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@ -6,6 +6,7 @@ |
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#include <array>
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#include <cmath>
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#include <numeric>
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#include <boost/container/static_vector.hpp>
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#include <nihstro/shader_bytecode.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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@ -38,12 +39,42 @@ struct CallStackElement { |
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}; |
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template <bool Debug> |
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void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) { |
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void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, |
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unsigned offset) { |
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// TODO: Is there a maximal size for this?
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boost::container::static_vector<CallStackElement, 16> call_stack; |
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u32 program_counter = offset; |
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auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, |
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u8 repeat_count, u8 loop_increment) { |
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// -1 to make sure when incrementing the PC we end up at the correct offset
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program_counter = offset - 1; |
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ASSERT(call_stack.size() < call_stack.capacity()); |
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call_stack.push_back( |
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{offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); |
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}; |
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auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) { |
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using Op = Instruction::FlowControlType::Op; |
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bool result_x = flow_control.refx.Value() == state.conditional_code[0]; |
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bool result_y = flow_control.refy.Value() == state.conditional_code[1]; |
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switch (flow_control.op) { |
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case Op::Or: |
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return result_x || result_y; |
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case Op::And: |
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return result_x && result_y; |
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case Op::JustX: |
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return result_x; |
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case Op::JustY: |
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return result_y; |
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default: |
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UNREACHABLE(); |
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return false; |
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} |
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}; |
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const auto& uniforms = g_state.vs.uniforms; |
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const auto& swizzle_data = g_state.vs.swizzle_data; |
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const auto& program_code = g_state.vs.program_code; |
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@ -74,20 +105,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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const Instruction instr = {program_code[program_counter]}; |
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const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]}; |
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auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, |
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u32 num_instructions, u32 return_offset, |
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u8 repeat_count, u8 loop_increment) { |
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// -1 to make sure when incrementing the PC we end up at the correct offset
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program_counter = offset - 1; |
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ASSERT(call_stack.size() < call_stack.capacity()); |
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call_stack.push_back( |
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{offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); |
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}; |
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Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter); |
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Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter); |
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if (iteration > 0) |
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Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter); |
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Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter); |
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state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + program_counter); |
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debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter); |
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auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { |
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switch (source_reg.GetRegisterType()) { |
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@ -155,54 +177,54 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] |
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: dummy_vec4_float24; |
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state.debug.max_opdesc_id = |
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std::max<u32>(state.debug.max_opdesc_id, 1 + instr.common.operand_desc_id); |
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debug_data.max_opdesc_id = |
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std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id); |
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switch (instr.opcode.Value().EffectiveOpCode()) { |
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case OpCode::Id::ADD: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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dest[i] = src1[i] + src2[i]; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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case OpCode::Id::MUL: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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dest[i] = src1[i] * src2[i]; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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case OpCode::Id::FLR: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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case OpCode::Id::MAX: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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@ -212,13 +234,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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// max(NaN, 0) -> 0
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dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i]; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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case OpCode::Id::MIN: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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@ -228,16 +250,16 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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// min(NaN, 0) -> 0
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dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i]; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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case OpCode::Id::DP3: |
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case OpCode::Id::DP4: |
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case OpCode::Id::DPH: |
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case OpCode::Id::DPHI: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); |
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if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) |
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@ -253,14 +275,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = dot; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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// Reciprocal
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case OpCode::Id::RCP: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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@ -268,14 +290,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = rcp_res; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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// Reciprocal Square Root
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case OpCode::Id::RSQ: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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@ -283,12 +305,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = rsq_res; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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case OpCode::Id::MOVA: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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for (int i = 0; i < 2; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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@ -296,29 +318,29 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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// TODO: Figure out how the rounding is done on hardware
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state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32()); |
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} |
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Record<DebugDataRecord::ADDR_REG_OUT>(state.debug, iteration, |
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Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration, |
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state.address_registers); |
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break; |
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} |
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case OpCode::Id::MOV: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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dest[i] = src1[i]; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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case OpCode::Id::SGE: |
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case OpCode::Id::SGEI: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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@ -326,14 +348,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f) |
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: float24::FromFloat32(0.0f); |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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case OpCode::Id::SLT: |
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case OpCode::Id::SLTI: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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@ -341,12 +363,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) |
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: float24::FromFloat32(0.0f); |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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case OpCode::Id::CMP: |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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for (int i = 0; i < 2; ++i) { |
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// TODO: Can you restrict to one compare via dest masking?
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@ -383,12 +405,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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break; |
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} |
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} |
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Record<DebugDataRecord::CMP_RESULT>(state.debug, iteration, state.conditional_code); |
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Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code); |
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break; |
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case OpCode::Id::EX2: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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// EX2 only takes first component exp2 and writes it to all dest components
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float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32())); |
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@ -399,13 +421,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = ex2_res; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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case OpCode::Id::LG2: { |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
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// LG2 only takes the first component log2 and writes it to all dest components
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|
float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32())); |
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@ -416,7 +438,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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dest[i] = lg2_res; |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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break; |
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} |
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@ -498,17 +520,17 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] |
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: dummy_vec4_float24; |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); |
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Record<DebugDataRecord::SRC3>(state.debug, iteration, src3); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); |
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Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); |
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Record<DebugDataRecord::SRC3>(debug_data, iteration, src3); |
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Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); |
|
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|
for (int i = 0; i < 4; ++i) { |
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|
if (!swizzle.DestComponentEnabled(i)) |
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|
continue; |
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|
dest[i] = src1[i] * src2[i] + src3[i]; |
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|
} |
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|
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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|
Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |
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|
} else { |
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|
LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", |
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|
(int)instr.opcode.Value().EffectiveOpCode(), |
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|
@ -518,26 +540,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
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|
} |
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|
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|
default: { |
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|
static auto evaluate_condition = [](const UnitState<Debug>& state, bool refx, bool refy, |
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|
Instruction::FlowControlType flow_control) { |
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|
bool results[2] = {refx == state.conditional_code[0], |
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|
|
refy == state.conditional_code[1]}; |
|
|
|
|
|
|
|
switch (flow_control.op) { |
|
|
|
case flow_control.Or: |
|
|
|
return results[0] || results[1]; |
|
|
|
|
|
|
|
case flow_control.And: |
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|
|
return results[0] && results[1]; |
|
|
|
|
|
|
|
case flow_control.JustX: |
|
|
|
return results[0]; |
|
|
|
|
|
|
|
case flow_control.JustY: |
|
|
|
return results[1]; |
|
|
|
} |
|
|
|
}; |
|
|
|
|
|
|
|
// Handle each instruction on its own
|
|
|
|
switch (instr.opcode.Value()) { |
|
|
|
case OpCode::Id::END: |
|
|
|
@ -545,17 +547,15 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::JMPC: |
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, |
|
|
|
state.conditional_code); |
|
|
|
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, |
|
|
|
instr.flow_control)) { |
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); |
|
|
|
if (evaluate_condition(instr.flow_control)) { |
|
|
|
program_counter = instr.flow_control.dest_offset - 1; |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::JMPU: |
|
|
|
Record<DebugDataRecord::COND_BOOL_IN>( |
|
|
|
state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
|
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id] == |
|
|
|
!(instr.flow_control.num_instructions & 1)) { |
|
|
|
@ -564,25 +564,23 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::CALL: |
|
|
|
call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
program_counter + 1, 0, 0); |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::CALLU: |
|
|
|
Record<DebugDataRecord::COND_BOOL_IN>( |
|
|
|
state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id]) { |
|
|
|
call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
program_counter + 1, 0, 0); |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::CALLC: |
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, |
|
|
|
state.conditional_code); |
|
|
|
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, |
|
|
|
instr.flow_control)) { |
|
|
|
call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); |
|
|
|
if (evaluate_condition(instr.flow_control)) { |
|
|
|
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
program_counter + 1, 0, 0); |
|
|
|
} |
|
|
|
break; |
|
|
|
@ -592,14 +590,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
|
|
|
|
case OpCode::Id::IFU: |
|
|
|
Record<DebugDataRecord::COND_BOOL_IN>( |
|
|
|
state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); |
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id]) { |
|
|
|
call(state, program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - program_counter - 1, |
|
|
|
call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, |
|
|
|
0); |
|
|
|
} else { |
|
|
|
call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, |
|
|
|
0); |
|
|
|
} |
|
|
|
@ -609,16 +606,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
case OpCode::Id::IFC: { |
|
|
|
// TODO: Do we need to consider swizzlers here?
|
|
|
|
|
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, |
|
|
|
state.conditional_code); |
|
|
|
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, |
|
|
|
instr.flow_control)) { |
|
|
|
call(state, program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - program_counter - 1, |
|
|
|
Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); |
|
|
|
if (evaluate_condition(instr.flow_control)) { |
|
|
|
call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, |
|
|
|
0); |
|
|
|
} else { |
|
|
|
call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, |
|
|
|
0); |
|
|
|
} |
|
|
|
@ -633,9 +627,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
uniforms.i[instr.flow_control.int_uniform_id].w); |
|
|
|
state.address_registers[2] = loop_param.y; |
|
|
|
|
|
|
|
Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param); |
|
|
|
call(state, program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - program_counter + 1, |
|
|
|
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); |
|
|
|
call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1, |
|
|
|
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); |
|
|
|
break; |
|
|
|
} |
|
|
|
@ -657,8 +650,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned |
|
|
|
} |
|
|
|
|
|
|
|
// Explicit instantiation
|
|
|
|
template void RunInterpreter(const ShaderSetup& setup, UnitState<false>& state, unsigned offset); |
|
|
|
template void RunInterpreter(const ShaderSetup& setup, UnitState<true>& state, unsigned offset); |
|
|
|
template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<false>&, unsigned offset); |
|
|
|
template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<true>&, unsigned offset); |
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|