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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.

nce_cpp
Fernando Sahmkow 6 years ago
parent
commit
491aea4a91
  1. 4
      src/video_core/gpu_thread.cpp
  2. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  3. 4
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

4
src/video_core/gpu_thread.cpp

@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
}
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
PushCommand(FlushRegionCommand(addr, size));
return;
}
if (!Settings::IsGPULevelExtreme()) {
return;
}

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -653,6 +653,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
}
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
return buffer_cache.MustFlushRegion(addr, size);
}
return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
}

4
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@ -17,6 +17,7 @@
#include "common/microprofile.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
@ -519,6 +520,9 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
}
bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
return buffer_cache.MustFlushRegion(addr, size);
}
return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
}

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