Browse Source

Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.

This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
nce_cpp
Subv 8 years ago
parent
commit
5172ce6d8f
  1. 3
      src/core/hle/service/vi/vi.cpp

3
src/core/hle/service/vi/vi.cpp

@ -325,7 +325,8 @@ protected:
void SerializeData() override {
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
// to read an IGBPBuffer object from the parcel.
Write<u32_le>(0);
Write<u32_le>(1);
WriteObject(buffer);
Write<u32_le>(0);
}

Loading…
Cancel
Save