<stringname="gpu_unzwizzle_stream_size_description">Sets the data limit per frame for unswizzling large textures. Higher values speed up texture loading at the cost of higher frame latency; lower values reduce GPU overhead but may cause visible texture pop-in.</string>
<stringname="gpu_unzwizzle_chunk_size_description">Defines the number of depth slices processed per batch for 3D textures. Increasing this improves throughput efficiency on powerful GPUs but may cause stuttering or driver timeouts on weaker hardware.</string>