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@ -1024,13 +1024,23 @@ void RasterizerOpenGL::SyncPrimitiveRestart() { |
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} |
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void RasterizerOpenGL::SyncDepthTestState() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& gpu = system.GPU().Maxwell3D(); |
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auto& flags = gpu.dirty.flags; |
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glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE); |
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const auto& regs = gpu.regs; |
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if (flags[Dirty::DepthMask]) { |
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flags[Dirty::DepthMask] = false; |
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glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE); |
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} |
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oglEnable(GL_DEPTH_TEST, regs.depth_test_enable); |
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if (regs.depth_test_enable) { |
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glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func)); |
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if (flags[Dirty::DepthTest]) { |
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flags[Dirty::DepthTest] = false; |
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if (regs.depth_test_enable) { |
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glEnable(GL_DEPTH_TEST); |
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glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func)); |
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} else { |
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glDisable(GL_DEPTH_TEST); |
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} |
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} |
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} |
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