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vk_texture_cache: Rewrite MSAA handling with blits and proper barriers

Refactor MSAA texture upload/download using intermediate blit with correct Vulkan barriers and layout handling.
pull/3102/head
MrPurple666 7 months ago
committed by Caio Oliveira
parent
commit
4fa9e47e2d
  1. 188
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

188
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -1490,7 +1490,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
if (msaa_copy_pass) {
return msaa_copy_pass->CopyImage(dst, src, copies, msaa_to_non_msaa);
}
UNIMPLEMENTED_MSG("Copying images with different samples is not supported.");
LOG_WARNING(Render_Vulkan, "Copying images with different samples is not supported.");
}
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
@ -1575,11 +1575,95 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
runtime->CanUploadMSAA() && runtime->msaa_copy_pass != nullptr &&
runtime->device.IsStorageImageMultisampleSupported();
if (wants_msaa_upload) {
if (info.num_samples > 1) {
// Create a temporary non-MSAA image to upload the data first
ImageInfo temp_info = info;
temp_info.num_samples = 1;
// Create image with same usage flags as the target image to avoid validation errors
VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info);
image_ci.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vk::Image temp_image = runtime->memory_allocator.CreateImage(image_ci);
auto vk_buffer_image_copies = TransformBufferImageCopies(copies, offset, aspect_mask);
boost::container::small_vector<VkImageBlit, 16> blit_regions;
blit_regions.reserve(copies.size());
for (const auto& copy : copies) {
blit_regions.emplace_back(VkImageBlit{
.srcSubresource = MakeImageSubresourceLayers(copy.image_subresource, aspect_mask),
.srcOffsets = {{copy.image_offset.x, copy.image_offset.y, copy.image_offset.z},
{static_cast<s32>(copy.image_offset.x + copy.image_extent.width),
static_cast<s32>(copy.image_offset.y + copy.image_extent.height),
static_cast<s32>(copy.image_offset.z + copy.image_extent.depth)}},
.dstSubresource = MakeImageSubresourceLayers(copy.image_subresource, aspect_mask),
.dstOffsets = {{copy.image_offset.x, copy.image_offset.y, copy.image_offset.z},
{static_cast<s32>(copy.image_offset.x + copy.image_extent.width),
static_cast<s32>(copy.image_offset.y + copy.image_extent.height),
static_cast<s32>(copy.image_offset.z + copy.image_extent.depth)}},
});
}
const VkImage dst_vk_image = Handle();
const bool is_initialized = std::exchange(initialized, true);
scheduler->RequestOutsideRenderPassOperationContext();
scheduler->Record([=, temp_image = std::move(temp_image)](vk::CommandBuffer cmdbuf) {
// Upload to the temporary non-MSAA image
CopyBufferToImage(cmdbuf, buffer, *temp_image, aspect_mask, false,
vk_buffer_image_copies);
// Transition layouts for blit
const VkAccessFlags src_access_mask =
is_initialized
? (VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
: VK_ACCESS_NONE;
const std::array<VkImageMemoryBarrier, 2> pre_blit_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.image = *temp_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = src_access_mask,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout =
is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.image = dst_vk_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
}};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, pre_blit_barriers);
// Blit from temporary to MSAA image
cmdbuf.BlitImage(*temp_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_vk_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, blit_regions,
VK_FILTER_NEAREST);
// Transition destination image to general layout
const VkImageMemoryBarrier post_blit_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.image = dst_vk_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, post_blit_barrier);
});
} else if (wants_msaa_upload) {
// CHANGE: Build a fresh VkImageCreateInfo with robust usage flags for the temp image.
// Using the target image's usage as-is could miss STORAGE/TRANSFER bits and trigger
// validation errors.
@ -1674,6 +1758,101 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
}
// RE-USE MSAA UPLOAD CODE BUT NOW FOR DOWNLOAD
if (info.num_samples > 1) {
ImageInfo temp_info = info;
temp_info.num_samples = 1;
VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info);
image_ci.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vk::Image temp_image = runtime->memory_allocator.CreateImage(image_ci);
boost::container::small_vector<VkImageBlit, 16> blit_regions;
blit_regions.reserve(copies.size());
for (const auto& copy : copies) {
blit_regions.emplace_back(VkImageBlit{
.srcSubresource = MakeImageSubresourceLayers(copy.image_subresource, aspect_mask),
.srcOffsets = {{copy.image_offset.x, copy.image_offset.y, copy.image_offset.z},
{static_cast<s32>(copy.image_offset.x + copy.image_extent.width),
static_cast<s32>(copy.image_offset.y + copy.image_extent.height),
static_cast<s32>(copy.image_offset.z + copy.image_extent.depth)}},
.dstSubresource = MakeImageSubresourceLayers(copy.image_subresource, aspect_mask),
.dstOffsets = {{copy.image_offset.x, copy.image_offset.y, copy.image_offset.z},
{static_cast<s32>(copy.image_offset.x + copy.image_extent.width),
static_cast<s32>(copy.image_offset.y + copy.image_extent.height),
static_cast<s32>(copy.image_offset.z + copy.image_extent.depth)}},
});
}
boost::container::small_vector<VkBuffer, 8> buffers_vector{};
boost::container::small_vector<boost::container::small_vector<VkBufferImageCopy, 16>, 8>
vk_copies;
for (size_t index = 0; index < buffers_span.size(); index++) {
buffers_vector.emplace_back(buffers_span[index]);
vk_copies.emplace_back(
TransformBufferImageCopies(copies, offsets_span[index], aspect_mask));
}
const VkImage src_vk_image = Handle();
scheduler->RequestOutsideRenderPassOperationContext();
scheduler->Record([=, temp_image = std::move(temp_image),
buffers = std::move(buffers_vector)](vk::CommandBuffer cmdbuf) {
const std::array<VkImageMemoryBarrier, 2> pre_blit_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.image = src_vk_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.image = *temp_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
}};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, pre_blit_barriers);
cmdbuf.BlitImage(src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *temp_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, blit_regions,
VK_FILTER_NEAREST);
const VkImageMemoryBarrier post_blit_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.image = *temp_image,
.subresourceRange = {aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
VK_REMAINING_ARRAY_LAYERS},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, post_blit_barrier);
for (size_t index = 0; index < buffers.size(); index++) {
cmdbuf.CopyImageToBuffer(*temp_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
buffers[index], vk_copies[index]);
}
const VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0,
memory_write_barrier, {}, {});
});
} else if (info.num_samples > 1 && runtime->msaa_copy_pass) {
if (info.num_samples > 1 && runtime->msaa_copy_pass) {
// TODO: Depth/stencil formats need special handling
if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
@ -2028,6 +2207,11 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed);
}
}
if ((image.UsageFlags() & VK_IMAGE_USAGE_STORAGE_BIT) != 0) {
swizzle = {SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A};
}
const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
if (ImageUsageFlags(format_info, format) != image.UsageFlags()) {
LOG_WARNING(Render_Vulkan,

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