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@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) |
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ConfigureGraphics::~ConfigureGraphics() = default; |
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void ConfigureGraphics::setConfiguration() { |
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); |
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ui->resolution_factor_combobox->setCurrentIndex( |
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); |
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); |
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ui->frame_limit->setValue(Settings::values.frame_limit); |
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ui->use_compatibility_profile->setEnabled(runtime_lock); |
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ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); |
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ui->use_disk_shader_cache->setEnabled(runtime_lock); |
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); |
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); |
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); |
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); |
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); |
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ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); |
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ui->force_30fps_mode->setEnabled(runtime_lock); |
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); |
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, |
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Settings::values.bg_blue)); |
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