|
|
|
@ -26,7 +26,7 @@ namespace Pica { |
|
|
|
namespace VertexShader { |
|
|
|
|
|
|
|
struct VertexShaderState { |
|
|
|
const u32* program_counter; |
|
|
|
u32 program_counter; |
|
|
|
|
|
|
|
const float24* input_register_table[16]; |
|
|
|
Math::Vec4<float24> output_registers[16]; |
|
|
|
@ -71,14 +71,14 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
while (true) { |
|
|
|
if (!state.call_stack.empty()) { |
|
|
|
auto& top = state.call_stack.back(); |
|
|
|
if (state.program_counter - program_code.data() == top.final_address) { |
|
|
|
if (state.program_counter == top.final_address) { |
|
|
|
state.address_registers[2] += top.loop_increment; |
|
|
|
|
|
|
|
if (top.repeat_counter-- == 0) { |
|
|
|
state.program_counter = &program_code[top.return_address]; |
|
|
|
state.program_counter = top.return_address; |
|
|
|
state.call_stack.pop_back(); |
|
|
|
} else { |
|
|
|
state.program_counter = &program_code[top.loop_address]; |
|
|
|
state.program_counter = top.loop_address; |
|
|
|
} |
|
|
|
|
|
|
|
// TODO: Is "trying again" accurate to hardware?
|
|
|
|
@ -87,18 +87,16 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
} |
|
|
|
|
|
|
|
bool exit_loop = false; |
|
|
|
const Instruction& instr = *(const Instruction*)state.program_counter; |
|
|
|
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; |
|
|
|
const Instruction instr = { program_code[state.program_counter] }; |
|
|
|
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; |
|
|
|
|
|
|
|
static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions, |
|
|
|
static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions, |
|
|
|
u32 return_offset, u8 repeat_count, u8 loop_increment) { |
|
|
|
state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
|
|
|
state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
|
|
|
ASSERT(state.call_stack.size() < state.call_stack.capacity()); |
|
|
|
state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); |
|
|
|
}; |
|
|
|
u32 binary_offset = state.program_counter - program_code.data(); |
|
|
|
|
|
|
|
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset); |
|
|
|
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + state.program_counter); |
|
|
|
|
|
|
|
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { |
|
|
|
switch (source_reg.GetRegisterType()) { |
|
|
|
@ -442,13 +440,13 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
|
|
|
|
case OpCode::Id::JMPC: |
|
|
|
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |
|
|
|
state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; |
|
|
|
state.program_counter = instr.flow_control.dest_offset - 1; |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::JMPU: |
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id]) { |
|
|
|
state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; |
|
|
|
state.program_counter = instr.flow_control.dest_offset - 1; |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
@ -456,7 +454,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
call(state, |
|
|
|
instr.flow_control.dest_offset, |
|
|
|
instr.flow_control.num_instructions, |
|
|
|
binary_offset + 1, 0, 0); |
|
|
|
state.program_counter + 1, 0, 0); |
|
|
|
break; |
|
|
|
|
|
|
|
case OpCode::Id::CALLU: |
|
|
|
@ -464,7 +462,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
call(state, |
|
|
|
instr.flow_control.dest_offset, |
|
|
|
instr.flow_control.num_instructions, |
|
|
|
binary_offset + 1, 0, 0); |
|
|
|
state.program_counter + 1, 0, 0); |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
@ -473,7 +471,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
call(state, |
|
|
|
instr.flow_control.dest_offset, |
|
|
|
instr.flow_control.num_instructions, |
|
|
|
binary_offset + 1, 0, 0); |
|
|
|
state.program_counter + 1, 0, 0); |
|
|
|
} |
|
|
|
break; |
|
|
|
|
|
|
|
@ -483,8 +481,8 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
case OpCode::Id::IFU: |
|
|
|
if (uniforms.b[instr.flow_control.bool_uniform_id]) { |
|
|
|
call(state, |
|
|
|
binary_offset + 1, |
|
|
|
instr.flow_control.dest_offset - binary_offset - 1, |
|
|
|
state.program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - state.program_counter - 1, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); |
|
|
|
} else { |
|
|
|
call(state, |
|
|
|
@ -501,8 +499,8 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
|
|
|
|
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |
|
|
|
call(state, |
|
|
|
binary_offset + 1, |
|
|
|
instr.flow_control.dest_offset - binary_offset - 1, |
|
|
|
state.program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - state.program_counter - 1, |
|
|
|
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); |
|
|
|
} else { |
|
|
|
call(state, |
|
|
|
@ -519,8 +517,8 @@ static void ProcessShaderCode(VertexShaderState& state) { |
|
|
|
state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y; |
|
|
|
|
|
|
|
call(state, |
|
|
|
binary_offset + 1, |
|
|
|
instr.flow_control.dest_offset - binary_offset + 1, |
|
|
|
state.program_counter + 1, |
|
|
|
instr.flow_control.dest_offset - state.program_counter + 1, |
|
|
|
instr.flow_control.dest_offset + 1, |
|
|
|
uniforms.i[instr.flow_control.int_uniform_id].x, |
|
|
|
uniforms.i[instr.flow_control.int_uniform_id].z); |
|
|
|
@ -551,8 +549,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs: |
|
|
|
|
|
|
|
VertexShaderState state; |
|
|
|
|
|
|
|
const u32* main = &setup.program_code[config.main_offset]; |
|
|
|
state.program_counter = (u32*)main; |
|
|
|
state.program_counter = config.main_offset; |
|
|
|
state.debug.max_offset = 0; |
|
|
|
state.debug.max_opdesc_id = 0; |
|
|
|
|
|
|
|
|