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@ -633,7 +633,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { |
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bind_ubo_pushbuffer.Bind(); |
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bind_ubo_pushbuffer.Bind(); |
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bind_ssbo_pushbuffer.Bind(); |
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bind_ssbo_pushbuffer.Bind(); |
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state.ApplyTextures(); |
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state.ApplyImages(); |
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state.ApplyImages(); |
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state.ApplyShaderProgram(); |
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state.ApplyShaderProgram(); |
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state.ApplyProgramPipeline(); |
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state.ApplyProgramPipeline(); |
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@ -861,20 +860,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu |
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const auto view = texture_cache.GetTextureSurface(texture.tic, entry); |
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const auto view = texture_cache.GetTextureSurface(texture.tic, entry); |
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if (!view) { |
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if (!view) { |
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// Can occur when texture addr is null or its memory is unmapped/invalid
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.samplers[binding] = 0; |
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state.textures[binding] = 0; |
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glBindSampler(binding, 0); |
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glBindTextureUnit(binding, 0); |
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return; |
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return; |
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} |
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} |
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state.textures[binding] = view->GetTexture(); |
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glBindTextureUnit(binding, view->GetTexture()); |
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if (view->GetSurfaceParams().IsBuffer()) { |
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if (view->GetSurfaceParams().IsBuffer()) { |
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return; |
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return; |
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} |
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} |
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state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); |
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// Apply swizzle to textures that are not buffers.
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, |
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, |
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texture.tic.w_source); |
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texture.tic.w_source); |
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glBindSampler(binding, sampler_cache.GetSampler(texture.tsc)); |
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} |
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} |
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) { |
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) { |
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