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GPUMemoryManager: Force inmediate invalidation when writting block.

nce_cpp
Fernando Sahmkow 5 years ago
parent
commit
4fbb74e45b
  1. 2
      src/video_core/memory_manager.cpp

2
src/video_core/memory_manager.cpp

@ -327,7 +327,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
// Invalidate must happen on the rasterizer interface, such that memory is always
// synchronous when it is written (even when in asynchronous GPU mode).
rasterizer->InvalidateRegion(dest_addr, copy_amount);
rasterizer->UnmapMemory(dest_addr, copy_amount);
system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
}

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