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@ -122,8 +122,9 @@ void GMainWindow::InitializeWidgets() { |
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statusBar()->addPermanentWidget(message_label, 1); |
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statusBar()->addPermanentWidget(message_label, 1); |
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emu_speed_label = new QLabel(); |
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emu_speed_label = new QLabel(); |
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " |
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"indicate emulation is running faster or slower than a Switch.")); |
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emu_speed_label->setToolTip( |
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tr("Current emulation speed. Values higher or lower than 100% " |
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"indicate emulation is running faster or slower than a Switch.")); |
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game_fps_label = new QLabel(); |
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game_fps_label = new QLabel(); |
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " |
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " |
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"This will vary from game to game and scene to scene.")); |
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"This will vary from game to game and scene to scene.")); |
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@ -185,8 +186,8 @@ void GMainWindow::InitializeRecentFileMenuActions() { |
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void GMainWindow::InitializeHotkeys() { |
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void GMainWindow::InitializeHotkeys() { |
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |
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RegisterHotkey("Main Window", "Start Emulation"); |
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RegisterHotkey("Main Window", "Start Emulation"); |
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RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen ); |
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RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut ); |
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen); |
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut); |
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LoadHotkeys(); |
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LoadHotkeys(); |
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, |
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, |
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@ -194,9 +195,9 @@ void GMainWindow::InitializeHotkeys() { |
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, |
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, |
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SLOT(OnStartGame())); |
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SLOT(OnStartGame())); |
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, |
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, |
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ui.action_Fullscreen, &QAction::trigger); |
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ui.action_Fullscreen, &QAction::trigger); |
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, |
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, |
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ui.action_Fullscreen, &QAction::trigger); |
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ui.action_Fullscreen, &QAction::trigger); |
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] { |
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] { |
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if (emulation_running) { |
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if (emulation_running) { |
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ui.action_Fullscreen->setChecked(false); |
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ui.action_Fullscreen->setChecked(false); |
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