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shader: Track first bindless argument instead of the instruction itself

pull/15/merge
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
49e87ea8ab
  1. 2
      src/shader_recompiler/ir_opt/texture_pass.cpp

2
src/shader_recompiler/ir_opt/texture_pass.cpp

@ -121,7 +121,7 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
ConstBufferAddr addr;
if (IsBindless(inst)) {
VisitedBlocks visited;
const std::optional<ConstBufferAddr> track_addr{Track(block, IR::Value{&inst}, visited)};
const std::optional<ConstBufferAddr> track_addr{Track(block, inst.Arg(0), visited)};
if (!track_addr) {
throw NotImplementedException("Failed to track bindless texture constant buffer");
}

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