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@ -2075,6 +2075,55 @@ private: |
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return {}; |
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} |
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void AlphaTest(const Id& pointer) { |
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const Id true_label = OpLabel(); |
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const Id skip_label = OpLabel(); |
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Id condition; |
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switch (specialization.alpha_test_func) { |
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case VK_COMPARE_OP_NEVER: |
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condition = Constant(t_float, false); // Never true
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break; |
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case VK_COMPARE_OP_LESS: |
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condition = OpFOrdLessThan(t_bool, Constant(t_float, specialization.alpha_test_ref), |
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OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_EQUAL: |
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condition = OpFOrdEqual(t_bool, Constant(t_float, specialization.alpha_test_ref), |
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OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_LESS_OR_EQUAL: |
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condition = OpFOrdLessThanEqual( |
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t_bool, Constant(t_float, specialization.alpha_test_ref), OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_GREATER: |
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// Note: requires "Equal" to properly work for ssbu. perhaps a precision issue
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condition = OpFOrdGreaterThanEqual( |
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t_bool, Constant(t_float, specialization.alpha_test_ref), OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_NOT_EQUAL: |
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// Note: not accurate when tested against a unit test
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// TODO: confirm if used by games
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condition = OpFOrdNotEqual(t_bool, Constant(t_float, specialization.alpha_test_ref), |
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OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_GREATER_OR_EQUAL: |
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condition = OpFOrdGreaterThanEqual( |
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t_bool, Constant(t_float, specialization.alpha_test_ref), OpLoad(t_float, pointer)); |
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break; |
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case VK_COMPARE_OP_ALWAYS: |
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condition = Constant(t_bool, true); // Always true
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break; |
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default: |
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LOG_WARNING(Render_Vulkan, "Unimplemented alpha test function"); |
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condition = Constant(t_bool, true); // Always true
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break; |
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} |
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OpBranchConditional(condition, true_label, skip_label); |
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AddLabel(true_label); |
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OpKill(); |
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AddLabel(skip_label); |
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} |
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void PreExit() { |
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if (stage == ShaderType::Vertex && specialization.ndc_minus_one_to_one) { |
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const u32 position_index = out_indices.position.value(); |
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@ -2097,8 +2146,6 @@ private: |
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UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, |
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"Sample mask write is unimplemented"); |
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// TODO(Rodrigo): Alpha testing
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// Write the color outputs using the data in the shader registers, disabled
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// rendertargets/components are skipped in the register assignment.
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u32 current_reg = 0; |
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@ -2110,6 +2157,9 @@ private: |
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} |
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const Id pointer = AccessElement(t_out_float, frag_colors[rt], component); |
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OpStore(pointer, SafeGetRegister(current_reg)); |
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if (specialization.alpha_test_enabled && component == 3) { |
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AlphaTest(pointer); |
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} |
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++current_reg; |
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} |
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} |
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