committed by
ameerj
4 changed files with 0 additions and 176 deletions
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6src/shader_recompiler/CMakeLists.txt
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50src/shader_recompiler/file_environment.cpp
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25src/shader_recompiler/file_environment.h
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95src/shader_recompiler/main.cpp
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#include <cstdio>
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#include "exception.h"
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#include "file_environment.h"
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namespace Shader { |
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FileEnvironment::FileEnvironment(const char* path) { |
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std::FILE* const file{std::fopen(path, "rb")}; |
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if (!file) { |
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throw RuntimeError("Failed to open file='{}'", path); |
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} |
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std::fseek(file, 0, SEEK_END); |
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const long size{std::ftell(file)}; |
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std::rewind(file); |
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if (size % 8 != 0) { |
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std::fclose(file); |
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throw RuntimeError("File size={} is not aligned to 8", size); |
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} |
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// TODO: Use a unique_ptr to avoid zero-initializing this
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const size_t num_inst{static_cast<size_t>(size) / 8}; |
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data.resize(num_inst); |
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if (std::fread(data.data(), 8, num_inst, file) != num_inst) { |
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std::fclose(file); |
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throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path); |
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} |
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std::fclose(file); |
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} |
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FileEnvironment::~FileEnvironment() = default; |
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u64 FileEnvironment::ReadInstruction(u32 offset) { |
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if (offset % 8 != 0) { |
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throw InvalidArgument("offset={} is not aligned to 8", offset); |
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} |
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if (offset / 8 >= static_cast<u32>(data.size())) { |
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throw InvalidArgument("offset={} is out of bounds", offset); |
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} |
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return data[offset / 8]; |
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} |
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u32 FileEnvironment::TextureBoundBuffer() const { |
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throw NotImplementedException("Texture bound buffer serialization"); |
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} |
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std::array<u32, 3> FileEnvironment::WorkgroupSize() const { |
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return {1, 1, 1}; |
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} |
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} // namespace Shader
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@ -1,25 +0,0 @@ |
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#pragma once |
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#include <vector> |
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#include "common/common_types.h" |
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#include "shader_recompiler/environment.h" |
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namespace Shader { |
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class FileEnvironment : public Environment { |
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public: |
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explicit FileEnvironment(const char* path); |
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~FileEnvironment() override; |
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u64 ReadInstruction(u32 offset) override; |
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u32 TextureBoundBuffer() const override; |
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std::array<u32, 3> WorkgroupSize() const override; |
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private: |
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std::vector<u64> data; |
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}; |
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} // namespace Shader |
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@ -1,95 +0,0 @@ |
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <filesystem>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/file_environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/decode.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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using namespace Shader; |
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using namespace Shader::Maxwell; |
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template <typename Func> |
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static void ForEachFile(const std::filesystem::path& path, Func&& func) { |
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std::filesystem::directory_iterator end; |
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for (std::filesystem::directory_iterator it{path}; it != end; ++it) { |
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if (std::filesystem::is_directory(*it)) { |
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ForEachFile(*it, func); |
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} else { |
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func(*it); |
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} |
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} |
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} |
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void RunDatabase() { |
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std::vector<std::unique_ptr<FileEnvironment>> map; |
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ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { |
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map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str())); |
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}); |
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ObjectPool<Flow::Block> block_pool; |
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using namespace std::chrono; |
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auto t0 = high_resolution_clock::now(); |
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int N = 1; |
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int n = 0; |
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for (int i = 0; i < N; ++i) { |
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for (auto& env : map) { |
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++n; |
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// fmt::print(stdout, "Decoding {}\n", path.string());
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const Location start_address{0}; |
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block_pool.ReleaseContents(); |
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Flow::CFG cfg{*env, block_pool, start_address}; |
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// fmt::print(stdout, "{}\n", cfg->Dot());
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// IR::Program program{env, cfg};
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// Optimize(program);
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// const std::string code{EmitGLASM(program)};
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} |
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} |
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auto t = high_resolution_clock::now(); |
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fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N)); |
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} |
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static constexpr Profile PROFILE{ |
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.unified_descriptor_binding = true, |
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.support_float_controls = true, |
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.support_separate_denorm_behavior = true, |
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.support_separate_rounding_mode = true, |
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.support_fp16_denorm_preserve = true, |
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.support_fp32_denorm_preserve = true, |
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.support_fp16_denorm_flush = true, |
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.support_fp32_denorm_flush = true, |
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}; |
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int main() { |
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// RunDatabase();
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ObjectPool<Flow::Block> flow_block_pool; |
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ObjectPool<IR::Inst> inst_pool; |
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ObjectPool<IR::Block> block_pool; |
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// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
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FileEnvironment env{"D:\\Shaders\\shader.bin"}; |
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block_pool.ReleaseContents(); |
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inst_pool.ReleaseContents(); |
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flow_block_pool.ReleaseContents(); |
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Flow::CFG cfg{env, flow_block_pool, 0}; |
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fmt::print(stdout, "{}\n", cfg.Dot()); |
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IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)}; |
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fmt::print(stdout, "{}\n", IR::DumpProgram(program)); |
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const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)}; |
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std::FILE* const file{std::fopen("D:\\shader.spv", "wb")}; |
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std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file); |
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std::fclose(file); |
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std::system("spirv-dis D:\\shader.spv"); |
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} |
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