Browse Source

Pica/VertexShader: Coding style fixes.

pull/15/merge
Tony Wasserka 11 years ago
parent
commit
40c7200841
  1. 24
      src/video_core/vertex_shader.cpp

24
src/video_core/vertex_shader.cpp

@ -39,38 +39,31 @@ static struct {
static std::array<u32, 1024> shader_memory; static std::array<u32, 1024> shader_memory;
static std::array<u32, 1024> swizzle_data; static std::array<u32, 1024> swizzle_data;
void SubmitShaderMemoryChange(u32 addr, u32 value)
{
void SubmitShaderMemoryChange(u32 addr, u32 value) {
shader_memory[addr] = value; shader_memory[addr] = value;
} }
void SubmitSwizzleDataChange(u32 addr, u32 value)
{
void SubmitSwizzleDataChange(u32 addr, u32 value) {
swizzle_data[addr] = value; swizzle_data[addr] = value;
} }
Math::Vec4<float24>& GetFloatUniform(u32 index)
{
Math::Vec4<float24>& GetFloatUniform(u32 index) {
return shader_uniforms.f[index]; return shader_uniforms.f[index];
} }
bool& GetBoolUniform(u32 index)
{
bool& GetBoolUniform(u32 index) {
return shader_uniforms.b[index]; return shader_uniforms.b[index];
} }
Math::Vec4<u8>& GetIntUniform(u32 index)
{
Math::Vec4<u8>& GetIntUniform(u32 index) {
return shader_uniforms.i[index]; return shader_uniforms.i[index];
} }
const std::array<u32, 1024>& GetShaderBinary()
{
const std::array<u32, 1024>& GetShaderBinary() {
return shader_memory; return shader_memory;
} }
const std::array<u32, 1024>& GetSwizzlePatterns()
{
const std::array<u32, 1024>& GetSwizzlePatterns() {
return swizzle_data; return swizzle_data;
} }
@ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
} }
} }
OutputVertex RunShader(const InputVertex& input, int num_attributes)
{
OutputVertex RunShader(const InputVertex& input, int num_attributes) {
VertexShaderState state; VertexShaderState state;
const u32* main = &shader_memory[registers.vs_main_offset]; const u32* main = &shader_memory[registers.vs_main_offset];

Loading…
Cancel
Save