,6 @@
6GB (Usikkert)8GB (Usikkert)
-
- Boost (1700MHz)
- Rask (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml
index 4bcebd5a8c..7b62734d9d 100644
--- a/src/android/app/src/main/res/values-pl/strings.xml
+++ b/src/android/app/src/main/res/values-pl/strings.xml
@@ -417,9 +417,6 @@
Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android.Ustaw niestandardowy czas RTC
-
- Podkręcanie CPU
- Wymusza działanie emulowanego CPU z wyższym taktowaniem, ograniczając niektóre blokady FPS. Użyj Boost (1700 MHz), aby działać z najwyższym natywnym taktowaniem Switcha, lub Fast (2000 MHz), aby działać z taktowaniem 2×.Niestandardowe takty CPUUstaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000.Takty
@@ -464,8 +461,6 @@
Poprawia jakość renderowania w kilku grach, kosztem wydajności.Hacki
- Szybki czas GPU
- Wymusza działanie większości gier w ich najwyższej natywnej rozdzielczości. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki.Pomiń wewnętrzne unieważnienie CPUPomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.Wyłącz synchronizację shaderów
@@ -866,14 +861,6 @@
6GB (Niebezpieczne)8GB (Niebezpieczne)
-
- Boost (1700MHz)
- Szybkie (2000MHz)
-
-
- Średnie (256)
- Wysokie (512)
-
CelsjuszaFahrenheita
diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml
index 8581415757..3034b4acf3 100644
--- a/src/android/app/src/main/res/values-pt-rBR/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml
@@ -409,8 +409,6 @@
Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.Definir um relógio em tempo real personalizado
-
- Overclock da CPUCiclos da CPU PersonalizadosDefina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem fazer o jogo travar. Recomenda-se usar valores entre 77 e 21000.Ciclos
@@ -821,10 +819,6 @@
6GB (Inseguro)8GB (Inseguro)
-
- Boost (1700MHz)
- Rápido (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml
index eaf1445133..ac0e4df7f1 100644
--- a/src/android/app/src/main/res/values-pt-rPT/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml
@@ -693,10 +693,6 @@ uma tentativa de mapeamento automático
6GB (Inseguro)8GB (Inseguro)
-
- Boost (1700MHz)
- Rápido (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index 3dbeb6ffdb..02cb1b5e89 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -439,9 +439,6 @@
Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени.Установить пользовательский RTC
-
- Разгон ЦП
- Принудительно повышает тактовую частоту эмулируемого ЦП, снижая влияние некоторых ограничителей FPS. Используйте Разгон (1700 МГц) для работы на максимальной штатной частоте Switch или Быстрая (2000 МГц) для удвоенной частоты.Пользовательские такты ЦПУстановите пользовательское значение тактов ЦП. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000.Такты
@@ -502,8 +499,6 @@
Хаки
- Быстрое время ГПУ
- Принудительно запускает большинство игр в их максимальном нативном разрешении. Используйте значение 256 для максимальной производительности и 512 для максимального качества графики.Пропустить внутреннюю инвалидацию ЦППропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.Исправить эффекты размытия
@@ -949,14 +944,6 @@
6 ГБ (Небезопасно)8 ГБ (Небезопасно)
-
- Разгон (1700MHz)
- Быстрая (2000MHz)
-
-
- Среднее (256)
- Высокое (512)
-
Очень малый (16 МБ)Малый (32 МБ)
diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml
index 238b70e3b3..71f7d600c0 100644
--- a/src/android/app/src/main/res/values-sr/strings.xml
+++ b/src/android/app/src/main/res/values-sr/strings.xml
@@ -690,10 +690,6 @@
6ГБ (несигуран)8ГБ (несигурно)
-
- Боост (1700МХз)
- Брзи (2000МХз)
-
ЦелзијусФаренхајт
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index 83893210bd..6e318659bf 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -439,9 +439,6 @@
Дозволяє встановити власний час (Real-time clock, або RTC), відмінний від системного.Встановити RTC
-
- Розгін ЦП
- Примушує емульований ЦП працювати з вищою тактовою частотою, послаблюючи деякі обмежувачі частоти кадрів. Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)», щоб подвоїти частоту.Користувацькі такти CPUВстановіть користувацьке значення тактів CPU. Вищі значення можуть покращити продуктивність, але також можуть спричинити зависання гри. Рекомендується діапазон 77–21000.Такти
@@ -497,8 +494,6 @@
Обхідні рішення
- Швидкий час роботи ГП
- Примушує більшість ігор працювати на їхній максимальній нативній роздільності. Використовуйте 256 для максимальної продуктивності та 512 для найкращої якості.Пропустити внутрішнє інвалідування CPUПропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.Виправити ефекти світіння
@@ -938,14 +933,6 @@
6 ГБ (Небезпечно)8 ГБ (Небезпечно)
-
- Підвищення (1700 МГц)
- Швидко (2000 МГц)
-
-
- Середньо (256)
- Високо (512)
-
Дуже малий (16 МБ)Малий (32 МБ)
diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml
index c9bdb77f3e..793318af78 100644
--- a/src/android/app/src/main/res/values-vi/strings.xml
+++ b/src/android/app/src/main/res/values-vi/strings.xml
@@ -562,10 +562,6 @@
6GB (Không an toàn)8GB (Không an toàn)
-
- Boost (1700MHz)
- Nhanh (2000MHz)
-
CelsiusFahrenheit
diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml
index 1e6ba26041..0b6322d146 100644
--- a/src/android/app/src/main/res/values-zh-rCN/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml
@@ -434,8 +434,8 @@
设置自定义系统时间
- CPU 超频
- 强制模拟的 CPU 以更高的时钟频率运行,从而消除某些帧率限制。使用“升频”(1700MHz)以在 Switch 的最高原生时钟频率运行,或使用“快速”(2000MHz)以 2 倍时钟频率运行。
+ CPU 时钟频率
+ 提高模拟 CPU 报告的时钟频率,从而消除部分帧率限制。性能较弱的 CPU 可能会出现可见性能下降,甚至会导致某些游戏运行异常。自定义 CPU 时钟周期设定自定义的 CPU 时钟周期值。更高的值可以提升性能,但也可能导致游戏冻结卡死。建议的赋值范围为77-21000。时钟周期
@@ -496,8 +496,8 @@
Hacks
- 快速 GPU 时间
- 强制大多数游戏以其最高原生分辨率运行。设置为 256 可获得最佳性能,设置为 512 可获得最佳画面保真度。
+ GPU 时钟频率
+ 通过让游戏误以为 GPU 的处理速度比实际更快,以避免游戏为了适应 Switch 的时钟频率而降低分辨率和渲染距离。跳过CPU内部无效化在更新内存时跳过某些 CPU 端的缓存失效操作,从而降低 CPU 占用率并提升性能。可能会在某些游戏中引发故障点或崩溃。修复 Bloom 效果
@@ -544,6 +544,7 @@
CPU
+ 时钟频率使用自动占位处理自动为缺失的服务和功能生成占位代码。这可能会提高兼容性,但也可能导致崩溃和稳定性问题
@@ -943,13 +944,15 @@
6GB (不安全)8GB (不安全)
-
- 加速 (1700MHz)
- 快速 (2000MHz)
+
+ 正常
+ 升频
+ 超频
-
- 中 (256)
- 高 (512)
+
+ 正常
+ 升频
+ 超频极小 (16 MB)
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index 1612494b73..5ea9783248 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -433,9 +433,6 @@
允許您設定與您的目前系統時間相互獨立的自訂時間設定自訂 RTC
-
- CPU 超頻
- 強制模擬 CPU 以更高的時脈運作,減少某些 FPS 限制。使用 加速 (1700MHz) 以 Switch 的最高原生時脈執行,或 高速 (2000MHz) 以雙倍時脈執行自訂CPU時脈自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。時脈
@@ -481,6 +478,8 @@
將產生的著色器快取儲存至硬碟以減少中斷強制使用最大時脈 (僅限Adreno)強制 GPU 以可能的最大時脈執行 (熱溫限制仍會被套用)
+ GPU 非同步模擬
+ 此修改可透過使用 GPU 非同步模擬來提升性能,不過可能會導致圖形問題且會提高在進行時序相關操作時崩潰的機率使用重新啟用排清犧牲效能,以改善部分遊戲的轉譯準確度。跳過CPU內部失效處理
@@ -850,10 +849,6 @@
6GB (不穩定)8GB (不穩定)
-
- 加速 (1700MHz)
- 快速 (2000MHz)
-
攝氏度華氏度