|
|
|
@ -5,6 +5,7 @@ |
|
|
|
#include <array>
|
|
|
|
#include "common/fs/fs.h"
|
|
|
|
#include "common/fs/path_util.h"
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
#include "common/settings.h"
|
|
|
|
#include "common/settings_common.h"
|
|
|
|
#include "common/settings_enums.h"
|
|
|
|
@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) { |
|
|
|
} |
|
|
|
|
|
|
|
void Config::WriteToIni() const { |
|
|
|
std::string config_type; |
|
|
|
switch (type) { |
|
|
|
case ConfigType::GlobalConfig: |
|
|
|
config_type = "Global"; |
|
|
|
break; |
|
|
|
case ConfigType::PerGameConfig: |
|
|
|
config_type = "Game Specific"; |
|
|
|
break; |
|
|
|
case ConfigType::InputProfile: |
|
|
|
config_type = "Input Profile"; |
|
|
|
break; |
|
|
|
} |
|
|
|
LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc); |
|
|
|
FILE* fp = nullptr; |
|
|
|
#ifdef _WIN32
|
|
|
|
fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb"); |
|
|
|
@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) { |
|
|
|
player_prefix.append("player_").append(ToString(player_index)).append("_"); |
|
|
|
} |
|
|
|
|
|
|
|
const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name")); |
|
|
|
|
|
|
|
auto& player = Settings::values.players.GetValue()[player_index]; |
|
|
|
if (IsCustomConfig()) { |
|
|
|
const auto profile_name = |
|
|
|
ReadStringSetting(std::string(player_prefix).append("profile_name")); |
|
|
|
if (profile_name.empty()) { |
|
|
|
// Use the global input config
|
|
|
|
player = Settings::values.players.GetValue(true)[player_index]; |
|
|
|
@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) { |
|
|
|
player.controller_type = controller; |
|
|
|
} |
|
|
|
} else { |
|
|
|
if (global) { |
|
|
|
auto& player_global = Settings::values.players.GetValue(true)[player_index]; |
|
|
|
player_global.profile_name = profile_name; |
|
|
|
} |
|
|
|
std::string connected_key = player_prefix; |
|
|
|
player.connected = ReadBooleanSetting(connected_key.append("connected"), |
|
|
|
std::make_optional(player_index == 0)); |
|
|
|
@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) { |
|
|
|
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController))); |
|
|
|
|
|
|
|
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) { |
|
|
|
if (global) { |
|
|
|
const auto& player_global = Settings::values.players.GetValue(true)[player_index]; |
|
|
|
WriteStringSetting(std::string(player_prefix).append("profile_name"), |
|
|
|
player_global.profile_name, std::make_optional(std::string(""))); |
|
|
|
} |
|
|
|
WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected, |
|
|
|
std::make_optional(player_index == 0)); |
|
|
|
WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"), |
|
|
|
@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() { |
|
|
|
|
|
|
|
void Config::SaveValues() { |
|
|
|
if (global) { |
|
|
|
LOG_DEBUG(Config, "Saving global generic configuration values"); |
|
|
|
SaveDataStorageValues(); |
|
|
|
SaveDebuggingValues(); |
|
|
|
SaveDisabledAddOnValues(); |
|
|
|
SaveNetworkValues(); |
|
|
|
SaveWebServiceValues(); |
|
|
|
SaveMiscellaneousValues(); |
|
|
|
} else { |
|
|
|
LOG_DEBUG(Config, "Saving only generic configuration values"); |
|
|
|
} |
|
|
|
SaveControlValues(); |
|
|
|
SaveCoreValues(); |
|
|
|
@ -814,10 +840,6 @@ void Config::Reload() { |
|
|
|
SaveValues(); |
|
|
|
} |
|
|
|
|
|
|
|
void Config::Save() { |
|
|
|
SaveValues(); |
|
|
|
} |
|
|
|
|
|
|
|
void Config::ClearControlPlayerValues() const { |
|
|
|
// If key is an empty string, all keys in the current group() are removed.
|
|
|
|
const char* section = Settings::TranslateCategory(Settings::Category::Controls); |
|
|
|
|