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Merge pull request #9556 from vonchenplus/draw_texture
Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture methodpull/15/merge
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25 changed files with 502 additions and 125 deletions
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2src/video_core/CMakeLists.txt
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31src/video_core/engines/draw_manager.cpp
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20src/video_core/engines/draw_manager.h
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1src/video_core/engines/maxwell_3d.cpp
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16src/video_core/engines/maxwell_3d.h
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2src/video_core/host_shaders/CMakeLists.txt
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0src/video_core/host_shaders/blit_color_float.frag
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13src/video_core/host_shaders/full_screen_triangle.vert
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3src/video_core/rasterizer_interface.h
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1src/video_core/renderer_null/null_rasterizer.cpp
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1src/video_core/renderer_null/null_rasterizer.h
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59src/video_core/renderer_opengl/blit_image.cpp
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38src/video_core/renderer_opengl/blit_image.h
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1src/video_core/renderer_opengl/gl_device.cpp
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7src/video_core/renderer_opengl/gl_device.h
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44src/video_core/renderer_opengl/gl_rasterizer.cpp
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4src/video_core/renderer_opengl/gl_rasterizer.h
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121src/video_core/renderer_opengl/gl_shader_manager.cpp
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129src/video_core/renderer_opengl/gl_shader_manager.h
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88src/video_core/renderer_vulkan/blit_image.cpp
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6src/video_core/renderer_vulkan/blit_image.h
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29src/video_core/renderer_vulkan/vk_rasterizer.cpp
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1src/video_core/renderer_vulkan/vk_rasterizer.h
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7src/video_core/texture_cache/texture_cache.h
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3src/video_core/texture_cache/texture_cache_base.h
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "video_core/host_shaders/blit_color_float_frag.h"
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#include "video_core/host_shaders/full_screen_triangle_vert.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL { |
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BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_) |
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: program_manager(program_manager_), |
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full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)), |
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blit_color_to_color_frag( |
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CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {} |
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BlitImageHelper::~BlitImageHelper() = default; |
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void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, |
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const Region2D& dst_region, const Region2D& src_region, |
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const Extent3D& src_size) { |
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glEnable(GL_CULL_FACE); |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_DEPTH_TEST); |
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glDisable(GL_STENCIL_TEST); |
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glDisable(GL_POLYGON_OFFSET_FILL); |
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glDisable(GL_RASTERIZER_DISCARD); |
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glDisable(GL_ALPHA_TEST); |
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glDisablei(GL_BLEND, 0); |
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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glCullFace(GL_BACK); |
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glFrontFace(GL_CW); |
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
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glDepthRangeIndexed(0, 0.0, 0.0); |
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program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle); |
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glProgramUniform2f(full_screen_vert.handle, 0, |
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static_cast<float>(src_region.end.x - src_region.start.x) / |
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static_cast<float>(src_size.width), |
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static_cast<float>(src_region.end.y - src_region.start.y) / |
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static_cast<float>(src_size.height)); |
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glProgramUniform2f(full_screen_vert.handle, 1, |
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static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width), |
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static_cast<float>(src_region.start.y) / |
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static_cast<float>(src_size.height)); |
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glViewport(std::min(dst_region.start.x, dst_region.end.x), |
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std::min(dst_region.start.y, dst_region.end.y), |
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std::abs(dst_region.end.x - dst_region.start.x), |
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std::abs(dst_region.end.y - dst_region.start.y)); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer); |
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glBindSampler(0, src_sampler); |
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glBindTextureUnit(0, src_image_view); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glDrawArrays(GL_TRIANGLES, 0, 3); |
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} |
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} // namespace OpenGL
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include <glad/glad.h> |
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#include "video_core/engines/fermi_2d.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/texture_cache/types.h" |
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namespace OpenGL { |
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using VideoCommon::Extent3D; |
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using VideoCommon::Offset2D; |
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using VideoCommon::Region2D; |
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class ProgramManager; |
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class Framebuffer; |
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class ImageView; |
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class BlitImageHelper { |
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public: |
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explicit BlitImageHelper(ProgramManager& program_manager); |
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~BlitImageHelper(); |
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void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, |
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const Region2D& dst_region, const Region2D& src_region, |
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const Extent3D& src_size); |
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private: |
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ProgramManager& program_manager; |
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OGLProgram full_screen_vert; |
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OGLProgram blit_color_to_color_frag; |
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}; |
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} // namespace OpenGL |
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL { |
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ |
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, |
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, |
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}; |
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ProgramManager::ProgramManager(const Device& device) { |
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glCreateProgramPipelines(1, &pipeline.handle); |
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if (device.UseAssemblyShaders()) { |
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glEnable(GL_COMPUTE_PROGRAM_NV); |
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} |
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} |
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void ProgramManager::BindComputeProgram(GLuint program) { |
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glUseProgram(program); |
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is_compute_bound = true; |
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} |
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void ProgramManager::BindComputeAssemblyProgram(GLuint program) { |
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if (current_assembly_compute_program != program) { |
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current_assembly_compute_program = program; |
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); |
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} |
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UnbindPipeline(); |
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} |
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void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { |
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static constexpr std::array<GLenum, 5> stage_enums{ |
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, |
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, |
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}; |
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) { |
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if (current_programs[stage] != programs[stage].handle) { |
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current_programs[stage] = programs[stage].handle; |
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); |
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} |
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} |
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BindPipeline(); |
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} |
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void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) { |
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if (current_programs[0] != vertex) { |
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current_programs[0] = vertex; |
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); |
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} |
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if (current_programs[4] != fragment) { |
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current_programs[4] = fragment; |
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); |
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} |
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glUseProgramStages( |
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pipeline.handle, |
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); |
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current_programs[1] = 0; |
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current_programs[2] = 0; |
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current_programs[3] = 0; |
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if (current_stage_mask != 0) { |
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current_stage_mask = 0; |
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { |
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glDisable(program_type); |
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} |
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} |
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BindPipeline(); |
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} |
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void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, |
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u32 stage_mask) { |
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const u32 changed_mask = current_stage_mask ^ stage_mask; |
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current_stage_mask = stage_mask; |
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if (changed_mask != 0) { |
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) { |
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if (((changed_mask >> stage) & 1) != 0) { |
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if (((stage_mask >> stage) & 1) != 0) { |
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); |
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} else { |
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); |
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} |
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} |
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} |
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} |
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) { |
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if (current_programs[stage] != programs[stage].handle) { |
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current_programs[stage] = programs[stage].handle; |
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); |
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} |
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} |
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UnbindPipeline(); |
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} |
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void ProgramManager::RestoreGuestCompute() {} |
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void ProgramManager::BindPipeline() { |
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if (!is_pipeline_bound) { |
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is_pipeline_bound = true; |
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glBindProgramPipeline(pipeline.handle); |
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} |
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UnbindCompute(); |
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} |
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void ProgramManager::UnbindPipeline() { |
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if (is_pipeline_bound) { |
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is_pipeline_bound = false; |
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glBindProgramPipeline(0); |
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} |
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UnbindCompute(); |
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} |
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void ProgramManager::UnbindCompute() { |
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if (is_compute_bound) { |
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is_compute_bound = false; |
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glUseProgram(0); |
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} |
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} |
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} // namespace OpenGL
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