diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index a5a2b9a8eb..51a4954df1 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1598,24 +1598,6 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu MakeStorageView(device, level, *original_image, VK_FORMAT_A8B8G8R8_UNORM_PACK32); } } - - // Proactive warning for problematic HDR format + MSAA combinations on Android - // These combinations commonly cause texture flickering/black screens across multiple game engines - // Note: MSAA is native Switch rendering technique, cannot be disabled by emulator - if (info.num_samples > 1) { - const auto vk_format = MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, - false, info.format).format; - const bool is_hdr_format = vk_format == VK_FORMAT_B10G11R11_UFLOAT_PACK32 || - vk_format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; - - if (is_hdr_format) { - LOG_WARNING(Render_Vulkan, - "Creating MSAA image ({}x samples) with HDR format {} (Maxwell: {}). " - "Driver support may be limited on Android (Qualcomm < 800, Mali pre-maintenance5). " - "Format fallback to RGBA16F should prevent issues.", - info.num_samples, vk_format, info.format); - } - } } Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}