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Fix SignalFence and restore OpenGL rendering

pull/3224/head
MaranBr 1 month ago
committed by crueter
parent
commit
454e229f57
  1. 13
      src/video_core/fence_manager.h

13
src/video_core/fence_manager.h

@ -76,21 +76,20 @@ public:
TryReleasePendingFences<false>();
}
const bool should_flush = ShouldFlush();
const bool delay_fence = Settings::IsGPULevelHigh() || (Settings::IsGPULevelMedium() && should_flush);
CommitAsyncFlushes();
TFence new_fence = CreateFence(!should_flush);
if constexpr (can_async_check) {
guard.lock();
}
if (Settings::IsGPULevelLow() || (Settings::IsGPULevelMedium() && !should_flush)) {
func();
} else {
if (delay_fence) {
uncommitted_operations.emplace_back(std::move(func));
}
if (!uncommitted_operations.empty()) {
pending_operations.emplace_back(std::move(uncommitted_operations));
uncommitted_operations.clear();
}
pending_operations.emplace_back(std::move(uncommitted_operations));
QueueFence(new_fence);
if (!delay_fence) {
func();
}
fences.push(std::move(new_fence));
if (should_flush) {
rasterizer.FlushCommands();

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