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@ -42,140 +42,136 @@ class Vec3; |
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template <typename T> |
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class Vec4; |
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template <typename T> |
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static inline Vec2<T> MakeVec(const T& x, const T& y); |
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template <typename T> |
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static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z); |
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template <typename T> |
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static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w); |
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template <typename T> |
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class Vec2 { |
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public: |
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T x{}; |
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T y{}; |
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Vec2() = default; |
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Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} |
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constexpr Vec2() = default; |
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constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {} |
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template <typename T2> |
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Vec2<T2> Cast() const { |
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return Vec2<T2>((T2)x, (T2)y); |
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constexpr Vec2<T2> Cast() const { |
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return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y)); |
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} |
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static Vec2 AssignToAll(const T& f) { |
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return Vec2<T>(f, f); |
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static constexpr Vec2 AssignToAll(const T& f) { |
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return Vec2{f, f}; |
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} |
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Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { |
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return MakeVec(x + other.x, y + other.y); |
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constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { |
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return {x + other.x, y + other.y}; |
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} |
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void operator+=(const Vec2& other) { |
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constexpr Vec2& operator+=(const Vec2& other) { |
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x += other.x; |
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y += other.y; |
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return *this; |
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} |
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Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { |
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return MakeVec(x - other.x, y - other.y); |
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constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { |
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return {x - other.x, y - other.y}; |
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} |
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void operator-=(const Vec2& other) { |
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constexpr Vec2& operator-=(const Vec2& other) { |
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x -= other.x; |
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y -= other.y; |
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return *this; |
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} |
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template <typename U = T> |
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Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return MakeVec(-x, -y); |
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constexpr Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return {-x, -y}; |
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} |
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Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |
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return MakeVec(x * other.x, y * other.y); |
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constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |
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return {x * other.x, y * other.y}; |
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} |
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template <typename V> |
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Vec2<decltype(T{} * V{})> operator*(const V& f) const { |
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return MakeVec(x * f, y * f); |
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constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const { |
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return {x * f, y * f}; |
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} |
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template <typename V> |
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void operator*=(const V& f) { |
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constexpr Vec2& operator*=(const V& f) { |
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*this = *this * f; |
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return *this; |
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} |
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template <typename V> |
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Vec2<decltype(T{} / V{})> operator/(const V& f) const { |
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return MakeVec(x / f, y / f); |
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constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const { |
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return {x / f, y / f}; |
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} |
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template <typename V> |
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void operator/=(const V& f) { |
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constexpr Vec2& operator/=(const V& f) { |
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*this = *this / f; |
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return *this; |
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} |
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T Length2() const { |
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constexpr T Length2() const { |
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return x * x + y * y; |
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} |
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// Only implemented for T=float |
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float Length() const; |
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void SetLength(const float l); |
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Vec2 WithLength(const float l) const; |
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float Distance2To(Vec2& other); |
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Vec2 Normalized() const; |
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float Normalize(); // returns the previous length, which is often useful |
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T& operator[](int i) // allow vector[1] = 3 (vector.y=3) |
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{ |
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constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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T operator[](const int i) const { |
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constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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void SetZero() { |
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constexpr void SetZero() { |
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x = 0; |
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y = 0; |
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} |
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// Common aliases: UV (texel coordinates), ST (texture coordinates) |
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T& u() { |
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constexpr T& u() { |
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return x; |
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} |
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T& v() { |
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constexpr T& v() { |
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return y; |
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} |
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T& s() { |
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constexpr T& s() { |
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return x; |
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} |
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T& t() { |
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constexpr T& t() { |
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return y; |
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} |
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const T& u() const { |
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constexpr const T& u() const { |
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return x; |
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} |
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const T& v() const { |
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constexpr const T& v() const { |
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return y; |
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} |
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const T& s() const { |
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constexpr const T& s() const { |
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return x; |
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} |
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const T& t() const { |
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constexpr const T& t() const { |
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return y; |
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} |
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// swizzlers - create a subvector of specific components |
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const Vec2 yx() const { |
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constexpr Vec2 yx() const { |
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return Vec2(y, x); |
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} |
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const Vec2 vu() const { |
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constexpr Vec2 vu() const { |
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return Vec2(y, x); |
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} |
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const Vec2 ts() const { |
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constexpr Vec2 ts() const { |
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return Vec2(y, x); |
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} |
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}; |
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template <typename T, typename V> |
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Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
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constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
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return Vec2<T>(f * vec.x, f * vec.y); |
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} |
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typedef Vec2<float> Vec2f; |
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using Vec2f = Vec2<float>; |
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template <> |
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inline float Vec2<float>::Length() const { |
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@ -196,147 +192,151 @@ public: |
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T y{}; |
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T z{}; |
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Vec3() = default; |
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Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} |
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constexpr Vec3() = default; |
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constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {} |
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template <typename T2> |
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Vec3<T2> Cast() const { |
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return MakeVec<T2>((T2)x, (T2)y, (T2)z); |
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constexpr Vec3<T2> Cast() const { |
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return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z)); |
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} |
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// Only implemented for T=int and T=float |
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static Vec3 FromRGB(unsigned int rgb); |
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unsigned int ToRGB() const; // alpha bits set to zero |
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static Vec3 AssignToAll(const T& f) { |
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return MakeVec(f, f, f); |
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static constexpr Vec3 AssignToAll(const T& f) { |
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return Vec3(f, f, f); |
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} |
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Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { |
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return MakeVec(x + other.x, y + other.y, z + other.z); |
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constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { |
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return {x + other.x, y + other.y, z + other.z}; |
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} |
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void operator+=(const Vec3& other) { |
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constexpr Vec3& operator+=(const Vec3& other) { |
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x += other.x; |
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y += other.y; |
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z += other.z; |
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return *this; |
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} |
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Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { |
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return MakeVec(x - other.x, y - other.y, z - other.z); |
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constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { |
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return {x - other.x, y - other.y, z - other.z}; |
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} |
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void operator-=(const Vec3& other) { |
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constexpr Vec3& operator-=(const Vec3& other) { |
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x -= other.x; |
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y -= other.y; |
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z -= other.z; |
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return *this; |
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} |
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template <typename U = T> |
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Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return MakeVec(-x, -y, -z); |
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constexpr Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return {-x, -y, -z}; |
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} |
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Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |
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return MakeVec(x * other.x, y * other.y, z * other.z); |
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constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |
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return {x * other.x, y * other.y, z * other.z}; |
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} |
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template <typename V> |
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Vec3<decltype(T{} * V{})> operator*(const V& f) const { |
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return MakeVec(x * f, y * f, z * f); |
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constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const { |
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return {x * f, y * f, z * f}; |
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} |
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template <typename V> |
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void operator*=(const V& f) { |
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constexpr Vec3& operator*=(const V& f) { |
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*this = *this * f; |
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return *this; |
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} |
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template <typename V> |
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Vec3<decltype(T{} / V{})> operator/(const V& f) const { |
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return MakeVec(x / f, y / f, z / f); |
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constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const { |
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return {x / f, y / f, z / f}; |
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} |
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template <typename V> |
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void operator/=(const V& f) { |
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constexpr Vec3& operator/=(const V& f) { |
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*this = *this / f; |
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return *this; |
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} |
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T Length2() const { |
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constexpr T Length2() const { |
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return x * x + y * y + z * z; |
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} |
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// Only implemented for T=float |
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float Length() const; |
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void SetLength(const float l); |
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Vec3 WithLength(const float l) const; |
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float Distance2To(Vec3& other); |
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Vec3 Normalized() const; |
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float Normalize(); // returns the previous length, which is often useful |
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T& operator[](int i) // allow vector[2] = 3 (vector.z=3) |
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{ |
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constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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T operator[](const int i) const { |
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constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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void SetZero() { |
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constexpr void SetZero() { |
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x = 0; |
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y = 0; |
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z = 0; |
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} |
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// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) |
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T& u() { |
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constexpr T& u() { |
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return x; |
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} |
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T& v() { |
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constexpr T& v() { |
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return y; |
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} |
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T& w() { |
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constexpr T& w() { |
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return z; |
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} |
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T& r() { |
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constexpr T& r() { |
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return x; |
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} |
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T& g() { |
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constexpr T& g() { |
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return y; |
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} |
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T& b() { |
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constexpr T& b() { |
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return z; |
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} |
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T& s() { |
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constexpr T& s() { |
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return x; |
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} |
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T& t() { |
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constexpr T& t() { |
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return y; |
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} |
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T& q() { |
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constexpr T& q() { |
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return z; |
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} |
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const T& u() const { |
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constexpr const T& u() const { |
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return x; |
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} |
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const T& v() const { |
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constexpr const T& v() const { |
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return y; |
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} |
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const T& w() const { |
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constexpr const T& w() const { |
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return z; |
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} |
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const T& r() const { |
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constexpr const T& r() const { |
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return x; |
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} |
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const T& g() const { |
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constexpr const T& g() const { |
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return y; |
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} |
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const T& b() const { |
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constexpr const T& b() const { |
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return z; |
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} |
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const T& s() const { |
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constexpr const T& s() const { |
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return x; |
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} |
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const T& t() const { |
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constexpr const T& t() const { |
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return y; |
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} |
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const T& q() const { |
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constexpr const T& q() const { |
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return z; |
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} |
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@ -345,7 +345,7 @@ public: |
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// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all |
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// component names (x<->r) and permutations (xy<->yx) |
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#define _DEFINE_SWIZZLER2(a, b, name) \ |
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const Vec2<T> name() const { \ |
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constexpr Vec2<T> name() const { \ |
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return Vec2<T>(a, b); \ |
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} |
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#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ |
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@ -366,7 +366,7 @@ public: |
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}; |
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template <typename T, typename V> |
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Vec3<T> operator*(const V& f, const Vec3<T>& vec) { |
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constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) { |
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return Vec3<T>(f * vec.x, f * vec.y, f * vec.z); |
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} |
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@ -387,7 +387,7 @@ inline float Vec3<float>::Normalize() { |
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return length; |
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} |
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typedef Vec3<float> Vec3f; |
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using Vec3f = Vec3<float>; |
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template <typename T> |
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class Vec4 { |
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@ -397,86 +397,88 @@ public: |
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T z{}; |
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T w{}; |
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Vec4() = default; |
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Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} |
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constexpr Vec4() = default; |
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constexpr Vec4(const T& x_, const T& y_, const T& z_, const T& w_) |
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: x(x_), y(y_), z(z_), w(w_) {} |
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template <typename T2> |
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Vec4<T2> Cast() const { |
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return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w); |
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constexpr Vec4<T2> Cast() const { |
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return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z), |
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static_cast<T2>(w)); |
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} |
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// Only implemented for T=int and T=float |
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static Vec4 FromRGBA(unsigned int rgba); |
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unsigned int ToRGBA() const; |
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static Vec4 AssignToAll(const T& f) { |
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return Vec4<T>(f, f, f, f); |
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static constexpr Vec4 AssignToAll(const T& f) { |
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return Vec4(f, f, f, f); |
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} |
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Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { |
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return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w); |
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constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { |
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return {x + other.x, y + other.y, z + other.z, w + other.w}; |
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} |
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void operator+=(const Vec4& other) { |
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constexpr Vec4& operator+=(const Vec4& other) { |
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x += other.x; |
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y += other.y; |
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z += other.z; |
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w += other.w; |
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return *this; |
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} |
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Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { |
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return MakeVec(x - other.x, y - other.y, z - other.z, w - other.w); |
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constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { |
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return {x - other.x, y - other.y, z - other.z, w - other.w}; |
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} |
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void operator-=(const Vec4& other) { |
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constexpr Vec4& operator-=(const Vec4& other) { |
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x -= other.x; |
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y -= other.y; |
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z -= other.z; |
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w -= other.w; |
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return *this; |
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} |
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template <typename U = T> |
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Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return MakeVec(-x, -y, -z, -w); |
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constexpr Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { |
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return {-x, -y, -z, -w}; |
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} |
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Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |
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return MakeVec(x * other.x, y * other.y, z * other.z, w * other.w); |
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constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |
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return {x * other.x, y * other.y, z * other.z, w * other.w}; |
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} |
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template <typename V> |
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Vec4<decltype(T{} * V{})> operator*(const V& f) const { |
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return MakeVec(x * f, y * f, z * f, w * f); |
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constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const { |
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return {x * f, y * f, z * f, w * f}; |
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} |
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template <typename V> |
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void operator*=(const V& f) { |
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constexpr Vec4& operator*=(const V& f) { |
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*this = *this * f; |
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return *this; |
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} |
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template <typename V> |
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Vec4<decltype(T{} / V{})> operator/(const V& f) const { |
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return MakeVec(x / f, y / f, z / f, w / f); |
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constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const { |
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return {x / f, y / f, z / f, w / f}; |
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} |
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template <typename V> |
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void operator/=(const V& f) { |
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constexpr Vec4& operator/=(const V& f) { |
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*this = *this / f; |
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return *this; |
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} |
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T Length2() const { |
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constexpr T Length2() const { |
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return x * x + y * y + z * z + w * w; |
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} |
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// Only implemented for T=float |
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float Length() const; |
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void SetLength(const float l); |
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Vec4 WithLength(const float l) const; |
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float Distance2To(Vec4& other); |
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Vec4 Normalized() const; |
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float Normalize(); // returns the previous length, which is often useful |
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T& operator[](int i) // allow vector[2] = 3 (vector.z=3) |
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{ |
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constexpr T& operator[](std::size_t i) { |
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return *((&x) + i); |
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} |
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T operator[](const int i) const { |
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constexpr const T& operator[](std::size_t i) const { |
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return *((&x) + i); |
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} |
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void SetZero() { |
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constexpr void SetZero() { |
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x = 0; |
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y = 0; |
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z = 0; |
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@ -484,29 +486,29 @@ public: |
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} |
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// Common alias: RGBA (colors) |
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T& r() { |
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constexpr T& r() { |
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return x; |
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} |
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T& g() { |
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constexpr T& g() { |
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return y; |
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} |
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T& b() { |
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constexpr T& b() { |
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return z; |
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} |
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T& a() { |
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constexpr T& a() { |
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return w; |
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} |
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const T& r() const { |
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constexpr const T& r() const { |
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return x; |
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} |
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const T& g() const { |
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constexpr const T& g() const { |
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return y; |
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} |
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const T& b() const { |
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constexpr const T& b() const { |
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return z; |
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} |
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const T& a() const { |
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constexpr const T& a() const { |
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return w; |
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} |
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@ -518,7 +520,7 @@ public: |
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// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and |
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// permutations (xy<->yx) |
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#define _DEFINE_SWIZZLER2(a, b, name) \ |
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const Vec2<T> name() const { \ |
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constexpr Vec2<T> name() const { \ |
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return Vec2<T>(a, b); \ |
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} |
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#define DEFINE_SWIZZLER2_COMP1(a, a2) \ |
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@ -545,7 +547,7 @@ public: |
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#undef _DEFINE_SWIZZLER2 |
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#define _DEFINE_SWIZZLER3(a, b, c, name) \ |
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const Vec3<T> name() const { \ |
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constexpr Vec3<T> name() const { \ |
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return Vec3<T>(a, b, c); \ |
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} |
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#define DEFINE_SWIZZLER3_COMP1(a, a2) \ |
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@ -579,51 +581,51 @@ public: |
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}; |
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template <typename T, typename V> |
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Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
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return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); |
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constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
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return {f * vec.x, f * vec.y, f * vec.z, f * vec.w}; |
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} |
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typedef Vec4<float> Vec4f; |
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using Vec4f = Vec4<float>; |
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template <typename T> |
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { |
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { |
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return a.x * b.x + a.y * b.y; |
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} |
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template <typename T> |
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { |
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { |
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return a.x * b.x + a.y * b.y + a.z * b.z; |
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} |
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template <typename T> |
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { |
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { |
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return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; |
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} |
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template <typename T> |
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static inline Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) { |
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return MakeVec(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); |
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constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) { |
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return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; |
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} |
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// linear interpolation via float: 0.0=begin, 1.0=end |
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template <typename X> |
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static inline decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, |
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const float t) { |
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constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, |
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const float t) { |
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return begin * (1.f - t) + end * t; |
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} |
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// linear interpolation via int: 0=begin, base=end |
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template <typename X, int base> |
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static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, |
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const int t) { |
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constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, |
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const int t) { |
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return (begin * (base - t) + end * t) / base; |
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} |
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// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second |
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// interpolation. |
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template <typename X> |
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inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, |
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const float t) { |
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constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, |
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const float t) { |
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auto y0 = Lerp(x00, x01, s); |
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auto y1 = Lerp(x10, x11, s); |
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return Lerp(y0, y1, t); |
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@ -631,42 +633,42 @@ inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x1 |
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// Utility vector factories |
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template <typename T> |
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static inline Vec2<T> MakeVec(const T& x, const T& y) { |
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constexpr Vec2<T> MakeVec(const T& x, const T& y) { |
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return Vec2<T>{x, y}; |
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} |
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template <typename T> |
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static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z) { |
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constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) { |
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return Vec3<T>{x, y, z}; |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { |
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constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { |
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return MakeVec(x, y, zw[0], zw[1]); |
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} |
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template <typename T> |
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static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { |
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constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { |
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return MakeVec(xy[0], xy[1], z); |
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} |
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template <typename T> |
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static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { |
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constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { |
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return MakeVec(x, yz[0], yz[1]); |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { |
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constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { |
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return Vec4<T>{x, y, z, w}; |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { |
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constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { |
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return MakeVec(xy[0], xy[1], z, w); |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
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constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
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return MakeVec(x, yz[0], yz[1], w); |
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} |
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@ -674,17 +676,17 @@ static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
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// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error |
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// out soon enough due to misuse of the returned structure. |
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template <typename T> |
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static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { |
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constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { |
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return MakeVec(xy[0], xy[1], zw[0], zw[1]); |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { |
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constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { |
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return MakeVec(xyz[0], xyz[1], xyz[2], w); |
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} |
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template <typename T> |
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static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { |
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constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { |
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return MakeVec(x, yzw[0], yzw[1], yzw[2]); |
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} |
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