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Minor reformatting stuff

pull/340/head
Gamer64 7 months ago
committed by crueter
parent
commit
3fafbaa00e
  1. 4
      src/common/settings.h
  2. 4
      src/video_core/renderer_vulkan/renderer_vulkan.cpp
  3. 3
      src/yuzu/configuration/shared_translation.cpp

4
src/common/settings.h

@ -331,8 +331,6 @@ struct Values {
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};
SwitchableSetting<bool> enable_raii{linkage, false, "enable_raii", Category::Renderer}; SwitchableSetting<bool> enable_raii{linkage, false, "enable_raii", Category::Renderer};
SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
Specialization::RuntimeList};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer}; Category::Renderer};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage, SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
@ -467,6 +465,8 @@ struct Values {
VramUsageMode::Aggressive, VramUsageMode::Aggressive,
"vram_usage_mode", "vram_usage_mode",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
Specialization::RuntimeList};
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage, SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
false, false,
"skip_cpu_inner_invalidation", "skip_cpu_inner_invalidation",

4
src/video_core/renderer_vulkan/renderer_vulkan.cpp

@ -267,8 +267,8 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
Frame* interpolated_frame = present_manager.GetRenderFrame(); Frame* interpolated_frame = present_manager.GetRenderFrame();
InterpolateFrames(previous_frame, interpolated_frame); InterpolateFrames(previous_frame, interpolated_frame);
blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers, blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
swapchain.GetImageViewFormat());
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
swapchain.GetImageViewFormat());
scheduler.Flush(*interpolated_frame->render_ready); scheduler.Flush(*interpolated_frame->render_ready);
present_manager.Present(interpolated_frame); present_manager.Present(interpolated_frame);
return; return;

3
src/yuzu/configuration/shared_translation.cpp

@ -318,7 +318,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr("Fast GPU Time (Hack)"), tr("Fast GPU Time (Hack)"),
tr("Overclocks the emulated GPU to increase dynamic resolution and render " tr("Overclocks the emulated GPU to increase dynamic resolution and render "
"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity.")); "distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
INSERT(Settings, INSERT(Settings,
use_vulkan_driver_pipeline_cache, use_vulkan_driver_pipeline_cache,
tr("Use Vulkan pipeline cache"), tr("Use Vulkan pipeline cache"),
@ -371,9 +370,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr("Descriptor Indexing"), tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n" tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension.")); "Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
INSERT(Settings, sample_shading, QString(), QString()); INSERT(Settings, sample_shading, QString(), QString());
INSERT(Settings, INSERT(Settings,
sample_shading_fraction, sample_shading_fraction,
tr("Sample Shading"), tr("Sample Shading"),

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