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@ -56,40 +56,6 @@ auto MakeSpan(Container& container) { |
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return std::span(container.data(), container.size()); |
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} |
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GLenum Stage(size_t stage_index) { |
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switch (stage_index) { |
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case 0: |
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return GL_VERTEX_SHADER; |
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case 1: |
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return GL_TESS_CONTROL_SHADER; |
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case 2: |
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return GL_TESS_EVALUATION_SHADER; |
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case 3: |
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return GL_GEOMETRY_SHADER; |
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case 4: |
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return GL_FRAGMENT_SHADER; |
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} |
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UNREACHABLE_MSG("{}", stage_index); |
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return GL_NONE; |
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} |
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GLenum AssemblyStage(size_t stage_index) { |
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switch (stage_index) { |
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case 0: |
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return GL_VERTEX_PROGRAM_NV; |
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case 1: |
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return GL_TESS_CONTROL_PROGRAM_NV; |
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case 2: |
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return GL_TESS_EVALUATION_PROGRAM_NV; |
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case 3: |
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return GL_GEOMETRY_PROGRAM_NV; |
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case 4: |
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return GL_FRAGMENT_PROGRAM_NV; |
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} |
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UNREACHABLE_MSG("{}", stage_index); |
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return GL_NONE; |
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} |
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, |
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const Shader::IR::Program& program, |
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bool glasm_use_storage_buffers, bool use_assembly_shaders) { |
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@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{}; |
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OGLProgram source_program; |
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std::array<OGLAssemblyProgram, 5> assembly_programs; |
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std::array<std::string, 5> assembly_sources; |
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std::array<std::string, 5> glsl_sources; |
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Shader::Backend::Bindings binding; |
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const bool use_glasm{device.UseAssemblyShaders()}; |
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if (!use_glasm) { |
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source_program.handle = glCreateProgram(); |
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} |
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0; |
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for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) { |
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if (key.unique_hashes[index] == 0) { |
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@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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const auto runtime_info{ |
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)}; |
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if (use_glasm) { |
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const std::string code{EmitGLASM(profile, runtime_info, program, binding)}; |
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); |
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assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); |
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} else { |
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const auto code{EmitGLSL(profile, runtime_info, program, binding)}; |
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AttachShader(Stage(stage_index), source_program.handle, code); |
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glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); |
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} |
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} |
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if (!use_glasm) { |
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LinkProgram(source_program.handle); |
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} |
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return std::make_unique<GraphicsPipeline>( |
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker, |
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std::move(source_program), std::move(assembly_programs), infos, |
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key.xfb_enabled != 0 ? &key.xfb_state : nullptr); |
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assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr); |
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} catch (Shader::Exception& exception) { |
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LOG_ERROR(Render_OpenGL, "{}", exception.what()); |
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@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& |
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} |
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Shader::RuntimeInfo info; |
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); |
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OGLAssemblyProgram asm_program; |
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OGLProgram source_program; |
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if (device.UseAssemblyShaders()) { |
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const std::string code{EmitGLASM(profile, info, program)}; |
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asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); |
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} else { |
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const auto code{EmitGLSL(profile, program)}; |
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source_program.handle = glCreateProgram(); |
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code); |
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LinkProgram(source_program.handle); |
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} |
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const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program) |
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: EmitGLSL(profile, program)}; |
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, |
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kepler_compute, program_manager, program.info, |
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std::move(source_program), std::move(asm_program)); |
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kepler_compute, program_manager, program.info, code); |
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} catch (Shader::Exception& exception) { |
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LOG_ERROR(Render_OpenGL, "{}", exception.what()); |
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return nullptr; |
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