committed by
Narr the Reg
6 changed files with 1164 additions and 0 deletions
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5src/core/CMakeLists.txt
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388src/core/hid/hid_types.h
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345src/core/hid/input_converter.cpp
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77src/core/hid/input_converter.h
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278src/core/hid/motion_input.cpp
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71src/core/hid/motion_input.h
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// Copyright 2021 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/bit_field.h" |
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#include "common/common_funcs.h" |
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#include "common/common_types.h" |
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#include "common/point.h" |
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#include "common/uuid.h" |
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namespace Core::HID { |
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// This is nn::hid::NpadIdType |
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enum class NpadIdType : u8 { |
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Player1 = 0x0, |
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Player2 = 0x1, |
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Player3 = 0x2, |
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Player4 = 0x3, |
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Player5 = 0x4, |
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Player6 = 0x5, |
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Player7 = 0x6, |
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Player8 = 0x7, |
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Other = 0x10, |
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Handheld = 0x20, |
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Invalid = 0xFF, |
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}; |
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/// Converts a NpadIdType to an array index. |
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constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) { |
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switch (npad_id_type) { |
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case NpadIdType::Player1: |
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return 0; |
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case NpadIdType::Player2: |
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return 1; |
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case NpadIdType::Player3: |
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return 2; |
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case NpadIdType::Player4: |
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return 3; |
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case NpadIdType::Player5: |
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return 4; |
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case NpadIdType::Player6: |
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return 5; |
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case NpadIdType::Player7: |
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return 6; |
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case NpadIdType::Player8: |
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return 7; |
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case NpadIdType::Other: |
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return 8; |
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case NpadIdType::Handheld: |
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return 9; |
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default: |
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return 0; |
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} |
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} |
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/// Converts an array index to a NpadIdType |
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constexpr NpadIdType IndexToNpadIdType(size_t index) { |
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switch (index) { |
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case 0: |
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return NpadIdType::Player1; |
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case 1: |
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return NpadIdType::Player2; |
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case 2: |
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return NpadIdType::Player3; |
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case 3: |
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return NpadIdType::Player4; |
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case 4: |
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return NpadIdType::Player5; |
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case 5: |
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return NpadIdType::Player6; |
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case 6: |
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return NpadIdType::Player7; |
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case 7: |
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return NpadIdType::Player8; |
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case 8: |
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return NpadIdType::Other; |
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case 9: |
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return NpadIdType::Handheld; |
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default: |
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return NpadIdType::Invalid; |
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} |
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} |
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// This is nn::hid::NpadType |
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enum class NpadType : u8 { |
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None = 0, |
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ProController = 3, |
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Handheld = 4, |
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JoyconDual = 5, |
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JoyconLeft = 6, |
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JoyconRight = 7, |
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GameCube = 8, |
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Pokeball = 9, |
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MaxNpadType = 10, |
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}; |
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// This is nn::hid::NpadStyleTag |
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struct NpadStyleTag { |
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union { |
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u32_le raw{}; |
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BitField<0, 1, u32> fullkey; |
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BitField<1, 1, u32> handheld; |
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BitField<2, 1, u32> joycon_dual; |
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BitField<3, 1, u32> joycon_left; |
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BitField<4, 1, u32> joycon_right; |
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BitField<5, 1, u32> gamecube; |
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BitField<6, 1, u32> palma; |
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BitField<7, 1, u32> lark; |
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BitField<8, 1, u32> handheld_lark; |
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BitField<9, 1, u32> lucia; |
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BitField<29, 1, u32> system_ext; |
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BitField<30, 1, u32> system; |
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}; |
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}; |
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static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size"); |
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// This is nn::hid::TouchAttribute |
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struct TouchAttribute { |
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union { |
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u32 raw{}; |
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BitField<0, 1, u32> start_touch; |
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BitField<1, 1, u32> end_touch; |
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}; |
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}; |
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static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size"); |
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// This is nn::hid::TouchState |
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struct TouchState { |
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u64_le delta_time; |
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TouchAttribute attribute; |
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u32_le finger; |
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Common::Point<u32_le> position; |
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u32_le diameter_x; |
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u32_le diameter_y; |
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u32_le rotation_angle; |
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}; |
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static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size"); |
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// This is nn::hid::NpadControllerColor |
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struct NpadControllerColor { |
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u32_le body; |
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u32_le button; |
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}; |
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static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size"); |
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// This is nn::hid::AnalogStickState |
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struct AnalogStickState { |
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s32_le x; |
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s32_le y; |
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}; |
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static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size"); |
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// This is nn::hid::server::NpadGcTriggerState |
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struct NpadGcTriggerState { |
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s64_le sampling_number{}; |
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s32_le left{}; |
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s32_le right{}; |
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}; |
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static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size"); |
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// This is nn::hid::system::NpadBatteryLevel |
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using BatteryLevel = u32; |
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static_assert(sizeof(BatteryLevel) == 0x4, "BatteryLevel is an invalid size"); |
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// This is nn::hid::system::NpadPowerInfo |
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struct NpadPowerInfo { |
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bool is_powered; |
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bool is_charging; |
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INSERT_PADDING_BYTES(0x6); |
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BatteryLevel battery_level; |
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}; |
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static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size"); |
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// This is nn::hid::NpadButton |
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enum class NpadButton : u64 { |
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None = 0, |
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A = 1U << 0, |
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B = 1U << 1, |
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X = 1U << 2, |
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Y = 1U << 3, |
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StickL = 1U << 4, |
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StickR = 1U << 5, |
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L = 1U << 6, |
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R = 1U << 7, |
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ZL = 1U << 8, |
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ZR = 1U << 9, |
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Plus = 1U << 10, |
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Minus = 1U << 11, |
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Left = 1U << 12, |
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Up = 1U << 13, |
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Right = 1U << 14, |
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Down = 1U << 15, |
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StickLLeft = 1U << 16, |
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StickLUp = 1U << 17, |
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StickLRight = 1U << 18, |
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StickLDown = 1U << 19, |
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StickRLeft = 1U << 20, |
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StickRUp = 1U << 21, |
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StickRRight = 1U << 22, |
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StickRDown = 1U << 23, |
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LeftSL = 1U << 24, |
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LeftSR = 1U << 25, |
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RightSL = 1U << 26, |
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RightSR = 1U << 27, |
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Palma = 1U << 28, |
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HandheldLeftB = 1U << 30, |
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}; |
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DECLARE_ENUM_FLAG_OPERATORS(NpadButton); |
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struct NpadButtonState { |
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union { |
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NpadButton raw{}; |
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// Buttons |
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BitField<0, 1, u64> a; |
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BitField<1, 1, u64> b; |
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BitField<2, 1, u64> x; |
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BitField<3, 1, u64> y; |
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BitField<4, 1, u64> stick_l; |
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BitField<5, 1, u64> stick_r; |
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BitField<6, 1, u64> l; |
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BitField<7, 1, u64> r; |
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BitField<8, 1, u64> zl; |
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BitField<9, 1, u64> zr; |
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BitField<10, 1, u64> plus; |
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BitField<11, 1, u64> minus; |
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// D-Pad |
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BitField<12, 1, u64> left; |
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BitField<13, 1, u64> up; |
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BitField<14, 1, u64> right; |
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BitField<15, 1, u64> down; |
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// Left JoyStick |
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BitField<16, 1, u64> stick_l_left; |
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BitField<17, 1, u64> stick_l_up; |
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BitField<18, 1, u64> stick_l_right; |
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BitField<19, 1, u64> stick_l_down; |
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// Right JoyStick |
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BitField<20, 1, u64> stick_r_left; |
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BitField<21, 1, u64> stick_r_up; |
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BitField<22, 1, u64> stick_r_right; |
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BitField<23, 1, u64> stick_r_down; |
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BitField<24, 1, u64> left_sl; |
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BitField<25, 1, u64> left_sr; |
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BitField<26, 1, u64> right_sl; |
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BitField<27, 1, u64> right_sr; |
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BitField<28, 1, u64> palma; |
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BitField<30, 1, u64> handheld_left_b; |
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}; |
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}; |
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static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size."); |
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// This is nn::hid::DebugPadButton |
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struct DebugPadButton { |
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union { |
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u32_le raw{}; |
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BitField<0, 1, u32> a; |
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BitField<1, 1, u32> b; |
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BitField<2, 1, u32> x; |
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BitField<3, 1, u32> y; |
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BitField<4, 1, u32> l; |
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BitField<5, 1, u32> r; |
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BitField<6, 1, u32> zl; |
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BitField<7, 1, u32> zr; |
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BitField<8, 1, u32> plus; |
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BitField<9, 1, u32> minus; |
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BitField<10, 1, u32> d_left; |
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BitField<11, 1, u32> d_up; |
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BitField<12, 1, u32> d_right; |
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BitField<13, 1, u32> d_down; |
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}; |
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}; |
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static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size"); |
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// This is nn::hid::VibrationDeviceType |
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enum class VibrationDeviceType : u32 { |
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Unknown = 0, |
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LinearResonantActuator = 1, |
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GcErm = 2, |
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}; |
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// This is nn::hid::VibrationDevicePosition |
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enum class VibrationDevicePosition : u32 { |
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None = 0, |
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Left = 1, |
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Right = 2, |
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}; |
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// This is nn::hid::VibrationValue |
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struct VibrationValue { |
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f32 low_amplitude; |
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f32 low_frequency; |
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f32 high_amplitude; |
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f32 high_frequency; |
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}; |
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static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size."); |
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// This is nn::hid::VibrationGcErmCommand |
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enum class VibrationGcErmCommand : u64 { |
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Stop = 0, |
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Start = 1, |
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StopHard = 2, |
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}; |
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// This is nn::hid::VibrationDeviceInfo |
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struct VibrationDeviceInfo { |
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VibrationDeviceType type{}; |
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VibrationDevicePosition position{}; |
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}; |
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static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size."); |
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// This is nn::hid::KeyboardModifier |
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struct KeyboardModifier { |
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union { |
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u32_le raw{}; |
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BitField<0, 1, u32> control; |
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BitField<1, 1, u32> shift; |
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BitField<2, 1, u32> left_alt; |
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BitField<3, 1, u32> right_alt; |
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BitField<4, 1, u32> gui; |
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BitField<8, 1, u32> caps_lock; |
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BitField<9, 1, u32> scroll_lock; |
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BitField<10, 1, u32> num_lock; |
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BitField<11, 1, u32> katakana; |
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BitField<12, 1, u32> hiragana; |
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}; |
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}; |
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static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size"); |
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// This is nn::hid::KeyboardKey |
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struct KeyboardKey { |
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// This should be a 256 bit flag |
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std::array<u8, 32> key; |
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}; |
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static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size"); |
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// This is nn::hid::MouseButton |
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struct MouseButton { |
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union { |
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u32_le raw{}; |
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BitField<0, 1, u32> left; |
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BitField<1, 1, u32> right; |
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BitField<2, 1, u32> middle; |
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BitField<3, 1, u32> forward; |
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BitField<4, 1, u32> back; |
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}; |
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}; |
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static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size"); |
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// This is nn::hid::MouseAttribute |
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struct MouseAttribute { |
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union { |
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u32_le raw{}; |
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BitField<0, 1, u32> transferable; |
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BitField<1, 1, u32> is_connected; |
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}; |
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}; |
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static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size"); |
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// This is nn::hid::detail::MouseState |
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struct MouseState { |
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s64_le sampling_number; |
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s32_le x; |
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s32_le y; |
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s32_le delta_x; |
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s32_le delta_y; |
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s32_le delta_wheel_x; |
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s32_le delta_wheel_y; |
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MouseButton button; |
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MouseAttribute attribute; |
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}; |
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static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size"); |
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} // namespace Core::HID |
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@ -0,0 +1,345 @@ |
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// Copyright 2021 yuzu Emulator Project
|
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included
|
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|
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#include <random>
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#include "common/input.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID { |
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|
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Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) { |
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Input::BatteryStatus battery{}; |
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switch (callback.type) { |
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case Input::InputType::Analog: |
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case Input::InputType::Trigger: { |
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const auto value = TransformToTrigger(callback).analog.value; |
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battery = Input::BatteryLevel::Empty; |
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if (value > 0.2f) { |
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battery = Input::BatteryLevel::Critical; |
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} |
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if (value > 0.4f) { |
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battery = Input::BatteryLevel::Low; |
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} |
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if (value > 0.6f) { |
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battery = Input::BatteryLevel::Medium; |
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} |
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if (value > 0.8f) { |
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battery = Input::BatteryLevel::Full; |
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} |
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if (value >= 1.0f) { |
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battery = Input::BatteryLevel::Charging; |
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} |
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break; |
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} |
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case Input::InputType::Battery: |
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battery = callback.battery_status; |
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break; |
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default: |
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LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type); |
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break; |
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} |
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return battery; |
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} |
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Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback) { |
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Input::ButtonStatus status{}; |
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switch (callback.type) { |
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case Input::InputType::Analog: |
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case Input::InputType::Trigger: |
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status.value = TransformToTrigger(callback).pressed; |
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break; |
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case Input::InputType::Button: |
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status = callback.button_status; |
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break; |
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default: |
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LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type); |
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break; |
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} |
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if (status.inverted) { |
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status.value = !status.value; |
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} |
||||
|
|
||||
|
return status; |
||||
|
} |
||||
|
|
||||
|
Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback) { |
||||
|
Input::MotionStatus status{}; |
||||
|
switch (callback.type) { |
||||
|
case Input::InputType::Button: { |
||||
|
if (TransformToButton(callback).value) { |
||||
|
std::random_device device; |
||||
|
std::mt19937 gen(device()); |
||||
|
std::uniform_int_distribution<s16> distribution(-1000, 1000); |
||||
|
Input::AnalogProperties properties{ |
||||
|
.deadzone = 0.0, |
||||
|
.range = 1.0f, |
||||
|
.offset = 0.0, |
||||
|
}; |
||||
|
status.accel.x = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
status.accel.y = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
status.accel.z = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
status.gyro.x = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
status.gyro.y = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
status.gyro.z = { |
||||
|
.value = 0, |
||||
|
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f, |
||||
|
.properties = properties, |
||||
|
}; |
||||
|
} |
||||
|
break; |
||||
|
} |
||||
|
case Input::InputType::Motion: |
||||
|
status = callback.motion_status; |
||||
|
break; |
||||
|
default: |
||||
|
LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type); |
||||
|
break; |
||||
|
} |
||||
|
SanitizeAnalog(status.accel.x, false); |
||||
|
SanitizeAnalog(status.accel.y, false); |
||||
|
SanitizeAnalog(status.accel.z, false); |
||||
|
SanitizeAnalog(status.gyro.x, false); |
||||
|
SanitizeAnalog(status.gyro.y, false); |
||||
|
SanitizeAnalog(status.gyro.z, false); |
||||
|
|
||||
|
return status; |
||||
|
} |
||||
|
|
||||
|
Input::StickStatus TransformToStick(const Input::CallbackStatus& callback) { |
||||
|
Input::StickStatus status{}; |
||||
|
|
||||
|
switch (callback.type) { |
||||
|
case Input::InputType::Stick: |
||||
|
status = callback.stick_status; |
||||
|
break; |
||||
|
default: |
||||
|
LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
SanitizeStick(status.x, status.y, true); |
||||
|
const Input::AnalogProperties& properties_x = status.x.properties; |
||||
|
const Input::AnalogProperties& properties_y = status.y.properties; |
||||
|
const float x = status.x.value; |
||||
|
const float y = status.y.value; |
||||
|
|
||||
|
// Set directional buttons
|
||||
|
status.right = x > properties_x.threshold; |
||||
|
status.left = x < -properties_x.threshold; |
||||
|
status.up = y > properties_y.threshold; |
||||
|
status.down = y < -properties_y.threshold; |
||||
|
|
||||
|
return status; |
||||
|
} |
||||
|
|
||||
|
Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback) { |
||||
|
Input::TouchStatus status{}; |
||||
|
|
||||
|
switch (callback.type) { |
||||
|
case Input::InputType::Touch: |
||||
|
status = callback.touch_status; |
||||
|
break; |
||||
|
default: |
||||
|
LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
SanitizeAnalog(status.x, true); |
||||
|
SanitizeAnalog(status.y, true); |
||||
|
float& x = status.x.value; |
||||
|
float& y = status.y.value; |
||||
|
|
||||
|
// Adjust if value is inverted
|
||||
|
x = status.x.properties.inverted ? 1.0f + x : x; |
||||
|
y = status.y.properties.inverted ? 1.0f + y : y; |
||||
|
|
||||
|
// clamp value
|
||||
|
x = std::clamp(x, 0.0f, 1.0f); |
||||
|
y = std::clamp(y, 0.0f, 1.0f); |
||||
|
|
||||
|
if (status.pressed.inverted) { |
||||
|
status.pressed.value = !status.pressed.value; |
||||
|
} |
||||
|
|
||||
|
return status; |
||||
|
} |
||||
|
|
||||
|
Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback) { |
||||
|
Input::TriggerStatus status{}; |
||||
|
float& raw_value = status.analog.raw_value; |
||||
|
bool calculate_button_value = true; |
||||
|
|
||||
|
switch (callback.type) { |
||||
|
case Input::InputType::Analog: |
||||
|
status.analog.properties = callback.analog_status.properties; |
||||
|
raw_value = callback.analog_status.raw_value; |
||||
|
break; |
||||
|
case Input::InputType::Button: |
||||
|
status.analog.properties.range = 1.0f; |
||||
|
status.analog.properties.inverted = callback.button_status.inverted; |
||||
|
raw_value = callback.button_status.value ? 1.0f : 0.0f; |
||||
|
break; |
||||
|
case Input::InputType::Trigger: |
||||
|
status = callback.trigger_status; |
||||
|
calculate_button_value = false; |
||||
|
break; |
||||
|
default: |
||||
|
LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
SanitizeAnalog(status.analog, true); |
||||
|
const Input::AnalogProperties& properties = status.analog.properties; |
||||
|
float& value = status.analog.value; |
||||
|
|
||||
|
// Set button status
|
||||
|
if (calculate_button_value) { |
||||
|
status.pressed = value > properties.threshold; |
||||
|
} |
||||
|
|
||||
|
// Adjust if value is inverted
|
||||
|
value = properties.inverted ? 1.0f + value : value; |
||||
|
|
||||
|
// clamp value
|
||||
|
value = std::clamp(value, 0.0f, 1.0f); |
||||
|
|
||||
|
return status; |
||||
|
} |
||||
|
|
||||
|
void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value) { |
||||
|
const Input::AnalogProperties& properties = analog.properties; |
||||
|
float& raw_value = analog.raw_value; |
||||
|
float& value = analog.value; |
||||
|
|
||||
|
if (!std::isnormal(raw_value)) { |
||||
|
raw_value = 0; |
||||
|
} |
||||
|
|
||||
|
// Apply center offset
|
||||
|
raw_value -= properties.offset; |
||||
|
|
||||
|
// Set initial values to be formated
|
||||
|
value = raw_value; |
||||
|
|
||||
|
// Calculate vector size
|
||||
|
const float r = std::abs(value); |
||||
|
|
||||
|
// Return zero if value is smaller than the deadzone
|
||||
|
if (r <= properties.deadzone || properties.deadzone == 1.0f) { |
||||
|
analog.value = 0; |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
// Adjust range of value
|
||||
|
const float deadzone_factor = |
||||
|
1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone); |
||||
|
value = value * deadzone_factor / properties.range; |
||||
|
|
||||
|
// Invert direction if needed
|
||||
|
if (properties.inverted) { |
||||
|
value = -value; |
||||
|
} |
||||
|
|
||||
|
// Clamp value
|
||||
|
if (clamp_value) { |
||||
|
value = std::clamp(value, -1.0f, 1.0f); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value) { |
||||
|
const Input::AnalogProperties& properties_x = analog_x.properties; |
||||
|
const Input::AnalogProperties& properties_y = analog_y.properties; |
||||
|
float& raw_x = analog_x.raw_value; |
||||
|
float& raw_y = analog_y.raw_value; |
||||
|
float& x = analog_x.value; |
||||
|
float& y = analog_y.value; |
||||
|
|
||||
|
if (!std::isnormal(raw_x)) { |
||||
|
raw_x = 0; |
||||
|
} |
||||
|
if (!std::isnormal(raw_y)) { |
||||
|
raw_y = 0; |
||||
|
} |
||||
|
|
||||
|
// Apply center offset
|
||||
|
raw_x += properties_x.offset; |
||||
|
raw_y += properties_y.offset; |
||||
|
|
||||
|
// Apply X scale correction from offset
|
||||
|
if (std::abs(properties_x.offset) < 0.5f) { |
||||
|
if (raw_x > 0) { |
||||
|
raw_x /= 1 + properties_x.offset; |
||||
|
} else { |
||||
|
raw_x /= 1 - properties_x.offset; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Apply Y scale correction from offset
|
||||
|
if (std::abs(properties_y.offset) < 0.5f) { |
||||
|
if (raw_y > 0) { |
||||
|
raw_y /= 1 + properties_y.offset; |
||||
|
} else { |
||||
|
raw_y /= 1 - properties_y.offset; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Invert direction if needed
|
||||
|
raw_x = properties_x.inverted ? -raw_x : raw_x; |
||||
|
raw_y = properties_y.inverted ? -raw_y : raw_y; |
||||
|
|
||||
|
// Set initial values to be formated
|
||||
|
x = raw_x; |
||||
|
y = raw_y; |
||||
|
|
||||
|
// Calculate vector size
|
||||
|
float r = x * x + y * y; |
||||
|
r = std::sqrt(r); |
||||
|
|
||||
|
// TODO(German77): Use deadzone and range of both axis
|
||||
|
|
||||
|
// Return zero if values are smaller than the deadzone
|
||||
|
if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) { |
||||
|
x = 0; |
||||
|
y = 0; |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
// Adjust range of joystick
|
||||
|
const float deadzone_factor = |
||||
|
1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone); |
||||
|
x = x * deadzone_factor / properties_x.range; |
||||
|
y = y * deadzone_factor / properties_x.range; |
||||
|
r = r * deadzone_factor / properties_x.range; |
||||
|
|
||||
|
// Normalize joystick
|
||||
|
if (clamp_value && r > 1.0f) { |
||||
|
x /= r; |
||||
|
y /= r; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
} // namespace Core::HID
|
||||
@ -0,0 +1,77 @@ |
|||||
|
// Copyright 2021 yuzu Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
namespace Input { |
||||
|
struct CallbackStatus; |
||||
|
}; |
||||
|
|
||||
|
namespace Core::HID { |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid battery status. |
||||
|
* |
||||
|
* @param Supported callbacks: Analog, Battery, Trigger. |
||||
|
* @return A valid BatteryStatus object. |
||||
|
*/ |
||||
|
Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid button status. Applies invert properties to the output. |
||||
|
* |
||||
|
* @param Supported callbacks: Analog, Button, Trigger. |
||||
|
* @return A valid TouchStatus object. |
||||
|
*/ |
||||
|
Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid motion status. |
||||
|
* |
||||
|
* @param Supported callbacks: Motion. |
||||
|
* @return A valid TouchStatus object. |
||||
|
*/ |
||||
|
Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert |
||||
|
* properties to the output. |
||||
|
* |
||||
|
* @param Supported callbacks: Stick. |
||||
|
* @return A valid StickStatus object. |
||||
|
*/ |
||||
|
Input::StickStatus TransformToStick(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid touch status. |
||||
|
* |
||||
|
* @param Supported callbacks: Touch. |
||||
|
* @return A valid TouchStatus object. |
||||
|
*/ |
||||
|
Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and |
||||
|
* invert properties to the output. Button status uses the threshold property if necessary. |
||||
|
* |
||||
|
* @param Supported callbacks: Analog, Button, Trigger. |
||||
|
* @return A valid TriggerStatus object. |
||||
|
*/ |
||||
|
Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw analog data into a valid analog value |
||||
|
* @param An analog object containing raw data and properties, bool that determines if the value |
||||
|
* needs to be clamped between -1.0f and 1.0f. |
||||
|
*/ |
||||
|
void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value); |
||||
|
|
||||
|
/** |
||||
|
* Converts raw stick data into a valid stick value |
||||
|
* @param Two analog objects containing raw data and properties, bool that determines if the value |
||||
|
* needs to be clamped into the unit circle. |
||||
|
*/ |
||||
|
void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value); |
||||
|
|
||||
|
} // namespace Core::HID |
||||
@ -0,0 +1,278 @@ |
|||||
|
// Copyright 2020 yuzu Emulator Project
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included
|
||||
|
|
||||
|
#include "common/math_util.h"
|
||||
|
#include "core/hid/motion_input.h"
|
||||
|
|
||||
|
namespace Core::HID { |
||||
|
|
||||
|
MotionInput::MotionInput() { |
||||
|
// Initialize PID constants with default values
|
||||
|
SetPID(0.3f, 0.005f, 0.0f); |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) { |
||||
|
kp = new_kp; |
||||
|
ki = new_ki; |
||||
|
kd = new_kd; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { |
||||
|
accel = acceleration; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { |
||||
|
gyro = gyroscope - gyro_drift; |
||||
|
|
||||
|
// Auto adjust drift to minimize drift
|
||||
|
if (!IsMoving(0.1f)) { |
||||
|
gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f); |
||||
|
} |
||||
|
|
||||
|
if (gyro.Length2() < gyro_threshold) { |
||||
|
gyro = {}; |
||||
|
} else { |
||||
|
only_accelerometer = false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { |
||||
|
quat = quaternion; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetGyroDrift(const Common::Vec3f& drift) { |
||||
|
gyro_drift = drift; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetGyroThreshold(f32 threshold) { |
||||
|
gyro_threshold = threshold; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::EnableReset(bool reset) { |
||||
|
reset_enabled = reset; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::ResetRotations() { |
||||
|
rotations = {}; |
||||
|
} |
||||
|
|
||||
|
bool MotionInput::IsMoving(f32 sensitivity) const { |
||||
|
return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; |
||||
|
} |
||||
|
|
||||
|
bool MotionInput::IsCalibrated(f32 sensitivity) const { |
||||
|
return real_error.Length() < sensitivity; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::UpdateRotation(u64 elapsed_time) { |
||||
|
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f; |
||||
|
if (sample_period > 0.1f) { |
||||
|
return; |
||||
|
} |
||||
|
rotations += gyro * sample_period; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::UpdateOrientation(u64 elapsed_time) { |
||||
|
if (!IsCalibrated(0.1f)) { |
||||
|
ResetOrientation(); |
||||
|
} |
||||
|
// Short name local variable for readability
|
||||
|
f32 q1 = quat.w; |
||||
|
f32 q2 = quat.xyz[0]; |
||||
|
f32 q3 = quat.xyz[1]; |
||||
|
f32 q4 = quat.xyz[2]; |
||||
|
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f; |
||||
|
|
||||
|
// Ignore invalid elapsed time
|
||||
|
if (sample_period > 0.1f) { |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
const auto normal_accel = accel.Normalized(); |
||||
|
auto rad_gyro = gyro * Common::PI * 2; |
||||
|
const f32 swap = rad_gyro.x; |
||||
|
rad_gyro.x = rad_gyro.y; |
||||
|
rad_gyro.y = -swap; |
||||
|
rad_gyro.z = -rad_gyro.z; |
||||
|
|
||||
|
// Clear gyro values if there is no gyro present
|
||||
|
if (only_accelerometer) { |
||||
|
rad_gyro.x = 0; |
||||
|
rad_gyro.y = 0; |
||||
|
rad_gyro.z = 0; |
||||
|
} |
||||
|
|
||||
|
// Ignore drift correction if acceleration is not reliable
|
||||
|
if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { |
||||
|
const f32 ax = -normal_accel.x; |
||||
|
const f32 ay = normal_accel.y; |
||||
|
const f32 az = -normal_accel.z; |
||||
|
|
||||
|
// Estimated direction of gravity
|
||||
|
const f32 vx = 2.0f * (q2 * q4 - q1 * q3); |
||||
|
const f32 vy = 2.0f * (q1 * q2 + q3 * q4); |
||||
|
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |
||||
|
|
||||
|
// Error is cross product between estimated direction and measured direction of gravity
|
||||
|
const Common::Vec3f new_real_error = { |
||||
|
az * vx - ax * vz, |
||||
|
ay * vz - az * vy, |
||||
|
ax * vy - ay * vx, |
||||
|
}; |
||||
|
|
||||
|
derivative_error = new_real_error - real_error; |
||||
|
real_error = new_real_error; |
||||
|
|
||||
|
// Prevent integral windup
|
||||
|
if (ki != 0.0f && !IsCalibrated(0.05f)) { |
||||
|
integral_error += real_error; |
||||
|
} else { |
||||
|
integral_error = {}; |
||||
|
} |
||||
|
|
||||
|
// Apply feedback terms
|
||||
|
if (!only_accelerometer) { |
||||
|
rad_gyro += kp * real_error; |
||||
|
rad_gyro += ki * integral_error; |
||||
|
rad_gyro += kd * derivative_error; |
||||
|
} else { |
||||
|
// Give more weight to accelerometer values to compensate for the lack of gyro
|
||||
|
rad_gyro += 35.0f * kp * real_error; |
||||
|
rad_gyro += 10.0f * ki * integral_error; |
||||
|
rad_gyro += 10.0f * kd * derivative_error; |
||||
|
|
||||
|
// Emulate gyro values for games that need them
|
||||
|
gyro.x = -rad_gyro.y; |
||||
|
gyro.y = rad_gyro.x; |
||||
|
gyro.z = -rad_gyro.z; |
||||
|
UpdateRotation(elapsed_time); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const f32 gx = rad_gyro.y; |
||||
|
const f32 gy = rad_gyro.x; |
||||
|
const f32 gz = rad_gyro.z; |
||||
|
|
||||
|
// Integrate rate of change of quaternion
|
||||
|
const f32 pa = q2; |
||||
|
const f32 pb = q3; |
||||
|
const f32 pc = q4; |
||||
|
q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); |
||||
|
q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); |
||||
|
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); |
||||
|
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); |
||||
|
|
||||
|
quat.w = q1; |
||||
|
quat.xyz[0] = q2; |
||||
|
quat.xyz[1] = q3; |
||||
|
quat.xyz[2] = q4; |
||||
|
quat = quat.Normalized(); |
||||
|
} |
||||
|
|
||||
|
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { |
||||
|
const Common::Quaternion<float> quad{ |
||||
|
.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, |
||||
|
.w = -quat.xyz[2], |
||||
|
}; |
||||
|
const std::array<float, 16> matrix4x4 = quad.ToMatrix(); |
||||
|
|
||||
|
return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), |
||||
|
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), |
||||
|
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; |
||||
|
} |
||||
|
|
||||
|
Common::Vec3f MotionInput::GetAcceleration() const { |
||||
|
return accel; |
||||
|
} |
||||
|
|
||||
|
Common::Vec3f MotionInput::GetGyroscope() const { |
||||
|
return gyro; |
||||
|
} |
||||
|
|
||||
|
Common::Quaternion<f32> MotionInput::GetQuaternion() const { |
||||
|
return quat; |
||||
|
} |
||||
|
|
||||
|
Common::Vec3f MotionInput::GetRotations() const { |
||||
|
return rotations; |
||||
|
} |
||||
|
|
||||
|
void MotionInput::ResetOrientation() { |
||||
|
if (!reset_enabled || only_accelerometer) { |
||||
|
return; |
||||
|
} |
||||
|
if (!IsMoving(0.5f) && accel.z <= -0.9f) { |
||||
|
++reset_counter; |
||||
|
if (reset_counter > 900) { |
||||
|
quat.w = 0; |
||||
|
quat.xyz[0] = 0; |
||||
|
quat.xyz[1] = 0; |
||||
|
quat.xyz[2] = -1; |
||||
|
SetOrientationFromAccelerometer(); |
||||
|
integral_error = {}; |
||||
|
reset_counter = 0; |
||||
|
} |
||||
|
} else { |
||||
|
reset_counter = 0; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void MotionInput::SetOrientationFromAccelerometer() { |
||||
|
int iterations = 0; |
||||
|
const f32 sample_period = 0.015f; |
||||
|
|
||||
|
const auto normal_accel = accel.Normalized(); |
||||
|
|
||||
|
while (!IsCalibrated(0.01f) && ++iterations < 100) { |
||||
|
// Short name local variable for readability
|
||||
|
f32 q1 = quat.w; |
||||
|
f32 q2 = quat.xyz[0]; |
||||
|
f32 q3 = quat.xyz[1]; |
||||
|
f32 q4 = quat.xyz[2]; |
||||
|
|
||||
|
Common::Vec3f rad_gyro; |
||||
|
const f32 ax = -normal_accel.x; |
||||
|
const f32 ay = normal_accel.y; |
||||
|
const f32 az = -normal_accel.z; |
||||
|
|
||||
|
// Estimated direction of gravity
|
||||
|
const f32 vx = 2.0f * (q2 * q4 - q1 * q3); |
||||
|
const f32 vy = 2.0f * (q1 * q2 + q3 * q4); |
||||
|
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |
||||
|
|
||||
|
// Error is cross product between estimated direction and measured direction of gravity
|
||||
|
const Common::Vec3f new_real_error = { |
||||
|
az * vx - ax * vz, |
||||
|
ay * vz - az * vy, |
||||
|
ax * vy - ay * vx, |
||||
|
}; |
||||
|
|
||||
|
derivative_error = new_real_error - real_error; |
||||
|
real_error = new_real_error; |
||||
|
|
||||
|
rad_gyro += 10.0f * kp * real_error; |
||||
|
rad_gyro += 5.0f * ki * integral_error; |
||||
|
rad_gyro += 10.0f * kd * derivative_error; |
||||
|
|
||||
|
const f32 gx = rad_gyro.y; |
||||
|
const f32 gy = rad_gyro.x; |
||||
|
const f32 gz = rad_gyro.z; |
||||
|
|
||||
|
// Integrate rate of change of quaternion
|
||||
|
const f32 pa = q2; |
||||
|
const f32 pb = q3; |
||||
|
const f32 pc = q4; |
||||
|
q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); |
||||
|
q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); |
||||
|
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); |
||||
|
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); |
||||
|
|
||||
|
quat.w = q1; |
||||
|
quat.xyz[0] = q2; |
||||
|
quat.xyz[1] = q3; |
||||
|
quat.xyz[2] = q4; |
||||
|
quat = quat.Normalized(); |
||||
|
} |
||||
|
} |
||||
|
} // namespace Core::HID
|
||||
@ -0,0 +1,71 @@ |
|||||
|
// Copyright 2020 yuzu Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include "common/common_types.h" |
||||
|
#include "common/quaternion.h" |
||||
|
#include "common/vector_math.h" |
||||
|
|
||||
|
namespace Core::HID { |
||||
|
|
||||
|
class MotionInput { |
||||
|
public: |
||||
|
explicit MotionInput(); |
||||
|
|
||||
|
MotionInput(const MotionInput&) = default; |
||||
|
MotionInput& operator=(const MotionInput&) = default; |
||||
|
|
||||
|
MotionInput(MotionInput&&) = default; |
||||
|
MotionInput& operator=(MotionInput&&) = default; |
||||
|
|
||||
|
void SetPID(f32 new_kp, f32 new_ki, f32 new_kd); |
||||
|
void SetAcceleration(const Common::Vec3f& acceleration); |
||||
|
void SetGyroscope(const Common::Vec3f& gyroscope); |
||||
|
void SetQuaternion(const Common::Quaternion<f32>& quaternion); |
||||
|
void SetGyroDrift(const Common::Vec3f& drift); |
||||
|
void SetGyroThreshold(f32 threshold); |
||||
|
|
||||
|
void EnableReset(bool reset); |
||||
|
void ResetRotations(); |
||||
|
|
||||
|
void UpdateRotation(u64 elapsed_time); |
||||
|
void UpdateOrientation(u64 elapsed_time); |
||||
|
|
||||
|
[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const; |
||||
|
[[nodiscard]] Common::Vec3f GetAcceleration() const; |
||||
|
[[nodiscard]] Common::Vec3f GetGyroscope() const; |
||||
|
[[nodiscard]] Common::Vec3f GetRotations() const; |
||||
|
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const; |
||||
|
|
||||
|
[[nodiscard]] bool IsMoving(f32 sensitivity) const; |
||||
|
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const; |
||||
|
|
||||
|
private: |
||||
|
void ResetOrientation(); |
||||
|
void SetOrientationFromAccelerometer(); |
||||
|
|
||||
|
// PID constants |
||||
|
f32 kp; |
||||
|
f32 ki; |
||||
|
f32 kd; |
||||
|
|
||||
|
// PID errors |
||||
|
Common::Vec3f real_error; |
||||
|
Common::Vec3f integral_error; |
||||
|
Common::Vec3f derivative_error; |
||||
|
|
||||
|
Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f}; |
||||
|
Common::Vec3f rotations; |
||||
|
Common::Vec3f accel; |
||||
|
Common::Vec3f gyro; |
||||
|
Common::Vec3f gyro_drift; |
||||
|
|
||||
|
f32 gyro_threshold = 0.0f; |
||||
|
u32 reset_counter = 0; |
||||
|
bool reset_enabled = true; |
||||
|
bool only_accelerometer = true; |
||||
|
}; |
||||
|
|
||||
|
} // namespace Core::HID |
||||
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