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[vulkan] simplify numeric type determination

vkexperiments1
CamilleLaVey 3 days ago
parent
commit
4755ec7a59
  1. 9
      src/shader_recompiler/ir_opt/texture_pass.cpp

9
src/shader_recompiler/ir_opt/texture_pass.cpp

@ -39,9 +39,7 @@ NumericType GetNumericType(TexturePixelFormat format) {
if (!VideoCore::Surface::IsPixelFormatInteger(pixel_format)) {
return NumericType::Float;
}
return VideoCore::Surface::IsPixelFormatSignedInteger(pixel_format)
? NumericType::SignedInt
: NumericType::UnsignedInt;
return NumericType::UnsignedInt;
}
IR::Opcode IndexedInstruction(const IR::Inst& inst) {
@ -450,7 +448,9 @@ public:
u32 Add(const ImageBufferDescriptor& desc) {
const u32 index{Add(image_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.format == existing.format && desc.cbuf_index == existing.cbuf_index &&
return desc.format == existing.format &&
desc.numeric_type == existing.numeric_type &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
desc.size_shift == existing.size_shift;
})};
@ -480,6 +480,7 @@ public:
u32 Add(const ImageDescriptor& desc) {
const u32 index{Add(image_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type && desc.format == existing.format &&
desc.numeric_type == existing.numeric_type &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
desc.size_shift == existing.size_shift;

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