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@ -8,6 +8,7 @@ |
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#include <vector>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QSettings>
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@ -32,11 +33,6 @@ |
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namespace { |
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template <typename T> |
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T GetGameListCachedObject(const std::string& filename, const std::string& ext, |
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const std::function<T()>& generator); |
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template <> |
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext, |
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const std::function<QString()>& generator) { |
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") { |
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@ -51,26 +47,22 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& |
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if (!FileUtil::Exists(path)) { |
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const auto str = generator(); |
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std::ofstream stream(path); |
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if (stream) { |
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stream << str.toStdString(); |
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QFile file{QString::fromStdString(path)}; |
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if (file.open(QFile::WriteOnly)) { |
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file.write(str.toUtf8()); |
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} |
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return str; |
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} |
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std::ifstream stream(path); |
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if (stream) { |
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const std::string out(std::istreambuf_iterator<char>{stream}, |
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std::istreambuf_iterator<char>{}); |
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return QString::fromStdString(out); |
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QFile file{QString::fromStdString(path)}; |
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if (file.open(QFile::ReadOnly)) { |
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return QString::fromUtf8(file.readAll()); |
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} |
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return generator(); |
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} |
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template <> |
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject( |
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const std::string& filename, const std::string& ext, |
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { |
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@ -88,58 +80,56 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( |
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if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) { |
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const auto [icon, nacp] = generator(); |
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FileUtil::IOFile file1(path1, "wb"); |
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if (!file1.IsOpen()) { |
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QFile file1{QString::fromStdString(path1)}; |
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if (!file1.open(QFile::WriteOnly)) { |
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LOG_ERROR(Frontend, "Failed to open cache file."); |
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return generator(); |
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} |
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if (!file1.Resize(icon.size())) { |
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if (!file1.resize(icon.size())) { |
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size."); |
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return generator(); |
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} |
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if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) { |
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if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) != icon.size()) { |
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LOG_ERROR(Frontend, "Failed to write data to cache file."); |
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return generator(); |
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} |
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std::ofstream stream2(path2, std::ios::out); |
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if (stream2) { |
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stream2 << nacp; |
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QFile file2{QString::fromStdString(path2)}; |
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if (file2.open(QFile::WriteOnly)) { |
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file2.write(nacp.data(), nacp.size()); |
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} |
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return std::make_pair(icon, nacp); |
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} |
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FileUtil::IOFile file1(path1, "rb"); |
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std::ifstream stream2(path2); |
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QFile file1(QString::fromStdString(path1)); |
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QFile file2(QString::fromStdString(path2)); |
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if (!file1.IsOpen()) { |
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if (!file1.open(QFile::ReadOnly)) { |
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LOG_ERROR(Frontend, "Failed to open cache file for reading."); |
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return generator(); |
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} |
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if (!stream2) { |
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if (!file2.open(QFile::ReadOnly)) { |
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LOG_ERROR(Frontend, "Failed to open cache file for reading."); |
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return generator(); |
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} |
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std::vector<u8> vec(file1.GetSize()); |
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file1.ReadBytes(vec.data(), vec.size()); |
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if (stream2 && !vec.empty()) { |
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const std::string out(std::istreambuf_iterator<char>{stream2}, |
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std::istreambuf_iterator<char>{}); |
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return std::make_pair(vec, out); |
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std::vector<u8> vec(file1.size()); |
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if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) != |
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static_cast<s64>(vec.size())) { |
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return generator(); |
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} |
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return generator(); |
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const auto data = file2.readAll(); |
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return std::make_pair(vec, data.toStdString()); |
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} |
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, |
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std::vector<u8>& icon, std::string& name) { |
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>( |
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std::tie(icon, name) = GetGameListCachedObject( |
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { |
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); |
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); |
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@ -221,7 +211,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri |
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}; |
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if (UISettings::values.show_add_ons) { |
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const auto patch_versions = GetGameListCachedObject<QString>( |
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const auto patch_versions = GetGameListCachedObject( |
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { |
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); |
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}); |
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