5 changed files with 4 additions and 202 deletions
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3src/common/CMakeLists.txt
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16src/common/atomic.h
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110src/common/atomic_gcc.h
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69src/common/atomic_win32.h
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8src/core/core_timing.cpp
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// Copyright 2013 Dolphin Emulator Project |
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// Licensed under GPLv2 |
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// Refer to the license.txt file included. |
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#pragma once |
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#ifdef _WIN32 |
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#include "common/atomic_win32.h" |
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#else |
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// GCC-compatible compiler assumed! |
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#include "common/atomic_gcc.h" |
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#endif |
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// Copyright 2013 Dolphin Emulator Project |
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// Licensed under GPLv2 |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common.h" |
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// Atomic operations are performed in a single step by the CPU. It is |
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// impossible for other threads to see the operation "half-done." |
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// |
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// Some atomic operations can be combined with different types of memory |
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// barriers called "Acquire semantics" and "Release semantics", defined below. |
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// |
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// Acquire semantics: Future memory accesses cannot be relocated to before the |
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// operation. |
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// |
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// Release semantics: Past memory accesses cannot be relocated to after the |
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// operation. |
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// |
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// These barriers affect not only the compiler, but also the CPU. |
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namespace Common |
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{ |
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inline void AtomicAdd(volatile u32& target, u32 value) { |
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__sync_add_and_fetch(&target, value); |
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} |
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inline void AtomicAnd(volatile u32& target, u32 value) { |
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__sync_and_and_fetch(&target, value); |
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} |
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inline void AtomicDecrement(volatile u32& target) { |
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__sync_add_and_fetch(&target, -1); |
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} |
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inline void AtomicIncrement(volatile u32& target) { |
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__sync_add_and_fetch(&target, 1); |
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} |
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inline u32 AtomicLoad(volatile u32& src) { |
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return src; // 32-bit reads are always atomic. |
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} |
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inline u32 AtomicLoadAcquire(volatile u32& src) { |
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//keep the compiler from caching any memory references |
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u32 result = src; // 32-bit reads are always atomic. |
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//__sync_synchronize(); // TODO: May not be necessary. |
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// Compiler instruction only. x86 loads always have acquire semantics. |
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__asm__ __volatile__ ( "":::"memory" ); |
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return result; |
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} |
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inline void AtomicOr(volatile u32& target, u32 value) { |
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__sync_or_and_fetch(&target, value); |
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} |
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inline void AtomicStore(volatile u32& dest, u32 value) { |
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dest = value; // 32-bit writes are always atomic. |
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} |
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inline void AtomicStoreRelease(volatile u32& dest, u32 value) { |
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__sync_lock_test_and_set(&dest, value); // TODO: Wrong! This function is has acquire semantics. |
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} |
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} |
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// Old code kept here for reference in case we need the parts with __asm__ __volatile__. |
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#if 0 |
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LONG SyncInterlockedIncrement(LONG *Dest) |
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{ |
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#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) |
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return __sync_add_and_fetch(Dest, 1); |
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#else |
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register int result; |
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__asm__ __volatile__("lock; xadd %0,%1" |
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: "=r" (result), "=m" (*Dest) |
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: "0" (1), "m" (*Dest) |
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: "memory"); |
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return result; |
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#endif |
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} |
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LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val) |
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{ |
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#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) |
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return __sync_add_and_fetch(Dest, Val); |
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#else |
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register int result; |
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__asm__ __volatile__("lock; xadd %0,%1" |
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: "=r" (result), "=m" (*Dest) |
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: "0" (Val), "m" (*Dest) |
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: "memory"); |
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return result; |
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#endif |
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} |
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LONG SyncInterlockedExchange(LONG *Dest, LONG Val) |
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{ |
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#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__)) |
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return __sync_lock_test_and_set(Dest, Val); |
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#else |
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register int result; |
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__asm__ __volatile__("lock; xchg %0,%1" |
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: "=r" (result), "=m" (*Dest) |
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: "0" (Val), "m" (*Dest) |
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: "memory"); |
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return result; |
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#endif |
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} |
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#endif |
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@ -1,69 +0,0 @@ |
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// Copyright 2013 Dolphin Emulator Project |
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// Licensed under GPLv2 |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common.h" |
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#include <intrin.h> |
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#include <Windows.h> |
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// Atomic operations are performed in a single step by the CPU. It is |
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// impossible for other threads to see the operation "half-done." |
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// |
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// Some atomic operations can be combined with different types of memory |
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// barriers called "Acquire semantics" and "Release semantics", defined below. |
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// |
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// Acquire semantics: Future memory accesses cannot be relocated to before the |
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// operation. |
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// |
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// Release semantics: Past memory accesses cannot be relocated to after the |
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// operation. |
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// |
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// These barriers affect not only the compiler, but also the CPU. |
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// |
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// NOTE: Acquire and Release are not differentiated right now. They perform a |
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// full memory barrier instead of a "one-way" memory barrier. The newest |
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// Windows SDK has Acquire and Release versions of some Interlocked* functions. |
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namespace Common |
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{ |
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inline void AtomicAdd(volatile u32& target, u32 value) { |
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InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value); |
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} |
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inline void AtomicAnd(volatile u32& target, u32 value) { |
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_InterlockedAnd((volatile LONG*)&target, (LONG)value); |
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} |
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inline void AtomicIncrement(volatile u32& target) { |
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InterlockedIncrement((volatile LONG*)&target); |
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} |
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inline void AtomicDecrement(volatile u32& target) { |
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InterlockedDecrement((volatile LONG*)&target); |
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} |
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inline u32 AtomicLoad(volatile u32& src) { |
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return src; // 32-bit reads are always atomic. |
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} |
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inline u32 AtomicLoadAcquire(volatile u32& src) { |
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u32 result = src; // 32-bit reads are always atomic. |
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_ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics. |
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return result; |
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} |
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inline void AtomicOr(volatile u32& target, u32 value) { |
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_InterlockedOr((volatile LONG*)&target, (LONG)value); |
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} |
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inline void AtomicStore(volatile u32& dest, u32 value) { |
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dest = value; // 32-bit writes are always atomic. |
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} |
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inline void AtomicStoreRelease(volatile u32& dest, u32 value) { |
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_WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics. |
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dest = value; // 32-bit writes are always atomic. |
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} |
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} |
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