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@ -59,7 +59,7 @@ private: |
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* @param out Pointer to output buffer with flipped framebuffer |
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* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei |
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*/ |
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void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); |
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void FlipFramebuffer(const u8* in, u8* out); |
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EmuWindow* m_render_window; ///< Handle to render window |
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