<stringname="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
<stringname="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
<stringname="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<stringname="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<stringname="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
<stringname="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
tr("Improves rendering of transparency effects in specific games."));
tr("Improves rendering of transparency effects in specific games."));
// Renderer (Extensions)
// Renderer (Extensions)
INSERT(Settings,
dyna_state,
tr("Extended Dynamic State"),
tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system."));
INSERT(Settings,
provoking_vertex,
tr("Provoking Vertex"),
tr("Improves lighting and vertex handling in some games.\n"
"Only Vulkan 1.0+ devices support this extension."));
INSERT(Settings,
descriptor_indexing,
tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
INSERT(Settings,dyna_state,
tr("Extended Dynamic State"),
tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system."));
INSERT(Settings,sample_shading_fraction,
tr("Sample Shading"),
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
"instead of once per fragment. Improves graphics quality at the cost of performance.\n"
"Higher values improve quality but degrade performance."));
INSERT(Settings,provoking_vertex,
tr("Provoking Vertex"),
tr("Improves lighting and vertex handling in some games.\n"
"Only Vulkan 1.0+ devices support this extension."));
INSERT(Settings,descriptor_indexing,
tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));