Browse Source

OpenGL: implement face flips according to NDC

nce_cpp
Liam 4 years ago
parent
commit
455ea63f4a
  1. 7
      src/video_core/renderer_opengl/gl_rasterizer.cpp

7
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -563,12 +563,11 @@ void RasterizerOpenGL::SyncViewport() {
flags[Dirty::FrontFace] = false;
GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
bool flip_faces = false;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y < 0.0f) {
bool flip_faces = true;
if (regs.screen_y_control.triangle_rast_flip != 0) {
flip_faces = !flip_faces;
}
if (regs.viewport_transform[0].scale_z < 0.0f) {
if (regs.viewport_transform[0].scale_y < 0.0f) {
flip_faces = !flip_faces;
}
if (flip_faces) {

Loading…
Cancel
Save